vanilla-wow-addons – Rev 1
?pathlinks?
BEBOPTIONS = {}
BEBOPTIONS.TEXTELEMENTS = {
BEBConfigHeaderText = "BEB "..BEB.CurrentVersion.." Config",
BEBConfigFrameButtonClose = "Close",
BEBDefaultsButton = "Defaults",
BEBMainSelector = "General",
BEBBackgroundSelector = "Background",
BEBXpBarSelector = "Xp Bar",
BEBRestedXpBarSelector = "Rested Xp Bar",
BEBMarkersSelector = "Marker artwork",
BEBXpTickSelector = "Xp Tick",
BEBRestedXpTickSelector = "Rested Xp Tick",
BEBRestedXpTickGlowSelector = "Tick Glow",
BEBBarTextSelector = "Bar Text",
BEBProfileSelector = "Profiles",
BEBDragableCheckButtonText = "Dragable.",
BEBFlashingCheckButtonText = "Flash when resting.",
BEBShownCheckButtonText = "Shown",
BEBShowOnMouseoverCheckButtonText = "Show on mouseover.",
BEBClickTextCheckButtonText = "Add text to chat on left click",
BEBColorsHeader = "Colors",
BEBAttachHeader = "Attach",
BEBUnrestedTextureColorButtonText = "Unrested",
BEBRestedTextureColorButtonText = "Rested",
BEBMaxrestedTextureColorButtonText = "Fully Rested",
BEBUnrestedTextColorButtonText = "Unrested",
BEBRestedTextColorButtonText = "Rested",
BEBMaxrestedTextColorButtonText = "Fully Rested",
BEB_MainAttachToFrame_Label = "on frame",
BEB_BarTextFrame_Label = "Text on the bar",
BEB_TextureFrame_Label = "Texture file",
BEB_MainAttachPointButton_Label = "point",
BEB_MainAttachToPointButton_Label = "to point",
BEB_StrataDDMButton_Label = "Strata",
BEBOptionsPositionControlsTitle = "Position",
BEBOptionsHeightSlider_Label = "Height",
BEBOptionsWidthSlider_Label = "Width",
BEBOptionsLevelSlider_Label = "Level",
BEBOptions_ColorCopy = "Copy",
BEBOptions_ColorPaste = "Paste",
BEBProfileFrameCreateButton = "Create",
BEBProfileFrameUseButton = "Use",
BEBProfileFrameLoadButton = "Load",
BEBProfileFrameSaveButton = "Save to",
BEBProfileFrameDeleteButton = "Delete",
}
BEBOPTIONS.ATTACHPOINTS = {
TOP = "Top",
BOTTOM = "Bottom",
LEFT = "Left",
RIGHT = "Right",
TOPLEFT = "Top left",
TOPRIGHT = "Top right",
BOTTOMLEFT = "Bottom left",
BOTTONRIGHT = "Bottom right",
CENTER = "Center",
}
BEBOPTIONS.UIATTACHFRAMES = {
UIParent = "UI Parent",
MainMenuExpBar = "UI Experience bar",
MainMenuBar = "UI Main bar",
ChatFrame1 = "UI Chat frame",
MinimapCluster = "UI Minimap",
PlayerFrame = "UI Player unit frame",
}
if (BEB.IsFrame("TitanPanelBarButton")) then
BEBOPTIONS.UIATTACHFRAMES.TitanPanelBarButton = "Titan Bar"
end
if (BEB.IsFrame("TitanPanelAuxBarButton")) then
BEBOPTIONS.UIATTACHFRAMES.TitanPanelAuxBarButton = "Titan Bar 2"
end
--[[if (BEB.IsFrame("DAB_ActionBar_1") then
BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_1
BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_2
BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_3
BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_4
BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_5
BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_6
BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_7
BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_8
BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_9
BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_10
end]]
BEBOPTIONS.VARIABLE_FUNCTIONS_DESCIPTIONS = {
["$plv"] = "$plv Character's level.",
["$cxp"] = "$cxp Current xp for this level.",
["$mxp"] = "$mxp Total xp needed for this level.",
["$rxp"] = "$rxp Rested xp as reported by the game.",
["$Rxp"] = "$Rxp Actual current rested xp.",
["$Cxp"] = "$Cxp Total xp ever earned for this character.",
["$Mxp"] = "$Mxp Xp to go until you can earn no more.",
["$txp"] = "$txp Xp needed to level.",
["$Txp"] = "$Txp Xp needed to reach level 60.",
["$pdl"] = "$pdl Percent of the way through the current level.",
["$Pdl"] = "$Pdl Percent of the way to the end of level 60.",
["$ptl"] = "$ptl Percent of the level left to complete.",
["$res"] = "$res Shows 'Resting' if you are currently resting.",
["$rst"] = "$rst Shows 'Unrested', 'Rested' or 'Fully Rested'.",
["$ptx"] = "$ptx Pet's current xp for this level.",
["$pty"] = "$pty Pet's total xp needed for this level.",
["$ppc"] = "$ppc Pet's % of the way through the current level.",
["$ppn"] = "$ppn Pet's % of the level left to complete.",
["$pxg"] = "$pxg Pet's xp needed to level.",
["$tts"] = "$tts Time played this session.",
["$rss"] = "$rss Xp per second (session).",
["$rsm"] = "$rsm Xp per minute (session).",
["$rsh"] = "$rsh Xp per hour (session).",
["$tls"] = "$tls Time to level up (session).",
["$xts"] = "$xts Xp earned this session.",
["$prt"] = "$prt Percent of the way to being fully rested.",
["$pre"] = "$pre Percent rested to next level.",
["$nkx"] = "$nkx Kills this session that gave XP.",
["$xpk"] = "$xpk Average XP per kill this session.",
["$kls"] = "$kls Number of kills needed to level up (session).",
}
BEBOPTIONS.TEXTURES = {
["PlainBackdrop"] = "Plain Backdrop",
["BEB-BarFill-Rounded"] = "Rounded bar",
["BEB-BarFill-RoundedLight"] = "Light rounded bar",
["BEB-BarFill-RoundedUp"] = "Rounded bar lit from above",
["BEB-BarFill-Flat"] = "Flat bar",
["BEB-ExperienceBarMarkers"] = "Default marker artwork",
["BEB-ExhaustionTicks"] = "Default ticks",
["BEB-ExhaustionTicksGlow"] = "Default tick glow",
["BEB-BarFill-Metal"] = "Metallic bar texture",
["BEB-BarFill-Wood"] = "Wooden bar texture",
}
BEBOPTIONS.STRATAS = {
BACKGROUND = "Lowest",
DIALOG = "Higher",
FULLSCREEN = "Highest",
HIGH = "High",
LOW = "Low",
MEDIUM = "Medium",
}
BEBOPTIONS.TEXT = {
none = "<NONE>",
profilealreadyexists = "BEB: The profile you wish to create already exists",
frameisinvalid = "BEB: The frame you entered does not exist or is invalid.",
optionstextwasmouseover = "BEB: Text was being shown on mouseover, this has been disabled",
optionstextwashidden = "BEB: Text was set to never show. Text is now enabled",
}
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ French @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
if (GetLocale() == "frFR") then
BEBOPTIONS.TEXTELEMENTS = {
BEBConfigHeaderText = "BEB "..BEB.CurrentVersion.." Config",
BEBConfigFrameButtonClose = "Fermer",
BEBDefaultsButton = "D\195\169fauts",
BEBMainSelector = "G\195\169n\195\169ral",
BEBBackgroundSelector = "Fond",
BEBXpBarSelector = "Bar d'Xp",
BEBRestedXpBarSelector = "Bar d'Xp Repos\195\169",
BEBMarkersSelector = "dessin-mod\195\168le",
BEBXpTickSelector = "Tick d'Xp",
BEBRestedXpTickSelector = "Tick d'Xp Repos\195\169",
BEBRestedXpTickGlowSelector = "Lueur du Tick",
BEBBarTextSelector = "Texte",
BEBProfileSelector = "Profils",
BEBDragableCheckButtonText = "D\195\168placable.",
BEBFlashingCheckButtonText = "Clignotez en se reposant",
BEBShownCheckButtonText = "Visible",
BEBShowOnMouseoverCheckButtonText = "Montrez lors d'un mouseover",
BEBClickTextCheckButtonText = "Ajoutez le texte au Chat lors d'un clique gauche.",
BEBColorsHeader = "Couleurs",
BEBAttachHeader = "Attacher",
BEBUnrestedTextureColorButtonText = "Pas repos\195\169",
BEBRestedTextureColorButtonText = "Repos\195\169",
BEBMaxrestedTextureColorButtonText = "Enti\195\168rement repos\195\169",
BEBUnrestedTextColorButtonText = "Pas repos\195\169",
BEBRestedTextColorButtonText = "Repos\195\169",
BEBMaxrestedTextColorButtonText = "Enti\195\168rement repos\195\169",
BEB_MainAttachToFrame_Label = "sur l'armature",
BEB_BarTextFrame_Label = "Texte sur la barre",
BEB_TextureFrame_Label = "Fichier de texture",
BEB_StrataDDMButton_Label = "Strata", --
BEB_MainAttachPointButton_Label = "point",
BEB_MainAttachToPointButton_Label = "au point",
BEBOptionsPositionControlsTitle = "Position",
BEBOptionsHeightSlider_Label = "Hauteur",
BEBOptionsWidthSlider_Label = "Largeur",
BEBOptionsLevelSlider_Label = "Level", --
BEBOptions_ColorCopy = "Copier",
BEBOptions_ColorPaste = "Coller",
BEBProfileFrameCreateButton = "Cr\195\169er",
BEBProfileFrameUseButton = "Employer",
BEBProfileFrameLoadButton = "Charger",
BEBProfileFrameSaveButton = "Sauver \195\160",
BEBProfileFrameDeleteButton = "supprimer",
}
BEBOPTIONS.ATTACHPOINTS = {
TOP = "Sup\195\169rieur",
BOTTOM = "Inf\195\169rieur",
LEFT = "Gauche",
RIGHT = "Droite",
TOPLEFT = "Sup\195\169rieur gauche",
TOPRIGHT = "Sup\195\169rieur droit",
BOTTOMLEFT = "Inf\195\169rieur gauche",
BOTTONRIGHT = "Inf\195\169rieur droit",
CENTER = "Centre",
}
BEBOPTIONS.UIATTACHFRAMES = {
UIParent = "UI Parent",
MainMenuExpBar = "UI Barre d'exp\195\169rience",
MainMenuBar = "UI Barre principale",
ChatFrame1 = "UI Cadre du dialogue",
MinimapCluster = "UI Petite carte",
PlayerFrame = "UI Frame du joueur", --
}
if (BEB.IsFrame("TitanPanelBarButton")) then
BEBOPTIONS.UIATTACHFRAMES.TitanPanelBarButton = "Titan Bar" --
end
if (BEB.IsFrame("TitanPanelAuxBarButton")) then
BEBOPTIONS.UIATTACHFRAMES.TitanPanelAuxBarButton = "Titan Bar 2" --
end
BEBOPTIONS.VARIABLE_FUNCTIONS_DESCIPTIONS = { --
["$plv"] = "$plv level du joueur.",
["$cxp"] = "$cxp Xp actuel.",
["$mxp"] = "$mxp Xp total pour ce level.",
["$rxp"] = "$rxp Xp au repos (annoncé par le jeu).",
["$Rxp"] = "$Rxp Xp au repos actuel.",
["$Cxp"] = "$Cxp Xp total gagné par ce joueur.",
["$Mxp"] = "$Mxp Xp restant pour atteindre la fin du level 60.",
["$txp"] = "$txp Xp restant pour ce level.",
["$Txp"] = "$Txp Xp restant pour atteindre le level 60.",
["$pdl"] = "$pdl Pourcentage du level d\195\169j\195\160 effectu\195\169",
["$Pdl"] = "$Pdl Pourcentage restant pour atteindre le level 60.",
["$ptl"] = "$ptl Pourcentage restant du level actuel.",
["$res"] = "$res Montre 'Resting' si vous vous reposez.",
["$rst"] = "$rst Montre 'Unrested', 'Rested' ou 'Fully Rested'.",
["$ptx"] = "$ptx Xp du pet pour ce level.",
["$pty"] = "$pty Xp total du pet pour ce level.",
["$ppc"] = "$ppc Pourcentage du level d\195\169j\195\160 effectu\195\169 pour le pet",
["$ppn"] = "$ppn Pourcentage restant au pet pour le level actuel.",
["$pxg"] = "$pxg Xp du pet restant pour ce level.",
["$tts"] = "$tts Temps jou\195\169 dans cette session.",
["$rss"] = "$rss Xp par seconde (session).",
["$rsm"] = "$rsm Xp par minute (session).",
["$rsh"] = "$rsh Xp par heure (session).",
["$tls"] = "$tls Durée pour changer de level (session).",
["$xts"] = "$xts Xp gagn\195\169 cette session.",
["$prt"] = "$prt Pourcentage de l'Xp de repos.",
["$pre"] = "$pre Pourcentage de l'Xp de repos par rapport à l'Xp restant du level",
["$nkx"] = "$nkx Tu\195\169s pour cette session qui ont donn\195\169 de l'XP.",
["$xpk"] = "$xpk Moyenn d'XP par tu\195\169 pour cette session.",
["$kls"] = "$kls Nombre de tu\195\169 nécessaire pour changer de level (session).",
}
BEBOPTIONS.TEXTURES = {
["PlainBackdrop"] = "Fond d'\195\169cran plein",
["BEB-BarFill-Rounded"] = "Barre arroundis",
["BEB-BarFill-RoundedLight"] = "Barre arroundis \195\169clair\195\169e",
["BEB-BarFill-RoundedUp"] = "Barre arrondis \195\169clair\195\169e par le dessus",
["BEB-BarFill-Flat"] = "Barre plate",
["BEB-ExperienceBarMarkers"] = "Marqueur iconographique de d\195\169faut",
["BEB-ExhaustionTicks"] = "Ticks de d\195\169faut",
["BEB-ExhaustionTicksGlow"] = "Eclairage des ticks de d\195\169faut",
["BEB-BarFill-Metal"] = "Texture de la barre : metallique", --
["BEB-BarFill-Wood"] = "Texture de la barre : bois", --
}
BEBOPTIONS.STRATAS = { --
BACKGROUND = "Tr\195\168s faible",
DIALOG = "Tr\195\168 haute",
FULLSCREEN = "Tr\195\168s tr\195\168s haute",
HIGH = "Haute",
LOW = "Faible",
MEDIUM = "Moyenne",
}
BEBOPTIONS.TEXT = {
none = "<AUCUN>",
profilealreadyexists = "BEB: Le profil que vous souhaitez cr\195\169er d\195\169j\195\160 existe.",
frameisinvalid = "BEB: Le cadre que vous avez entr\195\169 n'existe pas ou est invalide.",
optionstextwasmouseover = "BEB: Le text s'affichait lorsque vous passiez la souris sur un object, cette option a \195\169t\195\169 d\195\169sactiv\195\169",
optionstextwashidden = "BEB: Le text ne s'affichait jamais. Dor\195\169navant, le text s'affiche.",
}
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ German @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
if (GetLocale() == "deDE") then
BEBOPTIONS.TEXTELEMENTS = {
BEBConfigHeaderText = "BEB "..BEB.CurrentVersion.." Konfiguration",
BEBConfigFrameButtonClose = "Schlie\195\159en",
BEBDefaultsButton = "Voreinstellung",
BEBMainSelector = "Allgemeines",
BEBBackgroundSelector = "Hintergrund",
BEBXpBarSelector = "XP-Leiste",
BEBRestedXpBarSelector = "Ausgeruhte XP",
BEBMarkersSelector = "Markierungen",
BEBXpTickSelector = "Erfahrungsticks",
BEBRestedXpTickSelector = "Ausgeruhte Ticks",
BEBRestedXpTickGlowSelector = "Ticks Leuchten",
BEBBarTextSelector = "Leistentext",
BEBProfileSelector = "Profile",
BEBDragableCheckButtonText = "Bewegbar",
BEBFlashingCheckButtonText = "Blinken wenn ausgeruht",
BEBShownCheckButtonText = "Sichtbar",
BEBShowOnMouseoverCheckButtonText = "Anzeigen bei Mausber\195\188hrung",
BEBClickTextCheckButtonText = "Füge den Text mit Linksklick in den Chat ein.",
BEBColorsHeader = "Farben",
BEBAttachHeader = "Anheften",
BEBUnrestedTextureColorButtonText = "Unausgeruht",
BEBRestedTextureColorButtonText = "Ausgeruht",
BEBMaxrestedTextureColorButtonText = "Voll ausgeruht",
BEBUnrestedTextColorButtonText = "Unausgeruht",
BEBRestedTextColorButtonText = "Ausgeruht",
BEBMaxrestedTextColorButtonText = "Voll ausgeruht",
BEB_MainAttachToFrame_Label = "an Rahmen",
BEB_BarTextFrame_Label = "Text in der Leiste",
BEB_TextureFrame_Label = "Texturendatei",
BEB_MainAttachPointButton_Label = "Punkt",
BEB_MainAttachToPointButton_Label = "zu Punkt",
BEB_StrataDDMButton_Label = "Strata",
BEBOptionsPositionControlsTitle = "Position",
BEBOptionsHeightSlider_Label = "H\195\182he",
BEBOptionsWidthSlider_Label = "Breite",
BEBOptionsLevelSlider_Label = "Level",
BEBOptions_ColorCopy = "Kopieren",
BEBOptions_ColorPaste = "Einf\195\188gen",
BEBProfileFrameCreateButton = "Erstellen",
BEBProfileFrameUseButton = "Benutzen",
BEBProfileFrameLoadButton = "Laden",
BEBProfileFrameSaveButton = "Speichern",
BEBProfileFrameDeleteButton = "L\195\182schen",
}
BEBOPTIONS.ATTACHPOINTS = {
TOP = "Oben",
BOTTOM = "Unten",
LEFT = "Links",
RIGHT = "Rechts",
TOPLEFT = "Oben links",
TOPRIGHT = "Oben rechts",
BOTTOMLEFT = "Unten links",
BOTTONRIGHT = "Unten rechts",
CENTER = "Mitte",
}
BEBOPTIONS.UIATTACHFRAMES = {
UIParent = "UI Parent",
MainMenuExpBar = "UI Erfahrungsleiste",
MainMenuBar = "UI Hauptleiste",
ChatFrame1 = "UI Chat Fenster",
MinimapCluster = "UI Minimap",
PlayerFrame = "UI UI Einheitenframe des Spielers",
}
if (BEB.IsFrame("TitanPanelBarButton")) then
BEBOPTIONS.UIATTACHFRAMES.TitanPanelBarButton = "Titan Bar"
end
if (BEB.IsFrame("TitanPanelAuxBarButton")) then
BEBOPTIONS.UIATTACHFRAMES.TitanPanelAuxBarButton = "Titan Bar 2"
end
BEBOPTIONS.VARIABLE_FUNCTIONS_DESCIPTIONS = {
["$plv"] = "$plv Charakterlevel.",
["$cxp"] = "$cxp Aktuelle Erfahrung f\195\188r dieses Level.",
["$mxp"] = "$mxp Gesamte Erfahrung f\195\188r dieses Level.",
["$rxp"] = "$rxp Ausgeruhte Erfahrung laut Spiel.",
["$Rxp"] = "$Rxp Tats\195\164chliche ausgeruhte Erfahrung.",
["$Cxp"] = "$Cxp Insgesamt gesammelte Erfahrung f\195\188r diesen Charakter.",
["$Mxp"] = "$Mxp Erfahrung die ben\195\182tigt wird, bis keine Erfahrung mehr gesammelt werden kann.",
["$txp"] = "$txp Erfahrung bis Levelanstieg.",
["$Txp"] = "$Txp Erfahrung bis zu Level 60.",
["$pdl"] = "$pdl Prozent geschafft f\195\188r dieses Level.",
["$Pdl"] = "$Pdl Prozent geschafft bis Ende von Level 60.",
["$ptl"] = "$ptl Noch ben\195\182tigte Prozent f\195\188r dieses Level.",
["$res"] = "$res Zeigt 'Ausruhen' wenn du dich gerade ausruhst.",
["$rst"] = "$rst Zeigt 'Ausgeruht', 'Nicht ausgeruht' und 'Vollst\195\164ndig ausgeruht'.",
["$ptx"] = "$ptx Aktuelle Prozent f\195\188r dieses Level des Tieres.",
["$pty"] = "$pty Gesamte Erfahrung f\195\188r dieses Level des Tieres.",
["$ppc"] = "$ppc Prozent geschafft f\195\188r dieses Level des Tieres.",
["$ppn"] = "$ppn Noch ben\195\182tigte Prozent f\195\188r dieses Level des Tieres.",
["$pxg"] = "$pxg N\195\182tige Erfahrung bis Levelanstieg des Tieres.",
["$tts"] = "$tts Zeit gespielt in dieser Session.",
["$rss"] = "$rss Erfahrung pro Sekunde (Session).",
["$rsm"] = "$rsm Erfahrung pro Minute (Session).",
["$rsh"] = "$rsh Erfahrung pro Stunde (Session).",
["$tls"] = "$tls Zeit bis zum nächsten Level (Session).",
["$xts"] = "$xts Erfahrung gesammelt in dieser Session.",
["$prt"] = "$prt Fehlende Prozent bis vollst\195\164ndig erholt.",
["$pre"] = "$pre Fehlende Prozent bis erholt zum nächsten Level.",
["$nkx"] = "$nkx Kills diese Session, die Erfahrung gaben.",
["$xpk"] = "$xpk Durchschnittliche Erfahrung pro Kill in dieser Session.",
["$kls"] = "$kls Anzahl Kills bis zum n\195\164chsten Level (session).",
}
BEBOPTIONS.STRATAS = {
BACKGROUND = "Niedrigste",
DIALOG = "H\195\182her",
FULLSCREEN = "H\195\182chste",
HIGH = "Hoch",
LOW = "Niedriger",
MEDIUM = "Mittel",
}
BEBOPTIONS.TEXTURES = {
["PlainBackdrop"] = "Schlichter Hintergrund",
["BEB-BarFill-Rounded"] = "Abgerundete Leiste",
["BEB-BarFill-RoundedLight"] = "Leicht abgerundete Leiste",
["BEB-BarFill-RoundedUp"] = "Abgerundete Leiste mit Licht von oben",
["BEB-BarFill-Flat"] = "Flache Leiste",
["BEB-ExperienceBarMarkers"] = "Standardm\195\164\195\159iges Markierungsaussehen",
["BEB-ExhaustionTicks"] = "Standardh\195\164kchen",
["BEB-ExhaustionTicksGlow"] = "Stadard H\195\164kchenleuchten",
["BEB-BarFill-Metal"] = "Metallische Leistentextur",
["BEB-BarFill-Wood"] = "Hölzerne Leistentextur",
}
BEBOPTIONS.TEXT = {
none = "<KEINS>",
profilealreadyexists = "BEB: Das Profil, dass du anlegen willst existiert bereits.",
frameisinvalid = "BEB: Der Rahmen den du eingegeben hast existiert nicht oder ist ung\195\188ltig.",
optionstextwasmouseover = "BEB: Text war bei Mausber\195\188hrung eingestellt, das wurde deaktiviert.",
optionstextwashidden = "BEB: Text war auf nie zeigen eingestellt. Text ist jetzt aktiviert.",
}
end
Generated by GNU Enscript 1.6.5.90.