vanilla-wow-addons – Rev 1
?pathlinks?
local module = ArcHUD:NewModule("Mana")
module.unit = "player"
module.defaults = {
Enabled = true,
Outline = true,
ShowText = true,
ShowPerc = true,
Side = 2,
Level = 0,
}
module.options = {
{name = "ShowText", text = "SHOWTEXT", tooltip = "SHOWTEXT"},
{name = "ShowPerc", text = "SHOWPERC", tooltip = "SHOWPERC"},
attach = true,
}
module.localized = true
function module:Initialize()
-- Setup the frame we need
self.f = self:CreateRing(true, ArcHUDFrame)
self.f:SetAlpha(0)
self.MPText = self:CreateFontString(self.f, "BACKGROUND", {150, 15}, 14, "LEFT", {1.0, 1.0, 0.0}, {"TOPLEFT", ArcHUDFrameCombo, "TOPRIGHT", 0, 0})
self.MPPerc = self:CreateFontString(self.f, "BACKGROUND", {40, 14}, 12, "LEFT", {1.0, 1.0, 1.0}, {"TOPLEFT", self.MPText, "BOTTOMLEFT", 0, 0})
end
function module:Update()
if(self.db.profile.ShowText) then
self.MPText:Show()
else
self.MPText:Hide()
end
if(self.db.profile.ShowPerc) then
self.MPPerc:Show()
else
self.MPPerc:Hide()
end
if(self.db.profile.Outline) then
self.f.BG:Show()
else
self.f.BG:Hide()
end
-- Clear all points for the ring
self.f:ClearAllPoints()
self.f:SetValue(0)
if(self.db.profile.Side == 1) then
-- Attach to left side
self.f:SetPoint("TOPLEFT", self.parent:GetModule("Anchors").Left, "TOPLEFT", self.db.profile.Level * -15, 0)
self.f.BG:SetReversed(false)
self.f:SetReversed(false)
else
-- Attach to right side
self.f:SetPoint("TOPRIGHT", self.parent:GetModule("Anchors").Right, "TOPRIGHT", self.db.profile.Level * 15, 0)
self.f.BG:SetReversed(true)
self.f:SetReversed(true)
end
self.f:SetValue(UnitMana(self.unit))
self.f.BG:SetAngle(180)
end
function module:Enable()
self.f.pulse = false
if(UnitIsGhost(self.unit)) then
self.f:GhostMode(true, self.unit)
else
self.f:GhostMode(false, self.unit)
if (UnitPowerType(self.unit) == 0) then
info = { r = 0.00, g = 1.00, b = 1.00 }
else
info = ManaBarColor[UnitPowerType(self.unit)]
end
self.f:UpdateColor(ManaBarColor[UnitPowerType(self.unit)])
self.MPText:SetVertexColor(info.r, info.g, info.b)
self.f:SetMax(UnitManaMax(self.unit))
self.f:SetValue(UnitMana(self.unit))
self.MPText:SetText(UnitMana(self.unit).."/"..UnitManaMax(self.unit))
self.MPPerc:SetText(floor((UnitMana(self.unit)/UnitManaMax(self.unit))*100).."%")
end
-- Register the events we will use
self:RegisterEvent("UNIT_MANA", "UpdateMana")
self:RegisterEvent("UNIT_MAXMANA", "UpdateMana")
self:RegisterEvent("UNIT_ENERGY", "UpdateMana")
self:RegisterEvent("UNIT_MAXENERGY", "UpdateMana")
self:RegisterEvent("UNIT_RAGE", "UpdateMana")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateMana")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateMana")
self:RegisterEvent("PLAYER_ALIVE", "UpdateMana")
self:RegisterEvent("PLAYER_LEVEL_UP")
-- Activate the timers
self:StartMetro(self.name .. "Alpha")
self:StartMetro(self.name .. "Fade")
self:StartMetro(self.name .. "Update")
self.f:Show()
end
function module:PLAYER_LEVEL_UP()
self.f:SetMax(UnitManaMax(self.unit))
end
function module:UpdateMana()
if (arg1 == self.unit) then
if(UnitIsGhost(self.unit) or (UnitIsDead(self.unit) and event == "PLAYER_ALIVE")) then
self.f:GhostMode(true, self.unit)
else
self.f:GhostMode(false, self.unit)
if(event == "UNIT_DISPLAYPOWER") then
if(UnitPowerType(self.unit) == 0) then
info = { r = 0.00, g = 1.00, b = 1.00 }
else
info = ManaBarColor[UnitPowerType(self.unit)]
end
self.f:UpdateColor(ManaBarColor[UnitPowerType(self.unit)])
self.MPText:SetVertexColor(info.r, info.g, info.b)
end
self.MPText:SetText(UnitMana(self.unit).."/"..UnitManaMax(self.unit))
self.MPPerc:SetText(floor((UnitMana(self.unit)/UnitManaMax(self.unit))*100).."%")
self.f:SetMax(UnitManaMax(self.unit))
self.f:SetValue(UnitMana(self.unit))
end
end
end