vanilla-wow-addons – Rev 1
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--[[
Utility.lua - functions that don't belong anywhere else
--]]
local currentPlayer = UnitName("player");
--[[ Boolean functions ]]--
function Bagnon_IsAddOnEnabled(addon)
local _, _, _, enabled = GetAddOnInfo(addon);
return enabled;
end
function Bagnon_IsInventoryBag(bagID)
return (bagID == KEYRING_CONTAINER or ( bagID >= 0 and bagID < 5) );
end
function Bagnon_IsBankBag(bagID)
return ( bagID == -1 or (bagID > 4 and bagID < 11) );
end
function Bagnon_FrameHasBag(frameName, bagID)
if(not (BagnonSets and BagnonSets[frameName] and BagnonSets[frameName].bags ) ) then
return false;
end
for i in BagnonSets[frameName].bags do
if(BagnonSets[frameName].bags[i] == bagID) then
return true;
end
end
return false;
end
--returns if the given bag is an ammo bag/soul bag
function Bagnon_IsAmmoBag(bagID, player)
--bankslots, main bag, and the keyring have IDs -2 to 0
if( bagID <= 0 ) then return nil; end
local id;
if(player) then
if(BagnonDB) then
_, id = BagnonDB.GetBagData(player, bagID);
end
else
local link = GetInventoryItemLink("player", ContainerIDToInventoryID(bagID) );
if(link) then
_, _, id = string.find(link, "item:(%d+)");
end
end
if(id) then
local _, _, _, _, itemType, subType = GetItemInfo(id);
return ( itemType == BAGNON_ITEMTYPE_QUIVER or subType == BAGNON_SUBTYPE_SOULBAG );
end
return nil;
end
--returns if the given bag is a profession bag (herb bag, engineering bag, etc)
function Bagnon_IsProfessionBag(bagID)
if( bagID <= 0 ) then
return nil;
end
local id;
if(player) then
if(BagnonDB) then
_, id = BagnonDB.GetBagData(player, bagID);
end
else
local link = GetInventoryItemLink("player", ContainerIDToInventoryID(bagID) );
if(link) then
_, _, id = string.find(link, "item:(%d+)");
end
end
if(id) then
local _, _, _, _, itemType, subType = GetItemInfo(id);
return ( itemType == BAGNON_ITEMTYPE_CONTAINER and not (subType == BAGNON_SUBTYPE_BAG or subType == BAGNON_SUBTYPE_SOULBAG) );
end
return nil;
end
--[[ Detection for Cached Frames. Only works if we have cached data available ]]--
function Bagnon_IsCachedFrame(frame)
if(not BagnonDB) then
return false;
end
return ( currentPlayer ~= frame.player or (not bgn_atBank and frame:GetName() == "Banknon") );
end
function Bagnon_IsCachedBag(player, bagID)
if(not BagnonDB) then
return false;
end
return ( currentPlayer ~= player or (not bgn_atBank and Bagnon_IsBankBag(bagID) ) );
end
--returns true if the item is being viewed from a cache
function Bagnon_IsCachedItem(item)
if( not (BagnonDB and item) ) then
return false;
end
--we're not looking at the current player's items
if( currentPlayer ~= item:GetParent():GetParent().player ) then
return true;
end
--the bank frame is visible in the normal way
if( bgn_atBank ) then
return false;
end
--we're looking at the player's bank away from the actual bank
return ( Bagnon_IsBankBag( item:GetParent():GetID() ) );
end
function Bagnon_AnchorTooltip(frame)
GameTooltip:ClearAllPoints();
if( frame:GetLeft() < ( UIParent:GetRight() / 2) ) then
if(frame:GetTop() < (UIParent:GetTop() / 2) ) then
GameTooltip:SetPoint("BOTTOMLEFT", frame, "TOPLEFT");
else
GameTooltip:SetPoint("TOPLEFT", frame, "BOTTOMRIGHT");
end
else
if(frame:GetTop() < (UIParent:GetTop() / 2) ) then
GameTooltip:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT");
else
GameTooltip:SetPoint("TOPRIGHT", frame, "BOTTOMLEFT");
end
end
end
--[[ Messaging ]]--
--send a message to the player
function BagnonMsg(msg, r, g, b)
if(r and g and b) then
DEFAULT_CHAT_FRAME:AddMessage(msg or "error", r, g, b);
else
DEFAULT_CHAT_FRAME:AddMessage(msg or "error", 0, 0.7, 1);
end
end
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