vanilla-wow-addons – Rev 1
?pathlinks?
local VERSION_MAJOR = "1";
local VERSION_MINOR = "18";
local VERSION_BOSSES = "02";
ATLASLOOT_VERSION = "|cff4169e1AtlasLoot Enhanced v"..VERSION_MAJOR.."."..VERSION_MINOR.."."..VERSION_BOSSES.."|r";
ATLASLOOT_CURRENT_ATLAS = "1.8.1";
-- Colours stored for code readability
local GREY = "|cff999999";
local RED = "|cffff0000";
local WHITE = "|cffFFFFFF";
local GREEN = "|cff1eff00";
local PURPLE = "|cff9F3FFF";
local BLUE = "|cff0070dd";
local ORANGE = "|cffFF8400";
local ATLAS_LOOT_BOSS_LINES = 27;
AtlasLoot_AnchorFrame = AtlasFrame;
local Hooked_Atlas_Refresh;
-- Initialise saved variables
if(AtlasLootOptions == nil) then
AtlasLootOptions = {};
end
if ( AtlasLootOptions["SafeLinks"] == nil ) then
AtlasLootOptions["SafeLinks"] = true;
end
if ( AtlasLootOptions["AllLinks"] == nil ) then
AtlasLootOptions["AllLinks"] = false;
end
if ( AtlasLootOptions["DefaultTT"] == nil ) then
AtlasLootOptions["DefaultTT"] = true;
end
if ( AtlasLootOptions["LootlinkTT"] == nil ) then
AtlasLootOptions["LootlinkTT"] = false;
end
if ( AtlasLootOptions["ItemSyncTT"] == nil ) then
AtlasLootOptions["ItemSyncTT"] = false;
end
if ( AtlasLootOptions["EquipCompare"] == nil ) then
AtlasLootOptions["EquipCompare"] = false;
end
-- Popup Box for first time users
StaticPopupDialogs["ATLASLOOT_SETUP"] = {
text = ATLASLOOT_FIRST_TIME_TEXT,
button1 = ATLASLOOT_FIRST_TIME_BUTTON,
OnAccept = function()
AtlasLootOptions_Toggle();
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1
};
--Popup Box for an old version of Atlas
StaticPopupDialogs["ATLASLOOT_OLD_ATLAS"] = {
text = ATLASLOOT_OLD_ATLAS_TEXT_PT1..ATLASLOOT_CURRENT_ATLAS..ATLASLOOT_OLD_ATLAS_TEXT_PT2,
button1 = ATLASLOOT_OLD_ATLAS_BUTTON,
OnAccept = function()
AtlasLootOptions_Toggle();
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1
};
--------------------------------------------------------------------------------
-- OnEvent
--------------------------------------------------------------------------------
function AtlasLoot_OnEvent(event)
if(event == "VARIABLES_LOADED") then
AtlasLoot_OnVariablesLoaded();
end
end
--------------------------------------------------------------------------------
-- OnEvent - VariablesLoaded
-- When the game has loaded all variables, initialise the mod
--------------------------------------------------------------------------------
function AtlasLoot_OnVariablesLoaded()
Hooked_Atlas_Refresh = Atlas_Refresh;
Atlas_Refresh = AtlasLoot_Refresh;
AtlasLoot_Refresh();
--Disable options that don't have the supporting mods
if( not LootLink_SetTooltip and (AtlasLootOptions.LootlinkTT == true)) then
AtlasLootOptions.LootlinkTT = false;
AtlasLootOptions.DefaultTT = true;
end
if( not ISYNC_VERSION and (AtlasLootOptions.ItemSyncTT == true)) then
AtlasLootOptions.ItemSyncTT = false;
AtlasLootOptions.DefaultTT = true;
end
if( not EquipCompare_RegisterTooltip and (AtlasLootOptions.EquipCompare == true)) then
AtlasLootOptions.EquipCompare = false;
end
if((EquipCompare_RegisterTooltip) and (AtlasLootOptions["EquipCompare"] == true)) then
EquipCompare_RegisterTooltip(AtlasLootTooltip);
end
if ( Hooked_Atlas_Refresh ) then
AtlasLoot_SetupForAtlas();
--If a first time user, set up options
if( (AtlasLootVersion == nil) or (tonumber(AtlasLootVersion) < 11402)) then
AtlasLootOptions["SafeLinks"] = true;
AtlasLootOptions["AllLinks"] = false;
AtlasLootVersion = VERSION_MAJOR..VERSION_MINOR..VERSION_BOSSES;
StaticPopup_Show ("ATLASLOOT_SETUP");
end
--If not the expected Atlas version
if( ATLAS_VERSION ~= ATLASLOOT_CURRENT_ATLAS ) then
StaticPopup_Show ("ATLASLOOT_OLD_ATLAS");
end
else
AtlasLootItemsFrame:Hide();
end
end
--If someone types /atlasloot, bring up the options box
function AtlasLoot_SlashCommand(msg)
if(msg == "**") then
AtlasLootOptions_Toggle();
else
AtlasLootOptions_Toggle();
end
end
--Toggle on/off the options window
function AtlasLootOptions_Toggle()
if(AtlasLootOptionsFrame:IsVisible()) then
AtlasLootOptionsFrame:Hide();
else
AtlasLootOptionsFrame:Show();
if(AtlasLootOptions["DefaultTT"] == true) then
AtlasLootOptions_DefaultTTToggle();
elseif(AtlasLootOptions["LootlinkTT"] == true) then
AtlasLootOptions_LootlinkTTToggle();
elseif(AtlasLootOptions["ItemSyncTT"] == true) then
AtlasLootOptions_ItemSyncTTToggle();
end
end
end
--------------------------------------------------------------------------------
-- OnLoad
-- When the mod loads, register to complete initialisation when
-- everything else is loaded.
--------------------------------------------------------------------------------
function AtlasLoot_OnLoad()
this:RegisterEvent("VARIABLES_LOADED");
SLASH_ATLASLOOT1 = "/atlasloot";
SlashCmdList["ATLASLOOT"] = function(msg)
AtlasLoot_SlashCommand(msg);
end
end
--------------------------------------------------------------------------------
-- Hooked AtlasRefresh
-- Called if any change to the Atlas Frame
--------------------------------------------------------------------------------
function AtlasLoot_Refresh()
if(Hooked_Atlas_Refresh) then
Hooked_Atlas_Refresh();
--If we are dealing with instances
if ( AtlasOptions.AtlasType == 1 ) then
local zoneID = ATLAS_DROPDOWN_LIST[AtlasOptions.AtlasZone];
local text;
--If we have atlasloot data
if(AtlasLootBossButtons[zoneID] ~= nil) then
for i = 1, 27, 1 do
--If we have items in the atlasloot data
if(AtlasLootBossButtons[zoneID][i] ~= nil and AtlasLootBossButtons[zoneID][i] ~= "") then
getglobal("AtlasText_"..i):Hide();
getglobal("AtlasBossLine_"..i):Show();
--Ridiculous number of special cases, need to to something to clean this up
if(getglobal("AtlasText_"..i):GetText() == nil and getglobal("AtlasText_"..i-1):GetText() == nil and getglobal("AtlasText_"..i-2):GetText() ~= nil) then
if(zoneID == "TheRuinsofAhnQiraj") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_CLASS_BOOKS);
elseif(zoneID == "DireMaulNorth") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_TRIBUTE_RUN);
elseif(zoneID == "WailingCaverns") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_VIPERSET);
elseif(zoneID == "TheDeadmines") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_DEFIASSET);
elseif(zoneID == "ScarletMonastery") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_SCARLETSET);
elseif((zoneID == "DireMaulEast") or (zoneID == "DireMaulWest")) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_DM_BOOKS);
elseif((zoneID == "BlackrockSpireUpper") or (zoneID == "BlackrockSpireLower") or (zoneID == "Scholomance")) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_T0_SET_PIECES);
else
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_TRASH_MOBS);
end
elseif(zoneID == "MoltenCore" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_TRASH_MOBS) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_RANDOM_LOOT);
elseif(zoneID == "MoltenCore" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_RANDOM_LOOT and AtlasLootBossButtons[zoneID][i] == "T1SET") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_MC_SET_PIECES);
elseif(zoneID == "BlackwingLair" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_TRASH_MOBS and AtlasLootBossButtons[zoneID][i] == "T2SET") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_BWL_SET_PIECES);
elseif(zoneID == "TheTempleofAhnQiraj" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_TRASH_MOBS) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_AQ_ENCHANTS);
elseif(zoneID == "TheTempleofAhnQiraj" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_AQ_ENCHANTS) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_AQ40_CLASS_SET_PIECES_1);
elseif(zoneID == "TheRuinsofAhnQiraj" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_CLASS_BOOKS) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_AQ_ENCHANTS);
elseif(zoneID == "TheRuinsofAhnQiraj" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_AQ_ENCHANTS) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_AQ20_CLASS_SET_PIECES_1);
elseif((zoneID == "ZulGurub") and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_TRASH_MOBS) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_RANDOM_LOOT);
elseif((zoneID == "ZulGurub") and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_RANDOM_LOOT) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_ZG_CLASS_SET_PIECES_1);
elseif((zoneID == "ZulGurub") and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_ZG_CLASS_SET_PIECES_1) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_ZG_ENCHANTS);
elseif(zoneID == "DireMaulNorth" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_TRIBUTE_RUN) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_DM_BOOKS);
elseif(zoneID == "Naxxramas" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_TRASH_MOBS and AtlasLootBossButtons[zoneID][i] == "T3SET") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_NAXX_SET_PIECES);
else
getglobal("AtlasBossLine_"..i.."_Text"):SetText(getglobal("AtlasText_"..i):GetText());
end
getglobal("AtlasBossLine_"..i.."_Loot"):Show();
getglobal("AtlasBossLine_"..i.."_Selected"):Hide();
else
getglobal("AtlasText_"..i):Show();
getglobal("AtlasBossLine_"..i):Hide();
end
end
getglobal("AtlasLootInfo"):Show();
else
for i = 1, 27, 1 do
getglobal("AtlasText_"..i):Show();
getglobal("AtlasBossLine_"..i):Hide();
end
getglobal("AtlasLootInfo"):Hide();
end
--If we are dealing with battlegrounds
elseif ( AtlasOptions.AtlasType == 2 ) then
zoneID = ATLAS_DROPDOWN_LIST_BG[AtlasOptions.AtlasZone];
local text;
if(AtlasLootBattlegrounds[zoneID] ~= nil) then
--If we have data, just show the rep rewards where we set them.
for i = 1, 27, 1 do
if(AtlasLootBattlegrounds[zoneID][i] ~= nil and AtlasLootBattlegrounds[zoneID][i] ~= "") then
if(getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREEN..ATLASLOOT_BG_FRIENDLY) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREEN..ATLASLOOT_BG_HONORED);
elseif(getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREEN..ATLASLOOT_BG_HONORED) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREEN..ATLASLOOT_BG_REVERED);
elseif(getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREEN..ATLASLOOT_BG_REVERED) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREEN..ATLASLOOT_BG_EXALTED);
elseif(getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREEN..ATLASLOOT_BG_EXALTED) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREEN..ATLASLOOT_PVP_SET_PIECES);
elseif(getglobal("AtlasText_"..i):GetText() == nil) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREEN..ATLASLOOT_BG_FRIENDLY);
end
getglobal("AtlasBossLine_"..i.."_Loot"):Show();
getglobal("AtlasBossLine_"..i.."_Selected"):Hide();
getglobal("AtlasText_"..i):Hide();
getglobal("AtlasBossLine_"..i):Show();
else
getglobal("AtlasText_"..i):Show();
getglobal("AtlasBossLine_"..i):Hide();
end
end
getglobal("AtlasLootInfo"):Show();
else
for i = 1, 27, 1 do
getglobal("AtlasText_"..i):Show();
getglobal("AtlasBossLine_"..i):Hide();
end
getglobal("AtlasLootInfo"):Hide();
end
--World Bosses
elseif ( AtlasOptions.AtlasType == 5 ) then
zoneID = ATLAS_DROPDOWN_LIST_RE[AtlasOptions.AtlasZone];
local text;
if(AtlasLootWBBossButtons[zoneID] ~= nil) then
--If we have data, just show the rep rewards where we set them.
for i = 1, 27, 1 do
if(AtlasLootWBBossButtons[zoneID][i] ~= nil and AtlasLootWBBossButtons[zoneID][i] ~= "") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(getglobal("AtlasText_"..i):GetText());
getglobal("AtlasBossLine_"..i.."_Loot"):Show();
getglobal("AtlasBossLine_"..i.."_Selected"):Hide();
getglobal("AtlasText_"..i):Hide();
getglobal("AtlasBossLine_"..i):Show();
else
getglobal("AtlasText_"..i):Show();
getglobal("AtlasBossLine_"..i):Hide();
end
end
getglobal("AtlasLootInfo"):Show();
else
for i = 1, 27, 1 do
getglobal("AtlasText_"..i):Show();
getglobal("AtlasBossLine_"..i):Hide();
end
getglobal("AtlasLootInfo"):Hide();
end
else
for i = 1, 27, 1 do
getglobal("AtlasText_"..i):Show();
getglobal("AtlasBossLine_"..i):Hide();
end
getglobal("AtlasLootInfo"):Hide();
end
AtlasLootItemsFrame:Hide();
end
end
--------------------------------------------------------------------------------
-- Click on boss line
--------------------------------------------------------------------------------
function AtlasLootBoss_OnClick(id)
AtlasLootItemsFrame:Hide();
AtlasLootItemsFrame.externalBoss = nil;
AtlasLoot_AnchorFrame = AtlasFrame; -- Added
if ( ( AtlasLootItemsFrame.activeBoss ) and ( AtlasLootItemsFrame.activeBoss == id ) ) then
AtlasLootItemsFrame.activeBoss = nil;
getglobal("AtlasBossLine_"..id.."_Loot"):Show();
getglobal("AtlasBossLine_"..id.."_Selected"):Hide();
else
AtlasLootItemsFrame.activeBoss = id;
for i = 1, 27, 1 do
getglobal("AtlasBossLine_"..i.."_Loot"):Show();
getglobal("AtlasBossLine_"..i.."_Selected"):Hide();
end
local _,_,boss = string.find(getglobal("AtlasBossLine_"..id.."_Text"):GetText(), "|c%x%x%x%x%x%x%x%x%s*[%dX]*[%) ]*(.*[^%,])[%,]?$");
if ( AtlasOptions.AtlasType == 1 ) then
local zoneID = ATLAS_DROPDOWN_LIST[AtlasOptions.AtlasZone];
local dataID = AtlasLootBossButtons[zoneID][id];
AtlasLoot_ShowItemsFrame(dataID, AtlasLootItems, "|cffFFd200Boss: |cffFFFFFF"..boss);
elseif( AtlasOptions.AtlasType == 2 ) then
zoneID = ATLAS_DROPDOWN_LIST_BG[AtlasOptions.AtlasZone];
local dataID = AtlasLootBattlegrounds[zoneID][id];
AtlasLoot_ShowItemsFrame(dataID, AtlasLootBGItems, "|cffFFFFFF"..boss);
elseif( AtlasOptions.AtlasType == 5 ) then
zoneID = ATLAS_DROPDOWN_LIST_RE[AtlasOptions.AtlasZone];
local dataID = AtlasLootWBBossButtons[zoneID][id];
AtlasLoot_ShowItemsFrame(dataID, AtlasLootWBItems, "|cffFFd200Boss: |cffFFFFFF"..boss);
end
getglobal("AtlasBossLine_"..id.."_Loot"):Hide();
getglobal("AtlasBossLine_"..id.."_Selected"):Show();
AtlasLoot_SetItemInfoFrame();
end
end
-------------------------------------------------------------------------------------------------------------------
-- Code below placed in own function to allow calls from external sources as well as from AtlasLootBoss_OnClick(id)
-- The function now accepts :
-- 1.) the internal lootid that is basically the key for a 'Boss'
-- 2.) the AtlasLoot data array that should be examined for information on the 'Boss'
-- 3.) the name of the 'Boss' to be displayed at the top of the AtlasLootItemsFrame
-- 4.) a data structure detailing the frame to which the AtlasLootItemsFrame should be attached, and how it should
-- be anchored. This argument can be ommitted, and the default AtlasFrame will be used.
-- This approach is currently dependant on the data structures being identical for BattleGrounds and Instances, and whatever
-- new data stores are added in the future. If new or different data structures are added in any new categories
-- such as Exteranl Raid Bosses, then the code below should be changed to make sure it can handle that data also.
-------------------------------------------------------------------------------------------------------------------
function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
local itemName, itemLink, itemQuality, itemLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture, itemColor;
local iconFrame, nameFrame, extraFrame;
local text, extra;
getglobal("AtlasLoot_Tier0Button"):Hide();
getglobal("AtlasLoot_Tier1Button"):Hide();
getglobal("AtlasLoot_Tier2Button"):Hide();
getglobal("AtlasLoot_Tier3Button"):Hide();
getglobal("AtlasLoot_ZGButton"):Hide();
getglobal("AtlasLoot_AQ20Button"):Hide();
getglobal("AtlasLoot_AQ40Button"):Hide();
getglobal("AtlasLoot_PVPButton"):Hide();
if(dataID=="AQ40SET") then
AtlasLoot_Set("AQ40SET");
elseif(dataID=="AQ20SET") then
AtlasLoot_Set("AQ20SET");
elseif(dataID=="ZGSET") then
AtlasLoot_Set("ZGSET");
elseif(dataID=="T3SET") then
AtlasLoot_Set("T3SET");
elseif(dataID=="T2SET") then
AtlasLoot_Set("T2SET");
elseif(dataID=="T1SET") then
AtlasLoot_Set("T1SET");
elseif(dataID=="T0SET") then
AtlasLoot_Set("T0SET");
elseif(dataID=="PVPSET") then
AtlasLoot_Set("PVPSET");
else
for i = 1, 30, 1 do
if(dataSource[dataID][i] ~= nil and dataSource[dataID][i][3] ~= "") then
itemName, itemLink, itemQuality, itemLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture = GetItemInfo(dataSource[dataID][i][1]);
if(GetItemInfo(dataSource[dataID][i][1])) then
_, _, _, itemColor = GetItemQualityColor(itemQuality);
text = itemColor..itemName;
else
text = dataSource[dataID][i][3];
text = AtlasLoot_FixText(text);
end
extra = dataSource[dataID][i][4];
extra = AtlasLoot_FixText(extra);
if((not GetItemInfo(dataSource[dataID][i][1])) and (dataSource[dataID][i][1] ~= 0)) then
extra = extra..ATLASLOOT_NO_ITEMINFO;
end
iconFrame = getglobal("AtlasLootItem_"..i.."_Icon");
nameFrame = getglobal("AtlasLootItem_"..i.."_Name");
extraFrame = getglobal("AtlasLootItem_"..i.."_Extra");
iconFrame:SetTexture("Interface\\Icons\\"..dataSource[dataID][i][2]);
nameFrame:SetText(text);
extraFrame:SetText(extra);
getglobal("AtlasLootItem_"..i).itemID = dataSource[dataID][i][1];
getglobal("AtlasLootItem_"..i).storeID = dataSource[dataID][i][1];
getglobal("AtlasLootItem_"..i).droprate = dataSource[dataID][i][5];
getglobal("AtlasLootItem_"..i).i = 1;
getglobal("AtlasLootItem_"..i):Show();
else
getglobal("AtlasLootItem_"..i):Hide();
end
end
getglobal("AtlasLootItemsFrame_Druid"):Hide();
getglobal("AtlasLootItemsFrame_Hunter"):Hide();
getglobal("AtlasLootItemsFrame_Mage"):Hide();
getglobal("AtlasLootItemsFrame_Paladin"):Hide();
getglobal("AtlasLootItemsFrame_Priest"):Hide();
getglobal("AtlasLootItemsFrame_Rogue"):Hide();
getglobal("AtlasLootItemsFrame_Shaman"):Hide();
getglobal("AtlasLootItemsFrame_Warlock"):Hide();
getglobal("AtlasLootItemsFrame_Warrior"):Hide();
getglobal("AtlasLootItemsFrame_Weapons"):Hide();
getglobal("AtlasLootItemsFrame_BACK"):Hide();
getglobal("AtlasLootItemsFrame_NEXT"):Hide();
getglobal("AtlasLootItemsFrame_PREV"):Hide();
AtlasLoot_BossName:SetText(boss);
end
AtlasLoot_SetItemInfoFrame(pFrame); -- New function to Show the frame, dependant on which frame you want to attach it to
-- pFrame can be a 'nil' value, and the AtlasFrame will be used by default
end
--------------------------------------------------------------------------------
-- Code to deal with External Requests to display the Loot Info frame
--------------------------------------------------------------------------------
function AtlasLoot_ShowBossLoot(dataID, boss, pFrame)
AtlasLootItemsFrame:Hide();
if ( AtlasLootItemsFrame.activeBoss ) then
getglobal("AtlasBossLine_"..AtlasLootItemsFrame.activeBoss.."_Loot"):Show();
getglobal("AtlasBossLine_"..AtlasLootItemsFrame.activeBoss.."_Selected"):Hide();
AtlasLootItemsFrame.activeBoss = nil;
end
if ( dataID == AtlasLootItemsFrame.externalBoss ) then
AtlasLootItemsFrame.externalBoss = nil;
else
-- The approach below is dependant on 'boss' IDs being Globally Unique
-- i.e. the same 'boss' ID can not be used in both the Instance data and the BG data
-- if it is, then this code will only ever fetch the BG data
local dataSource = AtlasLootItems; -- Instance data used as default
if ( AtlasLootBGItems[dataID] ) then -- but replace with BG data if 'boss' found there
dataSource = AtlasLootBGItems;
elseif ( AtlasLootWBItems[dataID] ) then -- NEW 'ELSEIF'
dataSource = AtlasLootWBItems;
elseif ( AtlasLootSetItems[dataID] ) then -- NEW 'ELSEIF'
dataSource = AtlasLootSetItems;
-- ------------ elseif ( item exists in any new arrays added in the future such as External Raid Bosses ) then ......
end
AtlasLoot_AnchorFrame = pFrame; -- Added
AtlasLootItemsFrame.externalBoss = dataID;
AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame);
end
end
--------------------------------------------------------------------------------
-- Setup Atlas Dependant XML Components
--------------------------------------------------------------------------------
function AtlasLoot_SetupForAtlas()
AtlasLootBossLinesFrame:ClearAllPoints();
AtlasLootBossLinesFrame:SetParent(AtlasFrame);
AtlasLootBossLinesFrame:SetPoint("TOPLEFT", "AtlasText_ZoneName", "TOPLEFT", 0, -80);
for i=1, ATLAS_LOOT_BOSS_LINES, 1 do
getglobal("AtlasBossLine_"..i):ClearAllPoints();
local anchorTo = "AtlasText_"..i;
getglobal("AtlasBossLine_"..i):SetPoint("TOPLEFT", anchorTo, "TOPLEFT", 0, 0);
end
AtlasLootInfo:ClearAllPoints();
AtlasLootInfo:SetParent(AtlasFrame);
AtlasLootInfo:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 546, -50);
AtlasLootPanel:ClearAllPoints();
AtlasLootPanel:SetParent(AtlasFrame);
AtlasLootPanel:SetPoint("TOP", "AtlasFrame", "BOTTOM", 0, 9);
AtlasLoot_SetItemInfoFrame();
AtlasLootItemsFrame:Hide();
end
function AtlasLoot_SetItemInfoFrame(pFrame)
if ( pFrame ) then
if(pFrame==AtlasFrame and AtlasFrame) then
AtlasLootItemsFrame:ClearAllPoints();
AtlasLootItemsFrame:SetParent(AtlasFrame);
AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
else
AtlasLootItemsFrame:ClearAllPoints();
AtlasLootItemsFrame:SetParent(pFrame[2]);
AtlasLootItemsFrame:ClearAllPoints();
AtlasLootItemsFrame:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]);
end
elseif ( AtlasFrame ) then
AtlasLootItemsFrame:ClearAllPoints();
AtlasLootItemsFrame:SetParent(AtlasFrame);
AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
else
AtlasLootItemsFrame:ClearAllPoints();
AtlasLootItemsFrame:SetParent(UIParent);
AtlasLootItemsFrame:SetPoint("CENTER", "UIParent", "CENTER", 0, 0);
end
AtlasLootItemsFrame:Show();
end
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