vanilla-wow-addons – Rev 1
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-- Reposition stuff
function CT_BottomBar_Enable()
CT_BottomBarFrame:Show();
CT_BottomBar_Enabled[UnitName("player")] = 1;
-- Bags
MainMenuBarBackpackButton:ClearAllPoints();
MainMenuBarBackpackButton:SetPoint("TOPRIGHT", "CT_BottomBarFrameBags", "TOPRIGHT", -6, -4);
-- Mini Buttons
CharacterMicroButton:ClearAllPoints();
CharacterMicroButton:SetPoint("TOPLEFT", "CT_BottomBarFrameMiniButtons", "TOPLEFT", 12, 17);
-- Up & Down buttons
ActionBarUpButton:ClearAllPoints();
ActionBarDownButton:ClearAllPoints();
ActionBarUpButton:SetPoint("TOPLEFT", "CT_BottomBarFrameBarUpDown", "TOPLEFT", -6, 4);
ActionBarDownButton:SetPoint("TOPLEFT", "CT_BottomBarFrameBarUpDown", "TOPLEFT", -6, -15);
-- Action bar
ActionButton1:ClearAllPoints();
ActionButton1:SetPoint("TOPLEFT", "CT_BottomBarFrameBar", "TOPLEFT", 7, -4);
-- Bonus Action Bar
BonusActionButton1:ClearAllPoints();
BonusActionButton1:SetPoint("TOPLEFT", "CT_BottomBarFrameBar", "TOPLEFT", 7, -4);
-- Latency
MainMenuBarPerformanceBar:ClearAllPoints();
MainMenuBarPerformanceBar:SetPoint("TOPRIGHT", "MainMenuBarPerformanceBarFrame", "TOPRIGHT", 0, 8)
MainMenuBarPerformanceBarFrame:ClearAllPoints();
MainMenuBarPerformanceBarFrame:SetHeight(45);
MainMenuBarPerformanceBarFrame:SetPoint("TOPLEFT", "CT_BottomBarFrameLatency", "TOPLEFT", 10, 3);
-- Action Bar Number
MainMenuBarPageNumber:ClearAllPoints();
MainMenuBarPageNumber:SetPoint("TOPLEFT", "CT_BottomBarFrameBarNumber", "TOPLEFT", 4, -16)
-- Experience Bar
MainMenuExpBar:ClearAllPoints();
MainMenuExpBar:SetPoint("TOPLEFT", "CT_BottomBarFrameXP", "TOPLEFT", 0, -1);
-- Main bar (Hide it)
MainMenuBar:ClearAllPoints();
MainMenuBar:SetPoint("TOP", "UIParent", "BOTTOM");
for k, v in CT_BottomBar_HiddenFrames[UnitName("player")] do
this = getglobal("CT_BottomBarFrame" .. k);
if ( getglobal("CT_BottomBarFrame" .. k).GetScript ) then
getglobal("CT_BottomBarFrame" .. k):GetScript("OnHide")();
end
getglobal("CT_BottomBarFrame" .. k):Hide();
end
-- Left Gryphon
CT_BottomBarFrameGryphonsFrameLeft:ClearAllPoints();
CT_BottomBarFrameGryphonsFrameLeft:SetPoint("BOTTOMRIGHT", "ActionButton1", "BOTTOMLEFT", 25, -5);
-- Right Gryphon
CT_BottomBarFrameGryphonsFrameRight:ClearAllPoints();
CT_BottomBarFrameGryphonsFrameRight:SetPoint("BOTTOMLEFT", "MainMenuBarBackpackButton", "BOTTOMRIGHT", -26, -2);
if ( CT_BottomBar_RotatedFrames[UnitName("player")]["MiniButtons"] ) then
CT_BottomBar_RotateMiniButtons(1);
end
if ( CT_BottomBar_RotatedFrames[UnitName("player")]["Bars"] ) then
CT_BottomBar_RotateBars(1);
end
if ( CT_BottomBar_RotatedFrames[UnitName("player")]["Bags"] ) then
CT_BottomBar_RotateBags(1);
end
if ( CT_BottomBar_HiddenFrames[UnitName("player")]["Bags"] ) then
MainMenuBarBackpackButton:ClearAllPoints();
MainMenuBarBackpackButton:SetPoint("TOP", "UIParent", "BOTTOM", 0, -100)
end
CT_BottomBar_HideBars(CT_BottomBar_HiddenFrames[UnitName("player")]["Class"]);
CT_BottomBar_CheckLeftGryphon();
CT_BottomBar_CheckRightGryphon();
end
function CT_BottomBar_Disable()
CT_BottomBarFrame:Hide();
CT_BottomBar_Enabled[UnitName("player")] = nil;
-- Main bar (Show it)
MainMenuBar:ClearAllPoints();
MainMenuBar:SetPoint("BOTTOM", "UIParent", "BOTTOM");
-- Bags
MainMenuBarBackpackButton:ClearAllPoints();
MainMenuBarBackpackButton:SetPoint("BOTTOMRIGHT", "MainMenuBarArtFrame", "BOTTOMRIGHT", -6, 2);
local tbl = {
[0] = "MainMenuBarBackpackButton",
"CharacterBag0Slot",
"CharacterBag1Slot",
"CharacterBag2Slot",
"CharacterBag3Slot"
};
for i = 1, 4, 1 do
getglobal(tbl[i]):ClearAllPoints();
getglobal(tbl[i]):SetPoint("RIGHT", tbl[i-1], "LEFT", -5, 0);
end
-- Mini Buttons
CharacterMicroButton:ClearAllPoints();
CharacterMicroButton:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrame", "BOTTOMLEFT", 552, 2);
-- Up & Down buttons
ActionBarUpButton:ClearAllPoints();
ActionBarDownButton:ClearAllPoints();
ActionBarUpButton:SetPoint("CENTER", "MainMenuBarArtFrame", "TOPLEFT", 522, -22);
ActionBarDownButton:SetPoint("CENTER", "MainMenuBarArtFrame", "TOPLEFT", 522, -42);
-- Action bar
ActionButton1:ClearAllPoints();
ActionButton1:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrame", "BOTTOMLEFT", 8, 4);
-- Bonus Action bar
BonusActionButton1:ClearAllPoints();
BonusActionButton1:SetPoint("BOTTOMLEFT", "BonusActionBarFrame", "BOTTOMLEFT", 5, 4);
-- Experience Bar
MainMenuExpBar:ClearAllPoints();
MainMenuExpBar:SetPoint("TOP", "MainMenuBar", "TOP");
-- Latency
MainMenuBarPerformanceBarFrame:ClearAllPoints();
MainMenuBarPerformanceBarFrame:SetPoint("BOTTOMRIGHT", "MainMenuExpBar", "BOTTOMRIGHT", -227, -50);
MainMenuBarPerformanceBarFrame:SetHeight(64);
MainMenuBarPerformanceBar:ClearAllPoints();
MainMenuBarPerformanceBar:SetPoint("TOPRIGHT", "MainMenuBarPerformanceBarFrame", "TOPRIGHT");
-- Action Bar Number
MainMenuBarPageNumber:ClearAllPoints();
MainMenuBarPageNumber:SetPoint("CENTER", "MainMenuBarArtFrame", "CENTER", 30, -5)
-- Bonus Action Bar
BonusActionBarFrame:ClearAllPoints();
BonusActionBarFrame:SetPoint("TOPLEFT", "MainMenuBar", "BOTTOMLEFT", 40, 0);
-- Left Gryphon
MainMenuBarLeftEndCap:ClearAllPoints();
MainMenuBarLeftEndCap:SetPoint("BOTTOM", "MainMenuBarArtFrame", "BOTTOM", -544, 0);
-- Right Gryphon
MainMenuBarRightEndCap:ClearAllPoints();
MainMenuBarRightEndCap:SetPoint("BOTTOM", "MainMenuBarArtFrame", "BOTTOM", 544, 0);
-- Shwo or hide pet texture
if ( CT_BottomBar_HiddenFrames[UnitName("player")]["Class"] or CT_BottomBar_HiddenFrames[UnitName("player")]["ClassBackground"] ) then
CT_BottomBar_HideTextures(1);
else
CT_BottomBar_HideTextures();
end
-- Show stuff that we might be hiding when it's enabled
MainMenuBarBackpackButton:Show();
CharacterBag0Slot:Show();
CharacterBag1Slot:Show();
CharacterBag2Slot:Show();
CharacterBag3Slot:Show();
CharacterMicroButton:Show();
SpellbookMicroButton:Show();
if ( UnitLevel("player") >= 10 ) then
TalentMicroButton:Show();
end
QuestLogMicroButton:Show();
SocialsMicroButton:Show();
WorldMapMicroButton:Show();
MainMenuMicroButton:Show();
HelpMicroButton:Show();
MainMenuBarPageNumber:Show();
ActionBarUpButton:Show();
ActionBarDownButton:Show();
MainMenuBarPerformanceBarFrame:Show();
MainMenuBarPerformanceBar:Show();
MainMenuExpBar:Show();
for i = 1, 12, 1 do
getglobal("ActionButton" .. i):Show();
getglobal("BonusActionButton" .. i):Show();
end
if ( GetBonusBarOffset() > 0 ) then
BonusActionBarFrame.mode = "hide";
BonusActionBarFrame.state = "bottom";
ShowBonusActionBar();
end
for i = 2, 12, 1 do
getglobal("ActionButton" .. i):ClearAllPoints();
getglobal("ActionButton" .. i):SetPoint("LEFT", "ActionButton" .. i-1, "RIGHT", 6, 0);
getglobal("BonusActionButton" .. i):ClearAllPoints();
getglobal("BonusActionButton" .. i):SetPoint("LEFT", "BonusActionButton" .. i-1, "RIGHT", 6, 0);
end
tbl = {
[0] = "CharacterMicroButton",
"SpellbookMicroButton",
"TalentMicroButton",
"QuestLogMicroButton",
"SocialsMicroButton",
"WorldMapMicroButton",
"MainMenuMicroButton",
"HelpMicroButton"
};
for i = 1, 7, 1 do
getglobal(tbl[i]):ClearAllPoints();
getglobal(tbl[i]):SetPoint("LEFT", tbl[i-1], "RIGHT", -3, 0);
end
if ( CT_BottomBar_HiddenFrames[UnitName("player")]["Class"] ) then
CT_BottomBar_HideBars(1);
else
CT_BottomBar_HideBars();
end
CT_BottomBar_CheckLeftGryphon();
CT_BottomBar_CheckRightGryphon();
end
CT_AddMovable("CT_BottomBarFrameXPDrag", "Experience Bar", "TOPLEFT", "TOPLEFT", "CT_BottomBarFrame", 14, 28, function(status)
if ( status and ( not CT_BottomBar_HiddenFrames[UnitName("player")] or not CT_BottomBar_HiddenFrames[UnitName("player")]["XP"] ) ) then
CT_BottomBarFrameXPDrag:Show()
else
CT_BottomBarFrameXPDrag:Hide();
end
end);
CT_AddMovable("CT_BottomBarFrameBagsDrag", "Bags Bar", "TOPLEFT", "TOPLEFT", "CT_BottomBarFrame", 823, 18, function(status)
if ( status and ( not CT_BottomBar_HiddenFrames[UnitName("player")] or not CT_BottomBar_HiddenFrames[UnitName("player")]["Bags"] ) ) then
CT_BottomBarFrameBagsDrag:Show()
else
CT_BottomBarFrameBagsDrag:Hide();
end
end, function()
if ( CT_BottomBar_RotatedFrames[UnitName("player")] and CT_BottomBar_RotatedFrames[UnitName("player")]["Bags"] ) then
CT_BottomBar_RotateBags();
end
end);
CT_AddMovable("CT_BottomBarFrameMiniButtonsDrag", "Menu Buttons", "TOPLEFT", "TOPLEFT", "CT_BottomBarFrame", 566, 18, function(status)
if ( status and ( not CT_BottomBar_HiddenFrames[UnitName("player")] or not CT_BottomBar_HiddenFrames[UnitName("player")]["MiniButtons"] ) ) then
CT_BottomBarFrameMiniButtonsDrag:Show();
else
CT_BottomBarFrameMiniButtonsDrag:Hide();
end
end, function()
if ( CT_BottomBar_RotatedFrames[UnitName("player")] and CT_BottomBar_RotatedFrames[UnitName("player")]["MiniButtons"] ) then
CT_BottomBar_RotateMiniButtons();
end
end);
CT_AddMovable("CT_BottomBarFrameLatencyDrag", "Latency Meter", "TOPLEFT", "TOPLEFT", "CT_BottomBarFrame", 784, 18, function(status)
if ( status and ( not CT_BottomBar_HiddenFrames[UnitName("player")] or not CT_BottomBar_HiddenFrames[UnitName("player")]["Latency"] ) ) then
CT_BottomBarFrameLatencyDrag:Show()
else
CT_BottomBarFrameLatencyDrag:Hide();
end
end);
CT_AddMovable("CT_BottomBarFrameBarDrag", "Main Hotbar", "TOPLEFT", "TOPLEFT", "CT_BottomBarFrame", 23, 18, function(status)
if ( status and ( not CT_BottomBar_HiddenFrames[UnitName("player")] or not CT_BottomBar_HiddenFrames[UnitName("player")]["BarHotbar"] ) ) then
CT_BottomBarFrameBarDrag:Show()
else
CT_BottomBarFrameBarDrag:Hide();
end
end, function()
if ( CT_BottomBar_RotatedFrames[UnitName("player")] and CT_BottomBar_RotatedFrames[UnitName("player")]["Bars"] ) then
CT_BottomBar_RotateBars();
end
end);
-- Globals
CT_BottomBar_EnableCBs = { };
CT_BottomBar_HiddenFrames = { };
CT_BottomBar_Enabled = { };
CT_BottomBar_RotatedFrames = { };
tinsert(UISpecialFrames, "CT_BottomBar_OptionsFrame");
function CT_BottomBar_RotateBags(force)
if ( ( CT_BottomBar_RotatedFrames[UnitName("player")]["Bags"] and not force ) or ( force or 0 ) == -1 ) then
CT_BottomBar_RotatedFrames[UnitName("player")]["Bags"] = nil;
if ( not CT_BottomBar_HiddenFrames[UnitName("player")]["BagsBackground"] ) then
CT_BottomBarFrameBagsBackground:Show();
else
CT_BottomBarFrameBagsBackground:Hide();
end
MainMenuBarBackpackButton:ClearAllPoints();
MainMenuBarBackpackButton:SetPoint("TOPRIGHT", "CT_BottomBarFrameBags", "TOPRIGHT", -8, -4);
local tbl = {
[0] = "MainMenuBarBackpackButton",
"CharacterBag0Slot",
"CharacterBag1Slot",
"CharacterBag2Slot",
"CharacterBag3Slot"
};
for i = 1, 4, 1 do
getglobal(tbl[i]):ClearAllPoints();
getglobal(tbl[i]):SetPoint("RIGHT", tbl[i-1], "LEFT", -5, 0);
end
else
CT_BottomBar_RotatedFrames[UnitName("player")]["Bags"] = 1;
CT_BottomBarFrameBagsBackground:Hide();
MainMenuBarBackpackButton:ClearAllPoints();
MainMenuBarBackpackButton:SetPoint("TOPLEFT", "CT_BottomBarFrameBags", "TOPLEFT", 7, -4);
local tbl = {
[0] = "MainMenuBarBackpackButton",
"CharacterBag0Slot",
"CharacterBag1Slot",
"CharacterBag2Slot",
"CharacterBag3Slot"
};
for i = 1, 4, 1 do
getglobal(tbl[i]):ClearAllPoints();
getglobal(tbl[i]):SetPoint("TOP", tbl[i-1], "BOTTOM", 0, -5);
end
end
if ( CT_BarModOptions_RemoveSpaceBags ) then
CT_BarModOptions_RemoveSpaceBags(CT_BarModOptions_Options[UnitName("player")]["removeBags"]);
end
CT_BottomBar_CheckLeftGryphon();
CT_BottomBar_CheckRightGryphon();
end
function CT_BottomBar_RotateBars(force)
if ( CT_BottomBar_RotatedFrames[UnitName("player")]["Bars"] and not force ) then
CT_BottomBar_RotatedFrames[UnitName("player")]["Bars"] = nil;
if ( not CT_BottomBar_HiddenFrames[UnitName("player")]["BarHotbarBackgroundLeft"] ) then
CT_BottomBarFrameBarHotbarBackgroundLeft:Show();
CT_BottomBarFrameBarHotbarBackgroundRight:Show();
if ( CT_BarModOptions_Options ) then
for i = 1, 12, 1 do
getglobal("ActionButton" .. i):SetScale(UIParent:GetScale());
getglobal("BonusActionButton" .. i):SetScale(UIParent:GetScale());
end
end
end
for i = 2, 12, 1 do
getglobal("ActionButton" .. i):ClearAllPoints();
getglobal("BonusActionButton" .. i):ClearAllPoints();
if ( CT_BarModOptions_Options and CT_BarModOptions_Options[UnitName("player")]["removeBars"] and CT_BottomBar_HiddenFrames[UnitName("player")]["BarHotbarBackgroundLeft"] ) then
getglobal("ActionButton" .. i):SetPoint("LEFT", "ActionButton" .. i-1, "RIGHT", 3, 0);
getglobal("BonusActionButton" .. i):SetPoint("LEFT", "BonusActionButton" .. i-1, "RIGHT", 3, 0);
else
getglobal("ActionButton" .. i):SetPoint("LEFT", "ActionButton" .. i-1, "RIGHT", 6, 0);
getglobal("BonusActionButton" .. i):SetPoint("LEFT", "BonusActionButton" .. i-1, "RIGHT", 6, 0);
end
end
else
CT_BottomBar_RotatedFrames[UnitName("player")]["Bars"] = 1;
CT_BottomBarFrameBarHotbarBackgroundLeft:Hide();
CT_BottomBarFrameBarHotbarBackgroundRight:Hide();
for i = 2, 12, 1 do
getglobal("ActionButton" .. i):ClearAllPoints();
getglobal("BonusActionButton" .. i):ClearAllPoints();
if ( CT_BarModOptions_Options and CT_BarModOptions_Options[UnitName("player")]["removeBars"] ) then
getglobal("ActionButton" .. i):SetPoint("TOP", "ActionButton" .. i-1, "BOTTOM", 0, -3);
getglobal("BonusActionButton" .. i):SetPoint("TOP", "BonusActionButton" .. i-1, "BOTTOM", 0, -3);
else
getglobal("ActionButton" .. i):SetPoint("TOP", "ActionButton" .. i-1, "BOTTOM", 0, -6);
getglobal("BonusActionButton" .. i):SetPoint("TOP", "BonusActionButton" .. i-1, "BOTTOM", 0, -6);
end
end
if ( CT_BarModOptions_Options ) then
for i = 1, 12, 1 do
getglobal("ActionButton" .. i):SetScale(CT_BarModOptions_Options[UnitName("player")][6]*UIParent:GetScale());
getglobal("BonusActionButton" .. i):SetScale(CT_BarModOptions_Options[UnitName("player")][6]*UIParent:GetScale());
end
end
end
CT_updateActionButtons();
CT_BottomBar_CheckLeftGryphon();
CT_BottomBar_CheckRightGryphon();
end
CT_BottomBar_oldUpdateTalentButton = UpdateTalentButton;
function CT_BottomBar_newUpdateTalentButton()
CT_BottomBar_oldUpdateTalentButton();
if ( not CT_BottomBar_Enabled[UnitName("player")] ) then
local tbl = {
[0] = "CharacterMicroButton",
"SpellbookMicroButton",
"TalentMicroButton",
"QuestLogMicroButton",
"SocialsMicroButton",
"WorldMapMicroButton",
"MainMenuMicroButton",
"HelpMicroButton"
};
for i = 1, 7, 1 do
getglobal(tbl[i]):ClearAllPoints();
getglobal(tbl[i]):SetPoint("LEFT", tbl[i-1], "RIGHT", -3, 0);
end
else
if ( ( CT_BottomBar_Enabled[UnitName("player")] and CT_BottomBar_HiddenFrames[UnitName("player")]["MiniButtons"] ) or UnitLevel("player") <= 10 ) then
TalentMicroButton:Hide();
end
if ( CT_BottomBar_RotatedFrames[UnitName("player")]["MiniButtons"] ) then
CT_BottomBar_RotateMiniButtons(1);
else
CT_BottomBar_RotatedFrames[UnitName("player")]["MiniButtons"] = 1;
CT_BottomBar_RotateMiniButtons();
end
end
end
UpdateTalentButton = CT_BottomBar_newUpdateTalentButton;
function CT_BottomBar_RotateMiniButtons(force)
if ( CT_BottomBar_RotatedFrames[UnitName("player")]["MiniButtons"] and not force ) then
CT_BottomBar_RotatedFrames[UnitName("player")]["MiniButtons"] = nil;
if ( not CT_BottomBar_HiddenFrames[UnitName("player")]["MiniButtonsBackgroundLeft"] ) then
CT_BottomBarFrameMiniButtonsBackgroundLeft:Show();
CT_BottomBarFrameMiniButtonsBackgroundRight:Show();
end
local tbl = {
[0] = "CharacterMicroButton",
"SpellbookMicroButton",
"TalentMicroButton",
"QuestLogMicroButton",
"SocialsMicroButton",
"WorldMapMicroButton",
"MainMenuMicroButton",
"HelpMicroButton"
};
for i = 1, 7, 1 do
getglobal(tbl[i]):ClearAllPoints();
getglobal(tbl[i]):SetPoint("LEFT", tbl[i-1], "RIGHT", -3, 0);
end
else
CT_BottomBar_RotatedFrames[UnitName("player")]["MiniButtons"] = 1;
CT_BottomBarFrameMiniButtonsBackgroundLeft:Hide();
CT_BottomBarFrameMiniButtonsBackgroundRight:Hide();
local tbl = {
[0] = "CharacterMicroButton",
"SpellbookMicroButton",
"TalentMicroButton",
"QuestLogMicroButton",
"SocialsMicroButton",
"WorldMapMicroButton",
"MainMenuMicroButton",
"HelpMicroButton"
};
for i = 1, 7, 1 do
getglobal(tbl[i]):ClearAllPoints();
getglobal(tbl[i]):SetPoint("TOP", tbl[i-1], "BOTTOM", 0, 24);
end
end
CT_BottomBar_CheckLeftGryphon();
CT_BottomBar_CheckRightGryphon();
end
function CT_BottomBar_OptionsFrame_Hide(...)
for i = 1, arg.n, 1 do
-- Pretty big hack, but meh
local oldThis = this;
if ( this:GetChecked() ) then
CT_BottomBar_HiddenFrames[UnitName("player")][arg[i]] = this:GetName();
this = getglobal("CT_BottomBarFrame" .. arg[i]);
if ( getglobal("CT_BottomBarFrame" .. arg[i]).GetScript ) then
getglobal("CT_BottomBarFrame" .. arg[i]):GetScript("OnHide")();
end
getglobal("CT_BottomBarFrame" .. arg[i]):Hide();
else
CT_BottomBar_HiddenFrames[UnitName("player")][arg[i]] = nil;
this = getglobal("CT_BottomBarFrame" .. arg[i]);
if ( getglobal("CT_BottomBarFrame" .. arg[i]).GetScript ) then
getglobal("CT_BottomBarFrame" .. arg[i]):GetScript("OnShow")();
end
getglobal("CT_BottomBarFrame" .. arg[i]):Show();
end
this = oldThis;
if ( arg[i] == "BarHotbarBackgroundLeft" ) then
for i = 1, 12, 1 do
if ( this:GetChecked() and CT_BarModOptions_Options and CT_BarModOptions_Options[UnitName("player")] ) then
getglobal("ActionButton" .. i):SetScale(( CT_BarModOptions_Options[UnitName("player")][6] or 1 )*UIParent:GetScale());
getglobal("BonusActionButton" .. i):SetScale(( CT_BarModOptions_Options[UnitName("player")][6] or 1)*UIParent:GetScale());
elseif ( not this:GetChecked() ) then
getglobal("ActionButton" .. i):SetScale(UIParent:GetScale());
getglobal("BonusActionButton" .. i):SetScale(UIParent:GetScale());
end
if ( i > 1 and CT_BarModOptions_Options and CT_BarModOptions_Options[UnitName("player")] ) then
getglobal("ActionButton" .. i):ClearAllPoints();
getglobal("BonusActionButton" .. i):ClearAllPoints();
local offset = 6;
if ( CT_BarModOptions_Options and CT_BarModOptions_Options[UnitName("player")]["removeBars"] ) then
offset = 3;
end
if ( CT_BottomBar_RotatedFrames and CT_BottomBar_RotatedFrames[UnitName("player")]["Bars"] and CT_BottomBar_Enabled[UnitName("player")] ) then
getglobal("ActionButton" .. i):SetPoint("TOP", "ActionButton" .. i-1, "BOTTOM", 0, -offset);
getglobal("BonusActionButton" .. i):SetPoint("TOP", "BonusActionButton" .. i-1, "BOTTOM", 0, -offset);
elseif ( CT_BottomBar_HiddenFrames and CT_BottomBar_HiddenFrames[UnitName("player")]["BarHotbarBackgroundLeft"] and CT_BottomBar_Enabled[UnitName("player")] ) then
getglobal("ActionButton" .. i):SetPoint("LEFT", "ActionButton" .. i-1, "RIGHT", offset, 0);
getglobal("BonusActionButton" .. i):SetPoint("LEFT", "BonusActionButton" .. i-1, "RIGHT", offset, 0);
else
getglobal("ActionButton" .. i):SetPoint("LEFT", "ActionButton" .. i-1, "RIGHT", 6, 0);
getglobal("BonusActionButton" .. i):SetPoint("LEFT", "BonusActionButton" .. i-1, "RIGHT", 6, 0);
end
end
end
elseif ( arg[i] == "BarHotbarBackgroundRight" ) then
CT_updateActionButtons();
if ( not this:GetChecked() and CT_BottomBar_RotatedFrames[UnitName("player")]["Bars"] ) then
getglobal("CT_BottomBarFrameBarHotbarBackgroundRight"):Hide();
getglobal("CT_BottomBarFrameBarHotbarBackgroundLeft"):Hide();
end
elseif ( arg[i] == "BagsBackground" ) then
if ( not this:GetChecked() and CT_BottomBar_RotatedFrames[UnitName("player")]["Bags"] ) then
getglobal("CT_BottomBarFrame" .. arg[i]):Hide();
end
if ( CT_BarModOptions_RemoveSpaceBags ) then
CT_BarModOptions_RemoveSpaceBags(CT_BarModOptions_Options[UnitName("player")]["removeBags"]);
end
elseif ( arg[i] == "MiniButtonsBackgroundRight" ) then
if ( not this:GetChecked() and CT_BottomBar_RotatedFrames[UnitName("player")]["MiniButtons"] ) then
getglobal("CT_BottomBarFrameMiniButtonsBackgroundRight"):Hide();
getglobal("CT_BottomBarFrameMiniButtonsBackgroundLeft"):Hide();
end
end
end
CT_BottomBar_CheckLeftGryphon();
CT_BottomBar_CheckRightGryphon();
end
function CT_BottomBar_OptionsFrame_AddToEnableList()
tinsert(CT_BottomBar_EnableCBs, this:GetName());
this:Disable();
getglobal(this:GetName() .. "Text"):SetTextColor(0.3, 0.3, 0.3);
end
function CT_BottomBar_OptionsFrame_EnableMod(enable)
CT_BottomBar_OptionsFrameAllChecked:SetChecked(enable);
for k, v in CT_BottomBar_EnableCBs do
if ( enable ) then
getglobal(v):Enable();
getglobal(v .. "Text"):SetTextColor(1, 1, 1);
else
getglobal(v):Disable();
getglobal(v .. "Text"):SetTextColor(0.3, 0.3, 0.3);
end
end
if ( enable ) then
CT_BottomBar_Enable();
else
CT_BottomBar_Disable();
end
end
function CT_BottomBar_InitMod()
if ( not CT_BottomBar_HiddenFrames[UnitName("player")] ) then
CT_BottomBar_HiddenFrames[UnitName("player")] = { };
else
for k, v in CT_BottomBar_HiddenFrames[UnitName("player")] do
getglobal(v):SetChecked(1);
end
end
if ( not CT_BottomBar_RotatedFrames[UnitName("player")] ) then
CT_BottomBar_RotatedFrames[UnitName("player")] = { };
end
if ( not CT_BottomBar_RotatedFrames[UnitName("player")] ) then
CT_BottomBar_RotatedFrames[UnitName("player")] = { };
else
if ( CT_BottomBar_RotatedFrames[UnitName("player")]["MiniButtons"] ) then
CT_BottomBar_RotateMiniButtons(1);
end
if ( CT_BottomBar_RotatedFrames[UnitName("player")]["Bars"] ) then
CT_BottomBar_RotateBars(1);
end
if ( CT_BottomBar_RotatedFrames[UnitName("player")]["Bags"] ) then
CT_BottomBar_RotateBags(1);
end
end
CT_BottomBar_OptionsFrame_EnableMod(CT_BottomBar_Enabled[UnitName("player")]);
end
function CT_BottomBar_DisplayWindow()
if ( CT_BottomBar_OptionsFrame:IsVisible() ) then
HideUIPanel(CT_BottomBar_OptionsFrame);
else
ShowUIPanel(CT_BottomBar_OptionsFrame);
end
end
SlashCmdList["BOTTOMBAR"] = CT_BottomBar_DisplayWindow;
SLASH_BOTTOMBAR1 = "/bottombar";
SLASH_BOTTOMBAR2 = "/bb";
CT_RegisterMod("Breakable Bottom Bar", "Open Options", 2, "Interface\\Icons\\Ability_Warrior_Sunder", "Displays the Breakable Bottom Bar options window.", "switch", "", CT_BottomBar_DisplayWindow);
function CT_BottomBar_CheckRightGryphon()
if ( CT_BottomBar_HiddenFrames[UnitName("player")]["GryphonsFrameRight"] ) then
CT_BottomBarFrameGryphonsFrameRight:Hide();
MainMenuBarRightEndCap:Hide();
else
CT_BottomBarFrameGryphonsFrameRight:Show();
if ( CT_BottomBar_Enabled[UnitName("player")] ) then
MainMenuBarRightEndCap:Hide();
else
MainMenuBarRightEndCap:Show();
end
end
end
function CT_BottomBar_CheckLeftGryphon()
if ( CT_BottomBar_HiddenFrames[UnitName("player")]["GryphonsFrameLeft"] ) then
CT_BottomBarFrameGryphonsFrameLeft:Hide();
MainMenuBarLeftEndCap:Hide();
else
CT_BottomBarFrameGryphonsFrameLeft:Show();
if ( CT_BottomBar_Enabled[UnitName("player")] ) then
MainMenuBarLeftEndCap:Hide();
else
MainMenuBarLeftEndCap:Show();
end
end
end
-- Hide pet/shapeshift/stance texture
CT_oldPetActionBar_UpdatePosition = PetActionBar_UpdatePosition;
function CT_newPetActionBar_UpdatePosition()
CT_oldPetActionBar_UpdatePosition();
CT_LinkFrameDrag(PetActionButton1, CT_PetBar_Drag, "TOPLEFT", "BOTTOMRIGHT", 2, 2);
if ( CT_BottomBar_HiddenFrames[UnitName("player")]["Class"] or CT_BottomBar_HiddenFrames[UnitName("player")]["ClassBackground"] ) then
CT_BottomBar_HideTextures(1);
else
CT_BottomBar_HideTextures();
end
end
PetActionBar_UpdatePosition = CT_newPetActionBar_UpdatePosition;
CT_BarMod_HidePetBarTextures = 1;
function CT_BottomBar_HideTextures(hide)
if ( hide ) then
ShapeshiftBarLeft:ClearAllPoints();
SlidingActionBarTexture0:ClearAllPoints();
ShapeshiftBarLeft:SetPoint("TOPRIGHT", "UIParent", "TOPLEFT", -500, 0);
SlidingActionBarTexture0:SetPoint("TOPRIGHT", "UIParent", "TOPLEFT", -500, 0); -- Hide
else
SlidingActionBarTexture0:ClearAllPoints();
if ( CT_PetBar_DragFrame_Orientation == "H" ) then
SlidingActionBarTexture0:SetPoint("BOTTOMLEFT", "PetActionButton1", "BOTTOMLEFT", -36, -3);
else
SlidingActionBarTexture0:SetPoint("TOPRIGHT", "UIParent", "TOPLEFT", -500, 0); -- Hide
end
ShapeshiftBarLeft:ClearAllPoints();
if ( CT_BABar_DragFrame_Orientation == "H" ) then
ShapeshiftBarLeft:SetPoint("BOTTOMLEFT", "ShapeshiftButton1", "BOTTOMLEFT", -14, -4);
else
ShapeshiftBarLeft:SetPoint("TOPRIGHT", "UIParent", "TOPLEFT", -500, 0);
end
end
end
CT_BottomBar_oldShapeshiftBar_Update = ShapeshiftBar_Update;
function CT_BottomBar_newShapeshiftBar_Update(hide)
if ( hide ) then
ShapeshiftBarFrame:Hide();
CT_BABar_Drag:Hide();
else
CT_BottomBar_oldShapeshiftBar_Update();
end
end
ShapeshiftBar_Update = CT_BottomBar_newShapeshiftBar_Update;
CT_BottomBar_oldShapeshiftBar_UpdatePosition = ShapeshiftBar_UpdatePosition;
function CT_BottomBar_newShapeshiftBar_UpdatePosition()
if ( CT_BottomBar_Enabled[UnitName("player")] ) then
BonusActionButton1:ClearAllPoints();
BonusActionButton1:SetPoint("TOPLEFT", "CT_BottomBarFrameBar", "TOPLEFT", 7, -4);
CT_BarModOptions_RemoveSpaceSpecial(CT_BarModOptions_Options[UnitName("player")]["removeSpecial"]);
end
if ( CT_BottomBar_HiddenFrames[UnitName("player")] and CT_BottomBar_HiddenFrames[UnitName("player")]["Class"] ) then
CT_BottomBar_HideTextures(1);
if ( CT_BottomBar_HiddenFrames[UnitName("player")]["Class"] ) then
CT_BABar_Drag:Hide();
ShapeshiftBarFrame:Hide();
CT_PetBar_Drag:Hide();
PetActionBarFrame:Hide();
end
else
if ( not CT_BottomBar_HiddenFrames[UnitName("player")] or not CT_BottomBar_HiddenFrames[UnitName("player")]["ClassBackground"] ) then
CT_BottomBar_HideTextures(nil);
else
CT_BottomBar_HideTextures(1);
end
if ( CT_BottomBar_HiddenFrames[UnitName("player")]["Class"] ) then
CT_BABar_Drag:Show();
ShapeshiftBarFrame:Show();
CT_PetBar_Drag:Show();
PetActionBarFrame:Show();
end
end
end
ShapeshiftBar_UpdatePosition = CT_BottomBar_newShapeshiftBar_UpdatePosition;
function CT_BottomBar_HideBars(hide)
if ( hide ) then
CT_BABar_Drag:Hide();
ShapeshiftBarFrame:Hide();
CT_PetBar_Drag:Hide();
PetActionBarFrame:Hide();
else
ShapeshiftBar_Update();
if ( ShapeshiftBarFrame:IsVisible() and CT_MF_ShowFrames ) then
CT_BABar_Drag:Show();
else
CT_BABar_Drag:Hide();
end
if ( PetHasActionBar() ) then
PetActionBarFrame:Show();
if ( CT_MF_ShowFrames ) then
CT_PetBar_Drag:Show();
else
CT_PetBar_Drag:Hide();
end
else
CT_PetBar_Drag:Hide();
end
end
end
CT_BottomBar_oldPetActionBar_Update = PetActionBar_Update;
function CT_BottomBar_newPetActionBar_Update()
CT_BottomBar_oldPetActionBar_Update();
if ( CT_BottomBar_HiddenFrames[UnitName("player")]["Class"] or CT_BottomBar_HiddenFrames[UnitName("player")]["ClassBackground"] ) then
CT_BottomBar_HideTextures(1);
else
CT_BottomBar_HideTextures();
end
CT_BottomBar_HideBars(CT_BottomBar_HiddenFrames[UnitName("player")]["Class"]);
end
PetActionBar_Update = CT_BottomBar_newPetActionBar_Update;
CT_BottomBar_oldShowPetActionBar = ShowPetActionBar;
function CT_BottomBar_newShowPetActionBar()
CT_BottomBar_oldShowPetActionBar();
if ( CT_BottomBar_HiddenFrames[UnitName("player")]["Class"] or CT_BottomBar_HiddenFrames[UnitName("player")]["ClassBackground"] ) then
CT_BottomBar_HideTextures(1);
else
CT_BottomBar_HideTextures();
end
CT_BottomBar_HideBars(CT_BottomBar_HiddenFrames[UnitName("player")]["Class"]);
end
ShowPetActionBar = CT_BottomBar_newShowPetActionBar;
CT_BottomBar_oldActionButton_Update = ActionButton_Update;
function CT_BottomBar_newActionButton_Update()
CT_BottomBar_oldActionButton_Update();
if ( CT_BottomBar_Enabled[UnitName("player")] and CT_BottomBar_HiddenFrames[UnitName("player")]["BarHotbar"] )then
this:Hide();
end
end
ActionButton_Update = CT_BottomBar_newActionButton_Update;
CT_BottomBar_oldReputationWatchBar_Update = ReputationWatchBar_Update;
function CT_BottomBar_newReputationWatchBar_Update(newLevel)
if ( not CT_BottomBarFrameXP:IsShown() ) then
ReputationWatchBar:Hide();
return;
elseif ( not newLevel ) then
newLevel = UnitLevel("player");
end
CT_BottomBar_oldReputationWatchBar_Update(newLevel);
ReputationWatchBar:ClearAllPoints();
if ( newLevel < MAX_PLAYER_LEVEL ) then
-- Display it above the main menu bar.
ReputationWatchBar:SetPoint("TOP", "MainMenuExpBar", "TOP", 0, 10);
else
if ( ReputationWatchBar:IsShown() ) then
CT_BottomBarFrameXPTextureFrame:Hide();
else
CT_BottomBarFrameXPTextureFrame:Show();
end
-- Display it on top of the main menu bar.
ReputationWatchBar:SetPoint("TOP", "MainMenuExpBar", "TOP", 0, -1);
end
end
ReputationWatchBar_Update = CT_BottomBar_newReputationWatchBar_Update;
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