vanilla-wow-addons – Rev 1

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local module = ArcHUD:NewModule("Health")
module.unit = "player"
module.defaults = {
        Enabled = true,
        Outline = true,
        ShowText = true,
        ShowPerc = true,
        ShowDef = false,
        ColorFade = true,
        Side = 1,
        Level = 0,
}
module.options = {
        {name = "ShowText", text = "SHOWTEXT", tooltip = "SHOWTEXT"},
        {name = "ShowPerc", text = "SHOWPERC", tooltip = "SHOWPERC"},
        {name = "ColorFade", text = "COLORFADE", tooltip = "COLORFADE"},
        {name = "ShowDef", text = "DEFICIT", tooltip = "DEFICIT"},
        attach = true,
}
module.localized = true

function module:Initialize()
        -- Setup the frame we need
        self.f = self:CreateRing(true, ArcHUDFrame)
        self.f:SetAlpha(0)

        self.HPText = self:CreateFontString(self.f, "BACKGROUND", {150, 15}, 14, "RIGHT", {1.0, 1.0, 0.0}, {"TOPRIGHT", ArcHUDFrameCombo, "TOPLEFT", 0, 0})
        self.HPPerc = self:CreateFontString(self.f, "BACKGROUND", {70, 14}, 12, "RIGHT", {1.0, 1.0, 1.0}, {"TOPRIGHT", self.HPText, "BOTTOMRIGHT", 0, 0})
        self.DefText = self:CreateFontString(self.f, "BACKGROUND", {70, 14}, 11, "RIGHT", {1.0, 0.2, 0.2}, {"BOTTOMRIGHT", self.HPText, "TOPRIGHT", 0, 0})
end

function module:Update()
        -- Get options and setup accordingly
        if(self.db.profile.ShowText) then
                self.HPText:Show()
        else
                self.HPText:Hide()
        end

        if(self.db.profile.ShowPerc) then
                self.HPPerc:Show()
        else
                self.HPPerc:Hide()
        end

        if(self.db.profile.ShowDef) then
                self.DefText:Show()
        else
                self.DefText:Hide()
        end

        if(self.db.profile.Outline) then
                self.f.BG:Show()
        else
                self.f.BG:Hide()
        end

        self.ColorFade = self.db.profile.ColorFade

        -- Clear all points for the ring
        self.f:ClearAllPoints()
        self.f:SetValue(0)
        if(self.db.profile.Side == 1) then
                -- Attach to left side
                self.f:SetPoint("TOPLEFT", self.parent:GetModule("Anchors").Left, "TOPLEFT", self.db.profile.Level * -15, 0)
                self.f.BG:SetReversed(false)
                self.f:SetReversed(false)
        else
                -- Attach to right side
                self.f:SetPoint("TOPRIGHT", self.parent:GetModule("Anchors").Right, "TOPRIGHT", self.db.profile.Level * 15, 0)
                self.f.BG:SetReversed(true)
                self.f:SetReversed(true)
        end
        self.f:SetValue(UnitHealth(self.unit))
        self.f.BG:SetAngle(180)
end

function module:Enable()
        -- Initial setup
        self.f:UpdateColor({["r"] = 0.1, ["g"] = 0.9, ["b"] = 0.0})
        self.f:SetMax(UnitHealthMax(self.unit))

        self.f.pulse = false

        if(UnitIsGhost(self.unit)) then
                self.f:GhostMode(true, self.unit)
        else
                self.f:GhostMode(false, self.unit)
                self.f:SetValue(UnitHealth(self.unit))
                self.HPText:SetText(UnitHealth(self.unit).."/"..UnitHealthMax(self.unit))
                self.HPText:SetTextColor(0, 1, 0)
                self.HPPerc:SetText(floor((UnitHealth(self.unit)/UnitHealthMax(self.unit))*100).."%")
                self.DefText:SetText("0")
        end

        -- Register the events we will use
        self:RegisterEvent("UNIT_HEALTH",               "UpdateHealth")
        self:RegisterEvent("UNIT_MAXHEALTH",    "UpdateHealth")
        self:RegisterEvent("PLAYER_LEVEL_UP")

        -- Activate the timers
        self:StartMetro(self.name .. "Alpha")
        self:StartMetro(self.name .. "Fade")
        self:StartMetro(self.name .. "Update")

        self.f:Show()
end

function module:PLAYER_LEVEL_UP()
        self.f:SetMax(UnitHealthMax(self.unit))
end

function module:UpdateHealth()
        if(arg1 == self.unit) then
                local p=UnitHealth(self.unit)/UnitHealthMax(self.unit)
                local r, g = 1, 1
                if ( p > 0.5 ) then
                        r = (1.0 - p) * 2
                        g = 1.0
                else
                        r = 1.0
                        g = p * 2
                end
                if ( r < 0 ) then r = 0 elseif ( r > 1 ) then r = 1 end
                if ( g < 0 ) then g = 0 elseif ( g > 1 ) then g = 1 end

                if(UnitIsGhost(self.unit)) then
                        self.f:GhostMode(true, self.unit)
                else
                        self.f:GhostMode(false, self.unit)

                        if(self.ColorFade) then
                                self.f:UpdateColor({["r"] = r, ["g"] = g, ["b"] = 0.0})
                                self.HPText:SetTextColor(r, g, 0)
                        else
                                self.HPText:SetTextColor(0, 1, 0)
                                self.f:UpdateColor({["r"] = 0, ["g"] = 1, ["b"] = 0.0})
                        end
                        self.HPText:SetText(UnitHealth(self.unit).."/"..UnitHealthMax(self.unit))
                        self.HPPerc:SetText(floor((UnitHealth(self.unit)/UnitHealthMax(self.unit))*100).."%")

                        local deficit = UnitHealthMax(self.unit) - UnitHealth(self.unit)
                        if deficit <= 0 then
                                deficit = ""
                        else
                                deficit = "-" .. deficit
                        end
                        self.DefText:SetText(deficit)

                        self.f:SetMax(UnitHealthMax(self.unit))
                        self.f:SetValue(UnitHealth(self.unit))
                end
        end
end