vanilla-wow-addons – Rev 1

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-- Font Colors
BM_WHITE = HIGHLIGHT_FONT_COLOR_CODE;
BM_RED = RED_FONT_COLOR_CODE;
BM_ORANGE = "|cffff8020";
BM_YELLOW = "|cffffff20";
BM_GREEN = GREEN_FONT_COLOR_CODE;
BM_GRAY = GRAY_FONT_COLOR_CODE;
BM_NORMAL = NORMAL_FONT_COLOR_CODE;
BM_FONT_OFF = FONT_COLOR_CODE_CLOSE;

BRL_ZONE_RANGE = BM_WHITE .. BRL_TOOLTIP_CRANGE .. BM_FONT_OFF;
BRL_INSTANCE_TEXT = "%s%s (%d+ " .. BRL_TOOLTIP_TO .. " %d+)" .. BM_FONT_OFF;  -- Instance (35+ to 45+)
BRL_WORLDMAP_TEXT = "(%d-%d)" .. "\n\n" .. BM_FONT_OFF;


BM_REC_LEVEL_TOOLTIP_TEXT = "";
BM_REC_LEVEL_TOOLTIP_SHORT = "";
BM_REC_ZONE = "";
BM_PLAYER_LEVEL = 0;

-- ***SAVED VARIABLES*** --
BRL_STARTUP                                                                                             = {};
BRL_STARTUP.m_Loaded                                                    = false;
BRL_STARTUP.m_strPlayer                                         = "";
BRL_CONFIG                                                                                              = {};

-- **Default values**
DEFAULT_BRL_ZONE_INFO_ENABLE                    = true;
DEFAULT_BRL_TOOLTIP_ENABLE                              = true;
DEFAULT_BRL_MAP_TEXT_ENABLE                             = true;
DEFAULT_BRL_TOOLTIP_OFFSET_LEFT         = true; 
DEFAULT_BRL_TOOLTIP_OFFSET_BOTTOM       = true;
DEFAULT_BRL_SHOW_TOOLTIP_FACTION        = false;
DEFAULT_BRL_SHOW_TOOLTIP_INSTANCE       = true;
DEFAULT_BRL_SHOW_TOOLTIP_CONTINENT= false;
DEFAULT_BRL_BORDER_ALPHASLIDER          = 1;
BRL_SET_LEFT_RIGHT                                                              = "LEFT";
BRL_SET_BOTTOM_TOP                                                              = "BOTTOM";


function BM_Rec_Level_OnLoad()
        this:RegisterEvent("VARIABLES_LOADED");
        this:RegisterEvent("PLAYER_ENTERING_WORLD");
end

function BM_Rec_Level_OnEvent()
        if (event == "VARIABLES_LOADED") then                   
                BRL_initialize();
        elseif (event == "PLAYER_ENTERING_WORLD" ) then
                this:UnregisterEvent("PLAYER_ENTERING_WORLD");
                this:RegisterEvent("PLAYER_LEAVING_WORLD");
                this:RegisterEvent("MINIMAP_ZONE_CHANGED");
                this:RegisterEvent("ZONE_CHANGED_NEW_AREA");
                this:RegisterEvent("PLAYER_LEVEL_UP");
                BM_Rec_Level_Update_Text();
        elseif (event == "PLAYER_LEAVING_WORLD" ) then
                this:UnregisterEvent("PLAYER_LEAVING_WORLD");
                this:UnregisterEvent("MINIMAP_ZONE_CHANGED");
                this:UnregisterEvent("ZONE_CHANGED_NEW_AREA");
                this:UnregisterEvent("PLAYER_LEVEL_UP");
                this:RegisterEvent("PLAYER_ENTERING_WORLD");
        else
                BM_Rec_Level_Update_Text();
        end
end

function BRL_initialize()
        -- double check that we are getting the player's name update
        if (BRL_STARTUP.m_Loaded == false) then
                -- add the realm to the "player's name" for the config settings
                BRL_STARTUP.m_strPlayer = GetCVar("realmName") .. "|" .. UnitName("player");
                
                -- Make sure BM_CONFIG is ready
                if (not BRL_CONFIG) then
                        BRL_CONFIG = { };
                end

                if (not BRL_CONFIG[BRL_STARTUP.m_strPlayer]) then
                        BRL_CONFIG[BRL_STARTUP.m_strPlayer] = { };
                end
                
                -- Zone Info Box Show/Hide
                if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].zone_info_enable == nil) then
                        BRL_CONFIG[BRL_STARTUP.m_strPlayer].zone_info_enable = DEFAULT_BRL_ZONE_INFO_ENABLE;
                end
                -- Tooltip Show/Hide
                if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_enable == nil) then
                        BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_enable = DEFAULT_BRL_TOOLTIP_ENABLE;
                end
                -- Map Text Show/Hide
                if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].map_text_enable == nil) then
                        BRL_CONFIG[BRL_STARTUP.m_strPlayer].map_text_enable = DEFAULT_BRL_MAP_TEXT_ENABLE;
                end
                -- Tooltip Offset Left/Right
                if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_offset_left == nil) then
                        BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_offset_left = DEFAULT_BRL_TOOLTIP_OFFSET_LEFT;
                end
                -- Tooltip Offset Bottom/Top
                if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_offset_bottom == nil) then
                        BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_offset_bottom = DEFAULT_BRL_TOOLTIP_OFFSET_BOTTOM;
                end
                if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].border_alpha == nil) then
                        BRL_CONFIG[BRL_STARTUP.m_strPlayer].border_alpha = DEFAULT_BRL_BORDER_ALPHASLIDER;
                end
                        
                if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].zone_info_enable == false) then
                        BM_Rec_Level:Hide();
                        BM_Rec_Level_Text_Frame:Hide();
                else
                        BM_Rec_Level:Show();
                        BM_Rec_Level_Text_Frame:Show();
                end
                if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].map_text_enable == false) then
                        BM_Rec_WorldMap_Frame:Hide();
                else
                        BM_Rec_WorldMap_Frame:Show();
                end
                
                if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_offset_bottom == false) then
                        BRL_SET_BOTTOM_TOP = "TOP";
                else
                        BRL_SET_BOTTOM_TOP = "BOTTOM";
                end
                
                if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_offset_left == false) then
                        BRL_SET_LEFT_RIGHT = "RIGHT";
                else
                        BRL_SET_LEFT_RIGHT = "LEFT";
                end

                BM_Rec_Level:SetAlpha(BRL_CONFIG[BRL_STARTUP.m_strPlayer].border_alpha);
                
                if ( BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_faction == nil ) then
                        BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_faction = DEFAULT_BRL_SHOW_TOOLTIP_FACTION;
                end
                
                if ( BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_instance == nil ) then
                        BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_instance = DEFAULT_BRL_SHOW_TOOLTIP_INSTANCE;
                end

                if ( BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_continent == nil ) then
                        BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_continent = DEFAULT_BRL_SHOW_TOOLTIP_CONTINENT;
                end
                

                -- variables are loaded, ready to go
                BRL_STARTUP.m_Loaded = true;
                

                if (DEFAULT_CHAT_FRAME) then
                        DEFAULT_CHAT_FRAME:AddMessage(BRL_LOADED .. BRL_LOADED_INFO);
    else
                        UIErrorsFrame:AddMessage(BRL_LOADED, 1.0, 1.0, 1.0, 1.0, UIERRORS_HOLD_TIME);
                end
        end
end

function BM_Get_Color(low,high)
        -- PlayerLevel <= low for zone - 4  == RED
        -- PlayerLevel <  low for zone      == ORANGE
        -- PlayerLevel <= high              == YELLOW
        -- PlayerLevel <  high + 5          == GREEN
        -- Otherwise                        == GRAY
  local playerLevel = UnitLevel("player");
        if (playerLevel <= (low-4)) then
                return BM_RED;
        elseif (playerLevel < low) then
                return BM_ORANGE;
        elseif (playerLevel <= high) then
                return BM_YELLOW;
        elseif (playerLevel < (high+5)) then
                return BM_GREEN;
        else
                return BM_GRAY;
        end
end

function BM_Get_Instance_Text(index,colors)
        local instanceColor = BM_WHITE;
        if ( BM_INSTANCES[index] == nil ) then
                return "";
        end
        if (colors) then
                instanceColor = BM_Get_Color(BM_INSTANCES[index].low,BM_INSTANCES[index].high);
        end
        return format(BRL_INSTANCE_TEXT, instanceColor, BM_INSTANCES[index].zone,
                                                                BM_INSTANCES[index].low, BM_INSTANCES[index].high );
end

function BM_Rec_Level_Update_Text()     
  local playerLevel = UnitLevel("player");
  local zoneColor;
  BM_REC_LEVEL_BUTTON_TEXT = "";
        for i = 0, table.getn(BM_RECOMMEND), 1 do
                if (string.find(BM_RECOMMEND[i].zone, GetZoneText())) then
                        BM_Rec_Level_Update_Tooltip_Text(i);
                        if (BM_RECOMMEND[i].faction == BRL_CITY) then
                                BM_REC_LEVEL_BUTTON_TEXT = BM_WHITE .. BRL_FACTION[BM_RECOMMEND[i].faction] .. BM_FONT_OFF;
                        else
                                zoneColor = BM_Get_Color(BM_RECOMMEND[i].low,BM_RECOMMEND[i].high);
                                BM_REC_LEVEL_BUTTON_TEXT = zoneColor .. format("%d-%d", BM_RECOMMEND[i].low, BM_RECOMMEND[i].high) .. BM_FONT_OFF;
                        end
                end
        end
        BM_Rec_Level_Text:SetText(BRL_ZONE_RANGE .. BM_REC_LEVEL_BUTTON_TEXT);
        return 
end

function  BM_Rec_Level_Update_Tooltip_Text(index)       
  local player_level = UnitLevel("player");
  local c,i;
  local tempText,tempText2;

        BM_REC_LEVEL_TOOLTIP_TEXT = "";
        BM_REC_LEVEL_TOOLTIP_SHORT = "";
        tempText = BRL_TOOLTIP_CZONE .. BM_WHITE .. GetZoneText() .. BM_FONT_OFF;

  if ( BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_instance ) then
                if ( BM_RECOMMEND[index].instances[0] ~= nil ) then
                  for c = 0, table.getn(BM_RECOMMEND[index].instances), 1 do
                                tempText = tempText .. "\n" .. BRL_TOOLTIP_CINSTANCES ..
                                                                                                                                                BM_Get_Instance_Text(BM_RECOMMEND[index].instances[c], false);
                        end
                end
        end                     

        tempText = tempText .. "\n\n" .. BM_WHITE .. BRL_TOOLTIP_RECOMMEND .. BM_FONT_OFF;
  tempText2 = tempText;
  
        for i = 0, table.getn(BM_RECOMMEND), 1 do
                if ( BM_RECOMMEND[i].low <= player_level and 
                     BM_RECOMMEND[i].high >= player_level ) then        
                        if ( (BM_RECOMMEND[i].faction == BRL_CONTESTED) or (UnitFactionGroup("player") == BRL_FACTION[BM_RECOMMEND[i].faction]) ) then

                                -- Add zone name and level range.
                          tempText = tempText ..
                                                "\n" .. BRL_TOOLTIP_RZONE .. BM_WHITE .. BM_RECOMMEND[i].zone .. 
                                                " (" .. BM_RECOMMEND[i].low .. "-" .. BM_RECOMMEND[i].high .. ")" .. BM_FONT_OFF;
        tempText2 = tempText2 ..
                                                "\n" .. BRL_TOOLTIP_RZONE .. BM_WHITE .. BM_RECOMMEND[i].zone .. 
                                                " (" .. BM_RECOMMEND[i].low .. "-" .. BM_RECOMMEND[i].high .. ")" .. BM_FONT_OFF;

        -- Show faction
                                if ( BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_faction ) then
                                        tempText = tempText .. "\n" .. BRL_TOOLTIP_RFACTION .. BM_WHITE .. 
                                                        BRL_FACTION[BM_RECOMMEND[i].faction] .. BM_FONT_OFF;
                                        tempText2 = tempText2 .. " [" .. BRL_FACTION[BM_RECOMMEND[i].faction] .. "]";
                                end

        -- show continent
        if ( BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_continent ) then
          tempText = tempText .. "\n" .. BRL_TOOLTIP_RCONTINENT .. BM_WHITE .. 
                        BRL_CONTINENT[BM_RECOMMEND[i].continent] .. BM_FONT_OFF;
          tempText2 = tempText2 .. " (" .. BRL_CONTINENT[BM_RECOMMEND[i].continent] .. ")";
        end

                                -- add any instances
                                if ( BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_instance) then
                                  if ( BM_RECOMMEND[i].instances[0] ~= nil ) then
                                    for c = 0, table.getn(BM_RECOMMEND[i].instances), 1 do
                                                        tempText = tempText .. "\n" .. BRL_TOOLTIP_RINSTANCES .. 
                                                                                                                                                BM_Get_Instance_Text(BM_RECOMMEND[i].instances[c], false);
                                                end
                                        end
        end
        if ( BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_instance or
             BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_continent or
             BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_faction ) then
                                        tempText = tempText .. "\n";  -- Extra linebreak if we show more then just zone name
                                end
                        end
                end
        end
        
        tempText = tempText .. "\n\n" .. BM_WHITE .. BRL_TOOLTIP_RECOMMEND_INSTANCES .. BM_FONT_OFF;
        tempText2 = tempText2 .. "\n\n" .. BM_WHITE .. BRL_TOOLTIP_RECOMMEND_INSTANCES .. BM_FONT_OFF;
        for i = 0, table.getn(BM_INSTANCES), 1 do
                if ( BM_INSTANCES[i].low <= player_level and
                                 BM_INSTANCES[i].high >= player_level ) then
                        tempText = tempText .. "\n" .. BRL_TOOLTIP_RZONE .. BM_Get_Instance_Text(i,false);
                        tempText2 = tempText2 .. "\n" .. BRL_TOOLTIP_RZONE .. BM_Get_Instance_Text(i,false);
                end
        end
                                  
        BM_REC_LEVEL_TOOLTIP_TEXT = tempText;
        BM_REC_LEVEL_TOOLTIP_SHORT = tempText2;
        return
end

-- when the mouse goes over the main frame, this gets called
function BM_Rec_Level_OnEnter()
        BRL_STARTUP.m_strPlayer = GetCVar("realmName") .. "|" .. UnitName("player");
        if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_enable) then
                if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_enable == true) then
                        if (BRL_SET_BOTTOM_TOP == "BOTTOM") then
                                GameTooltip:SetOwner(this, "ANCHOR_NONE");
                                GameTooltip:SetPoint("TOP" .. BRL_SET_LEFT_RIGHT, "BM_Rec_Level", "BOTTOM" .. BRL_SET_LEFT_RIGHT, 0, 0);
                                -- set the tool tip text
                                GameTooltip:SetText(BRL_TOOPTIP_TITLE,nil,nil,nil,1);
                                GameTooltip:AddLine(BM_REC_LEVEL_TOOLTIP_TEXT);
                                GameTooltip:Show();
                        elseif (BRL_SET_BOTTOM_TOP == "TOP") then
                                GameTooltip:SetOwner(this, "ANCHOR_NONE");
                                GameTooltip:SetPoint("BOTTOM" .. BRL_SET_LEFT_RIGHT, "BM_Rec_Level", "TOP" .. BRL_SET_LEFT_RIGHT, 0, 0);
                                -- set the tool tip text
                                GameTooltip:SetText(BRL_TOOPTIP_TITLE,nil,nil,nil,1);
                                GameTooltip:AddLine(BM_REC_LEVEL_TOOLTIP_TEXT);
                                GameTooltip:Show();
                        end
                end
        end
end

function BM_Rec_Level_OnLeave()
        BRL_STARTUP.m_strPlayer = GetCVar("realmName") .. "|" .. UnitName("player");
        if (BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_enable == true) then
                -- put the tool tip in the default position
                GameTooltip_SetDefaultAnchor(GameTooltip, UIParent);
                GameTooltip:Hide();
        end
end

function BM_WorldMapButton_OnUpdate()
   local player_level = UnitLevel("player");
   local zoneColor;
         if (WorldMapFrame.areaName ~= nil) then        
                 for i = 0, table.getn(BM_RECOMMEND), 1 do
                        if (string.find(BM_RECOMMEND[i].zone, WorldMapFrame.areaName)) then
                                zoneColor = BM_Get_Color(BM_RECOMMEND[i].low, BM_RECOMMEND[i].high);
                                zoneText = zoneColor .. format(BRL_WORLDMAP_TEXT, BM_RECOMMEND[i].low, BM_RECOMMEND[i].high);
                                if ( BM_RECOMMEND[i].instances[0] ~= nil ) then
                                  zoneText = zoneText .. BM_NORMAL .. BRL_TOOLTIP_CINSTANCES .. "\n" .. BM_FONT_OFF;
                                        for c = 0, table.getn(BM_RECOMMEND[i].instances), 1 do
                                                zoneText = zoneText .. BM_Get_Instance_Text(BM_RECOMMEND[i].instances[c], true) .. "\n";
                                        end
                                end
                                BM_Rec_WorldMap_Text:SetText(zoneText);
                        end
                end
        else
                BM_Rec_WorldMap_Text:SetText("");
        end

        if (WorldMapFrame.poiHighlight == 1) then
                for i = 0, table.getn(BM_RECOMMEND), 1 do
                        if (string.find(BM_RECOMMEND[i].zone, WorldMapFrameAreaLabel:GetText())) then
                                zoneText = BM_WHITE .. BRL_FACTION[BM_RECOMMEND[i].faction] .. "\n\n" .. BM_FONT_OFF;
                                if (BM_RECOMMEND[i].instances ~= nil) then
                                        zoneText = zoneText .. BM_NORMAL .. BRL_TOOLTIP_RINSTANCES .. "\n" .. BM_FONT_OFF;
                                        for c = 0, table.getn(BM_RECOMMEND[i].instances), 1 do
                                                zoneText = zoneText .. BM_Get_Instance_Text(BM_RECOMMEND[i].instances[c], true) .. "\n";
                                        end
                                end
                                BM_Rec_WorldMap_Text:SetText(zoneText);
                        end
                end
        end
end

function BRL_Zone_Info_Enable(msg)
        if (msg == false) then
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].zone_info_enable = false;
                BM_Rec_Level:Hide();
                BM_Rec_Level_Text_Frame:Hide();
        else
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].zone_info_enable = true;
                BM_Rec_Level:Show();
                BM_Rec_Level_Text_Frame:Show();
        end     
end

function BRL_Tooltip_Enable(msg)
        if (msg == false) then
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_enable = false;
        else
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_enable = true;
        end     
end

function BRL_Map_Text_Enable(msg)
        if (msg == false) then
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].map_text_enable = false;
                BM_Rec_WorldMap_Frame:Hide();
        else
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].map_text_enable = true;
                BM_Rec_WorldMap_Frame:Show();
        end     
end

function BRL_Tooltip_Offset_Left(msg)
        if (msg == false) then
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_offset_left = false;
                BRL_SET_LEFT_RIGHT = "RIGHT";
        else
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_offset_left = true;
                BRL_SET_LEFT_RIGHT = "LEFT";
        end     
end

function BRL_Tooltip_Offset_Bottom(msg)
        if (msg == false) then
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_offset_bottom = false;
                BRL_SET_BOTTOM_TOP = "TOP";
        else
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_offset_bottom = true;
                BRL_SET_BOTTOM_TOP = "BOTTOM";
        end     
end

function BRL_Show_Tooltip_Faction(msg)
        if (msg == false) then
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_faction = false;
        else
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_faction = true;
        end     
        BM_Rec_Level_Update_Text();
end

function BRL_Show_Tooltip_Instance(msg)
        if (msg == false) then
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_instance = false;
        else
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_instance = true;
        end     
        BM_Rec_Level_Update_Text();
end
        
function BRL_Show_Tooltip_Continent(msg)
        if (msg == false) then
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_continent = false;
        else
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_continent = true;
        end     
        BM_Rec_Level_Update_Text();
end
        
function BRL_Border_Alpha(msg)
        if (msg < 0 or msg > 1) then
                UIErrorsFrame:AddMessage(BRL_ERROR_MESSAGE_1, 1.0, 0.0, 0.0, 1.0, UIERRORS_HOLD_TIME);
        else
                BRL_CONFIG[BRL_STARTUP.m_strPlayer].border_alpha = msg;
                BM_Rec_Level:SetAlpha(BRL_CONFIG[BRL_STARTUP.m_strPlayer].border_alpha);
        end
end

function  BRL_Reset_SlashHandler()
        StaticPopup_Show("BRL_RESET_ALL");
end

function BRL_Reset_Everything()
        BRL_CONFIG[BRL_STARTUP.m_strPlayer].zone_info_enable = DEFAULT_BRL_ZONE_INFO_ENABLE;
        BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_enable = DEFAULT_BRL_TOOLTIP_ENABLE;
        BRL_CONFIG[BRL_STARTUP.m_strPlayer].map_text_enable = DEFAULT_BRL_MAP_TEXT_ENABLE;
        BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_offset_left = DEFAULT_BRL_TOOLTIP_OFFSET_LEFT;
        BRL_CONFIG[BRL_STARTUP.m_strPlayer].tooltip_offset_bottom = DEFAULT_BRL_TOOLTIP_OFFSET_BOTTOM;
        BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_faction = DEFAULT_BRL_SHOW_TOOLTIP_FACTION;
        BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_instance = DEFAULT_BRL_SHOW_TOOLTIP_INSTANCE;
        BRL_CONFIG[BRL_STARTUP.m_strPlayer].show_tooltip_continent = DEFAULT_BRL_SHOW_TOOLTIP_CONTINENT;
        BRL_CONFIG[BRL_STARTUP.m_strPlayer].border_alpha = DEFAULT_BRL_BORDER_ALPHASLIDER;
        BM_Rec_Level:ClearAllPoints();
        BM_Rec_Level:SetPoint("CENTER", "UIParent", "CENTER", 0, 0);
        BM_Rec_Level:Show();
        BM_Rec_Level_Text_Frame:Show();
        BRL_SET_BOTTOM_TOP = "BOTTOM";
        BRL_SET_LEFT_RIGHT = "LEFT";
end

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