vanilla-wow-addons – Rev 1
?pathlinks?

assert(BigWigs, "BigWigs not found!")
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-- Are you local? --
------------------------------
local L = AceLibrary("AceLocale-2.0"):new("BigWigsMessages")
local paint = AceLibrary("PaintChips-2.0")
----------------------------
-- Localization --
----------------------------
L:RegisterTranslations("enUS", function() return {
["Messages"] = true,
["msg"] = true,
["anchor"] = true,
["rw"] = true,
["color"] = true,
["scale"] = true,
["Options for the message frame."] = true,
["Anchor"] = true,
["Show the message anchor frame."] = true,
["Use RaidWarning"] = true,
["Toggle sending messages to the RaidWarnings frame."] = true,
["Use colors"] = true,
["Toggles white only messages ignoring coloring."] = true,
["Message frame scale"] = true,
["Message frame"] = true,
["Show anchor"] = true,
["Send messages to RaidWarning frame"] = true,
["Set the message frame scale."] = true,
["Colorize messages"] = true,
["Scale"] = true,
["|cffff0000Co|cffff00fflo|cff00ff00r|r"] = true,
["White"] = true,
["BigWigs frame"] = true,
["RaidWarning frame"] = true,
["Scale is set to %s"] = true,
["Messages are now sent to the %2$s"] = true,
["Messages are currently sent to the %2$s"] = true,
["display"] = true,
["Display"] = true,
["Set where messages are displayed."] = true,
["Display is now set to %2$s"] = true,
["Display is currently set to %2$s"] = true,
["Mik's Scrolling Battle Text"] = true,
["Scrolling Combat Text"] = true,
["Floating Combat Text"] = true,
["Test"] = true,
["Close"] = true,
} end)
L:RegisterTranslations("koKR", function() return {
["Messages"] = "메세지",
-- ["msg"] = "메시지",
-- ["anchor"] = "위치",
-- ["rw"] = "공대경고",
-- ["color"] = "색상",
-- ["scale"] = "크기",
["Options for the message frame."] = "메시지 창 옵션.",
["Anchor"] = "위치",
["Show the message anchor frame."] = "메시지 위치 조정 프레임 보이기.",
["Use RaidWarning"] = "공격대 경고 사용",
["Toggle sending messages to the RaidWarnings frame."] = "공대경고 창으로 메시지 보내기.",
["Use colors"] = "색상 사용",
["Toggles white only messages ignoring coloring."] = "메시지를 하얀 색으로 변경.",
["Message frame scale"] = "메세지 창 크기",
["Message frame"] = "메시지 창",
["Show anchor"] = "앵커 보이기",
["Send messages to RaidWarning frame"] = "공대경고 창으로 메시지 보내기",
["Set the message frame scale."] = "메세지 창 크기 설정",
["Colorize messages"] = "컬러 메시지",
["Scale"] = "크기",
["|cffff0000Co|cffff00fflo|cff00ff00r|r"] = "|cffff0000색|cffff00ff상|r",
["White"] = "화이트",
["BigWigs frame"] = "BigWigs 창",
["RaidWarning frame"] = "공격대경고 창",
-- ["Scale is set to %s"] = true,
-- ["Messages are now sent to the %2$s"] = true,
-- ["Messages are currently sent to the %2$s"] = true,
["display"] = "디스플레이",
["Display"] = "디스플레이",
["Set where messages are displayed."] = "메세지 디스플레이 설정",
["Display is now set to %2$s"] = "디스플레이를 %2$s 로 설정 하였습니다.",
["Display is currently set to %2$s"] = "디스플레이 현재 설정 : %2$s",
["Mik's Scrolling Battle Text"] = "MSBT",
["Scrolling Combat Text"] = "SCT",
["Floating Combat Text"] = "FCT",
} end)
L:RegisterTranslations("zhCN", function() return {
["Messages"] = "信息",
["Options for the message frame."] = "信息框体设置。",
["Anchor"] = "锚点",
["Show the message anchor frame."] = "显示信息框体锚点。",
["Use RaidWarning"] = "使用团队警告",
["Toggle sending messages to the RaidWarnings frame."] = "切换是否通过团队警告框体发送信息。",
["Use colors"] = "发送彩色信息",
["Toggles white only messages ignoring coloring."] = "切换是否只发送单色信息。",
["Message frame scale"] = "信息框体缩放",
["Message frame"] = "信息框体",
["Show anchor"] = "显示锚点",
["Send messages to RaidWarning frame"] = "通过团队警告框体发送信息",
["Set the message frame scale."] = "设置信息框体缩放比例",
["Colorize messages"] = "彩色信息",
["Scale"] = "缩放",
["White"] = "白色",
["BigWigs frame"] = "BigWigs框体",
["RaidWarning frame"] = "团队警告框体",
["Scale is set to %s"] = "缩放比例设置为%s",
["Messages are now sent to the %2$s"] = "信息设置为发送到%2$s",
["Messages are currently sent to the %2$s"] = "信息当前设置为发送到%2$s",
} end)
L:RegisterTranslations("deDE", function() return {
["Messages"] = "Nachrichten",
-- ["msg"] = true,
-- ["anchor"] = true,
-- ["rw"] = true,
-- ["color"] = true,
-- ["scale"] = true,
["Options for the message frame."] = "Optionen f\195\188r das Nachrichten Fenster.",
["Anchor"] = "Verankerung",
["Show the message anchor frame."] = "Zeige die Verankerung des Nachrichten Fensters.",
["Use RaidWarning"] = "Benutze RaidWarning",
["Toggle sending messages to the RaidWarnings frame."] = "Sende Nachrichten \195\188ber das RaidWarning Fenster.",
["Use colors"] = "Benutze Farben",
["Toggles white only messages ignoring coloring."] = "W\195\164hle, ob farbige Nachrichten verwendet werden sollen.",
["Message frame scale"] = "Nachrichtenfenster Skalierung",
["Message frame"] = "Nachrichtenfenster",
["Show anchor"] = "Zeige Verankerung",
["Send messages to RaidWarning frame"] = "Sende Nachrichten \195\188ber das Raidwarning Fenster.",
["Set the message frame scale."] = "W\195\164hle die Skalierung des Nachrichten Fensters.",
["Colorize messages"] = "Farbige Nachrichten",
["Scale"] = "Skalierung",
-- ["|cffff0000Co|cffff00fflo|cff00ff00r|r"] = true,
["White"] = "Wei\195\159",
["BigWigs frame"] = "BigWigs Fenster",
["RaidWarning frame"] = "RaidWarning Fenster",
["Scale is set to %s"] = "Skalierung jetzt %s",
["Messages are now sent to the %2$s"] = "Nachrichten werden nun gesendet an %2$s",
["Messages are currently sent to the %2$s"] = "Nachrichten werden zur Zeit gesendet an %2$s",
-- ["display"] = true,
["Display"] = "Anzeige",
["Set where messages are displayed."] = "W\195\164hle, wo Nachrichten angezeigt werden sollen.",
["Display is now set to %2$s"] = "Anzeige nun gesetzt auf %2$s",
["Display is currently set to %2$s"] = "Anzeige zur Zeit %2$s",
-- ["Mik's Scrolling Battle Text"] = true,
-- ["Scrolling Combat Text"] = true,
} end)
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-- Module Declaration --
----------------------------------
BigWigsMessages = BigWigs:NewModule(L["Messages"])
BigWigsMessages.defaultDB = {
display = L["RaidWarning frame"],
usecolors = true,
scale = 1.0,
}
BigWigsMessages.consoleCmd = L["msg"]
BigWigsMessages.consoleOptions = {
type = "group",
name = L["Messages"],
desc = L["Options for the message frame."],
args = {
[L["anchor"]] = {
type = "execute",
name = L["Anchor"],
desc = L["Show the message anchor frame."],
func = function() BigWigsMessages:BigWigs_ShowAnchors() end,
disabled = function() return (BigWigsMessages.db.profile.display ~= L["BigWigs frame"]) end,
},
[L["color"]] = {
type = "toggle",
name = L["Use colors"],
desc = L["Toggles white only messages ignoring coloring."],
get = function() return BigWigsMessages.db.profile.usecolors end,
set = function(v) BigWigsMessages.db.profile.usecolors = v end,
map = {[true] = L"|cffff0000Co|cffff00fflo|cff00ff00r|r", [false] = L["White"]},
},
[L["scale"]] = {
type = "range",
name = L["Message frame scale"],
desc = L["Set the message frame scale."],
min = 0.2,
max = 2.0,
step = 0.1,
get = function() return BigWigsMessages.db.profile.scale end,
set = function(v)
BigWigsMessages.db.profile.scale = v
if BigWigsMessages.msgframe then BigWigsMessages.msgframe:SetScale(v) end
end,
disabled = function() return (BigWigsMessages.db.profile.display ~= L["BigWigs frame"]) end,
},
[L["display"]] = {
type = "text",
name = L["Display"],
desc = L["Set where messages are displayed."],
get = function() return BigWigsMessages.db.profile.display end,
validate = {L["BigWigs frame"], L["RaidWarning frame"]},
set = function(v)
BigWigsMessages.db.profile.display = v
end,
message = L["Display is now set to %2$s"],
current = L["Display is currently set to %2$s"],
}
},
}
------------------------------
-- Optional Dependancies --
------------------------------
if MikSBT then
table.insert(BigWigsMessages.consoleOptions.args[L["display"]].validate, L["Mik's Scrolling Battle Text"])
end
if SCT_Display_Message or ( SCT and SCT.DisplayMessage ) then
table.insert(BigWigsMessages.consoleOptions.args[L["display"]].validate, L["Scrolling Combat Text"])
end
if CombatText_AddMessage then
table.insert(BigWigsMessages.consoleOptions.args[L["display"]].validate, L["Floating Combat Text"])
end
------------------------------
-- Initialization --
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function BigWigsMessages:OnInitialize()
self:SetupFrames()
self:CreateMsgFrame()
end
function BigWigsMessages:OnEnable()
self:RegisterEvent("BigWigs_Message")
self:RegisterEvent("BigWigs_ShowAnchors")
self:RegisterEvent("BigWigs_HideAnchors")
end
function BigWigsMessages:CreateMsgFrame()
self.msgframe = CreateFrame("MessageFrame")
self.msgframe:SetWidth(512)
self.msgframe:SetHeight(80)
self.msgframe:SetPoint("TOP", self.frames.anchor, "BOTTOM", 0, 0)
self.msgframe:SetScale(self.db.profile.scale or 1)
self.msgframe:SetInsertMode("TOP")
self.msgframe:SetFrameStrata("HIGH")
self.msgframe:SetToplevel(true)
self.msgframe:SetFontObject(GameFontNormalLarge)
self.msgframe:Show()
end
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-- Event Handlers --
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function BigWigsMessages:BigWigs_ShowAnchors()
self.frames.anchor:Show()
end
function BigWigsMessages:BigWigs_HideAnchors()
self.frames.anchor:Hide()
end
function BigWigsMessages:BigWigs_Message(text, type, noraidsay, sound, broadcastonly)
if not text then return end
if broadcastonly then return end
local _, r, g, b = paint:GetRGBPercent(self.db.profile.usecolors and BigWigsColors:MsgColor(type) or "white")
if self.db.profile.display == L["RaidWarning frame"] then
RaidWarningFrame:AddMessage(text, r, g, b, 1, UIERRORS_HOLD_TIME)
elseif MikSBT and self.db.profile.display == L["Mik's Scrolling Battle Text"] then
MikSBT.DisplayMessage(text, MikSBT.DISPLAYTYPE_NOTIFICATION, false, r * 255, g * 255, b * 255)
elseif SCT_Display_Message and self.db.profile.display == L["Scrolling Combat Text"] then -- SCT 4.x
local color = { }
color.r, color.g, color.b = r,g,b
SCT_Display_Message( text, color )
elseif SCT and SCT_MSG_FRAME and self.db.profile.display == L["Scrolling Combat Text"] then -- SCT 5.x
SCT_MSG_FRAME:AddMessage( text, r, g, b, 1 )
elseif CombatText_AddMessage and self.db.profile.display == L["Floating Combat Text"] then -- Blizzards FCT
CombatText_AddMessage(text, COMBAT_TEXT_SCROLL_FUNCTION, r, g, b, "sticky", nil)
else -- Default BigWigs Frame fallback
self.msgframe:AddMessage(text, r, g, b, 1, UIERRORS_HOLD_TIME)
end
end
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-- Create the Anchor --
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function BigWigsMessages:SetupFrames()
local f, t
f, _, _ = GameFontNormal:GetFont()
self.frames = {}
self.frames.anchor = CreateFrame("Frame", "BigWigsMessageAnchor", UIParent)
self.frames.anchor.owner = self
self.frames.anchor:Hide()
self.frames.anchor:SetWidth(175)
self.frames.anchor:SetHeight(75)
self.frames.anchor:SetBackdrop({
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", tile = true, tileSize = 16,
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
insets = {left = 4, right = 4, top = 4, bottom = 4},
})
self.frames.anchor:SetBackdropBorderColor(.5, .5, .5)
self.frames.anchor:SetBackdropColor(0,0,0)
self.frames.anchor:ClearAllPoints()
self.frames.anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 100)
self.frames.anchor:EnableMouse(true)
self.frames.anchor:RegisterForDrag("LeftButton")
self.frames.anchor:SetMovable(true)
self.frames.anchor:SetScript("OnDragStart", function() this:StartMoving() end)
self.frames.anchor:SetScript("OnDragStop", function() this:StopMovingOrSizing() this.owner:SavePosition() end)
self.frames.cfade = self.frames.anchor:CreateTexture(nil, "BORDER")
self.frames.cfade:SetWidth(169)
self.frames.cfade:SetHeight(25)
self.frames.cfade:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
self.frames.cfade:SetPoint("TOP", self.frames.anchor, "TOP", 0, -4)
self.frames.cfade:SetBlendMode("ADD")
self.frames.cfade:SetGradientAlpha("VERTICAL", .1, .1, .1, 0, .25, .25, .25, 1)
self.frames.anchor.Fade = self.frames.fade
self.frames.cheader = self.frames.anchor:CreateFontString(nil,"OVERLAY")
self.frames.cheader:SetFont(f, 14)
self.frames.cheader:SetWidth(150)
self.frames.cheader:SetText(L["Messages"])
self.frames.cheader:SetTextColor(1, .8, 0)
self.frames.cheader:ClearAllPoints()
self.frames.cheader:SetPoint("TOP", self.frames.anchor, "TOP", 0, -10)
self.frames.leftbutton = CreateFrame("Button", nil, self.frames.anchor)
self.frames.leftbutton.owner = self
self.frames.leftbutton:SetWidth(40)
self.frames.leftbutton:SetHeight(25)
self.frames.leftbutton:SetPoint("RIGHT", self.frames.anchor, "CENTER", -10, -15)
self.frames.leftbutton:SetScript( "OnClick", function() self:TriggerEvent("BigWigs_Test") end )
t = self.frames.leftbutton:CreateTexture()
t:SetWidth(50)
t:SetHeight(32)
t:SetPoint("CENTER", self.frames.leftbutton, "CENTER")
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up")
t:SetTexCoord(0, 0.625, 0, 0.6875)
self.frames.leftbutton:SetNormalTexture(t)
t = self.frames.leftbutton:CreateTexture(nil, "BACKGROUND")
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down")
t:SetTexCoord(0, 0.625, 0, 0.6875)
t:SetAllPoints(self.frames.leftbutton)
self.frames.leftbutton:SetPushedTexture(t)
t = self.frames.leftbutton:CreateTexture()
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Highlight")
t:SetTexCoord(0, 0.625, 0, 0.6875)
t:SetAllPoints(self.frames.leftbutton)
t:SetBlendMode("ADD")
self.frames.leftbutton:SetHighlightTexture(t)
self.frames.leftbuttontext = self.frames.leftbutton:CreateFontString(nil,"OVERLAY")
self.frames.leftbuttontext:SetFontObject(GameFontHighlight)
self.frames.leftbuttontext:SetText(L["Test"])
self.frames.leftbuttontext:SetAllPoints(self.frames.leftbutton)
self.frames.rightbutton = CreateFrame("Button", nil, self.frames.anchor)
self.frames.rightbutton.owner = self
self.frames.rightbutton:SetWidth(40)
self.frames.rightbutton:SetHeight(25)
self.frames.rightbutton:SetPoint("LEFT", self.frames.anchor, "CENTER", 10, -15)
self.frames.rightbutton:SetScript( "OnClick", function() self:BigWigs_HideAnchors() end )
t = self.frames.rightbutton:CreateTexture()
t:SetWidth(50)
t:SetHeight(32)
t:SetPoint("CENTER", self.frames.rightbutton, "CENTER")
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up")
t:SetTexCoord(0, 0.625, 0, 0.6875)
self.frames.rightbutton:SetNormalTexture(t)
t = self.frames.rightbutton:CreateTexture(nil, "BACKGROUND")
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down")
t:SetTexCoord(0, 0.625, 0, 0.6875)
t:SetAllPoints(self.frames.rightbutton)
self.frames.rightbutton:SetPushedTexture(t)
t = self.frames.rightbutton:CreateTexture()
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Highlight")
t:SetTexCoord(0, 0.625, 0, 0.6875)
t:SetAllPoints(self.frames.rightbutton)
t:SetBlendMode("ADD")
self.frames.rightbutton:SetHighlightTexture(t)
self.frames.rightbuttontext = self.frames.rightbutton:CreateFontString(nil,"OVERLAY")
self.frames.rightbuttontext:SetFontObject(GameFontHighlight)
self.frames.rightbuttontext:SetText(L["Close"])
self.frames.rightbuttontext:SetAllPoints(self.frames.rightbutton)
self:RestorePosition()
end
function BigWigsMessages:SavePosition()
local f = self.frames.anchor
local s = f:GetEffectiveScale()
self.db.profile.posx = f:GetLeft() * s
self.db.profile.posy = f:GetTop() * s
end
function BigWigsMessages:RestorePosition()
local x = self.db.profile.posx
local y = self.db.profile.posy
if not x or not y then return end
local f = self.frames.anchor
local s = f:GetEffectiveScale()
f:ClearAllPoints()
f:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x / s, y / s)
end