vanilla-wow-addons – Rev 1
?pathlinks?
local module = ArcHUD:NewModule("TargetHealth")
module.unit = "target"
module.defaults = {
Enabled = true,
Outline = true,
ShowPerc = true,
Side = 1,
Level = 1,
}
module.options = {
{name = "ShowPerc", text = "SHOWPERC", tooltip = "SHOWPERC"},
attach = true,
}
module.localized = true
function module:Initialize()
-- Setup the frame we need
self.f = self:CreateRing(true, ArcHUDFrame)
self.f:SetAlpha(0)
self.HPPerc = self:CreateFontString(self.f, "BACKGROUND", {40, 12}, 11, "RIGHT", {1.0, 1.0, 1.0}, {"TOPLEFT", self.f, "BOTTOMLEFT", -100, -115})
end
function module:Update()
if(self.db.profile.ShowPerc) then
self.HPPerc:Show()
else
self.HPPerc:Hide()
end
if(self.db.profile.Outline) then
self.f.BG:Show()
else
self.f.BG:Hide()
end
-- Clear all points for the ring
self.f:ClearAllPoints()
-- Clear all points for the percentage display
self.HPPerc:ClearAllPoints()
self.f:SetValue(0)
if(self.db.profile.Side == 1) then
-- Attach to left side
self.f:SetPoint("TOPLEFT", self.parent:GetModule("Anchors").Left, "TOPLEFT", self.db.profile.Level * -15, 0)
self.HPPerc:SetPoint("TOPLEFT", self.f, "BOTTOMLEFT", -100, -115)
self.f.BG:SetReversed(false)
self.f:SetReversed(false)
else
-- Attach to right side
self.f:SetPoint("TOPRIGHT", self.parent:GetModule("Anchors").Right, "TOPRIGHT", self.db.profile.Level * 15, 0)
self.HPPerc:SetPoint("TOPLEFT", self.f, "BOTTOMLEFT", 50, -115)
self.f.BG:SetReversed(true)
self.f:SetReversed(true)
end
if(UnitExists(self.unit)) then
self.f:SetValue(UnitHealth(self.unit))
end
self.f.BG:SetAngle(180)
end
function module:Enable()
self.f:UpdateColor({["r"] = 1, ["g"] = 0, ["b"] = 0})
if not UnitExists(self.unit) then
self.f:SetMax(100)
self.f:SetValue(0)
self.HPPerc:SetText("")
else
self.f:SetMax(UnitHealthMax(self.unit))
self.f:SetValue(UnitHealth(self.unit))
self.HPPerc:SetText(floor((UnitHealth(self.unit) / UnitHealthMax(self.unit)) * 100).."%")
end
-- Register the events we will use
self:RegisterEvent("UNIT_HEALTH", "UpdateHealth")
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateHealth")
self:RegisterEvent("PLAYER_TARGET_CHANGED")
-- Activate the timers
self:StartMetro(self.name .. "Alpha")
self:StartMetro(self.name .. "Fade")
self:StartMetro(self.name .. "Update")
self.f:Show()
end
function module:PLAYER_TARGET_CHANGED()
self.f.alphaState = -1
if not UnitExists(self.unit) then
self.f.pulse = false
self.f:SetMax(100)
self.f:SetValue(0)
self.HPPerc:SetText("")
else
self.f.pulse = false
self.tapped = false
self.friend = false
self.f:SetMax(UnitHealthMax(self.unit))
if(UnitIsDead(self.unit)) then
self.f:GhostMode(false, self.unit)
self.f:SetValue(0)
self.HPPerc:SetText("Dead")
elseif(UnitIsGhost(self.unit)) then
self.f:GhostMode(true, self.unit)
else
self.f:GhostMode(false, self.unit)
if (UnitIsTapped(self.unit) and not UnitIsTappedByPlayer(self.unit)) then
self.f:UpdateColor({["r"] = 0.5, ["g"] = 0.5, ["b"] = 0.5})
self.tapped = true
elseif (UnitIsFriend("player", self.unit)) then
self.f:UpdateColor({["r"] = 0, ["g"] = 0.5, ["b"] = 1})
self.friend = true
else
self.f:UpdateColor({["r"] = 1, ["g"] = 0, ["b"] = 0})
end
self.f:SetValue(UnitHealth(self.unit))
self.HPPerc:SetText(floor((UnitHealth(self.unit) / UnitHealthMax(self.unit)) * 100).."%")
end
end
end
function module:UpdateHealth()
if(arg1 == self.unit) then
if(UnitIsDead(self.unit)) then
self.f:GhostMode(false, self.unit)
self.f:SetValue(0)
self.HPPerc:SetText("Dead")
elseif(UnitIsGhost(self.unit)) then
self.f:GhostMode(true, self.unit)
else
self.f:GhostMode(false, self.unit)
-- Update ring color based on target status
if(not self.tapped and UnitIsTappedByPlayer(self.unit) and not UnitIsTappedByPlayer(self.unit)) then
self.f:UpdateColor({["r"] = 0.5, ["g"] = 0.5, ["b"] = 0.5})
self.tapped = true
elseif(not self.friend and UnitIsFriend("player", self.unit)) then
self.f:UpdateColor({["r"] = 0, ["g"] = 0.5, ["b"] = 1})
self.friend = true
elseif(self.friend and not UnitIsFriend("player", self.unit)) then
self.f:UpdateColor({["r"] = 1, ["g"] = 0, ["b"] = 0})
self.friend = false
end
self.HPPerc:SetText(floor((UnitHealth(self.unit) / UnitHealthMax(self.unit)) * 100).."%")
if (event == "UNIT_MAXHEALTH") then
self.f:SetMax(UnitHealthMax(self.unit))
else
self.f:SetValue(UnitHealth(self.unit))
end
end
end
end