vanilla-wow-addons – Rev 1
?pathlinks?
local module = ArcHUD:NewModule("Health")
module.unit = "player"
module.defaults = {
Enabled = true,
Outline = true,
ShowText = true,
ShowPerc = true,
ShowDef = false,
ColorFade = true,
Side = 1,
Level = 0,
}
module.options = {
{name = "ShowText", text = "SHOWTEXT", tooltip = "SHOWTEXT"},
{name = "ShowPerc", text = "SHOWPERC", tooltip = "SHOWPERC"},
{name = "ColorFade", text = "COLORFADE", tooltip = "COLORFADE"},
{name = "ShowDef", text = "DEFICIT", tooltip = "DEFICIT"},
attach = true,
}
module.localized = true
function module:Initialize()
-- Setup the frame we need
self.f = self:CreateRing(true, ArcHUDFrame)
self.f:SetAlpha(0)
self.HPText = self:CreateFontString(self.f, "BACKGROUND", {150, 15}, 14, "RIGHT", {1.0, 1.0, 0.0}, {"TOPRIGHT", ArcHUDFrameCombo, "TOPLEFT", 0, 0})
self.HPPerc = self:CreateFontString(self.f, "BACKGROUND", {70, 14}, 12, "RIGHT", {1.0, 1.0, 1.0}, {"TOPRIGHT", self.HPText, "BOTTOMRIGHT", 0, 0})
self.DefText = self:CreateFontString(self.f, "BACKGROUND", {70, 14}, 11, "RIGHT", {1.0, 0.2, 0.2}, {"BOTTOMRIGHT", self.HPText, "TOPRIGHT", 0, 0})
end
function module:Update()
-- Get options and setup accordingly
if(self.db.profile.ShowText) then
self.HPText:Show()
else
self.HPText:Hide()
end
if(self.db.profile.ShowPerc) then
self.HPPerc:Show()
else
self.HPPerc:Hide()
end
if(self.db.profile.ShowDef) then
self.DefText:Show()
else
self.DefText:Hide()
end
if(self.db.profile.Outline) then
self.f.BG:Show()
else
self.f.BG:Hide()
end
self.ColorFade = self.db.profile.ColorFade
-- Clear all points for the ring
self.f:ClearAllPoints()
self.f:SetValue(0)
if(self.db.profile.Side == 1) then
-- Attach to left side
self.f:SetPoint("TOPLEFT", self.parent:GetModule("Anchors").Left, "TOPLEFT", self.db.profile.Level * -15, 0)
self.f.BG:SetReversed(false)
self.f:SetReversed(false)
else
-- Attach to right side
self.f:SetPoint("TOPRIGHT", self.parent:GetModule("Anchors").Right, "TOPRIGHT", self.db.profile.Level * 15, 0)
self.f.BG:SetReversed(true)
self.f:SetReversed(true)
end
self.f:SetValue(UnitHealth(self.unit))
self.f.BG:SetAngle(180)
end
function module:Enable()
-- Initial setup
self.f:UpdateColor({["r"] = 0.1, ["g"] = 0.9, ["b"] = 0.0})
self.f:SetMax(UnitHealthMax(self.unit))
self.f.pulse = false
if(UnitIsGhost(self.unit)) then
self.f:GhostMode(true, self.unit)
else
self.f:GhostMode(false, self.unit)
self.f:SetValue(UnitHealth(self.unit))
self.HPText:SetText(UnitHealth(self.unit).."/"..UnitHealthMax(self.unit))
self.HPText:SetTextColor(0, 1, 0)
self.HPPerc:SetText(floor((UnitHealth(self.unit)/UnitHealthMax(self.unit))*100).."%")
self.DefText:SetText("0")
end
-- Register the events we will use
self:RegisterEvent("UNIT_HEALTH", "UpdateHealth")
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateHealth")
self:RegisterEvent("PLAYER_LEVEL_UP")
-- Activate the timers
self:StartMetro(self.name .. "Alpha")
self:StartMetro(self.name .. "Fade")
self:StartMetro(self.name .. "Update")
self.f:Show()
end
function module:PLAYER_LEVEL_UP()
self.f:SetMax(UnitHealthMax(self.unit))
end
function module:UpdateHealth()
if(arg1 == self.unit) then
local p=UnitHealth(self.unit)/UnitHealthMax(self.unit)
local r, g = 1, 1
if ( p > 0.5 ) then
r = (1.0 - p) * 2
g = 1.0
else
r = 1.0
g = p * 2
end
if ( r < 0 ) then r = 0 elseif ( r > 1 ) then r = 1 end
if ( g < 0 ) then g = 0 elseif ( g > 1 ) then g = 1 end
if(UnitIsGhost(self.unit)) then
self.f:GhostMode(true, self.unit)
else
self.f:GhostMode(false, self.unit)
if(self.ColorFade) then
self.f:UpdateColor({["r"] = r, ["g"] = g, ["b"] = 0.0})
self.HPText:SetTextColor(r, g, 0)
else
self.HPText:SetTextColor(0, 1, 0)
self.f:UpdateColor({["r"] = 0, ["g"] = 1, ["b"] = 0.0})
end
self.HPText:SetText(UnitHealth(self.unit).."/"..UnitHealthMax(self.unit))
self.HPPerc:SetText(floor((UnitHealth(self.unit)/UnitHealthMax(self.unit))*100).."%")
local deficit = UnitHealthMax(self.unit) - UnitHealth(self.unit)
if deficit <= 0 then
deficit = ""
else
deficit = "-" .. deficit
end
self.DefText:SetText(deficit)
self.f:SetMax(UnitHealthMax(self.unit))
self.f:SetValue(UnitHealth(self.unit))
end
end
end