vanilla-wow-addons – Rev 1
?pathlinks?
local VERSION_MAJOR = "1";
local VERSION_MINOR = "17";
local VERSION_BOSSES = "04";
ATLASLOOT_VERSION = "|cff4169e1AtlasLoot Enhanced v"..VERSION_MAJOR.."."..VERSION_MINOR.."."..VERSION_BOSSES.."|r";
ATLASLOOT_CURRENT_ATLAS = "1.7.5";
-- Colours stored for code readability
local GREY = "|cff999999";
local RED = "|cffff0000";
local WHITE = "|cffFFFFFF";
local GREEN = "|cff1eff00";
local PURPLE = "|cff9F3FFF";
local BLUE = "|cff0070dd";
local ORANGE = "|cffFF8400";
local ATLAS_LOOT_BOSS_LINES = 27;
local AtlasLoot_AnchorFrame = AtlasFrame; -- Added
local Hooked_Atlas_Refresh;
-- Initialise saved variables
if(AtlasLootOptions == nil) then
AtlasLootOptions = {};
end
if ( AtlasLootOptions["SafeLinks"] == nil ) then
AtlasLootOptions["SafeLinks"] = true;
end
if ( AtlasLootOptions["AllLinks"] == nil ) then
AtlasLootOptions["AllLinks"] = false;
end
if ( AtlasLootOptions["DefaultTT"] == nil ) then
AtlasLootOptions["DefaultTT"] = true;
end
if ( AtlasLootOptions["LootlinkTT"] == nil ) then
AtlasLootOptions["LootlinkTT"] = false;
end
if ( AtlasLootOptions["ItemSyncTT"] == nil ) then
AtlasLootOptions["ItemSyncTT"] = false;
end
if ( AtlasLootOptions["EquipCompare"] == nil ) then
AtlasLootOptions["EquipCompare"] = false;
end
-- Popup Box for first time users
StaticPopupDialogs["ATLASLOOT_SETUP"] = {
text = ATLASLOOT_FIRST_TIME_TEXT,
button1 = ATLASLOOT_FIRST_TIME_BUTTON,
OnAccept = function()
AtlasLootOptions_Toggle();
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1
};
--Popup Box for an old version of Atlas
StaticPopupDialogs["ATLASLOOT_OLD_ATLAS"] = {
text = ATLASLOOT_OLD_ATLAS_TEXT_PT1..ATLASLOOT_CURRENT_ATLAS..ATLASLOOT_OLD_ATLAS_TEXT_PT2,
button1 = ATLASLOOT_OLD_ATLAS_BUTTON,
OnAccept = function()
AtlasLootOptions_Toggle();
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1
};
--------------------------------------------------------------------------------
-- OnEvent
--------------------------------------------------------------------------------
function AtlasLoot_OnEvent(event)
if(event == "VARIABLES_LOADED") then
AtlasLoot_OnVariablesLoaded();
end
end
--------------------------------------------------------------------------------
-- OnEvent - VariablesLoaded
-- When the game has loaded all variables, initialise the mod
--------------------------------------------------------------------------------
function AtlasLoot_OnVariablesLoaded()
Hooked_Atlas_Refresh = Atlas_Refresh;
Atlas_Refresh = AtlasLoot_Refresh;
AtlasLoot_Refresh();
--Disable options that don't have the supporting mods
if( not LootLink_SetTooltip and (AtlasLootOptions.LootlinkTT == true)) then
AtlasLootOptions.LootlinkTT = false;
AtlasLootOptions.DefaultTT = true;
end
if( not ISYNC_VERSION and (AtlasLootOptions.ItemSyncTT == true)) then
AtlasLootOptions.ItemSyncTT = false;
AtlasLootOptions.DefaultTT = true;
end
if( not EquipCompare_RegisterTooltip and (AtlasLootOptions.EquipCompare == true)) then
AtlasLootOptions.EquipCompare = false;
end
if((EquipCompare_RegisterTooltip) and (AtlasLootOptions["EquipCompare"] == true)) then
EquipCompare_RegisterTooltip(AtlasLootTooltip);
end
if ( Hooked_Atlas_Refresh ) then
AtlasLoot_SetupForAtlas();
--If a first time user, set up options
if( (AtlasLootVersion == nil) or (tonumber(AtlasLootVersion) < 11402)) then
AtlasLootOptions["SafeLinks"] = true;
AtlasLootOptions["AllLinks"] = false;
AtlasLootVersion = VERSION_MAJOR..VERSION_MINOR..VERSION_BOSSES;
StaticPopup_Show ("ATLASLOOT_SETUP");
end
--If not the expected Atlas version
if( ATLAS_VERSION ~= ATLASLOOT_CURRENT_ATLAS ) then
StaticPopup_Show ("ATLASLOOT_OLD_ATLAS");
end
else
AtlasLootItemsFrame:Hide();
end
end
--If someone types /atlasloot, bring up the options box
function AtlasLoot_SlashCommand(msg)
if(msg == "**") then
AtlasLootOptions_Toggle();
else
AtlasLootOptions_Toggle();
end
end
--Toggle on/off the options window
function AtlasLootOptions_Toggle()
if(AtlasLootOptionsFrame:IsVisible()) then
AtlasLootOptionsFrame:Hide();
else
AtlasLootOptionsFrame:Show();
if(AtlasLootOptions["DefaultTT"] == true) then
AtlasLootOptions_DefaultTTToggle();
elseif(AtlasLootOptions["LootlinkTT"] == true) then
AtlasLootOptions_LootlinkTTToggle();
elseif(AtlasLootOptions["ItemSyncTT"] == true) then
AtlasLootOptions_ItemSyncTTToggle();
end
end
end
--------------------------------------------------------------------------------
-- OnLoad
-- When the mod loads, register to complete initialisation when
-- everything else is loaded.
--------------------------------------------------------------------------------
function AtlasLoot_OnLoad()
this:RegisterEvent("VARIABLES_LOADED");
SLASH_ATLASLOOT1 = "/atlasloot";
SlashCmdList["ATLASLOOT"] = function(msg)
AtlasLoot_SlashCommand(msg);
end
end
--------------------------------------------------------------------------------
-- Item OnEnter
-- Called when a loot item is moused over
--------------------------------------------------------------------------------
function AtlasLootItem_OnEnter()
local yOffset;
if(this.itemID ~= 0 and this.itemID ~= "" and this.itemID ~= nil) then
Identifier = "Item"..this.itemID;
DKP = DKPValues[Identifier];
else
DKP = nil;
end
--Lootlink tooltips
if( AtlasLootOptions.LootlinkTT ) then
--If we have seen the item, use the game tooltip to minimise same name item problems
if(GetItemInfo(this.itemID) ~= nil) then
AtlasLootTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 24);
AtlasLootTooltip:SetHyperlink("item:"..this.itemID..":0:0:0");
if( this.droprate ~= nil) then
AtlasLootTooltip:AddLine(ATLASLOOT_DROP_RATE..this.droprate, 1, 1, 0);
end
if( DKP ~= nil and DKP ~= "" ) then
AtlasLootTooltip:AddLine(RED..DKP.." "..ATLASLOOT_DKP, 1, 1, 0);
end
AtlasLootTooltip:Show();
else
AtlasLootTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 24);
LootLink_SetTooltip(AtlasLootTooltip, strsub(getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), 11), 1);
if( this.droprate ~= nil) then
AtlasLootTooltip:AddLine(ATLASLOOT_DROP_RATE..this.droprate, 1, 1, 0);
end
if( DKP ~= nil and DKP ~= "" ) then
AtlasLootTooltip:AddLine(RED..DKP.." "..ATLASLOOT_DKP, 1, 1, 0);
end
AtlasLootTooltip:Show();
end
--Item Sync tooltips
elseif( AtlasLootOptions.ItemSyncTT ) then
ISync:ButtonEnter();
if( this.droprate ~= nil) then
GameTooltip:AddLine(ATLASLOOT_DROP_RATE..this.droprate, 1, 1, 0);
GameTooltip:Show();
end
if( DKP ~= nil and DKP ~= "" ) then
AtlasLootTooltip:AddLine(RED..DKP.." "..ATLASLOOT_DKP, 1, 1, 0);
end
--Default game tooltips
else
if(this.itemID ~= nil and GetItemInfo(this.itemID) ~= nil) then
AtlasLootTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 24);
AtlasLootTooltip:SetHyperlink("item:"..this.itemID..":0:0:0");
if( this.droprate ~= nil) then
AtlasLootTooltip:AddLine(ATLASLOOT_DROP_RATE..this.droprate, 1, 1, 0);
end
if( DKP ~= nil and DKP ~= "" ) then
AtlasLootTooltip:AddLine(RED..DKP.." "..ATLASLOOT_DKP, 1, 1, 0);
end
AtlasLootTooltip:Show();
end
end
end
--------------------------------------------------------------------------------
-- Item OnLeave
-- Called when the mouse cursor leaves a loot item
--------------------------------------------------------------------------------
function AtlasLootItem_OnLeave()
--Hide the necessary tooltips
if( AtlasLootOptions.LootlinkTT ) then
AtlasLootTooltip:Hide();
elseif( AtlasLootOptions.ItemSyncTT ) then
if(GameTooltip:IsVisible()) then
GameTooltip:Hide();
end
else
if(this.itemID ~= nil) then
AtlasLootTooltip:Hide();
GameTooltip:Hide();
end
end
end
--------------------------------------------------------------------------------
-- Item OnClick
-- Called when a loot item is clicked on
--------------------------------------------------------------------------------
function AtlasLootItem_OnClick()
local color = strsub(getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), 1, 10);
local id = this:GetID();
local name = strsub(getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), 11);
local iteminfo = GetItemInfo(this.itemID);
--If shift-clicked, link in the chat window
if(ChatFrameEditBox:IsVisible() and IsShiftKeyDown() and iteminfo and (AtlasLootOptions.SafeLinks or AtlasLootOptions.AllLinks)) then
ChatFrameEditBox:Insert(color.."|Hitem:"..this.itemID..":0:0:0|h["..name.."]|h|r");
elseif(ChatFrameEditBox:IsVisible() and IsShiftKeyDown() and AtlasLootOptions.AllLinks) then
ChatFrameEditBox:Insert(color.."|Hitem:"..this.itemID..":0:0:0|h["..name.."]|h|r");
elseif(ChatFrameEditBox:IsVisible()) then
ChatFrameEditBox:Insert(name);
--If control-clicked, use the dressing room
elseif(IsControlKeyDown() and iteminfo) then
DressUpItemLink(this.itemID);
end
end
--------------------------------------------------------------------------------
-- Text replacement function
--------------------------------------------------------------------------------
local function AtlasLoot_FixText(text)
--Armour class
text = gsub(text, "#a1#", ATLASLOOT_CLOTH);
text = gsub(text, "#a2#", ATLASLOOT_LEATHER);
text = gsub(text, "#a3#", ATLASLOOT_MAIL);
text = gsub(text, "#a4#", ATLASLOOT_PLATE);
--Body slot
text = gsub(text, "#s1#", ATLASLOOT_HEAD);
text = gsub(text, "#s2#", ATLASLOOT_NECK);
text = gsub(text, "#s3#", ATLASLOOT_SHOULDER);
text = gsub(text, "#s4#", ATLASLOOT_BACK);
text = gsub(text, "#s5#", ATLASLOOT_CHEST);
text = gsub(text, "#s6#", ATLASLOOT_SHIRT);
text = gsub(text, "#s7#", ATLASLOOT_TABARD);
text = gsub(text, "#s8#", ATLASLOOT_WRIST);
text = gsub(text, "#s9#", ATLASLOOT_HANDS);
text = gsub(text, "#s10#", ATLASLOOT_WAIST);
text = gsub(text, "#s11#", ATLASLOOT_LEGS);
text = gsub(text, "#s12#", ATLASLOOT_FEET);
text = gsub(text, "#s13#", ATLASLOOT_RING);
text = gsub(text, "#s14#", ATLASLOOT_TRINKET);
text = gsub(text, "#s15#", ATLASLOOT_OFF_HAND);
text = gsub(text, "#s16#", ATLASLOOT_RELIC);
--Weapon Weilding
text = gsub(text, "#h1#", ATLASLOOT_ONE_HAND);
text = gsub(text, "#h2#", ATLASLOOT_TWO_HAND);
text = gsub(text, "#h3#", ATLASLOOT_MAIN_HAND);
text = gsub(text, "#h4#", ATLASLOOT_OFFHAND);
--Weapon type
text = gsub(text, "#w1#", ATLASLOOT_AXE);
text = gsub(text, "#w2#", ATLASLOOT_BOW);
text = gsub(text, "#w3#", ATLASLOOT_CROSSBOW);
text = gsub(text, "#w4#", ATLASLOOT_DAGGER);
text = gsub(text, "#w5#", ATLASLOOT_GUN);
text = gsub(text, "#w6#", ATLASLOOT_MACE);
text = gsub(text, "#w7#", ATLASLOOT_POLEARM);
text = gsub(text, "#w8#", ATLASLOOT_SHIELD);
text = gsub(text, "#w9#", ATLASLOOT_STAFF);
text = gsub(text, "#w10#", ATLASLOOT_SWORD);
text = gsub(text, "#w11#", ATLASLOOT_THROWN);
text = gsub(text, "#w12#", ATLASLOOT_WAND);
text = gsub(text, "#w13#", ATLASLOOT_FIST);
-- Misc. Equipment
text = gsub(text, "#e1#", ATLASLOOT_POTION);
text = gsub(text, "#e2#", ATLASLOOT_FOOD);
text = gsub(text, "#e3#", ATLASLOOT_DRINK);
text = gsub(text, "#e4#", ATLASLOOT_BANDAGE);
text = gsub(text, "#e5#", ATLASLOOT_ARROW);
text = gsub(text, "#e6#", ATLASLOOT_BULLET);
text = gsub(text, "#e7#", ATLASLOOT_MOUNT);
text = gsub(text, "#e8#", ATLASLOOT_AMMO);
text = gsub(text, "#e9#", ATLASLOOT_QUIVER);
text = gsub(text, "#e10#", ATLASLOOT_BAG);
text = gsub(text, "#e11#", ATLASLOOT_ENCHANT);
text = gsub(text, "#e12#", ATLASLOOT_TRADE_GOODS);
text = gsub(text, "#e13#", ATLASLOOT_SCOPE);
text = gsub(text, "#e14#", ATLASLOOT_KEY);
text = gsub(text, "#e15#", ATLASLOOT_PET);
text = gsub(text, "#e16#", ATLASLOOT_IDOL);
text = gsub(text, "#e17#", ATLASLOOT_TOTEM);
text = gsub(text, "#e18#", ATLASLOOT_LIBRAM);
text = gsub(text, "#e19#", ATLASLOOT_DARKMOON);
text = gsub(text, "#e20#", ATLASLOOT_BOOK);
text = gsub(text, "#e21#", ATLASLOOT_BANNER);
-- Classes
text = gsub(text, "#c1#", ATLASLOOT_DRUID);
text = gsub(text, "#c2#", ATLASLOOT_HUNTER);
text = gsub(text, "#c3#", ATLASLOOT_MAGE);
text = gsub(text, "#c4#", ATLASLOOT_PALADIN);
text = gsub(text, "#c5#", ATLASLOOT_PRIEST);
text = gsub(text, "#c6#", ATLASLOOT_ROGUE);
text = gsub(text, "#c7#", ATLASLOOT_SHAMAN);
text = gsub(text, "#c8#", ATLASLOOT_WARLOCK);
text = gsub(text, "#c9#", ATLASLOOT_WARRIOR);
--Professions
text = gsub(text, "#p1#", ATLASLOOT_ALCHEMY);
text = gsub(text, "#p2#", ATLASLOOT_BLACKSMITHING);
text = gsub(text, "#p3#", ATLASLOOT_COOKING);
text = gsub(text, "#p4#", ATLASLOOT_ENCHANTING);
text = gsub(text, "#p5#", ATLASLOOT_ENGINEERING);
text = gsub(text, "#p6#", ATLASLOOT_FIRST_AID);
text = gsub(text, "#p7#", ATLASLOOT_LEATHERWORKING);
text = gsub(text, "#p8#", ATLASLOOT_TAILORING);
text = gsub(text, "#p9#", ATLASLOOT_DRAGONSCALE);
text = gsub(text, "#p10#", ATLASLOOT_TRIBAL);
text = gsub(text, "#p11#", ATLASLOOT_ELEMENTAL);
--Reputation
text = gsub(text, "#r1#", ATLASLOOT_NEUTRAL);
text = gsub(text, "#r2#", ATLASLOOT_FRIENDLY);
text = gsub(text, "#r3#", ATLASLOOT_HONORED);
text = gsub(text, "#r4#", ATLASLOOT_REVERED);
text = gsub(text, "#r5#", ATLASLOOT_EXALTED);
--Battleground Factions
text = gsub(text, "#b1#", ATLASLOOT_BG_STORMPIKE);
text = gsub(text, "#b2#", ATLASLOOT_BG_FROSTWOLF);
text = gsub(text, "#b3#", ATLASLOOT_BG_SENTINELS);
text = gsub(text, "#b4#", ATLASLOOT_BG_OUTRIDERS);
text = gsub(text, "#b5#", ATLASLOOT_BG_ARATHOR);
text = gsub(text, "#b6#", ATLASLOOT_BG_DEFILERS);
-- Misc phrases and mod specific stuff
text = gsub(text, "#m1#", ATLASLOOT_CLASSES);
text = gsub(text, "#m2#", ATLASLOOT_QUEST1);
text = gsub(text, "#m3#", ATLASLOOT_QUEST2);
text = gsub(text, "#m4#", ATLASLOOT_QUEST3);
text = gsub(text, "#m5#", ATLASLOOT_SHARED);
text = gsub(text, "#m6#", ATLASLOOT_HORDE);
text = gsub(text, "#m7#", ATLASLOOT_ALLIANCE);
text = gsub(text, "#m8#", ATLASLOOT_UNIQUE);
text = gsub(text, "#m9#", ATLASLOOT_RIGHTSIDE);
text = gsub(text, "#m10#", ATLASLOOT_LEFTSIDE);
text = gsub(text, "#m11#", ATLASLOOT_FELCOREBAG);
text = gsub(text, "#m12#", ATLASLOOT_ONYBAG);
text = gsub(text, "#m13#", ATLASLOOT_WCBAG);
text = gsub(text, "#m14#", ATLASLOOT_FULLSKILL);
text = gsub(text, "#m15#", ATLASLOOT_295);
text = gsub(text, "#m16#", ATLASLOOT_275);
text = gsub(text, "#m17#", ATLASLOOT_265);
text = gsub(text, "#m18#", ATLASLOOT_290);
text = gsub(text, "#m19#", ATLASLOOT_SET);
text = gsub(text, "#m20#", ATLASLOOT_285);
text = gsub(text, "#m21#", ATLASLOOT_16SLOT);
text = gsub(text, "#x1#", ATLASLOOT_COBRAHN);
text = gsub(text, "#x2#", ATLASLOOT_ANACONDRA);
text = gsub(text, "#x3#", ATLASLOOT_SERPENTIS);
text = gsub(text, "#x4#", ATLASLOOT_FANGDRUID);
text = gsub(text, "#x5#", ATLASLOOT_PYTHAS);
text = gsub(text, "#x6#", ATLASLOOT_VANCLEEF);
text = gsub(text, "#x7#", ATLASLOOT_GREENSKIN);
text = gsub(text, "#x8#", ATLASLOOT_DEFIASMINER);
text = gsub(text, "#x9#", ATLASLOOT_DEFIASOVERSEER);
text = gsub(text, "#x10#", ATLASLOOT_Primal_Hakkari_Kossack);
text = gsub(text, "#x11#", ATLASLOOT_Primal_Hakkari_Shawl);
text = gsub(text, "#x12#", ATLASLOOT_Primal_Hakkari_Bindings);
text = gsub(text, "#x13#", ATLASLOOT_Primal_Hakkari_Sash);
text = gsub(text, "#x14#", ATLASLOOT_Primal_Hakkari_Stanchion);
text = gsub(text, "#x15#", ATLASLOOT_Primal_Hakkari_Aegis);
text = gsub(text, "#x16#", ATLASLOOT_Primal_Hakkari_Girdle);
text = gsub(text, "#x17#", ATLASLOOT_Primal_Hakkari_Armsplint);
text = gsub(text, "#x18#", ATLASLOOT_Primal_Hakkari_Tabard);
text = gsub(text, "#x19#", ATLASLOOT_Qiraji_Ornate_Hilt);
text = gsub(text, "#x20#", ATLASLOOT_Qiraji_Martial_Drape);
text = gsub(text, "#x21#", ATLASLOOT_Qiraji_Magisterial_Ring);
text = gsub(text, "#x22#", ATLASLOOT_Qiraji_Ceremonial_Ring);
text = gsub(text, "#x23#", ATLASLOOT_Qiraji_Regal_Drape);
text = gsub(text, "#x24#", ATLASLOOT_Qiraji_Spiked_Hilt);
text = gsub(text, "#x25#", ATLASLOOT_Qiraji_Bindings_of_Dominance);
text = gsub(text, "#x26#", ATLASLOOT_Veknilashs_Circlet);
text = gsub(text, "#x27#", ATLASLOOT_Ouros_Intact_Hide);
text = gsub(text, "#x28#", ATLASLOOT_Husk_of_the_Old_God);
text = gsub(text, "#x29#", ATLASLOOT_Qiraji_Bindings_of_Command);
text = gsub(text, "#x30#", ATLASLOOT_Veklors_Diadem);
text = gsub(text, "#x31#", ATLASLOOT_Skin_of_the_Great_Sandworm);
text = gsub(text, "#x32#", ATLASLOOT_Carapace_of_the_Old_God);
text = gsub(text, "#x33#", ATLASLOOT_SCARLETDEFENDER);
text = gsub(text, "#x34#", ATLASLOOT_SCARLETTRASH);
text = gsub(text, "#x35#", ATLASLOOT_SCARLETCHAMPION);
text = gsub(text, "#x36#", ATLASLOOT_SCARLETCENTURION);
text = gsub(text, "#x37#", ATLASLOOT_SCARLETHEROD);
text = gsub(text, "#x38#", ATLASLOOT_SCARLETPROTECTOR);
--Zg Sets
text = gsub(text, "#zgs1#", ATLASLOOT_ZG_DRUID);
text = gsub(text, "#zgs2#", ATLASLOOT_ZG_HUNTER);
text = gsub(text, "#zgs3#", ATLASLOOT_ZG_MAGE);
text = gsub(text, "#zgs4#", ATLASLOOT_ZG_PALADIN);
text = gsub(text, "#zgs5#", ATLASLOOT_ZG_PRIEST);
text = gsub(text, "#zgs6#", ATLASLOOT_ZG_ROGUE);
text = gsub(text, "#zgs7#", ATLASLOOT_ZG_SHAMAN);
text = gsub(text, "#zgs8#", ATLASLOOT_ZG_WARLOCK);
text = gsub(text, "#zgs9#", ATLASLOOT_ZG_WARRIOR);
--aq20 Sets
text = gsub(text, "#aq20s1#", ATLASLOOT_AQ20_DRUID);
text = gsub(text, "#aq20s2#", ATLASLOOT_AQ20_HUNTER);
text = gsub(text, "#aq20s3#", ATLASLOOT_AQ20_MAGE);
text = gsub(text, "#aq20s4#", ATLASLOOT_AQ20_PALADIN);
text = gsub(text, "#aq20s5#", ATLASLOOT_AQ20_PRIEST);
text = gsub(text, "#aq20s6#", ATLASLOOT_AQ20_ROGUE);
text = gsub(text, "#aq20s7#", ATLASLOOT_AQ20_SHAMAN);
text = gsub(text, "#aq20s8#", ATLASLOOT_AQ20_WARLOCK);
text = gsub(text, "#aq20s9#", ATLASLOOT_AQ20_WARRIOR);
--aq40 Sets
text = gsub(text, "#aq40s1#", ATLASLOOT_AQ40_DRUID);
text = gsub(text, "#aq40s2#", ATLASLOOT_AQ40_HUNTER);
text = gsub(text, "#aq40s3#", ATLASLOOT_AQ40_MAGE);
text = gsub(text, "#aq40s4#", ATLASLOOT_AQ40_PALADIN);
text = gsub(text, "#aq40s5#", ATLASLOOT_AQ40_PRIEST);
text = gsub(text, "#aq40s6#", ATLASLOOT_AQ40_ROGUE);
text = gsub(text, "#aq40s7#", ATLASLOOT_AQ40_SHAMAN);
text = gsub(text, "#aq40s8#", ATLASLOOT_AQ40_WARLOCK);
text = gsub(text, "#aq40s9#", ATLASLOOT_AQ40_WARRIOR);
--T0 Sets
text = gsub(text, "#t0s1#", ATLASLOOT_T0_DRUID);
text = gsub(text, "#t0s2#", ATLASLOOT_T0_HUNTER);
text = gsub(text, "#t0s3#", ATLASLOOT_T0_MAGE);
text = gsub(text, "#t0s4#", ATLASLOOT_T0_PALADIN);
text = gsub(text, "#t0s5#", ATLASLOOT_T0_PRIEST);
text = gsub(text, "#t0s6#", ATLASLOOT_T0_ROGUE);
text = gsub(text, "#t0s7#", ATLASLOOT_T0_SHAMAN);
text = gsub(text, "#t0s8#", ATLASLOOT_T0_WARLOCK);
text = gsub(text, "#t0s9#", ATLASLOOT_T0_WARRIOR);
--T0.5 Sets
text = gsub(text, "#t05s1#", ATLASLOOT_T05_DRUID);
text = gsub(text, "#t05s2#", ATLASLOOT_T05_HUNTER);
text = gsub(text, "#t05s3#", ATLASLOOT_T05_MAGE);
text = gsub(text, "#t05s4#", ATLASLOOT_T05_PALADIN);
text = gsub(text, "#t05s5#", ATLASLOOT_T05_PRIEST);
text = gsub(text, "#t05s6#", ATLASLOOT_T05_ROGUE);
text = gsub(text, "#t05s7#", ATLASLOOT_T05_SHAMAN);
text = gsub(text, "#t05s8#", ATLASLOOT_T05_WARLOCK);
text = gsub(text, "#t05s9#", ATLASLOOT_T05_WARRIOR);
--T1 Sets
text = gsub(text, "#t1s1#", ATLASLOOT_T1_DRUID);
text = gsub(text, "#t1s2#", ATLASLOOT_T1_HUNTER);
text = gsub(text, "#t1s3#", ATLASLOOT_T1_MAGE);
text = gsub(text, "#t1s4#", ATLASLOOT_T1_PALADIN);
text = gsub(text, "#t1s5#", ATLASLOOT_T1_PRIEST);
text = gsub(text, "#t1s6#", ATLASLOOT_T1_ROGUE);
text = gsub(text, "#t1s7#", ATLASLOOT_T1_SHAMAN);
text = gsub(text, "#t1s8#", ATLASLOOT_T1_WARLOCK);
text = gsub(text, "#t1s9#", ATLASLOOT_T1_WARRIOR);
--T2 Sets
text = gsub(text, "#t2s1#", ATLASLOOT_T2_DRUID);
text = gsub(text, "#t2s2#", ATLASLOOT_T2_HUNTER);
text = gsub(text, "#t2s3#", ATLASLOOT_T2_MAGE);
text = gsub(text, "#t2s4#", ATLASLOOT_T2_PALADIN);
text = gsub(text, "#t2s5#", ATLASLOOT_T2_PRIEST);
text = gsub(text, "#t2s6#", ATLASLOOT_T2_ROGUE);
text = gsub(text, "#t2s7#", ATLASLOOT_T2_SHAMAN);
text = gsub(text, "#t2s8#", ATLASLOOT_T2_WARLOCK);
text = gsub(text, "#t2s9#", ATLASLOOT_T2_WARRIOR);
--T3 Sets
text = gsub(text, "#t3s1#", ATLASLOOT_T3_DRUID);
text = gsub(text, "#t3s2#", ATLASLOOT_T3_HUNTER);
text = gsub(text, "#t3s3#", ATLASLOOT_T3_MAGE);
text = gsub(text, "#t3s4#", ATLASLOOT_T3_PALADIN);
text = gsub(text, "#t3s5#", ATLASLOOT_T3_PRIEST);
text = gsub(text, "#t3s6#", ATLASLOOT_T3_ROGUE);
text = gsub(text, "#t3s7#", ATLASLOOT_T3_SHAMAN);
text = gsub(text, "#t3s8#", ATLASLOOT_T3_WARLOCK);
text = gsub(text, "#t3s9#", ATLASLOOT_T3_WARRIOR);
--PvP Epic Horde Sets
text = gsub(text, "#pvpeh1#", ATLASLOOT_PVP_EPIC_H_DRUID);
text = gsub(text, "#pvpeh2#", ATLASLOOT_PVP_EPIC_H_HUNTER);
text = gsub(text, "#pvpeh3#", ATLASLOOT_PVP_EPIC_H_MAGE);
text = gsub(text, "#pvpeh4#", ATLASLOOT_PVP_EPIC_H_PRIEST);
text = gsub(text, "#pvpeh5#", ATLASLOOT_PVP_EPIC_H_ROGUE);
text = gsub(text, "#pvpeh6#", ATLASLOOT_PVP_EPIC_H_SHAMAN);
text = gsub(text, "#pvpeh7#", ATLASLOOT_PVP_EPIC_H_WARLOCK);
text = gsub(text, "#pvpeh8#", ATLASLOOT_PVP_EPIC_H_WARRIOR);
--PvP Epic Alliance Sets
text = gsub(text, "#pvpea1#", ATLASLOOT_PVP_EPIC_A_DRUID);
text = gsub(text, "#pvpea2#", ATLASLOOT_PVP_EPIC_A_HUNTER);
text = gsub(text, "#pvpea3#", ATLASLOOT_PVP_EPIC_A_MAGE);
text = gsub(text, "#pvpea4#", ATLASLOOT_PVP_EPIC_A_PALADIN);
text = gsub(text, "#pvpea5#", ATLASLOOT_PVP_EPIC_A_PRIEST);
text = gsub(text, "#pvpea6#", ATLASLOOT_PVP_EPIC_A_ROGUE);
text = gsub(text, "#pvpea7#", ATLASLOOT_PVP_EPIC_A_WARLOCK);
text = gsub(text, "#pvpea8#", ATLASLOOT_PVP_EPIC_A_WARRIOR);
--PvP Rare Horde Sets
text = gsub(text, "#pvprh1#", ATLASLOOT_PVP_RARE_H_DRUID);
text = gsub(text, "#pvprh2#", ATLASLOOT_PVP_RARE_H_HUNTER);
text = gsub(text, "#pvprh3#", ATLASLOOT_PVP_RARE_H_MAGE);
text = gsub(text, "#pvprh4#", ATLASLOOT_PVP_RARE_H_PRIEST);
text = gsub(text, "#pvprh5#", ATLASLOOT_PVP_RARE_H_ROGUE);
text = gsub(text, "#pvprh6#", ATLASLOOT_PVP_RARE_H_SHAMAN);
text = gsub(text, "#pvprh7#", ATLASLOOT_PVP_RARE_H_WARLOCK);
text = gsub(text, "#pvprh8#", ATLASLOOT_PVP_RARE_H_WARRIOR);
--PvP Rare Alliance Sets
text = gsub(text, "#pvpra1#", ATLASLOOT_PVP_RARE_A_DRUID);
text = gsub(text, "#pvpra2#", ATLASLOOT_PVP_RARE_A_HUNTER);
text = gsub(text, "#pvpra3#", ATLASLOOT_PVP_RARE_A_MAGE);
text = gsub(text, "#pvpra4#", ATLASLOOT_PVP_RARE_A_PALADIN);
text = gsub(text, "#pvpra5#", ATLASLOOT_PVP_RARE_A_PRIEST);
text = gsub(text, "#pvpra6#", ATLASLOOT_PVP_RARE_A_ROGUE);
text = gsub(text, "#pvpra7#", ATLASLOOT_PVP_RARE_A_WARLOCK);
text = gsub(text, "#pvpra8#", ATLASLOOT_PVP_RARE_A_WARRIOR);
--Misc PvP Set Text
text = gsub(text, "#pvps1#", ATLASLOOT_PVP_EPIC_SET);
text = gsub(text, "#pvps2#", ATLASLOOT_PVP_RARE_SET);
--Text colouring
text = gsub(text, "=q0=", "|cff9d9d9d");
text = gsub(text, "=q1=", "|cffFFFFFF");
text = gsub(text, "=q2=", "|cff1eff00");
text = gsub(text, "=q3=", "|cff0070dd");
text = gsub(text, "=q4=", "|cffa335ee");
text = gsub(text, "=q5=", "|cffFF8000");
text = gsub(text, "=q6=", "|cffFF0000");
text = gsub(text, "=ds=", "|cffFFd200");
return text;
end
--------------------------------------------------------------------------------
-- Hooked AtlasRefresh
-- Called if any change to the Atlas Frame
--------------------------------------------------------------------------------
function AtlasLoot_Refresh()
if(Hooked_Atlas_Refresh) then
Hooked_Atlas_Refresh();
--If we are dealing with instances
if ( AtlasOptions.AtlasType == 1 ) then
local zoneID = ATLAS_DROPDOWN_LIST[AtlasOptions.AtlasZone];
local text;
--If we have atlasloot data
if(AtlasLootBossButtons[zoneID] ~= nil) then
for i = 1, 27, 1 do
--If we have items in the atlasloot data
if(AtlasLootBossButtons[zoneID][i] ~= nil and AtlasLootBossButtons[zoneID][i] ~= "") then
getglobal("AtlasText_"..i):Hide();
getglobal("AtlasBossLine_"..i):Show();
--Ridiculous number of special cases, need to to something to clean this up
if(getglobal("AtlasText_"..i):GetText() == nil and getglobal("AtlasText_"..i-1):GetText() == nil and getglobal("AtlasText_"..i-2):GetText() ~= nil) then
if(zoneID == "TheRuinsofAhnQiraj") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_CLASS_BOOKS);
elseif(zoneID == "DireMaulNorth") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_TRIBUTE_RUN);
elseif(zoneID == "WailingCaverns") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_VIPERSET);
elseif(zoneID == "TheDeadmines") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_DEFIASSET);
elseif(zoneID == "ScarletMonastery") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_SCARLETSET);
elseif((zoneID == "DireMaulEast") or (zoneID == "DireMaulWest")) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_DM_BOOKS);
elseif((zoneID == "BlackrockSpireUpper") or (zoneID == "BlackrockSpireLower") or (zoneID == "Scholomance")) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_T0_SET_PIECES);
else
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_TRASH_MOBS);
end
elseif(zoneID == "MoltenCore" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_TRASH_MOBS) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_RANDOM_LOOT);
elseif(zoneID == "MoltenCore" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_RANDOM_LOOT and AtlasLootBossButtons[zoneID][i] == "T1SET") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_MC_SET_PIECES);
elseif(zoneID == "BlackwingLair" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_TRASH_MOBS and AtlasLootBossButtons[zoneID][i] == "T2SET") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_BWL_SET_PIECES);
elseif(zoneID == "TheTempleofAhnQiraj" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_TRASH_MOBS) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_AQ_ENCHANTS);
elseif(zoneID == "TheTempleofAhnQiraj" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_AQ_ENCHANTS) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_AQ40_CLASS_SET_PIECES_1);
elseif(zoneID == "TheRuinsofAhnQiraj" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_CLASS_BOOKS) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_AQ_ENCHANTS);
elseif(zoneID == "TheRuinsofAhnQiraj" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_AQ_ENCHANTS) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_AQ20_CLASS_SET_PIECES_1);
elseif((zoneID == "ZulGurub") and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_TRASH_MOBS) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_RANDOM_LOOT);
elseif((zoneID == "ZulGurub") and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_RANDOM_LOOT) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_ZG_CLASS_SET_PIECES_1);
elseif((zoneID == "ZulGurub") and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_ZG_CLASS_SET_PIECES_1) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_ZG_ENCHANTS);
elseif(zoneID == "DireMaulNorth" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_TRIBUTE_RUN) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_DM_BOOKS);
elseif(zoneID == "Naxxramas" and getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREY..ATLASLOOT_TRASH_MOBS and AtlasLootBossButtons[zoneID][i] == "T3SET") then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREY..ATLASLOOT_NAXX_SET_PIECES);
else
getglobal("AtlasBossLine_"..i.."_Text"):SetText(getglobal("AtlasText_"..i):GetText());
end
getglobal("AtlasBossLine_"..i.."_Loot"):Show();
getglobal("AtlasBossLine_"..i.."_Selected"):Hide();
else
getglobal("AtlasText_"..i):Show();
getglobal("AtlasBossLine_"..i):Hide();
end
end
getglobal("AtlasLootInfo"):Show();
else
for i = 1, 27, 1 do
getglobal("AtlasText_"..i):Show();
getglobal("AtlasBossLine_"..i):Hide();
end
getglobal("AtlasLootInfo"):Hide();
end
--If we are dealing with battlegrounds
elseif ( AtlasOptions.AtlasType == 2 ) then
zoneID = ATLAS_DROPDOWN_LIST_BG[AtlasOptions.AtlasZone];
local text;
if(AtlasLootBattlegrounds[zoneID] ~= nil) then
--If we have data, just show the rep rewards where we set them.
for i = 1, 27, 1 do
if(AtlasLootBattlegrounds[zoneID][i] ~= nil and AtlasLootBattlegrounds[zoneID][i] ~= "") then
if(getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREEN..ATLASLOOT_BG_FRIENDLY) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREEN..ATLASLOOT_BG_HONORED);
elseif(getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREEN..ATLASLOOT_BG_HONORED) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREEN..ATLASLOOT_BG_REVERED);
elseif(getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREEN..ATLASLOOT_BG_REVERED) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREEN..ATLASLOOT_BG_EXALTED);
elseif(getglobal("AtlasBossLine_"..(i-1).."_Text"):GetText() == GREEN..ATLASLOOT_BG_EXALTED) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREEN..ATLASLOOT_PVP_SET_PIECES);
elseif(getglobal("AtlasText_"..i):GetText() == nil) then
getglobal("AtlasBossLine_"..i.."_Text"):SetText(GREEN..ATLASLOOT_BG_FRIENDLY);
end
getglobal("AtlasBossLine_"..i.."_Loot"):Show();
getglobal("AtlasBossLine_"..i.."_Selected"):Hide();
getglobal("AtlasText_"..i):Hide();
getglobal("AtlasBossLine_"..i):Show();
else
getglobal("AtlasText_"..i):Show();
getglobal("AtlasBossLine_"..i):Hide();
end
end
getglobal("AtlasLootInfo"):Show();
else
for i = 1, 27, 1 do
getglobal("AtlasText_"..i):Show();
getglobal("AtlasBossLine_"..i):Hide();
end
getglobal("AtlasLootInfo"):Hide();
end
else
for i = 1, 27, 1 do
getglobal("AtlasText_"..i):Show();
getglobal("AtlasBossLine_"..i):Hide();
end
getglobal("AtlasLootInfo"):Hide();
end
AtlasLootItemsFrame:Hide();
end
end
function AtlasLoot_SetMenu(setname)
if(setname=="AQ40SET") then
getglobal("AtlasLootItemsFrame_Druid"):Show();
getglobal("AtlasLootItemsFrame_Druid").lootpage="AQ40Druid";
getglobal("AtlasLootItemsFrame_Hunter"):Show();
getglobal("AtlasLootItemsFrame_Hunter").lootpage="AQ40Hunter";
getglobal("AtlasLootItemsFrame_Mage"):Show();
getglobal("AtlasLootItemsFrame_Mage").lootpage="AQ40Mage";
getglobal("AtlasLootItemsFrame_Paladin"):Show();
getglobal("AtlasLootItemsFrame_Paladin").lootpage="AQ40Paladin";
getglobal("AtlasLootItemsFrame_Priest"):Show();
getglobal("AtlasLootItemsFrame_Priest").lootpage="AQ40Priest";
getglobal("AtlasLootItemsFrame_Rogue"):Show();
getglobal("AtlasLootItemsFrame_Rogue").lootpage="AQ40Rogue";
getglobal("AtlasLootItemsFrame_Shaman"):Show();
getglobal("AtlasLootItemsFrame_Shaman").lootpage="AQ40Shaman";
getglobal("AtlasLootItemsFrame_Warlock"):Show();
getglobal("AtlasLootItemsFrame_Warlock").lootpage="AQ40Warlock";
getglobal("AtlasLootItemsFrame_Warrior"):Show();
getglobal("AtlasLootItemsFrame_Warrior").lootpage="AQ40Warrior";
getglobal("AtlasLootItemsFrame_BACK"):Hide();
getglobal("AtlasLootItemsFrame_BACK").setname="AQ40SET";
AtlasLoot_BossName:SetText("|cffFFFFFF"..ATLASLOOT_AQ40_SETS);
AtlasLootItemsFrame:Show();
elseif(setname=="AQ20SET") then
getglobal("AtlasLootItemsFrame_Druid"):Show();
getglobal("AtlasLootItemsFrame_Druid").lootpage="AQ20Druid";
getglobal("AtlasLootItemsFrame_Hunter"):Show();
getglobal("AtlasLootItemsFrame_Hunter").lootpage="AQ20Hunter";
getglobal("AtlasLootItemsFrame_Mage"):Show();
getglobal("AtlasLootItemsFrame_Mage").lootpage="AQ20Mage";
getglobal("AtlasLootItemsFrame_Paladin"):Show();
getglobal("AtlasLootItemsFrame_Paladin").lootpage="AQ20Paladin";
getglobal("AtlasLootItemsFrame_Priest"):Show();
getglobal("AtlasLootItemsFrame_Priest").lootpage="AQ20Priest";
getglobal("AtlasLootItemsFrame_Rogue"):Show();
getglobal("AtlasLootItemsFrame_Rogue").lootpage="AQ20Rogue";
getglobal("AtlasLootItemsFrame_Shaman"):Show();
getglobal("AtlasLootItemsFrame_Shaman").lootpage="AQ20Shaman";
getglobal("AtlasLootItemsFrame_Warlock"):Show();
getglobal("AtlasLootItemsFrame_Warlock").lootpage="AQ20Warlock";
getglobal("AtlasLootItemsFrame_Warrior"):Show();
getglobal("AtlasLootItemsFrame_Warrior").lootpage="AQ20Warrior";
getglobal("AtlasLootItemsFrame_BACK"):Hide();
getglobal("AtlasLootItemsFrame_BACK").setname="AQ20SET";
AtlasLoot_BossName:SetText("|cffFFFFFF"..ATLASLOOT_AQ20_SETS);
AtlasLootItemsFrame:Show();
elseif(setname=="ZGSET") then
getglobal("AtlasLootItemsFrame_Druid"):Show();
getglobal("AtlasLootItemsFrame_Druid").lootpage="ZGDruid";
getglobal("AtlasLootItemsFrame_Hunter"):Show();
getglobal("AtlasLootItemsFrame_Hunter").lootpage="ZGHunter";
getglobal("AtlasLootItemsFrame_Mage"):Show();
getglobal("AtlasLootItemsFrame_Mage").lootpage="ZGMage";
getglobal("AtlasLootItemsFrame_Paladin"):Show();
getglobal("AtlasLootItemsFrame_Paladin").lootpage="ZGPaladin";
getglobal("AtlasLootItemsFrame_Priest"):Show();
getglobal("AtlasLootItemsFrame_Priest").lootpage="ZGPriest";
getglobal("AtlasLootItemsFrame_Rogue"):Show();
getglobal("AtlasLootItemsFrame_Rogue").lootpage="ZGRogue";
getglobal("AtlasLootItemsFrame_Shaman"):Show();
getglobal("AtlasLootItemsFrame_Shaman").lootpage="ZGShaman";
getglobal("AtlasLootItemsFrame_Warlock"):Show();
getglobal("AtlasLootItemsFrame_Warlock").lootpage="ZGWarlock";
getglobal("AtlasLootItemsFrame_Warrior"):Show();
getglobal("AtlasLootItemsFrame_Warrior").lootpage="ZGWarrior";
getglobal("AtlasLootItemsFrame_BACK"):Hide();
getglobal("AtlasLootItemsFrame_BACK").setname="ZGSET";
AtlasLoot_BossName:SetText("|cffFFFFFF"..ATLASLOOT_ZG_SETS);
AtlasLootItemsFrame:Show();
elseif(setname=="T3SET") then
getglobal("AtlasLootItemsFrame_Druid"):Show();
getglobal("AtlasLootItemsFrame_Druid").lootpage="T3Druid";
getglobal("AtlasLootItemsFrame_Hunter"):Show();
getglobal("AtlasLootItemsFrame_Hunter").lootpage="T3Hunter";
getglobal("AtlasLootItemsFrame_Mage"):Show();
getglobal("AtlasLootItemsFrame_Mage").lootpage="T3Mage";
getglobal("AtlasLootItemsFrame_Paladin"):Show();
getglobal("AtlasLootItemsFrame_Paladin").lootpage="T3Paladin";
getglobal("AtlasLootItemsFrame_Priest"):Show();
getglobal("AtlasLootItemsFrame_Priest").lootpage="T3Priest";
getglobal("AtlasLootItemsFrame_Rogue"):Show();
getglobal("AtlasLootItemsFrame_Rogue").lootpage="T3Rogue";
getglobal("AtlasLootItemsFrame_Shaman"):Show();
getglobal("AtlasLootItemsFrame_Shaman").lootpage="T3Shaman";
getglobal("AtlasLootItemsFrame_Warlock"):Show();
getglobal("AtlasLootItemsFrame_Warlock").lootpage="T3Warlock";
getglobal("AtlasLootItemsFrame_Warrior"):Show();
getglobal("AtlasLootItemsFrame_Warrior").lootpage="T3Warrior";
getglobal("AtlasLootItemsFrame_BACK"):Hide();
getglobal("AtlasLootItemsFrame_BACK").setname="T3SET";
AtlasLoot_BossName:SetText("|cffFFFFFF"..ATLASLOOT_TIER3_SETS);
AtlasLootItemsFrame:Show();
elseif(setname=="T2SET") then
getglobal("AtlasLootItemsFrame_Druid"):Show();
getglobal("AtlasLootItemsFrame_Druid").lootpage="T2Druid";
getglobal("AtlasLootItemsFrame_Hunter"):Show();
getglobal("AtlasLootItemsFrame_Hunter").lootpage="T2Hunter";
getglobal("AtlasLootItemsFrame_Mage"):Show();
getglobal("AtlasLootItemsFrame_Mage").lootpage="T2Mage";
getglobal("AtlasLootItemsFrame_Paladin"):Show();
getglobal("AtlasLootItemsFrame_Paladin").lootpage="T2Paladin";
getglobal("AtlasLootItemsFrame_Priest"):Show();
getglobal("AtlasLootItemsFrame_Priest").lootpage="T2Priest";
getglobal("AtlasLootItemsFrame_Rogue"):Show();
getglobal("AtlasLootItemsFrame_Rogue").lootpage="T2Rogue";
getglobal("AtlasLootItemsFrame_Shaman"):Show();
getglobal("AtlasLootItemsFrame_Shaman").lootpage="T2Shaman";
getglobal("AtlasLootItemsFrame_Warlock"):Show();
getglobal("AtlasLootItemsFrame_Warlock").lootpage="T2Warlock";
getglobal("AtlasLootItemsFrame_Warrior"):Show();
getglobal("AtlasLootItemsFrame_Warrior").lootpage="T2Warrior";
getglobal("AtlasLootItemsFrame_BACK"):Hide();
getglobal("AtlasLootItemsFrame_BACK").setname="T2SET";
AtlasLoot_BossName:SetText("|cffFFFFFF"..ATLASLOOT_TIER2_SETS);
AtlasLootItemsFrame:Show();
elseif(setname=="T1SET") then
getglobal("AtlasLootItemsFrame_Druid"):Show();
getglobal("AtlasLootItemsFrame_Druid").lootpage="T1Druid";
getglobal("AtlasLootItemsFrame_Hunter"):Show();
getglobal("AtlasLootItemsFrame_Hunter").lootpage="T1Hunter";
getglobal("AtlasLootItemsFrame_Mage"):Show();
getglobal("AtlasLootItemsFrame_Mage").lootpage="T1Mage";
getglobal("AtlasLootItemsFrame_Paladin"):Show();
getglobal("AtlasLootItemsFrame_Paladin").lootpage="T1Paladin";
getglobal("AtlasLootItemsFrame_Priest"):Show();
getglobal("AtlasLootItemsFrame_Priest").lootpage="T1Priest";
getglobal("AtlasLootItemsFrame_Rogue"):Show();
getglobal("AtlasLootItemsFrame_Rogue").lootpage="T1Rogue";
getglobal("AtlasLootItemsFrame_Shaman"):Show();
getglobal("AtlasLootItemsFrame_Shaman").lootpage="T1Shaman";
getglobal("AtlasLootItemsFrame_Warlock"):Show();
getglobal("AtlasLootItemsFrame_Warlock").lootpage="T1Warlock";
getglobal("AtlasLootItemsFrame_Warrior"):Show();
getglobal("AtlasLootItemsFrame_Warrior").lootpage="T1Warrior";
getglobal("AtlasLootItemsFrame_BACK"):Hide();
getglobal("AtlasLootItemsFrame_BACK").setname="T1SET";
AtlasLoot_BossName:SetText("|cffFFFFFF"..ATLASLOOT_TIER1_SETS);
AtlasLootItemsFrame:Show();
elseif(setname=="T0SET") then
getglobal("AtlasLootItemsFrame_Druid"):Show();
getglobal("AtlasLootItemsFrame_Druid").lootpage="T0Druid";
getglobal("AtlasLootItemsFrame_Hunter"):Show();
getglobal("AtlasLootItemsFrame_Hunter").lootpage="T0Hunter";
getglobal("AtlasLootItemsFrame_Mage"):Show();
getglobal("AtlasLootItemsFrame_Mage").lootpage="T0Mage";
getglobal("AtlasLootItemsFrame_Paladin"):Show();
getglobal("AtlasLootItemsFrame_Paladin").lootpage="T0Paladin";
getglobal("AtlasLootItemsFrame_Priest"):Show();
getglobal("AtlasLootItemsFrame_Priest").lootpage="T0Priest";
getglobal("AtlasLootItemsFrame_Rogue"):Show();
getglobal("AtlasLootItemsFrame_Rogue").lootpage="T0Rogue";
getglobal("AtlasLootItemsFrame_Shaman"):Show();
getglobal("AtlasLootItemsFrame_Shaman").lootpage="T0Shaman";
getglobal("AtlasLootItemsFrame_Warlock"):Show();
getglobal("AtlasLootItemsFrame_Warlock").lootpage="T0Warlock";
getglobal("AtlasLootItemsFrame_Warrior"):Show();
getglobal("AtlasLootItemsFrame_Warrior").lootpage="T0Warrior";
getglobal("AtlasLootItemsFrame_BACK"):Hide();
getglobal("AtlasLootItemsFrame_BACK").setname="T0SET";
AtlasLoot_BossName:SetText("|cffFFFFFF"..ATLASLOOT_TIER0_SETS);
AtlasLootItemsFrame:Show();
elseif(setname=="PVPSET") then
getglobal("AtlasLootItemsFrame_Druid"):Show();
getglobal("AtlasLootItemsFrame_Druid").lootpage="PVPDruid";
getglobal("AtlasLootItemsFrame_Hunter"):Show();
getglobal("AtlasLootItemsFrame_Hunter").lootpage="PVPHunter";
getglobal("AtlasLootItemsFrame_Mage"):Show();
getglobal("AtlasLootItemsFrame_Mage").lootpage="PVPMage";
getglobal("AtlasLootItemsFrame_Paladin"):Show();
getglobal("AtlasLootItemsFrame_Paladin").lootpage="PVPPaladin";
getglobal("AtlasLootItemsFrame_Priest"):Show();
getglobal("AtlasLootItemsFrame_Priest").lootpage="PVPPriest";
getglobal("AtlasLootItemsFrame_Rogue"):Show();
getglobal("AtlasLootItemsFrame_Rogue").lootpage="PVPRogue";
getglobal("AtlasLootItemsFrame_Shaman"):Show();
getglobal("AtlasLootItemsFrame_Shaman").lootpage="PVPShaman";
getglobal("AtlasLootItemsFrame_Warlock"):Show();
getglobal("AtlasLootItemsFrame_Warlock").lootpage="PVPWarlock";
getglobal("AtlasLootItemsFrame_Warrior"):Show();
getglobal("AtlasLootItemsFrame_Warrior").lootpage="PVPWarrior";
getglobal("AtlasLootItemsFrame_BACK"):Hide();
getglobal("AtlasLootItemsFrame_BACK").setname="PVPSET";
AtlasLoot_BossName:SetText("|cffFFFFFF"..ATLASLOOT_PVP_SET_PIECES_HEADER);
AtlasLootItemsFrame:Show();
end
for i=1, 30, 1 do
getglobal("AtlasLootItem_"..i):Hide();
end
end
--------------------------------------------------------------------------------
-- Deal with items sets
--------------------------------------------------------------------------------
function AtlasLoot_Set(setname)
if(setname~=nil) then
AtlasLoot_SetMenu(setname);
elseif(this:GetName()=="AtlasLootItemsFrame_BACK") then
AtlasLoot_SetMenu(this.setname);
else
getglobal("AtlasLootItemsFrame_Druid"):Hide();
getglobal("AtlasLootItemsFrame_Hunter"):Hide();
getglobal("AtlasLootItemsFrame_Mage"):Hide();
getglobal("AtlasLootItemsFrame_Paladin"):Hide();
getglobal("AtlasLootItemsFrame_Priest"):Hide();
getglobal("AtlasLootItemsFrame_Rogue"):Hide();
getglobal("AtlasLootItemsFrame_Shaman"):Hide();
getglobal("AtlasLootItemsFrame_Warlock"):Hide();
getglobal("AtlasLootItemsFrame_Warrior"):Hide();
if(getglobal("AtlasLootItemsFrame_BACK").setname=="AQ40SET") then
AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItems, this:GetText(), AtlasLoot_AnchorFrame);
elseif(getglobal("AtlasLootItemsFrame_BACK").setname=="AQ20SET") then
AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItems, this:GetText(), AtlasLoot_AnchorFrame);
elseif(getglobal("AtlasLootItemsFrame_BACK").setname=="ZGSET") then
AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItems, this:GetText(), AtlasLoot_AnchorFrame);
elseif(getglobal("AtlasLootItemsFrame_BACK").setname=="T3SET") then
AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItems, this:GetText(), AtlasLoot_AnchorFrame);
elseif(getglobal("AtlasLootItemsFrame_BACK").setname=="T2SET") then
AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItems, this:GetText(), AtlasLoot_AnchorFrame);
elseif(getglobal("AtlasLootItemsFrame_BACK").setname=="T1SET") then
AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItems, this:GetText(), AtlasLoot_AnchorFrame);
elseif(getglobal("AtlasLootItemsFrame_BACK").setname=="T0SET") then
AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItems, this:GetText(), AtlasLoot_AnchorFrame);
elseif(getglobal("AtlasLootItemsFrame_BACK").setname=="PVPSET") then
AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootBGItems, this:GetText(), AtlasLoot_AnchorFrame);
end
getglobal("AtlasLootItemsFrame_BACK"):Show();
end
end
--------------------------------------------------------------------------------
-- Click on boss line
--------------------------------------------------------------------------------
function AtlasLootBoss_OnClick(id)
AtlasLootItemsFrame:Hide();
AtlasLootItemsFrame.externalBoss = nil;
AtlasLoot_AnchorFrame = AtlasFrame; -- Added
if ( ( AtlasLootItemsFrame.activeBoss ) and ( AtlasLootItemsFrame.activeBoss == id ) ) then
AtlasLootItemsFrame.activeBoss = nil;
getglobal("AtlasBossLine_"..id.."_Loot"):Show();
getglobal("AtlasBossLine_"..id.."_Selected"):Hide();
else
AtlasLootItemsFrame.activeBoss = id;
for i = 1, 27, 1 do
getglobal("AtlasBossLine_"..i.."_Loot"):Show();
getglobal("AtlasBossLine_"..i.."_Selected"):Hide();
end
local _,_,boss = string.find(getglobal("AtlasBossLine_"..id.."_Text"):GetText(), "|c%x%x%x%x%x%x%x%x%s*[%dX]*[%) ]*(.*[^%,])[%,]?$");
if ( AtlasOptions.AtlasType == 1 ) then
local zoneID = ATLAS_DROPDOWN_LIST[AtlasOptions.AtlasZone];
local dataID = AtlasLootBossButtons[zoneID][id];
AtlasLoot_ShowItemsFrame(dataID, AtlasLootItems, "|cffFFd200Boss: |cffFFFFFF"..boss);
elseif( AtlasOptions.AtlasType == 2 ) then
zoneID = ATLAS_DROPDOWN_LIST_BG[AtlasOptions.AtlasZone];
local dataID = AtlasLootBattlegrounds[zoneID][id];
AtlasLoot_ShowItemsFrame(dataID, AtlasLootBGItems, "|cffFFFFFF"..boss);
end
getglobal("AtlasBossLine_"..id.."_Loot"):Hide();
getglobal("AtlasBossLine_"..id.."_Selected"):Show();
AtlasLoot_SetItemInfoFrame();
end
end
-------------------------------------------------------------------------------------------------------------------
-- Code below placed in own function to allow calls from external sources as well as from AtlasLootBoss_OnClick(id)
-- The function now accepts :
-- 1.) the internal lootid that is basically the key for a 'Boss'
-- 2.) the AtlasLoot data array that should be examined for information on the 'Boss'
-- 3.) the name of the 'Boss' to be displayed at the top of the AtlasLootItemsFrame
-- 4.) a data structure detailing the frame to which the AtlasLootItemsFrame should be attached, and how it should
-- be anchored. This argument can be ommitted, and the default AtlasFrame will be used.
-- This approach is currently dependant on the data structures being identical for BattleGrounds and Instances, and whatever
-- new data stores are added in the future. If new or different data structures are added in any new categories
-- such as Exteranl Raid Bosses, then the code below should be changed to make sure it can handle that data also.
-------------------------------------------------------------------------------------------------------------------
function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
local itemName, itemLink, itemQuality, itemLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture, itemColor;
local iconFrame, nameFrame, extraFrame;
local text, extra;
if(dataID=="AQ40SET") then
AtlasLoot_Set("AQ40SET");
elseif(dataID=="AQ20SET") then
AtlasLoot_Set("AQ20SET");
elseif(dataID=="ZGSET") then
AtlasLoot_Set("ZGSET");
elseif(dataID=="T3SET") then
AtlasLoot_Set("T3SET");
elseif(dataID=="T2SET") then
AtlasLoot_Set("T2SET");
elseif(dataID=="T1SET") then
AtlasLoot_Set("T1SET");
elseif(dataID=="T0SET") then
AtlasLoot_Set("T0SET");
elseif(dataID=="PVPSET") then
AtlasLoot_Set("PVPSET");
else
for i = 1, 30, 1 do
if(dataSource[dataID][i] ~= nil and dataSource[dataID][i][3] ~= "") then
itemName, itemLink, itemQuality, itemLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture = GetItemInfo(dataSource[dataID][i][1]);
if(GetItemInfo(dataSource[dataID][i][1])) then
_, _, _, itemColor = GetItemQualityColor(itemQuality);
text = itemColor..itemName;
else
text = dataSource[dataID][i][3];
text = AtlasLoot_FixText(text);
end
extra = dataSource[dataID][i][4];
extra = AtlasLoot_FixText(extra);
if((not GetItemInfo(dataSource[dataID][i][1])) and (dataSource[dataID][i][1] ~= 0)) then
extra = extra..ATLASLOOT_NO_ITEMINFO;
end
iconFrame = getglobal("AtlasLootItem_"..i.."_Icon");
nameFrame = getglobal("AtlasLootItem_"..i.."_Name");
extraFrame = getglobal("AtlasLootItem_"..i.."_Extra");
iconFrame:SetTexture("Interface\\Icons\\"..dataSource[dataID][i][2]);
nameFrame:SetText(text);
extraFrame:SetText(extra);
getglobal("AtlasLootItem_"..i).itemID = dataSource[dataID][i][1];
getglobal("AtlasLootItem_"..i).storeID = dataSource[dataID][i][1];
getglobal("AtlasLootItem_"..i).droprate = dataSource[dataID][i][5];
getglobal("AtlasLootItem_"..i).i = 1;
getglobal("AtlasLootItem_"..i):Show();
else
getglobal("AtlasLootItem_"..i):Hide();
end
end
getglobal("AtlasLootItemsFrame_Druid"):Hide();
getglobal("AtlasLootItemsFrame_Hunter"):Hide();
getglobal("AtlasLootItemsFrame_Mage"):Hide();
getglobal("AtlasLootItemsFrame_Paladin"):Hide();
getglobal("AtlasLootItemsFrame_Priest"):Hide();
getglobal("AtlasLootItemsFrame_Rogue"):Hide();
getglobal("AtlasLootItemsFrame_Shaman"):Hide();
getglobal("AtlasLootItemsFrame_Warlock"):Hide();
getglobal("AtlasLootItemsFrame_Warrior"):Hide();
getglobal("AtlasLootItemsFrame_BACK"):Hide();
AtlasLoot_BossName:SetText(boss);
end
AtlasLoot_SetItemInfoFrame(pFrame); -- New function to Show the frame, dependant on which frame you want to attach it to
-- pFrame can be a 'nil' value, and the AtlasFrame will be used by default
end
--------------------------------------------------------------------------------
-- Code to deal with External Requests to display the Loot Info frame
--------------------------------------------------------------------------------
function AtlasLoot_ShowBossLoot(dataID, boss, pFrame)
AtlasLootItemsFrame:Hide();
if ( AtlasLootItemsFrame.activeBoss ) then
getglobal("AtlasBossLine_"..AtlasLootItemsFrame.activeBoss.."_Loot"):Show();
getglobal("AtlasBossLine_"..AtlasLootItemsFrame.activeBoss.."_Selected"):Hide();
AtlasLootItemsFrame.activeBoss = nil;
end
if ( dataID == AtlasLootItemsFrame.externalBoss ) then
AtlasLootItemsFrame.externalBoss = nil;
else
-- The approach below is dependant on 'boss' IDs being Globally Unique
-- i.e. the same 'boss' ID can not be used in both the Instance data and the BG data
-- if it is, then this code will only ever fetch the BG data
local dataSource = AtlasLootItems; -- Instance data used as default
if ( AtlasLootBGItems[dataID] ) then -- but replace with BG data if 'boss' found there
dataSource = AtlasLootBGItems;
-- ------------ elseif ( item exists in any new arrays added in the future such as External Raid Bosses ) then ......
end
AtlasLoot_AnchorFrame = pFrame; -- Added
AtlasLootItemsFrame.externalBoss = dataID;
AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame);
end
end
--------------------------------------------------------------------------------
-- Options
--------------------------------------------------------------------------------
function AtlasLootOptions_Init()
--Initialise all the check boxes on the options frame
AtlasLootOptionsFrameSafeLinks:SetChecked(AtlasLootOptions.SafeLinks);
AtlasLootOptionsFrameAllLinks:SetChecked(AtlasLootOptions.AllLinks);
AtlasLootOptionsFrameDefaultTT:SetChecked(AtlasLootOptions.DefaultTT);
AtlasLootOptionsFrameLootlinkTT:SetChecked(AtlasLootOptions.LootlinkTT);
AtlasLootOptionsFrameItemSyncTT:SetChecked(AtlasLootOptions.ItemSyncTT);
AtlasLootOptionsFrameEquipCompare:SetChecked(AtlasLootOptions.EquipCompare);
end
function AtlasLootOptions_OnLoad()
--Disable checkboxes of missing addons
if( not LootLink_SetTooltip ) then
AtlasLootOptionsFrameLootlinkTT:Disable();
AtlasLootOptionsFrameLootlinkTTText:SetText(ATLASLOOT_OPTIONS_LOOTLINK_TOOLTIPS_DISABLED);
end
if( not ISYNC_VERSION ) then
AtlasLootOptionsFrameItemSyncTT:Disable();
AtlasLootOptionsFrameItemSyncTTText:SetText(ATLASLOOT_OPTIONS_ITEMSYNC_TOOLTIPS_DISABLED);
end
if( not EquipCompare_RegisterTooltip ) then
AtlasLootOptionsFrameEquipCompare:Disable();
AtlasLootOptionsFrameEquipCompareText:SetText(ATLASLOOT_OPTIONS_EQUIPCOMPARE_DISABLED);
end
AtlasLootOptions_Init();
temp=AtlasLootOptions.SafeLinks;
UIPanelWindows['AtlasLootOptionsFrame'] = {area = 'center', pushable = 0};
end
--Functions for toggling options check boxes.
function AtlasLootOptions_SafeLinksToggle()
if(AtlasLootOptions.SafeLinks) then
AtlasLootOptions.SafeLinks = false;
else
AtlasLootOptions.SafeLinks = true;
AtlasLootOptions.AllLinks = false;
end
AtlasLootOptions_Init();
end
function AtlasLootOptions_AllLinksToggle()
if(AtlasLootOptions.AllLinks) then
AtlasLootOptions.AllLinks = false;
else
AtlasLootOptions.AllLinks = true;
AtlasLootOptions.SafeLinks = false;
end
AtlasLootOptions_Init();
end
function AtlasLootOptions_DefaultTTToggle()
AtlasLootOptions.DefaultTT = true;
AtlasLootOptions.LootlinkTT = false;
AtlasLootOptions.ItemSyncTT = false;
AtlasLootOptions_Init();
end
function AtlasLootOptions_LootlinkTTToggle()
AtlasLootOptions.DefaultTT = false;
AtlasLootOptions.LootlinkTT = true;
AtlasLootOptions.ItemSyncTT = false;
AtlasLootOptions_Init();
end
function AtlasLootOptions_ItemSyncTTToggle()
AtlasLootOptions.DefaultTT = false;
AtlasLootOptions.LootlinkTT = false;
AtlasLootOptions.ItemSyncTT = true;
AtlasLootOptions_Init();
end
function AtlasLootOptions_EquipCompareToggle()
if(AtlasLootOptions.EquipCompare) then
AtlasLootOptions.EquipCompare = false;
EquipCompare_UnregisterTooltip(AtlasLootTooltip);
else
AtlasLootOptions.EquipCompare = true;
EquipCompare_RegisterTooltip(AtlasLootTooltip);
end
AtlasLootOptions_Init();
end
--------------------------------------------------------------------------------
-- Setup Atlas Dependant XML Components
--------------------------------------------------------------------------------
function AtlasLoot_SetupForAtlas()
AtlasLootBossLinesFrame:ClearAllPoints();
AtlasLootBossLinesFrame:SetParent(AtlasFrame);
AtlasLootBossLinesFrame:SetPoint("TOPLEFT", "AtlasText_ZoneName", "TOPLEFT", 0, -80);
for i=1, ATLAS_LOOT_BOSS_LINES, 1 do
getglobal("AtlasBossLine_"..i):ClearAllPoints();
local anchorTo = "AtlasText_"..i;
getglobal("AtlasBossLine_"..i):SetPoint("TOPLEFT", anchorTo, "TOPLEFT", 0, 0);
end
AtlasLootInfo:ClearAllPoints();
AtlasLootInfo:SetParent(AtlasFrame);
AtlasLootInfo:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 546, -50);
AtlasLoot_SetItemInfoFrame();
AtlasLootItemsFrame:Hide();
end
function AtlasLoot_SetItemInfoFrame(pFrame)
if ( pFrame ) then
if(pFrame==AtlasFrame and AtlasFrame) then
AtlasLootItemsFrame:ClearAllPoints();
AtlasLootItemsFrame:SetParent(AtlasFrame);
AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
else
AtlasLootItemsFrame:ClearAllPoints();
AtlasLootItemsFrame:SetParent(pFrame[2]);
AtlasLootItemsFrame:ClearAllPoints();
AtlasLootItemsFrame:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]);
end
elseif ( AtlasFrame ) then
AtlasLootItemsFrame:ClearAllPoints();
AtlasLootItemsFrame:SetParent(AtlasFrame);
AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
else
AtlasLootItemsFrame:ClearAllPoints();
AtlasLootItemsFrame:SetParent(UIParent);
AtlasLootItemsFrame:SetPoint("CENTER", "UIParent", "CENTER", 0, 0);
end
AtlasLootItemsFrame:Show();
end
Generated by GNU Enscript 1.6.5.90.