vanilla-wow-addons – Rev 1
?pathlinks?

assert( BigWigs, "BigWigs not found!")
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-- Are you local? --
------------------------------
local L = AceLibrary("AceLocale-2.0"):new("BigWigsBars")
local paint = AceLibrary("PaintChips-2.0")
local minscale, maxscale = 0.25, 2
----------------------------
-- Localization --
----------------------------
L:RegisterTranslations("enUS", function() return {
["Bars"] = true,
["bars"] = true,
["anchor"] = true,
["scale"] = true,
["up"] = true,
["Options for the timer bars."] = true,
["Show the bar anchor frame."] = true,
["Set the bar scale."] = true,
["Group upwards"] = true,
["Toggle bars grow upwards/downwards from anchor."] = true,
["Timer bars"] = true,
["Show anchor"] = true,
["Grow bars upwards"] = true,
["Scale"] = true,
["Bar scale"] = true,
["Bars now grow %2$s"] = true,
["Scale is set to %2$s"] = true,
["Up"] = true,
["Down"] = true,
["Test"] = true,
["Close"] = true,
["Texture"] = true,
["Set the texture for the timerbars."] = true,
["default"] = true,
["smooth"] = true,
["otravi"] = true,
} end)
L:RegisterTranslations("koKR", function() return {
["Bars"] = "바",
["Options for the timer bars."] = "Timer 바 옵션 조정.",
["Show the bar anchor frame."] = "바 위치 조정 프레임 보이기.",
["Set the bar scale."] = "바 크기 조절.",
["Group upwards"] = "바 위로 생성",
["Toggle bars grow upwards/downwards from anchor."] = "바 표시 순서를 위/아래로 조정.",
["Timer bars"] = "타이머 바",
["Show anchor"] = "앵커 보이기",
["Grow bars upwards"] = "바 위로 생성",
["Scale"]= "크기",
["Bar scale"] = "바 크기",
["Bars now grow %2$s"] = "바 생성 방향 : %2$s",
["Scale is set to %2$s"] = "크기 설정 : %2$s",
["Up"] = "위",
["Down"] = "아래",
["Test"] = "테스트",
["default"] = "Default",
["smooth"] = "Smooth",
["otravi"] = "Otravi",
} end)
L:RegisterTranslations("zhCN", function() return {
["Bars"] = "计时条",
["Options for the timer bars."] = "计时条设置/",
["Show the bar anchor frame."] = "显示计时条框体锚点。",
["Set the bar scale."] = "设置计时条缩放比例。",
["Group upwards"] = "向上排列",
["Toggle bars grow upwards/downwards from anchor."] = "切换计时条从锚点向下/向上排列。",
["Timer bars"] = "计时条",
["Show anchor"] = "显示锚点",
["Grow bars upwards"] = "向上延展",
["Scale"] = "缩放",
["Bar scale"] = "计时条缩放",
["Bars now grow %2$s"] = "计时条设置为向%2$s延展。",
["Scale is set to %2$s"] = "缩放比例设置为%2$s",
["Up"] = "上",
["Down"] = "下",
["Texture"] = "材质",
["default"] = "默认",
["smooth"] = "平滑"
} end)
L:RegisterTranslations("deDE", function() return {
["Bars"] = "Anzeigebalken",
-- ["bars"] = true,
-- ["anchor"] = true,
-- ["scale"] = true,
-- ["up"] = true,
["Options for the timer bars."] = "Optionen f\195\188r die Timer Anzeigebalken.",
["Show the bar anchor frame."] = "Zeige die Verankerung der Anzeigebalken.",
["Set the bar scale."] = "W\195\164hle die Skalierung der Anzeigebalken.",
["Group upwards"] = "Nach oben fortsetzen",
["Toggle bars grow upwards/downwards from anchor."] = "Anzeigebalken von der Verankerung aus nach Oben/Unten fortsetzen.",
["Timer bars"] = "Timer Anzeigebalken",
["Show anchor"] = "Zeige Verankerung",
["Grow bars upwards"] = "Anzeigebalken nach oben fortsetzen lassen",
["Scale"] = "Skalierung",
["Bar scale"] = "Anzeigebalken Skalierung",
["Bars now grow %2$s"] = "Anzeigebalken werden nun fortgesetzt nach %2$s",
["Scale is set to %2$s"] = "Skalierung jetzt %2$s",
["Up"] = "Oben",
["Down"] = "Unten",
["Test"] = "Test",
["default"] = "Default",
["smooth"] = "Smooth",
["otravi"] = "Otravi",
} end)
----------------------------------
-- Module Declaration --
----------------------------------
BigWigsBars = BigWigs:NewModule(L"Bars")
BigWigsBars.revision = tonumber(string.sub("$Revision: 12114 $", 12, -3))
BigWigsBars.defaultDB = {
growup = false,
scale = 1.0,
texture = L["default"],
}
BigWigsBars.consoleCmd = L["bars"]
BigWigsBars.consoleOptions = {
type = "group",
name = L["Bars"],
desc = L["Options for the timer bars."],
args = {
[L["anchor"]] = {
type = "execute",
name = L["Show anchor"],
desc = L["Show the bar anchor frame."],
func = function() BigWigsBars:BigWigs_ShowAnchors() end,
},
[L["up"]] = {
type = "toggle",
name = L["Group upwards"],
desc = L["Toggle bars grow upwards/downwards from anchor."],
get = function() return BigWigsBars.db.profile.growup end,
set = function(v) BigWigsBars.db.profile.growup = v end,
message = L["Bars now grow %2$s"],
current = L["Bars now grow %2$s"],
map = {[true] = L["Up"], [false] = L["Down"]},
},
[L["scale"]] = {
type = "range",
name = L["Bar scale"],
desc = L["Set the bar scale."],
min = 0.2,
max = 2.0,
step = 0.1,
get = function() return BigWigsBars.db.profile.scale end,
set = function(v) BigWigsBars.db.profile.scale = v end,
},
[L["Texture"]] = {
type = "text",
name = L["Texture"],
desc = L["Set the texture for the timerbars."],
get = function() return BigWigsBars.db.profile.texture end,
set = function(v) BigWigsBars.db.profile.texture = v end,
validate = { L["default"], L["otravi"], L["smooth"] },
}
},
}
------------------------------
-- Initialization --
------------------------------
function BigWigsBars:OnEnable()
if not self.db.profile.texture then self.db.profile.texture = L["default"] end
self:SetupFrames()
self:RegisterEvent("BigWigs_ShowAnchors")
self:RegisterEvent("BigWigs_HideAnchors")
self:RegisterEvent("BigWigs_StartBar")
self:RegisterEvent("BigWigs_StopBar")
end
------------------------------
-- Event Handlers --
------------------------------
function BigWigsBars:BigWigs_ShowAnchors()
self.frames.anchor:Show()
end
function BigWigsBars:BigWigs_HideAnchors()
self.frames.anchor:Hide()
end
function BigWigsBars:BigWigs_StartBar(module, text, time, icon, otherc, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10)
if not text or not time then return end
local id = "BigWigsBar "..text
local u = self.db.profile.growup
-- yes we try and register every time, we also set the point every time since people can change their mind midbar.
module:RegisterCandyBarGroup("BigWigsGroup")
module:SetCandyBarGroupPoint("BigWigsGroup", u and "BOTTOM" or "TOP", self.frames.anchor, u and "TOP" or "BOTTOM", 0, 0)
module:SetCandyBarGroupGrowth("BigWigsGroup", u)
if type(otherc) ~= "boolean" or not otherc then c1, c2, c3, c4, c5, c6, c7, c8, c9, c10 = BigWigsColors:BarColor(time) end
local bc, balpha = BigWigsColors.db.profile.bgc, BigWigsColors.db.profile.bga
local txtc = BigWigsColors.db.profile.txtc
module:RegisterCandyBar(id, time, text, icon, c1, c2, c3, c4, c5, c6, c8, c9, c10)
module:RegisterCandyBarWithGroup(id, "BigWigsGroup")
local texture = "Interface\\AddOns\\BigWigs\\Textures\\" .. (L:HasReverseTranslation(self.db.profile.texture) and L:GetReverseTranslation( self.db.profile.texture ) or "default")
module:SetCandyBarTexture( id, texture )
if bc then module:SetCandyBarBackgroundColor(id, bc, balpha) end
if txtc then module:SetCandyBarTextColor(id, txtc) end
module:SetCandyBarScale(id, self.db.profile.scale or 1)
module:SetCandyBarFade(id, .5)
module:StartCandyBar(id, true)
end
function BigWigsBars:BigWigs_StopBar(module, text)
if not text then return end
module:UnregisterCandyBar("BigWigsBar "..text)
end
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-- Slash Handlers --
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function BigWigsBars:SetScale(msg, supressreport)
local scale = tonumber(msg)
if scale and scale >= minscale and scale <= maxscale then
self.db.profile.scale = scale
if not supressreport then self.core:Print(L["Scale is set to %s"], scale) end
end
end
function BigWigsBars:ToggleUp(supressreport)
self.db.profile.growup = not self.db.profile.growup
local t = self.db.profile.growup
if not supressreport then self.core:Print(L["Bars now grow %s"], (t and L["Up"] or L["Down"])) end
end
------------------------------
-- Create the Anchor --
------------------------------
function BigWigsBars:SetupFrames()
local f, t
f, _, _ = GameFontNormal:GetFont()
self.frames = {}
self.frames.anchor = CreateFrame("Frame", "BigWigsBarAnchor", UIParent)
self.frames.anchor.owner = self
self.frames.anchor:Hide()
self.frames.anchor:SetWidth(175)
self.frames.anchor:SetHeight(75)
self.frames.anchor:SetBackdrop({
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", tile = true, tileSize = 16,
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
insets = {left = 4, right = 4, top = 4, bottom = 4},
})
self.frames.anchor:SetBackdropBorderColor(.5, .5, .5)
self.frames.anchor:SetBackdropColor(0,0,0)
self.frames.anchor:ClearAllPoints()
self.frames.anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
self.frames.anchor:EnableMouse(true)
self.frames.anchor:RegisterForDrag("LeftButton")
self.frames.anchor:SetMovable(true)
self.frames.anchor:SetScript("OnDragStart", function() this:StartMoving() end)
self.frames.anchor:SetScript("OnDragStop", function() this:StopMovingOrSizing() this.owner:SavePosition() end)
self.frames.cfade = self.frames.anchor:CreateTexture(nil, "BORDER")
self.frames.cfade:SetWidth(169)
self.frames.cfade:SetHeight(25)
self.frames.cfade:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
self.frames.cfade:SetPoint("TOP", self.frames.anchor, "TOP", 0, -4)
self.frames.cfade:SetBlendMode("ADD")
self.frames.cfade:SetGradientAlpha("VERTICAL", .1, .1, .1, 0, .25, .25, .25, 1)
self.frames.anchor.Fade = self.frames.fade
self.frames.cheader = self.frames.anchor:CreateFontString(nil,"OVERLAY")
self.frames.cheader:SetFont(f, 14)
self.frames.cheader:SetWidth(150)
self.frames.cheader:SetText(L["Bars"])
self.frames.cheader:SetTextColor(1, .8, 0)
self.frames.cheader:ClearAllPoints()
self.frames.cheader:SetPoint("TOP", self.frames.anchor, "TOP", 0, -10)
self.frames.leftbutton = CreateFrame("Button", nil, self.frames.anchor)
self.frames.leftbutton.owner = self
self.frames.leftbutton:SetWidth(40)
self.frames.leftbutton:SetHeight(25)
self.frames.leftbutton:SetPoint("RIGHT", self.frames.anchor, "CENTER", -10, -15)
self.frames.leftbutton:SetScript( "OnClick", function() self:TriggerEvent("BigWigs_Test") end )
t = self.frames.leftbutton:CreateTexture()
t:SetWidth(50)
t:SetHeight(32)
t:SetPoint("CENTER", self.frames.leftbutton, "CENTER")
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up")
t:SetTexCoord(0, 0.625, 0, 0.6875)
self.frames.leftbutton:SetNormalTexture(t)
t = self.frames.leftbutton:CreateTexture(nil, "BACKGROUND")
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down")
t:SetTexCoord(0, 0.625, 0, 0.6875)
t:SetAllPoints(self.frames.leftbutton)
self.frames.leftbutton:SetPushedTexture(t)
t = self.frames.leftbutton:CreateTexture()
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Highlight")
t:SetTexCoord(0, 0.625, 0, 0.6875)
t:SetAllPoints(self.frames.leftbutton)
t:SetBlendMode("ADD")
self.frames.leftbutton:SetHighlightTexture(t)
self.frames.leftbuttontext = self.frames.leftbutton:CreateFontString(nil,"OVERLAY")
self.frames.leftbuttontext:SetFontObject(GameFontHighlight)
self.frames.leftbuttontext:SetText(L["Test"])
self.frames.leftbuttontext:SetAllPoints(self.frames.leftbutton)
self.frames.rightbutton = CreateFrame("Button", nil, self.frames.anchor)
self.frames.rightbutton.owner = self
self.frames.rightbutton:SetWidth(40)
self.frames.rightbutton:SetHeight(25)
self.frames.rightbutton:SetPoint("LEFT", self.frames.anchor, "CENTER", 10, -15)
self.frames.rightbutton:SetScript( "OnClick", function() self:BigWigs_HideAnchors() end )
t = self.frames.rightbutton:CreateTexture()
t:SetWidth(50)
t:SetHeight(32)
t:SetPoint("CENTER", self.frames.rightbutton, "CENTER")
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up")
t:SetTexCoord(0, 0.625, 0, 0.6875)
self.frames.rightbutton:SetNormalTexture(t)
t = self.frames.rightbutton:CreateTexture(nil, "BACKGROUND")
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down")
t:SetTexCoord(0, 0.625, 0, 0.6875)
t:SetAllPoints(self.frames.rightbutton)
self.frames.rightbutton:SetPushedTexture(t)
t = self.frames.rightbutton:CreateTexture()
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Highlight")
t:SetTexCoord(0, 0.625, 0, 0.6875)
t:SetAllPoints(self.frames.rightbutton)
t:SetBlendMode("ADD")
self.frames.rightbutton:SetHighlightTexture(t)
self.frames.rightbuttontext = self.frames.rightbutton:CreateFontString(nil,"OVERLAY")
self.frames.rightbuttontext:SetFontObject(GameFontHighlight)
self.frames.rightbuttontext:SetText(L["Close"])
self.frames.rightbuttontext:SetAllPoints(self.frames.rightbutton)
self:RestorePosition()
end
function BigWigsBars:SavePosition()
local f = self.frames.anchor
local s = f:GetEffectiveScale()
self.db.profile.posx = f:GetLeft() * s
self.db.profile.posy = f:GetTop() * s
end
function BigWigsBars:RestorePosition()
local x = self.db.profile.posx
local y = self.db.profile.posy
if not x or not y then return end
local f = self.frames.anchor
local s = f:GetEffectiveScale()
f:ClearAllPoints()
f:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x / s, y / s)
end