vanilla-wow-addons – Rev 1

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<!--
        AutoProfit
        Version: 2.55
        Notes: Check out www.gameguidesonline.com for the latest version.
        To learn how I used the 3D model read this: (http://www.gameguidesonline.com/guides/articles/ggoarticleoctober05_02.asp)
-->

<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
C:\Projects\WoW\Bin\Interface\FrameXML\UI.xsd">
        
        <Script file="AutoProfit.lua"/>
        
        <Frame name="AutoProfit" parent="UIParent" hidden="true">
                <Frames>
                        <!-- <Button name="AutosellButton" parent="MerchantBuyBackItem" inherits="UIPanelButtonTemplate" text="Sell Junk"> -->
                        
                        <PlayerModel name="TreasureModel" parent="MerchantBuyBackItem">
                <Size>
                    <AbsDimension x="32" y="32"/>
                </Size>
                <Anchors>
                                        <Anchor point="TOPRIGHT" relativeTo="MerchantFrame">
                            <Offset>
                                <AbsDimension x="-40" y="-38"/>
                            </Offset>
                        </Anchor>
                </Anchors>
                <Scripts>
                    <OnLoad>
                                                TreasureModel:SetModel("World/Generic/PassiveDoodads/TreasurePiles/GoldPileLarge01.m2");
                                                TreasureModel:SetScale(1);
                                                TreasureModel:SetPosition(-1, -.5, 0);                                          
                    </OnLoad>
                    <OnUpdate>
                                                AutoProfit_RotateModel(arg1);
                    </OnUpdate>
                                        <OnShow>
                                                TreasureModel:SetModel("World/Generic/PassiveDoodads/TreasurePiles/GoldPileLarge01.m2");
                                                TreasureModel:SetScale(1);
                                                TreasureModel:SetPosition(-1, -.5, 0);
                                                rotation = 0;
                                        </OnShow>
                                        
                </Scripts>

            </PlayerModel>
                        
                        
                        <Button name="AutosellButton" parent="MerchantBuyBackItem">
                                <Size>
                                        <AbsDimension x="32" y="32"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPRIGHT" relativeTo="MerchantFrame">
                                                <Offset>
                                                        <AbsDimension x="-40" y="-38"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnEnter>
                                                rotrate = .6;
                                                GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
                                                GameTooltip:SetText("Sell Junk Items");
                                                AutoProfit_Calculate();
                                                if (totalProfit > 0) then
                                                        SetTooltipMoney(GameTooltip, totalProfit);
                                                else
                                                        GameTooltip:AddLine("You have no junk items in your inventory.", 1.0, 1.0, 1.0, 1);
                                                        rotrate = 0;
                                                end
                                                
                                                GameTooltip:Show();                                             
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                                totalProfit = 0;
                                                rotrate = 0;
                                        </OnLeave>
                                        <OnClick>
                                                if (totalProfit > 0) then GameTooltip:Hide(); end
                                                rotrate = 0;
                                                SellJunk();
                                        </OnClick>
                                        <OnLoad>
                                                AutoProfit_OnLoad();
                                        </OnLoad>
                                </Scripts>
                                <NormalTexture file="Interface\Buttons\UI-Quickslot2">
                                        <Size>
                                                <AbsDimension x="64" y="64"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="CENTER">
                                                <Offset>
                                                        <AbsDimension x="0" y="0"/>
                                                </Offset>
                                                </Anchor>
                                        </Anchors>
                                </NormalTexture>
                                <PushedTexture file="Interface\Buttons\UI-Quickslot-Depress">
                                                                <Size>
                                                <AbsDimension x="40" y="40"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="CENTER">
                                                <Offset>
                                                        <AbsDimension x="0" y="0"/>
                                                </Offset>
                                                </Anchor>
                                        </Anchors>
                                </PushedTexture>
                                <HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD">
                                                                                                <Size>
                                                <AbsDimension x="34" y="34"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="CENTER">
                                                <Offset>
                                                        <AbsDimension x="0" y="0"/>
                                                </Offset>
                                                </Anchor>
                                        </Anchors>
                                </HighlightTexture>
                        </Button>
                        
                        
                </Frames>
        </Frame>
        
        <GameTooltip name="AutoProfit_Tooltip" inherits="GameTooltipTemplate" hidden="true">
                <Scripts>
                        <OnLoad>
                                this:SetScript("OnTooltipAddMoney", AutoProfit_AddCoin);
                        </OnLoad>
                </Scripts>
        </GameTooltip>
</Ui>

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