vanilla-wow-addons – Rev 1
?pathlinks?
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
C:\Projects\WoW\Bin\Interface\FrameXML\UI.xsd">
<Script file="localization.lua"/>
<Script file="localization.ge.lua"/>
<Script file="localization.fr.lua"/>
<Script file="CT_PartyBuffs.lua"/>
<Button name="CT_PartyBuffButtonTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="15" y="15"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" setAllPoints="true"/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetUnitBuff("party"..this:GetParent():GetID(), this:GetID());
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="CT_PartyPetBuffButtonTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="15" y="15"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" setAllPoints="true"/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetUnitBuff("pet", this:GetID());
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="CT_PartyDebuffButtonTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="15" y="15"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" setAllPoints="true"/>
<FontString name="$parentCount" inherits="NumberFontNormalSmall">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-1" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentOverlay" file="Interface\Buttons\UI-Debuff-Border">
<Size>
<AbsDimension x="17" y="17"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetUnitDebuff("party"..this:GetParent():GetID(), this:GetID());
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="CT_PartyMemberFrameTemplate" hidden="false" virtual="true">
<Size>
<AbsDimension x="70" y="50"/>
</Size>
<Frames>
<Button name="$parentBuff1" inherits="CT_PartyBuffButtonTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Button>
<Button name="$parentBuff2" inherits="CT_PartyBuffButtonTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff3" inherits="CT_PartyBuffButtonTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff4" inherits="CT_PartyBuffButtonTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff5" inherits="CT_PartyBuffButtonTemplate" id="5">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff6" inherits="CT_PartyBuffButtonTemplate" id="6">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff5" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff7" inherits="CT_PartyBuffButtonTemplate" id="7">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff6" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff8" inherits="CT_PartyBuffButtonTemplate" id="8">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff7" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff9" inherits="CT_PartyBuffButtonTemplate" id="9">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff8" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff10" inherits="CT_PartyBuffButtonTemplate" id="10">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff9" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff11" inherits="CT_PartyBuffButtonTemplate" id="11">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff10" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff12" inherits="CT_PartyBuffButtonTemplate" id="12">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff11" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff13" inherits="CT_PartyBuffButtonTemplate" id="13">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff12" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff14" inherits="CT_PartyBuffButtonTemplate" id="14">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff13" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff1" inherits="CT_PartyDebuffButtonTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="75" y="38"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff2" inherits="CT_PartyDebuffButtonTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff3" inherits="CT_PartyDebuffButtonTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff4" inherits="CT_PartyDebuffButtonTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff5" inherits="CT_PartyDebuffButtonTemplate" id="5">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff6" inherits="CT_PartyDebuffButtonTemplate" id="6">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff5" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
<Scripts>
<OnUpdate>
CT_PartyBuffs_RefreshBuffs(arg1);
</OnUpdate>
<OnLoad>
this.update = 1;
CT_PartyBuffs_OnLoad();
</OnLoad>
</Scripts>
</Button>
<Button name="CT_PartyBuffFrame1" hidden="false" inherits="CT_PartyMemberFrameTemplate" parent="UIParent" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PartyMemberFrame1">
<Offset>
<AbsDimension x="48" y="-32"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CT_PartyBuffFrame2" hidden="false" inherits="CT_PartyMemberFrameTemplate" parent="UIParent" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PartyMemberFrame2">
<Offset>
<AbsDimension x="48" y="-32"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CT_PartyBuffFrame3" hidden="false" inherits="CT_PartyMemberFrameTemplate" parent="UIParent" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PartyMemberFrame3">
<Offset>
<AbsDimension x="48" y="-32"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CT_PartyBuffFrame4" hidden="false" inherits="CT_PartyMemberFrameTemplate" parent="UIParent" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PartyMemberFrame4">
<Offset>
<AbsDimension x="48" y="-32"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CT_PetBuffFrame" hidden="false" parent="PlayerFrame">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="128" y="-102"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="70" y="50"/>
</Size>
<Frames>
<Button name="$parentBuff1" inherits="CT_PartyPetBuffButtonTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Button>
<Button name="$parentBuff2" inherits="CT_PartyPetBuffButtonTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff3" inherits="CT_PartyPetBuffButtonTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff4" inherits="CT_PartyPetBuffButtonTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff5" inherits="CT_PartyPetBuffButtonTemplate" id="5">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff6" inherits="CT_PartyPetBuffButtonTemplate" id="6">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff5" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff7" inherits="CT_PartyPetBuffButtonTemplate" id="7">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff6" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff8" inherits="CT_PartyPetBuffButtonTemplate" id="8">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff7" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBuff9" inherits="CT_PartyPetBuffButtonTemplate" id="9">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff8" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
<Scripts>
<OnUpdate>
CT_PartyBuffs_RefreshPetBuffs(arg1);
</OnUpdate>
<OnLoad>
this.update = 0;
</OnLoad>
</Scripts>
</Button>
</Ui>