vanilla-wow-addons – Rev 1
?pathlinks?
BEB.VARIABLE_FUNCTIONS = {
["$plv"] = {
func = function() return UnitLevel("player") end,
events = {"PLAYER_LEVEL_UP", "PLAYER_XP_UPDATE"} -- fix if/when fixed
},
["$cxp"] = {
func = function()
if (UnitXP("player")) then
return UnitXP("player")
else
return 0
end
end,
events = {"PLAYER_XP_UPDATE"}
},
["$mxp"] = {
func = function() return UnitXPMax("player") end,
events = {"PLAYER_LEVEL_UP", "PLAYER_XP_UPDATE"} -- fix if/when fixed
},
["$rxp"] = {
func = function()
if (GetXPExhaustion()) then
return GetXPExhaustion()
else
return 0
end
end,
events = {"UPDATE_EXHAUSTION"}
},
["$Rxp"] = {
func = function()
if (GetXPExhaustion()) then
return (GetXPExhaustion()/2)
else
return 0
end
end,
events = {"UPDATE_EXHAUSTION"}
},
["$Cxp"] = {
func = function()
local xpdone
if (UnitXP("player")) then
xpdone = UnitXP("player")
else
xpdone = 0
end
for i=1,(UnitLevel("player")-1) do
xpdone = xpdone + BEB.XpPerLvl[i]
end
return xpdone
end,
events = {"PLAYER_XP_UPDATE"}
},
["$Mxp"] = {
func = function()
local xptodo
if (UnitXP("player")) then
xptodo = UnitXPMax("player") - UnitXP("player")
else
xptodo = UnitXPMax("player")
end
for i=(UnitLevel("player")+1),60 do
xptodo = xptodo + BEB.XpPerLvl[i]
end
return xptodo
end,
events = {"PLAYER_XP_UPDATE"}
},
["$txp"] = {
func = function()
return UnitXPMax("player") - (UnitXP("player") or 0)
end,
events = {"PLAYER_XP_UPDATE"}
},
["$Txp"] = { -- Xp left to do to reach lvl 60
func = function()
local xptodo = UnitXPMax("player") - (UnitXP("player") or 0)
for i=(UnitLevel("player")+1),59 do
xptodo = xptodo + BEB.XpPerLvl[i]
end
return xptodo
end,
events = {"PLAYER_XP_UPDATE"}
},
["$pdl"] = {
func = function()
if (UnitXP("player")) then
return BEB.round((UnitXP("player")/UnitXPMax("player"))*100)
else
return 0
end
end,
events = {"PLAYER_XP_UPDATE"}
},
["$Pdl"] = {
func = function()
local xpdone = UnitXP("player") or 0
for i=1,(UnitLevel("player")-1) do
xpdone = xpdone + BEB.XpPerLvl[i]
end
return BEB.round((xpdone/4302200)*100)
end,
events = {"PLAYER_XP_UPDATE"}
},
["$ptl"] = {
func = function()
if (UnitXP("player")) then
return BEB.round(((UnitXPMax("player") - UnitXP("player"))/UnitXPMax("player"))*100)
else
return 0
end
end,
events = {"PLAYER_XP_UPDATE"}
},
["$res"] = { -- Resting or not
func = function()
if (IsResting() == 1) then
return BEB.TEXTVARTEXT.resting
else
return ""
end
end,
events = {"PLAYER_UPDATE_RESTING"}
},
["$rst"] = { -- How rested
func = function()
if (GetRestState() == 1) then
if (GetXPExhaustion() == (UnitXPMax("player")*1.5)) then
return BEB.TEXTVARTEXT.fullyrested
else
return BEB.TEXTVARTEXT.rested
end
else
return BEB.TEXTVARTEXT.unrested
end
end,
events = {"UPDATE_EXHAUSTION", "PLAYER_LEVEL_UP"}
},
["$ptx"] = { -- Pet Current XP
func = function()
if (GetPetExperience()) then
local x = GetPetExperience();
return x
else
return ""
end
end,
events = {"UNIT_PET_EXPERIENCE"}
},
["$pty"] = { -- Pet XP Needed to Level
func = function(text, unit)
if (GetPetExperience()) then
local _,x = GetPetExperience();
return x
else
return ""
end
end,
events = {"UNIT_PET_EXPERIENCE"}
},
["$ppc"] = { -- Pet XP Percent Complete
func = function()
if (GetPetExperience()) then
local min,max = GetPetExperience();
if (max and min and max > 0) then
return BEB.round((min / max) * 100);
else
return ""
end
else
return ""
end
end,
events = {"UNIT_PET_EXPERIENCE"}
},
["$ppn"] = { -- Pet XP Percent Needed
func = function()
if (GetPetExperience()) then
local min,max = GetPetExperience();
if (max and min and max > 0) then
return BEB.round(((max-min)/max)*100);
else
return ""
end
else
return ""
end
end,
events = {"UNIT_PET_EXPERIENCE"}
},
["$pxg"] = { -- Pet XP To Go
func = function(text, unit)
if (GetPetExperience()) then
local min,max = GetPetExperience();
if (max and min and max > 0) then
return (max - min);
else
return ""
end
else
return ""
end
end,
events = {"UNIT_PET_EXPERIENCE"}
},
["$tts"] = { -- time this session
func = function()
return BEB.SecondsToTime(BEB.TimeThisSession)
end,
events = {"ON_UPDATE"}
},
["$rss"] = { -- rate this session per second
func = function()
return BEB.sigfigs(BEB.RateThisSession,2)
end,
events = {"ON_UPDATE"}
},
["$rsm"] = { -- rate this session per minute
func = function()
return BEB.sigfigs(BEB.RateThisSession*60,2)
end,
events = {"ON_UPDATE"}
},
["$rsh"] = { -- rate this session per hour
func = function()
return BEB.sigfigs(BEB.RateThisSession*3600,2)
end,
events = {"ON_UPDATE"}
},
["$tls"] = { -- time to level this session
func = function()
if (BEB.RateThisSession > 0) then
if ((UnitXPMax("player")-UnitXP("player"))/BEB.RateThisSession > 360000) then
return "~~"
end
return BEB.SecondsToTime((UnitXPMax("player")-UnitXP("player"))/BEB.RateThisSession)
else
return "~~"
end
end,
events = {"ON_UPDATE"}
},
["$xts"] = { -- xp gained this session
func = function()
return BEB.XpThisSession
end,
events = {"PLAYER_XP_UPDATE", "PLAYER_LEVEL_UP"}
},
["$prt"] = { -- % of fully rested
func = function()
if (GetXPExhaustion()) then
return BEB.round((GetXPExhaustion()*100)/(UnitXPMax("player")*1.5))
else
return 0
end
end,
events = {"UPDATE_EXHAUSTION"}
},
["$pre"] = { -- percent of what's left that's rested
func = function()
if (GetXPExhaustion() < UnitXPMax("player")-UnitXP("player")) then
return BEB.round((GetXPExhaustion()*100)/(UnitXPMax("player")-UnitXP("player")))
elseif (not GetXPExhaustion()) then
return 0
else
return 100
end
end,
events = {"UPDATE_EXHAUSTION"}
},
["$nkx"] = { -- number of kills giving xp
func = function()
return BEB.MobsTS
end,
events = {"CHAT_MSG_COMBAT_XP_GAIN"}
},
["$xpk"] = { -- Average xp per kill
func = function()
if (BEB.MobsTS ~= 0) then
return BEB.round(BEB.XpMobsTS/BEB.MobsTS)
else
return "~~"
end
end,
events = {"CHAT_MSG_COMBAT_XP_GAIN"}
},
["$kls"] = { -- Kills to level up
func = function()
if (BEB.MobsTS ~= 0) then
return BEB.round(UnitXPMax("player")/(BEB.XpMobsTS/BEB.MobsTS))
else
return "~~"
end
end,
events = {"CHAT_MSG_COMBAT_XP_GAIN"}
},
}
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