vanilla-wow-addons – Rev 1

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--[[
        BagnonForever
                Adds offline and bank viewing to Bagnon
--]]

function BagnonForever_OnLoad()
        BagnonFrame_OnDoubleClick = function(frame)
                if(arg1 == "LeftButton") then
                        BagnonForeverMenu_Show(frame);
                end
        end;
        this:RegisterEvent("BANKFRAME_OPENED");
end

function BagnonForever_OnEvent(event)
        if(event == "BANKFRAME_OPENED") then
                --switch to the current character at the bank
                if(Banknon) then
                        BagnonForever_ChangeCharacter(Banknon, UnitName("player"));
                end
        end
end

--switch to view a different character
function BagnonForever_ChangeCharacter(frame, character)
        local frameTitle = getglobal(frame:GetName() .. "Title");
        
        frameTitle:SetText( string.format(frame.title, character ) );
        frame.player = character
        
        BagnonFrame_UnhighlightAll(frame);
        BagnonFrame_GenerateFrame(frame);
        
        local bags = { getglobal(frame:GetName() .. "Bags"):GetChildren() };
        for bag in bags do
                BagnonBag_UpdateTexture(frame, bags[bag]:GetID());
        end
        
        if(frame == Banknon) then
                Banknon_UpdatePurchaseButtonVis();
        end
end

--money frame tooltips, overriden from BagnonFrame
--Displays the total funds for all characters
function BagnonFrameMoney_OnEnter()     
        local realm = GetRealmName();
        local money = 0;
        
        if( this:GetLeft() > ( UIParent:GetRight() / 2) ) then
                GameTooltip:SetOwner(this, "ANCHOR_LEFT");
        else
                GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
        end
        
        GameTooltip:SetText( string.format(BAGNON_FOREVER_MONEY_ON_REALM, realm) );
        
        for player in BagnonDB[realm] do
                if( BagnonDB[realm][player].g ) then
                        money = money + BagnonDB[realm][player].g;
                end
        end
        
        SetTooltipMoney(GameTooltip, money);
        GameTooltip:Show();
end

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