vanilla-wow-addons – Rev 1
?pathlinks?
<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<Script file="BAlocalization.lua"/>
<Script file="BuffAhoy.lua"/>
<Script file="BuffAhoyConfig.lua"/>
<!-- Templates -->
<!-- Button Template -->
<CheckButton name="BuffAhoyButtonTemplate" inherits="ActionButtonTemplate" virtual="true" >
<Scripts>
<OnLoad>
BuffAhoy_ButtonLoad();
</OnLoad>
<OnShow>
BuffAhoyButton_Update() <!-- (this); -->
</OnShow>
<OnDragStart>
PickupAction(BuffAhoyButton_GetID(this));
BuffAhoyButton_UpdateState();
</OnDragStart>
<OnReceiveDrag>
PlaceAction(BuffAhoyButton_GetID(this));
BuffAhoyButton_UpdateState();
</OnReceiveDrag>
<OnClick>
PickupAction(BuffAhoyButton_GetID(this));
BuffAhoyButton_UpdateState();
</OnClick>
<OnEnter>
BuffAhoy_SetTooltip();
</OnEnter>
<OnLeave>
BuffAhoy_VerboseButtonLeave()
</OnLeave>
<OnEvent>
BuffAhoy_ButtonEvent(event);
</OnEvent>
</Scripts>
</CheckButton>
<CheckButton name="BuffAhoyCheckButtonTemplate" hidden="false" virtual="true">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentCheckbuttonBackground" setAllPoints="true">
<Color r="0" g="0" b="1" a="0.0" />
</Texture>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<CheckedDisabledTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
<DisabledTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
<Scripts>
<OnClick>
BuffAhoy_CheckToggle(this:GetID(), this:GetChecked());
</OnClick>
<OnEnter>
BuffAhoy_CheckButtonEnter();
</OnEnter>
<OnLeave>
BuffAhoy_CheckButtonLeave();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="BuffAhoyVerboseButtonTemplate" hidden="false" virtual="true">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentCheckbuttonBackground" setAllPoints="true">
<Color r="0" g="0" b="1" a="0.0" />
</Texture>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<CheckedDisabledTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
<DisabledTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
<Scripts>
<OnClick>
BuffAhoy_VerboseToggle(this:GetID(), this:GetChecked());
</OnClick>
<OnEnter>
BuffAhoy_VerboseButtonEnter();
</OnEnter>
<OnLeave>
BuffAhoy_VerboseButtonLeave();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="BuffAhoyOptionsButtonTemplate" hidden="false" virtual="true">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentCheckbuttonBackground" setAllPoints="true">
<Color r="0" g="0" b="1" a="0.0" />
</Texture>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<CheckedDisabledTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
<DisabledTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
<Scripts>
<OnClick>
BuffAhoy_OptionsToggle(this:GetID(), this:GetChecked());
</OnClick>
<OnEnter>
BuffAhoy_OptionsButtonEnter();
</OnEnter>
<OnLeave>
BuffAhoy_OptionsButtonLeave();
</OnLeave>
</Scripts>
</CheckButton>
<!-- Frame Bar Template -->
<Frame name="BuffAhoyOptionsTemplate" virtual="true" id="10">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<Frame name="BuffAhoyMasterDropdown" inherits="UIDropDownMenuTemplate" enableMouse="true">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="160" y="-42"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="21" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow>
BuffAhoyMasterDropdown_OnLoad();
</OnShow>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT");
GameTooltip:SetText("Click to navigate the functions of BuffAhoy", nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="VerboseTypeDropdown" inherits="UIDropDownMenuTemplate" enableMouse="true">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="20" y="-80"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="Verbosity Mode">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="21" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow>
VerboseTypeDropdown_OnLoad();
</OnShow>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT");
GameTooltip:SetText("Click to change verbosity mode", nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="BuffTypeDropdown" inherits="UIDropDownMenuTemplate" enableMouse="true">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="165" y="-80"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="Buffing Mode">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="21" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow>
BuffTypeDropdown_OnLoad();
</OnShow>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT");
GameTooltip:SetText("Click to change buffing mode", nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Text Labels -->
<FontString name="$parentMasterText" inherits="GameFontHighlight" text="BuffAhoy Navigation">
<Size>
<AbsDimension x="185" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="5" y="-37"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="BuffAhoyOptionsFrameTemplate" virtual="true" id="10">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<CheckButton name="PPTENABLE" inherits="BuffAhoyOptionsButtonTemplate" id="1">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="25" y="-30" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="SCENABLE" inherits="BuffAhoyOptionsButtonTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="PPTENABLE" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<Frame name="SCTypeDropdown" inherits="UIDropDownMenuTemplate" enableMouse="true">
<Anchors>
<Anchor point="LEFT" relativeTo="SCENABLE" relativePoint="LEFT">
<Offset>
<AbsDimension x="145" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="SmartCast Key">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="21" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow>
SCTypeDropdown_OnLoad();
</OnShow>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT");
GameTooltip:SetText("Click to select the selfcast button", nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<CheckButton name="BuffManaCheck" inherits="BuffAhoyOptionsButtonTemplate" id="3" >
<Anchors>
<Anchor point="LEFT" relativeTo="SCENABLE" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="AnnOpt" inherits="BuffAhoyOptionsButtonTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="BuffManaCheck" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="StatusTextOpt" inherits="BuffAhoyOptionsButtonTemplate" id="5">
<Anchors>
<Anchor point="LEFT" relativeTo="AnnOpt" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="LoudEventsOpt" inherits="BuffAhoyOptionsButtonTemplate" id="6">
<Anchors>
<Anchor point="LEFT" relativeTo="StatusTextOpt" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="ForcePartyOpt" inherits="BuffAhoyOptionsButtonTemplate" id="7">
<Anchors>
<Anchor point="LEFT" relativeTo="LoudEventsOpt" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="PPTFrameOpt" inherits="BuffAhoyOptionsButtonTemplate" id="8">
<Anchors>
<Anchor point="LEFT" relativeTo="ForcePartyOpt" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Text Labels -->
<FontString name="$parentPPTText" inherits="GameFontHighlight" text="PPT Enabled" justifyH="LEFT">
<Size>
<AbsDimension x="260" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="62" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentSCText" inherits="GameFontHighlight" text="SmartCast Enabled" justifyH="LEFT">
<Size>
<AbsDimension x="260" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentPPTText" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentRCText" inherits="GameFontHighlight" text="Wait on Mana/Range when Buffing" justifyH="LEFT">
<Size>
<AbsDimension x="260" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentSCText" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentAnnTextOpt" inherits="GameFontHighlight" text="Buff /say Announcement" justifyH="LEFT">
<Size>
<AbsDimension x="260" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRCText" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStatusTextText" inherits="GameFontHighlight" text="Enable Status Messages" justifyH="LEFT">
<Size>
<AbsDimension x="260" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentAnnTextOpt" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentLoudEventsText" inherits="GameFontHighlight" text="Enable Failure/Interruption Messages" justifyH="LEFT">
<Size>
<AbsDimension x="260" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentStatusTextText" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentForcePartyText" inherits="GameFontHighlight" text="Force Class-Based Buffing to ignore Raid" justifyH="LEFT">
<Size>
<AbsDimension x="260" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLoudEventsText" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentPPTText" inherits="GameFontHighlight" text="Show PPT Frame" justifyH="LEFT">
<Size>
<AbsDimension x="260" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentForcePartyText" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="MultiCastOptionsTemplate" virtual="true" id="10">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<CheckButton name="PPTENABLE2" inherits="BuffAhoyOptionsButtonTemplate" id="1">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="25" y="-40" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="SCENABLE2" inherits="BuffAhoyOptionsButtonTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="165" y="-40" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="WhoVarRaidToggle2" inherits="BuffAhoyOptionsButtonTemplate" id="10" >
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="25" y="-65" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="UtilMultiTog" inherits="BuffAhoyCheckButtonTemplate" id="2" >
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="200" y="-65" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Text Labels -->
<FontString name="$parentPPTText" inherits="GameFontHighlight" text="PPT Enabled">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="42" y="-40"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentSCText" inherits="GameFontHighlight" text="SmartCast Enabled">
<Size>
<AbsDimension x="150" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="180" y="-40"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentNameText" inherits="GameFontHighlight" text="Verbose State: Raid">
<Size>
<AbsDimension x="150" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="42" y="-65"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentUMText" inherits="GameFontHighlight" text="View Util Pane">
<Size>
<AbsDimension x="150" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="200" y="-65"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="BuffAhoySetTemplate" virtual="true" id="1">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<CheckButton name="$parent1" inherits="BuffAhoyButtonTemplate" id ="37">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="80" y="-10" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent2" inherits="BuffAhoyButtonTemplate" id ="38">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent3" inherits="BuffAhoyButtonTemplate" id ="39">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent4" inherits="BuffAhoyButtonTemplate" id ="40">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent5" inherits="BuffAhoyButtonTemplate" id ="41">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent6" inherits="BuffAhoyButtonTemplate" id="42" >
<Anchors>
<Anchor point="LEFT" relativeTo="$parent5" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Portrait Texture -->
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="LEFT">
<Offset>
<AbsDimension x="48" y="10"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<!-- Text Labels -->
<FontString name="$parentNameText" inherits="GameFontHighlight" text="Buffs">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="50" y="45"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentNameText" inherits="GameFontHighlight" text="Seq. 1">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="50" y="20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentPlayerText" inherits="GameFontHighlight" text="Self">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOP">
<Offset>
<AbsDimension x="-94" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty1Text" inherits="GameFontHighlight" text="Party1">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentPlayerText" relativePoint="CENTER" >
<Offset>
<AbsDimension x="44" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty2Text" inherits="GameFontHighlight" text="Party2">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty1Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="44" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty3Text" inherits="GameFontHighlight" text="Party3">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty2Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="44" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty4Text" inherits="GameFontHighlight" text="Party4">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty3Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="44" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentPetText" inherits="GameFontHighlight" text="Pets">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty4Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="44" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="RaidCastSetTemplate" virtual="true" id="1">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<CheckButton name="$parent1" inherits="BuffAhoyButtonTemplate" id ="37">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="80" y="-10" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent2" inherits="BuffAhoyButtonTemplate" id ="38">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="18" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent3" inherits="BuffAhoyButtonTemplate" id ="39">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="18" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent4" inherits="BuffAhoyButtonTemplate" id ="40">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="18" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent5" inherits="BuffAhoyButtonTemplate" id ="41">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="18" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Portrait Texture -->
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="LEFT">
<Offset>
<AbsDimension x="48" y="10"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<!-- Text Labels -->
<FontString name="$parentNameText" inherits="GameFontHighlight" text="Buffs">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="50" y="5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentNameText" inherits="GameFontHighlight" text="Class">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="50" y="20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentPlayerText" inherits="GameFontHighlight" text="Paladin">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOP">
<Offset>
<AbsDimension x="-94" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty1Text" inherits="GameFontHighlight" text="Warrior">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentPlayerText" relativePoint="CENTER" >
<Offset>
<AbsDimension x="54" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty2Text" inherits="GameFontHighlight" text="Mage">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty1Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="54" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty3Text" inherits="GameFontHighlight" text="Priest">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty2Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="54" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty4Text" inherits="GameFontHighlight" text="Pets">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty3Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="54" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="MultiCastSetTemplate" virtual="true" id="1">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<CheckButton name="$parent1" inherits="BuffAhoyButtonTemplate" id ="37">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="80" y="-10" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent2" inherits="BuffAhoyButtonTemplate" id ="38">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent3" inherits="BuffAhoyButtonTemplate" id ="39">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent4" inherits="BuffAhoyButtonTemplate" id ="40">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent5" inherits="BuffAhoyButtonTemplate" id ="41">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent6" inherits="BuffAhoyButtonTemplate" id="42" >
<Anchors>
<Anchor point="LEFT" relativeTo="$parent5" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="MultiSC" inherits="BuffAhoyOptionsButtonTemplate" id="43">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="160" y="30" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Portrait Texture -->
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="LEFT">
<Offset>
<AbsDimension x="48" y="10"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<!-- Text Labels -->
<FontString name="$parentNameText" inherits="GameFontHighlight" text="MultiCast">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="60" y="47"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentNameText" inherits="GameFontHighlight" text="Set 1">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="50" y="20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentPlayerText" inherits="GameFontHighlight" text="1">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOP">
<Offset>
<AbsDimension x="-94" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty1Text" inherits="GameFontHighlight" text="2">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentPlayerText" relativePoint="CENTER" >
<Offset>
<AbsDimension x="44" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty2Text" inherits="GameFontHighlight" text="3">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty1Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="44" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty3Text" inherits="GameFontHighlight" text="4">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty2Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="44" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty4Text" inherits="GameFontHighlight" text="5">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty3Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="44" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentPetText" inherits="GameFontHighlight" text="6">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty4Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="44" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentMCText" inherits="GameFontHighlight" text="Verbose Multicasting">
<Size>
<AbsDimension x="200" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="160" y="30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="BuffAhoySideTemplate" virtual="true" id="1">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<CheckButton name="$parent1" inherits="BuffAhoyButtonTemplate" id ="43">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="80" y="-10" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent2" inherits="BuffAhoyButtonTemplate" id ="44">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent3" inherits="BuffAhoyButtonTemplate" id ="45">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent4" inherits="BuffAhoyButtonTemplate" id ="46">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent5" inherits="BuffAhoyButtonTemplate" id ="47">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent6" inherits="BuffAhoyButtonTemplate" id="48" >
<Anchors>
<Anchor point="LEFT" relativeTo="$parent5" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="BuffCastVerbose" inherits="BuffAhoyVerboseButtonTemplate" id="70">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="60" y="-15" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="BuffCastQuiet" inherits="BuffAhoyVerboseButtonTemplate" id="71">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="210" y="-15" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<!-- <CheckButton name="BuffCastAnnounce" inherits="BuffAhoyVerboseButtonTemplate" id="72">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="150" y="-30" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
-->
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Portrait Texture -->
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="LEFT">
<Offset>
<AbsDimension x="48" y="10"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<!-- Text Labels -->
<FontString name="$parentNameText" inherits="GameFontHighlight" text="Side">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="50" y="20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentNameVerboseText" inherits="GameFontHighlight" text="Verbose Buffing">
<Size>
<AbsDimension x="100" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="90" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentNameQuietText" inherits="GameFontHighlight" text="Quiet Buffing">
<Size>
<AbsDimension x="100" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="230" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!-- <FontString name="$parentNameAnnounceText" inherits="GameFontHighlight" text="Announce Sequence">
<Size>
<AbsDimension x="100" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="170" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
-->
</Layer>
</Layers>
</Frame>
<Frame name="RaidCastSideTemplate" virtual="true" id="1">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<CheckButton name="$parent1" inherits="BuffAhoyButtonTemplate" id ="43">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="80" y="-10" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent2" inherits="BuffAhoyButtonTemplate" id ="44">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="18" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent3" inherits="BuffAhoyButtonTemplate" id ="45">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="18" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent4" inherits="BuffAhoyButtonTemplate" id ="46">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="18" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<!-- <CheckButton name="$parent5" inherits="BuffAhoyButtonTemplate" id ="47">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="18" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
-->
<CheckButton name="BuffCastVerbose2" inherits="BuffAhoyVerboseButtonTemplate" id="70">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="60" y="-15" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="BuffCastQuiet2" inherits="BuffAhoyVerboseButtonTemplate" id="71">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="210" y="-15" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Portrait Texture -->
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="LEFT">
<Offset>
<AbsDimension x="48" y="10"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<!-- Text Labels -->
<FontString name="$parentPlayerText" inherits="GameFontHighlight" text="Warlock">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOP">
<Offset>
<AbsDimension x="-94" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty1Text" inherits="GameFontHighlight" text="Rogue">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentPlayerText" relativePoint="CENTER" >
<Offset>
<AbsDimension x="54" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty2Text" inherits="GameFontHighlight" text="Hunter">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty1Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="54" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentParty3Text" inherits="GameFontHighlight" text="Druid">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentParty2Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="54" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentNameVerboseText" inherits="GameFontHighlight" text="Verbose Buffing">
<Size>
<AbsDimension x="100" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="90" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentNameQuietText" inherits="GameFontHighlight" text="Quiet Buffing">
<Size>
<AbsDimension x="100" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="230" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="MultiCastSideTemplate" virtual="true" id="1">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<CheckButton name="$parent1" inherits="BuffAhoyButtonTemplate" id ="43">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="80" y="-10" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent2" inherits="BuffAhoyButtonTemplate" id ="44">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent3" inherits="BuffAhoyButtonTemplate" id ="45">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent4" inherits="BuffAhoyButtonTemplate" id ="46">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent5" inherits="BuffAhoyButtonTemplate" id ="47">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent6" inherits="BuffAhoyButtonTemplate" id="48" >
<Anchors>
<Anchor point="LEFT" relativeTo="$parent5" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Portrait Texture -->
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="LEFT">
<Offset>
<AbsDimension x="48" y="10"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<!-- Text Labels -->
<FontString name="$parentNameText" inherits="GameFontHighlight" text="Set 2">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="50" y="20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="BuffAhoySinglesTemplate" virtual="true" id="1">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<CheckButton name="$parent1" inherits="BuffAhoyButtonTemplate" id ="37">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="135" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parent2" inherits="BuffAhoyButtonTemplate" id ="38">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="50" y="0" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Portrait Texture -->
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="LEFT">
<Offset>
<AbsDimension x="48" y="10"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<!-- Text Labels -->
<FontString name="$parentHelpText" inherits="GameFontHighlight" text="Placeholder">
<Size>
<AbsDimension x="300" y="80"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="180" y="85"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentSeq3Text" inherits="GameFontHighlight" text="Seq. 2">
<Size>
<AbsDimension x="150" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOP">
<Offset>
<AbsDimension x="-40" y="10"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentSeq4Text" inherits="GameFontHighlight" text="Seq. 3">
<Size>
<AbsDimension x="150" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOP">
<Offset>
<AbsDimension x="45" y="10"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="BuffAhoyHealTemplate" virtual="true" id="1">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<CheckButton name="$parent1" inherits="BuffAhoyButtonTemplate" id ="46">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="50" y="-15" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parentVerbose" inherits="BuffAhoyVerboseButtonTemplate" >
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="100" y="-40" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parentSC" inherits="BuffAhoyCheckButtonTemplate" >
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="160" y="-40" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Portrait Texture -->
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="LEFT">
<Offset>
<AbsDimension x="48" y="10"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<!-- Text Labels -->
<FontString name="$parentNameText" inherits="GameFontHighlight" text="Heal">
<Size>
<AbsDimension x="60" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="70" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentNameVerboseText" inherits="GameFontHighlight" text="Verbose">
<Size>
<AbsDimension x="190" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentNameSCText" inherits="GameFontHighlight" text="SelfCast">
<Size>
<AbsDimension x="190" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="80" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="BuffAhoySCTemplate" virtual="true" id="1">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<CheckButton name="$parent1" inherits="BuffAhoyButtonTemplate" id ="46">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="50" y="-15" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parentVerbose" inherits="BuffAhoyVerboseButtonTemplate" >
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="100" y="-40" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="$parentSC" inherits="BuffAhoyCheckButtonTemplate" >
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="160" y="-40" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Portrait Texture -->
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="LEFT">
<Offset>
<AbsDimension x="48" y="10"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<!-- Text Labels -->
<FontString name="$parentNameText" inherits="GameFontHighlight" text="Heal">
<Size>
<AbsDimension x="80" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="80" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentNameVerboseText" inherits="GameFontHighlight" text="Verbose">
<Size>
<AbsDimension x="190" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentNameSCText" inherits="GameFontHighlight" text="SelfCast">
<Size>
<AbsDimension x="190" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="80" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="BuffAhoyGroupTemplate" virtual="true" id="1">
<Size>
<AbsDimension x="384" y="48"/>
</Size>
<Frames>
<CheckButton name="GroupOne" inherits="BuffAhoyOptionsButtonTemplate" id="81">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="55" y="-110" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GroupThree" inherits="BuffAhoyOptionsButtonTemplate" id="83">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="55" y="-140" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GroupFive" inherits="BuffAhoyOptionsButtonTemplate" id="85">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="55" y="-170" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GroupSeven" inherits="BuffAhoyOptionsButtonTemplate" id="87">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="55" y="-200" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GroupTwo" inherits="BuffAhoyOptionsButtonTemplate" id="82">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="160" y="-110" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GroupFour" inherits="BuffAhoyOptionsButtonTemplate" id="84">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="160" y="-140" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GroupSix" inherits="BuffAhoyOptionsButtonTemplate" id="86">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="160" y="-170" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GroupEight" inherits="BuffAhoyOptionsButtonTemplate" id="88">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="160" y="-200" />
</Offset>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
<!-- Layers -->
<Layers>
<Layer level="ARTWORK">
<!-- Portrait Texture -->
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="LEFT">
<Offset>
<AbsDimension x="48" y="10"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<!-- Text Labels -->
<Fontstring name="$parentHelpText" inherits="GameFontHighlight" text="Empty">
<Size>
<AbsDimension x="280" y="65"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="50" y="-50"/>
</Offset>
</Anchor>
</Anchors>
</Fontstring>
<FontString name="$parent1Text" inherits="GameFontHighlight" text="Group 1">
<Size>
<AbsDimension x="220" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="10" y="-110"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent3Text" inherits="GameFontHighlight" text="Group 3">
<Size>
<AbsDimension x="220" y="-30"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="10" y="-140"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent5Text" inherits="GameFontHighlight" text="Group 5">
<Size>
<AbsDimension x="220" y="-60"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="10" y="-170"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent7Text" inherits="GameFontHighlight" text="Group 7">
<Size>
<AbsDimension x="220" y="-90"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="10" y="-200"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent2Text" inherits="GameFontHighlight" text="Group 2">
<Size>
<AbsDimension x="220" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="110" y="-110"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent4Text" inherits="GameFontHighlight" text="Group 4">
<Size>
<AbsDimension x="220" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="110" y="-140"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent6Text" inherits="GameFontHighlight" text="Group 6">
<Size>
<AbsDimension x="220" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="110" y="-170"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent8Text" inherits="GameFontHighlight" text="Group 8">
<Size>
<AbsDimension x="220" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="110" y="-200"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<!-- Real Frames -->
<Frame name="BuffAhoyFrame" parent="UIParent" hidden="true" enableMouse="true" movable="true">
<Size>
<AbsDimension x="384" y="512"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="400" y="-104"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="35" top="0" bottom="75"/>
</HitRectInsets>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentMainIcon" file="Interface\QuestFrame\UI-QuestLog-BookIcon">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="4" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentTopLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-TopLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture name="$parentTopRight" file="Interface\ClassTrainerFrame\UI-ClassTrainer-TopRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT"/>
</Anchors>
</Texture>
<Texture name="$parentBotLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-BotLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT"/>
</Anchors>
</Texture>
<Texture name="$parentBotRight" file="Interface\ClassTrainerFrame\UI-ClassTrainer-BotRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
</Texture>
<FontString name="$parentTitleText" inherits="GameFontHighlight" text="BuffAhoy Config">
<Size>
<AbsDimension x="300" y="14"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-16"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="BuffAhoyFrameHelpText" inherits="CombatLogFont">
<Size>
<AbsDimension x="260" y="50"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="20" y="-40"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0.6" g="0.6" b="0.8"/>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-30" y="-8"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentExitButton" inherits="UIPanelButtonTemplate" text="Exit">
<Size>
<AbsDimension x="77" y="21"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-43" y="81"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
HideUIPanel(this:GetParent());
</OnClick>
</Scripts>
</Button>
<Frame name="$parentVersion">
<Size>
<AbsDimension x="70" y="22"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="63" y="-420"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" inherits="GameFontNormalSmall" justifyH="LEFT"/>
<FontString name="$parentText" inherits="GameFontHighlightSmall" justifyH="RIGHT"/>
</Layer>
</Layers>
</Frame>
<Frame name="BuffAhoyOptions" inherits="BuffAhoyOptionsTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-50"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetID("10");
</OnLoad>
</Scripts>
</Frame>
<Frame name="BuffAhoyOptionsFrame" inherits="BuffAhoyOptionsFrameTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-130"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetID("10");
</OnLoad>
</Scripts>
</Frame>
<Frame name="BuffAhoyGroupFrame" inherits="BuffAhoyGroupTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-130"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetID("80");
BuffAhoyGroupFrameHelpText:SetText(BUFFAHOY_GROUP_HELP)
</OnLoad>
</Scripts>
</Frame>
<Frame name="BuffAhoySetOne" inherits="BuffAhoySetTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-5" y="-180"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetID("1");
BuffAhoySetOne1:SetID(BCS1[1]);
BuffAhoySetOne2:SetID(BCS1[2]);
BuffAhoySetOne3:SetID(BCS1[3]);
BuffAhoySetOne4:SetID(BCS1[4]);
BuffAhoySetOne5:SetID(BCS1[5]);
BuffAhoySetOne6:SetID(BCS1[6]);
</OnLoad>
</Scripts>
</Frame>
<Frame name="BuffAhoySetTwo" inherits="BuffAhoySideTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-5" y="-235"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetID("2");
BuffAhoySetTwo1:SetID(BCS2[1]);
BuffAhoySetTwo2:SetID(BCS2[2]);
BuffAhoySetTwo3:SetID(BCS2[3]);
BuffAhoySetTwo4:SetID(BCS2[4]);
BuffAhoySetTwo5:SetID(BCS2[5]);
BuffAhoySetTwo6:SetID(BCS2[6]);
BuffCastVerbose:SetID("70");
BuffCastQuiet:SetID("71");
</OnLoad>
</Scripts>
</Frame>
<Frame name="RaidSetOne" inherits="RaidCastSetTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-5" y="-180"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetID("1");
RaidSetOne1:SetID(RCPalSha);
RaidSetOnePlayerText:SetText(PalShaVar);
RaidSetOne2:SetID(RCWarrior);
RaidSetOne3:SetID(RCMage);
RaidSetOne4:SetID(RCPriest);
RaidSetOne5:SetID(RCPet1);
</OnLoad>
</Scripts>
</Frame>
<Frame name="RaidSetTwo" inherits="RaidCastSideTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-5" y="-235"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetID("2");
RaidSetTwo1:SetID(RCWarlock);
RaidSetTwo2:SetID(RCRogue);
RaidSetTwo3:SetID(RCHunter);
RaidSetTwo4:SetID(RCDruid);
BuffCastVerbose2:SetID("70");
BuffCastQuiet2:SetID("71");
</OnLoad>
</Scripts>
</Frame>
<Frame name="BuffAhoySetThreeFour" inherits="BuffAhoySinglesTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-5" y="-365"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetID("3");
BuffAhoySetThreeFour1:SetID(BCS3);
BuffAhoySetThreeFour2:SetID(BCS4);
</OnLoad>
</Scripts>
</Frame>
<Frame name="RaidSetThreeFour" inherits="BuffAhoySinglesTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-5" y="-365"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetID("4");
RaidSetThreeFour1:SetID(RCS2);
RaidSetThreeFour2:SetID(RCS3);
RaidSetThreeFourSeq3Text:SetText("Seq. 2")
RaidSetThreeFourSeq4Text:SetText("Seq. 3")
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentResetButton" inherits="UIPanelButtonTemplate" text="Reset">
<Size>
<AbsDimension x="77" y="21"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-124" y="81"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
BuffAhoy_Reset();
BuffAhoy_OnShow();
</OnClick>
</Scripts>
</Button>
<Frame name="BuffAhoyHealOne" inherits="BuffAhoyHealTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-20" y="-185"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
BuffAhoyHealOneVerbose:SetID("11");
BuffAhoyHealOne1:SetID(HZR1)
BuffAhoyHealOneNameText:SetText("Heal 1")
BuffAhoyHealOneSC:SetID("11")
</OnLoad>
</Scripts>
</Frame>
<Frame name="BuffAhoyHealTwo" inherits="BuffAhoyHealTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="140" y="-185"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
BuffAhoyHealTwoVerbose:SetID("12");
BuffAhoyHealTwo1:SetID(HZR2);
BuffAhoyHealTwoNameText:SetText("Heal 2")
BuffAhoyHealTwoSC:SetID("12")
</OnLoad>
</Scripts>
</Frame>
<Frame name="BuffAhoyHealThree" inherits="BuffAhoyHealTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-20" y="-245"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
BuffAhoyHealThreeVerbose:SetID("13");
BuffAhoyHealThreeNameText:SetText("Heal 3")
BuffAhoyHealThree1:SetID(HZR3);
BuffAhoyHealThreeSC:SetID("13")
</OnLoad>
</Scripts>
</Frame>
<Frame name="BuffAhoyProtect" inherits="BuffAhoyHealTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="140" y="-245"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
BuffAhoyProtectVerbose:SetID("14");
BuffAhoyProtectNameText:SetText("Protect")
BuffAhoyProtect1:SetID(PZR1);
BuffAhoyProtectSC:SetID("14")
</OnLoad>
</Scripts>
</Frame>
<Frame name="BuffAhoyCleanseOne" inherits="BuffAhoyHealTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-20" y="-305"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
BuffAhoyCleanseOneVerbose:SetID("15");
BuffAhoyCleanseOneNameText:SetText("Cleanse 1")
BuffAhoyCleanseOne1:SetID(CZR1);
BuffAhoyCleanseOneSC:SetID("15")
</OnLoad>
</Scripts>
</Frame>
<Frame name="BuffAhoyCleanseTwo" inherits="BuffAhoyHealTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="140" y="-305"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
BuffAhoyCleanseTwoVerbose:SetID("16");
BuffAhoyCleanseTwoNameText:SetText("Cleanse 2")
BuffAhoyCleanseTwo1:SetID(CZR2);
BuffAhoyCleanseTwoSC:SetID("16")
</OnLoad>
</Scripts>
</Frame>
<Frame name="MultiCastSetOne" inherits="MultiCastSetTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-5" y="-180"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetID("11");
MultiCastSetOne1:SetID(MCS1[1]);
MultiCastSetOne2:SetID(MCS1[2]);
MultiCastSetOne3:SetID(MCS1[3]);
MultiCastSetOne4:SetID(MCS1[4]);
MultiCastSetOne5:SetID(MCS1[5]);
MultiCastSetOne6:SetID(MCS1[6]);
</OnLoad>
</Scripts>
</Frame>
<Frame name="MultiCastSetTwo" inherits="MultiCastSideTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-5" y="-225"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetID("12");
MultiCastSetTwo1:SetID(MCS2[1]);
MultiCastSetTwo2:SetID(MCS2[2]);
MultiCastSetTwo3:SetID(MCS2[3]);
MultiCastSetTwo4:SetID(MCS2[4]);
MultiCastSetTwo5:SetID(MCS2[5]);
MultiCastSetTwo6:SetID(MCS2[6]);
</OnLoad>
</Scripts>
</Frame>
<Frame name="ShoutCastOne" inherits="BuffAhoySCTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-20" y="-284"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
ShoutCastOneVerbose:SetID("21");
ShoutCastOne1:SetID(SCT1)
ShoutCastOneNameText:SetText("Shoutcast 1")
ShoutCastOneSC:SetID("21")
</OnLoad>
</Scripts>
</Frame>
<Frame name="ShoutCastTwo" inherits="BuffAhoySCTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="140" y="-284"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
ShoutCastTwoVerbose:SetID("22");
ShoutCastTwo1:SetID(SCT2);
ShoutCastTwoNameText:SetText("Shoutcast 2")
ShoutCastTwoSC:SetID("22")
</OnLoad>
</Scripts>
</Frame>
<Frame name="ShoutCastThree" inherits="BuffAhoySCTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-20" y="-345"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
ShoutCastThreeVerbose:SetID("23");
ShoutCastThreeNameText:SetText("Shoutcast 3")
ShoutCastThree1:SetID(SCT3);
ShoutCastThreeSC:SetID("23")
</OnLoad>
</Scripts>
</Frame>
<Frame name="ShoutCastFour" inherits="BuffAhoySCTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="BuffAhoyFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="140" y="-345"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
ShoutCastFourVerbose:SetID("24");
ShoutCastFourNameText:SetText("Shoutcast 4")
ShoutCastFour1:SetID(SCT4);
ShoutCastFourSC:SetID("24")
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
getglobal(this:GetName().."VersionLabel"):SetText("Version ");
getglobal(this:GetName().."VersionText"):SetText(BA_VERSION);
BuffAhoy_OnLoad();
</OnLoad>
<OnEvent>
BuffAhoy_OnEvent(event);
</OnEvent>
<OnShow>
BuffAhoy_OnShow();
</OnShow>
<OnDragStart>
BuffAhoyFrame:StartMoving();
</OnDragStart>
<OnDragStop>
BuffAhoyFrame:StopMovingOrSizing();
</OnDragStop>
<OnMouseUp>
BuffAhoyFrame:StopMovingOrSizing();
</OnMouseUp>
</Scripts>
</Frame>
<Frame name="PPTFrame" frameStrata="LOW" toplevel="false" enableMouse="true" movable="true" parent="UIParent" hidden="false">
<Size>
<AbsDimension x="120" y="34"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="400" y="600"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="PPTBackdropFrame" parent="PPTFrame">
<Size>
<AbsDimension x="120" y="34"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop name="PPTBackground"
bgFile="Interface\DialogFrame\UI-DialogBox-Background"
edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<TileSize>
<AbsValue val="12"/>
</TileSize>
<EdgeSize>
<AbsValue val="12"/>
</EdgeSize>
<BackgroundInsets>
<AbsInset left="2" right="2" top="2" bottom="2"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<FontString name="PPTText" inherits="GameFontNormal" text="PartyTarget" justifyH="LEFT" toplevel="true">
<Size>
<AbsDimension x="110" y="10"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="5" y="-11"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!-- <FontString name="Time1" inherits="GameFontNormal" text="" justifyH="LEFT" toplevel="true">
<Size>
<AbsDimension x="110" y="34"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="10" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
-->
</Layer>
</Layers>
</Frame>
<Button name="PPTCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="PPTFrame" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="1" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PPT_CloseButton();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
PPTFrame_OnLoad();
</OnLoad>
<OnUpdate>
PPTFrame_OnUpdate(arg1);
</OnUpdate>
<OnMouseDown>
PPTFrame_OnMouseDown(arg1);
</OnMouseDown>
<OnMouseUp>
PPTFrame_OnMouseUp(arg1);
</OnMouseUp>
</Scripts>
</Frame>
<GameTooltip name="BA_Tooltip" inherits="GameTooltipTemplate">
<Scripts>
<OnLoad>
this:SetOwner(BuffAhoyFrame, "ANCHOR_NONE");
</OnLoad>
</Scripts>
</GameTooltip>
</Ui>