vanilla-wow-addons – Rev 1

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-- French Localization by Olivier Mayeres
if GetLocale() ~= "frFR" then return end
ACETIMER = {}

--<< ====================================================================== >>--
-- Section Defaults: Optionals, Able to be localizd                           --
--<< ====================================================================== >>--
ACETIMER.NAME                    = "AceTimer"
ACETIMER.DESCRIPTION     = "AceTimer, your spell timer addon."

ACETIMER.CMD_SHORT       = "/at"
ACETIMER.CMD_LONG        = "/acetimer"

ACETIMER.OPT_ANCHOR      = "anchor"
ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor."
ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: "

ACETIMER.OPT_SCALE       = "scale"
ACETIMER.OPT_SCALE_DESC  = "Sets bar scale ( 0.5 ~ 1)."
ACETIMER.OPT_SCALE_TEXT  = "Bar Scale is: "

ACETIMER.OPT_GROW        = "grow"
ACETIMER.OPT_GROW_DESC   = "Toggles bar growing up or downwards."
ACETIMER.OPT_GROW_TEXT   = "Growth is now: "

ACETIMER.OPT_FADE        = "fade"
ACETIMER.OPT_FADE_DESC   = "Toggles whether bars disappear when spells fade."
ACETIMER.OPT_FADE_TEXT   = "Bar disappear on fade is now: "

ACETIMER.OPT_KILL        = "kill"
ACETIMER.OPT_KILL_DESC   = "Toggles whether bars disappear when killing things."
ACETIMER.OPT_KILL_TEXT   = "Bar disappear on kill is now: "

ACETIMER.OPT_SKILL       = "skill"
ACETIMER.OPT_SKILL_DESC  = "Toggles whether bars appear when skills is avaiable."
ACETIMER.OPT_SKILL_TEXT  = "Bar appear on skill avaiable is now: "

ACETIMER.MAP_ONOFF       = {[0]="|cff00ff00On|r",  [1]="|cffff5050Off|r"}
ACETIMER.MAP_DOWNUP      = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" }
ACETIMER.WORD_TEST       = "Test"
ACETIMER.WORD_HIDE       = "Hide"

--<< ====================================================================== >>--
-- Section Criticals: Imperatives, Not work unless localized                  --
--<< ====================================================================== >>--
ACETIMER.PAT_RANK = "Rang (%d+)"
ACETIMER.FMT_CAST = "%s(Rang %d)"

ACETIMER.DRUID = {
        ABOLISH_POISON    = "Abolir le poison";
        BARKSKIN          = "Ecorce";
        BASH              = "Sonner";
        DASH              = "Célérité";
        DEMORALIZING_ROAR = "Grognement d'intimidation";
        ENRAGE            = "Enrager";
        ENTANGLING_ROOTS  = "Sarments";
        FAERIE_FIRE       = "Lucioles";
        FAERIE_FIRE_FERAL = "Lucioles (farouche)";
        FERAL_CHARGE      = "Charge farouche";
        FRENZIED_REGENERATION = "Régénération frénétique";
        HIBERNATE         = "Hibernation";
        INNERVATE         = "Innervation";
        INSECT_SWARM      = "Essaim d'insectes";
        MOONFIRE          = "Eclat lunaire";
        NATURE_S_GRASP    = "Emprise de la nature";
        POUNCE            = "Traquenard";
        RAKE              = "Griffure";
        REGROWTH          = "Rétablissement";
        REJUVENATION      = "Récupération";
        RIP               = "Déchirure";
        SOOTHE_ANIMAL     = "Apaiser les animaux";
        STARFIRE          = "Feu stellaire";
        TIGER_S_FURY      = "Fureur du tigre";

        BRUTAL_IMPACT     = "Impact brutal";
        NATURE_S_GRACE    = "Grâce de la nature";
        
        CLEARCASTING      = "Idées claires";
        POUNCE_BLEED      = "Traquenard sanglant";
        STARFIRE_STUN     = "Feu stellaire étourdissant";
}

ACETIMER.HUNTER = {
        BESTIAL_WRATH   = "Courroux bestial";
        CONCUSSIVE_SHOT = "Trait de choc";
        COUNTERATTACK   = "Contre-attaque";
        DETERRENCE      = "Dissuasion";
        EXPLOSIVE_TRAP  = "Piège explosif";
        FLARE           = "Sixième sens";
        FREEZING_TRAP   = "Piège gelant";
        FROST_TRAP      = "Piège de givre";
        HUNTER_S_MARK   = "Marque du chasseur";
        IMMOLATION_TRAP = "Piège d'Immolation";
        MONGOOSE_BITE   = "Morsure de la mangouste";
        RAPID_FIRE      = "Tir rapide";
        SCARE_BEAST     = "Effrayer une bête";
        SCATTER_SHOT    = "Flèche de dispersion";
        SCORPID_STING   = "Piqûre de scorpion";
        SERPENT_STING   = "Morsure de serpent";
        VIPER_STING     = "Piqûre de vipère";
        WING_CLIP       = "Coupure d'ailes";
        WYVERN_STING    = "Piqûre de Wyverne";
        
        CLEVER_TRAPS             = "Piège d'Immolation amélioré";
        IMPROVED_CONCUSSIVE_SHOT = "Trait de choc amélioré";
        IMPROVED_WING_CLIP       = "Coupure d'ailes améliorée";

        EXPLOSIVE_TRAP_EFFECT  = "Effet Piège explosif";
        FREEZING_TRAP_EFFECT   = "Effet Piège gelant";
        FROST_TRAP_EFFECT      = "Effet Piège de givre";
        IMMOLATION_TRAP_EFFECT = "Effet Piège immolation";
        QUICK_SHOTS            = "Tir rapide";
}

ACETIMER.MAGE = {
        ARCANE_POWER = "Puissance des arcanes";
        BLAST_WAVE   = "Vague d'Explosions";
        CONE_OF_COLD = "Cône de froid";
        COUNTERSPELL = "Contresort";
        DETECT_MAGIC = "Détection de la magie";
        FIRE_WARD    = "Gardien de feu";
        FIREBALL     = "Boule de feu";
        FLAMESTRIKE  = "Choc de flammes";
        FROST_NOVA   = "Nova de givre";
        FROST_WARD   = "Gardien de givre";
        FROSTBOLT    = "Eclair de givre";
        ICE_BLOCK    = "Parade de glace";
        ICE_BARRIER  = "Barrière de glace";
        MANA_SHIELD  = "Bouclier de mana";
        POLYMORPH    = "Métamorphose";
        PYROBLAST    = "Explosion pyrotechnique";
        SCORCH       = "Brûlure";

        FROSTBITE       = "Morsure de givre";
        IGNITE          = "Enflammer";
        IMPACT          = "Impact";
        IMPROVED_SCORCH = "Brûlure améliorée";
        PERMAFROST      = "Gel prolongé";

        CLEARCASTING          = "Idées claires";
        COUNTERSPELL_SILENCED = "Contresort - Silencieux";
        FIRE_VULNERABILITY    = "Vulnérabilité au feu";
}

ACETIMER.PALADIN = {
        BLESSING_OF_FREEDOM    = "Bénédiction de liberté";
        BLESSING_OF_KINGS      = "Bénédiction des rois";
        BLESSING_OF_LIGHT      = "Bénédiction de lumière";
        BLESSING_OF_MIGHT      = "Bénédiction de puissance";
        BLESSING_OF_PROTECTION = "Bénédiction de protection";
        BLESSING_OF_SACRIFICE  = "Bénédiction de sacrifice";
        BLESSING_OF_SALVATION  = "Bénédiction de salut";
        BLESSING_OF_SANCTUARY  = "Bénédiction du sanctuaire";
        BLESSING_OF_WISDOM     = "Bénédiction de sagesse";
        CONSECRATION           = "Consécration";
        DIVINE_PROTECTION      = "Protection divine";
        DIVINE_SHIELD          = "Bouclier divin";
        HAMMER_OF_JUSTICE      = "Marteau de la justice";
        HAMMER_OF_WRATH        = "Marteau de Courroux";
        HOLY_SHIELD            = "Bouclier divin";
        JUDGEMENT              = "Jugement";
        LAY_ON_HANDS           = "Imposition des mains";
        REPENTANCE             = "Repentir";
        SEAL_OF_COMMAND        = "Sceau d'autorité";
        SEAL_OF_JUSTICE        = "Sceau de justice";
        SEAL_OF_LIGHT          = "Sceau de lumière";
        SEAL_OF_RIGHTEOUSNESS  = "Sceau de piété";
        SEAL_OF_THE_CRUSADER   = "Sceau du Croisé";
        SEAL_OF_WISDOM         = "Sceau de sagesse";
        TURN_UNDEAD            = "Renvoi des morts-vivants";
        
        GUARDIAN_S_FAVOR  = "Bénédiction de protection améliorée";
        LASTING_JUDGEMENT = "Sceau de lumière amélioré";
        REDOUBT           = "Redoute";
        VENGEANCE         = "Vengeance";
        VINDICATION       = "Justification";
        
        FORBEARANCE               = "Longanimité";
        JUDGEMENT_OF_JUSTICE      = "Jugement de justice";
        JUDGEMENT_OF_LIGHT        = "Jugement de lumière";   
        JUDGEMENT_OF_WISDOM       = "Jugement de sagesse"; 
        JUDGEMENT_OF_THE_CRUSADER = "Jugement du Croisé";
}

ACETIMER.PRIEST = {
        ABOLISH_DISEASE   = "Abolir maladie";
        DEVOURING_PLAGUE  = "Peste dévorante";
        ELUNE_S_GRACE     = "Elune's Grace";
        FADE              = "Oubli";
        FEEDBACK          = "Réaction";
        HEX_OF_WEAKNESS   = "Hex de faiblesse";
        HOLY_FIRE         = "Flammes sacrées";
        MIND_SOOTHE       = "Apaisement";
        POWER_INFUSION    = "Infusion de Puissance";
        POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier";
        PSYCHIC_SCREAM    = "Cri psychique";
        RENEW             = "Rénovation";
        SHACKLE_UNDEAD    = "Entraves des morts-vivants";
        SHADOW_WORD_PAIN  = "Mot de l'ombre : Douleur";
        SILENCE           = "Silence";
        STARSHARDS        = "Eclats stellaires";
        TOUCH_OF_WEAKNESS = "Toucher de faiblesse";
        VAMPIRIC_EMBRACE  = "Etreinte vampirique";

        BLACKOUT                   = "Aveuglement";
        BLESSED_RECOVERY           = "Rétablissement Béni";
        IMPROVED_POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier amélioré";
        IMPROVED_SHADOW_WORD_PAIN  = "Mot de l'ombre : Douleur amélioré";
        INSPIRATION                = "Inspiration";
        SHADOW_VULNERABILITY       = "Vulnérabilité à l'ombre";
        SHADOW_WEAVING             = "Tissage de l'ombre";
        SPIRIT_TAP                 = "Connexion spirituelle";

        WEAKENED_SOUL = "Ame affaiblie";
}

ACETIMER.ROGUE = {
        ADRENALINE_RUSH = "Poussée d'adrénaline";
        BLADE_FLURRY    = "Déluge de lames";
        BLIND           = "Cécité";
        CHEAP_SHOT      = "Coup bas";
        DISTRACT        = "Distraction";
        EXPOSE_ARMOR    = "Exposer l'armure";
        EVASION         = "Evasion";
        GARROTE         = "Garrot";
        GOUGE           = "Suriner";
        HEMORRHAGE      = "Hémorragie";
        KICK            = "Coup de pied";
        KIDNEY_SHOT     = "Aiguillon perfide";
        RIPOSTE         = "Riposte";
        RUPTURE         = "Rupture";
        SAP             = "Assommer";
        SLICE_AND_DICE  = "Débiter";
        SPRINT          = "Sprint";
        VANISH          = "Disparition";

        IMPROVED_GOUGE          = "Suriner amélioré";
        IMPROVED_GARROTE        = "Garrot amélioré";
        IMPROVED_EVASION        = "Evasion améliorée";
        IMPROVED_SLICE_AND_DICE = "Débiter amélioré";
        MACE_SPECIALIZATION     = "Spécialisation Masse";
        REMORSELESS_ATTACKS     = "Attaques impitoyables";

        KICK_SILENCED    = "Coup de pied - Silencieux";
        MACE_STUN_EFFECT = "Effet étourdissant de la masse";
        REMORSELESS      = "Impitoyables";
}

ACETIMER.SHAMAN = {
        DISEASE_CLEANSING_TOTEM  = "Totem de Purification des Maladies";
        EARTH_SHOCK              = "Horion de terre";
        EARTHBIND_TOTEM          = "Totem de lien terrestre";
        FIRE_NOVA_TOTEM          = "Totem Nova de feu";
        FIRE_RESISTANCE_TOTEM    = "Totem de résistance au feu";
        FROST_SHOCK              = "Horion de givre";
        FLAME_SHOCK              = "Horion de flammes";
        FLAMETONGUE_TOTEM        = "Totem Langue de feu";
        FROST_RESISTANCE_TOTEM   = "Totem de résistance au Givre";
        GRACE_OF_AIR_TOTEM       = "Totem de Grâce Aérienne";
        GROUNDING_TOTEM          = "Totem de Glèbe";
        HEALING_STREAM_TOTEM     = "Totem guérisseur";
        MAGMA_TOTEM              = "Totem de Magma";
        MANA_SPRING_TOTEM        = "Totem Fontaine de mana";
        MANA_TIDE_TOTEM          = "Totem de Vague de mana";
        NATURE_RESISTANCE_TOTEM  = "Totem de résistance à la Nature";
        POISON_CLEANSING_TOTEM   = "Totem de Purification du poison";
        SEARING_TOTEM            = "Totem incendiaire";
        SENTRY_TOTEM             = "Totem Sentinelle";
        STONECLAW_TOTEM          = "Totem de Griffes de pierre";
        STONESKIN_TOTEM          = "Totem de Peau de pierre";
        STORMSTRIKE              = "Courroux naturel";
        STRENGTH_OF_EARTH_TOTEM  = "Totem de Force de la Terre";
        TRANQUIL_AIR_TOTEM       = "Totem de Tranquilité de l'Air";
        TREMOR_TOTEM             = "Totem de Séisme";
        WINDFURY_TOTEM           = "Totem Furie-des-vents";
        WINDWALL_TOTEM           = "Totem de Mur des vents";

        ANCESTRAL_HEALING        = "Guérison des Ancien";
        EVENTIDE                 = "Tombée du jour";
        IMPROVED_FIRE_NOVA_TOTEM = "Totem de Nova de feu amélioré";
        IMPROVED_STONECLAW_TOTEM = "Totem de Griffes de Pierre Amélioré";
        
        ANCESTRAL_FORTITUDE      = "Robustesse des anciens";
        CLEARCASTING             = "Idées claires";
        ENAMORED_WATER_SPIRIT    = "Esprit de l'eau amoureux";
}

ACETIMER.WARLOCK = {
        AMPLIFY_CURSE         = "Malédiction amplifiée";
        BANISH                = "Bannir";
        CORRUPTION            = "Corruption";
        CURSE_OF_AGONY        = "Malédiction d'agonie";
        CURSE_OF_DOOM         = "Malédiction funeste";
        CURSE_OF_EXHAUSTION   = "Malédiction de fatigue";
        CURSE_OF_RECKLESSNESS = "Malédiction de témérité";
        CURSE_OF_SHADOW       = "Malédiction des ténèbres";
        CURSE_OF_TONGUES      = "Malédiction des langages";
        CURSE_OF_WEAKNESS     = "Malédiction de faiblesse";
        CURSE_OF_THE_ELEMENTS = "Malédiction des éléments";
        DEATH_COIL            = "Voile mortel";
        DRAIN_SOUL            = "Siphon d'âme";
        FEAR                  = "Peur";
        FEL_DOMINATION        = "Domination corrompue";
        ENSLAVE_DEMON         = "Asservir démon";
        HOWL_OF_TERROR        = "Hurlement de terreur";
        IMMOLATE              = "Immolation";
        SHADOW_BOLT           = "Trait de l'ombre";
        SHADOW_WARD           = "Gardien de l'ombre";
        SHADOWBURN            = "Brûlure de l'ombre";
        SIPHON_LIFE           = "Siphon de vie";

        AFTERMATH             = "Conséquences";
        NIGHTFALL             = "Crépuscule";
        PYROCLASM             = "Pyroclasme";
        SACRIFICE             = "Sacrifice";
        SEDUCTION             = "Séduction";

        SHADOW_TRANCE         = "Transe de l'ombre";
        SHADOW_VULNERABILITY  = "Vulnérabilité à l'ombre";
        SOUL_SIPHON           = "Siphon d’âme";
}

ACETIMER.WARRIOR = {
        BATTLE_SHOUT       = "Cri de guerre";
        BERSERKER_RAGE     = "Furie berserker";
        BLOODRAGE          = "Rage sanguinaire";
        BLOODTHIRST        = "Sanguinaire";
        CHARGE             = "Charge";
        CHALLENGING_SHOUT  = "Cri de défi";
        CONCUSSION_BLOW    = "Bourrasque";
        DEATH_WISH         = "Souhait mortel";
        DEMORALIZING_SHOUT = "Cri d'affliction";
        DISARM             = "Désarmement";
        EXECUTE            = "Exécution";
        HAMSTRING          = "Brise-genou";
        INTERCEPT          = "Interception";
        INTIMIDATING_SHOUT = "Cri d’intimidation";
        LAST_STAND         = "Dernier rempart";
        MOCKING_BLOW       = "Coup railleur";
        MORTAL_STRIKE      = "Frappe mortelle";
        OVERPOWER          = "Fulgurance";
        PIERCING_HOWL      = "Hurlement perçant";
        PUMMEL             = "Volée de coups";
        RECKLESSNESS       = "Témérité";
        REND               = "Pourfendre";
        RETALIATION        = "Représailles";
        REVENGE            = "Vengeance";
        SHIELD_BLOCK       = "Maîtrise du blocage";
        SHIELD_BASH        = "Coup de bouclier";
        SHIELD_WALL        = "Mur protecteur";
        SUNDER_ARMOR       = "Fracasser armure";
        SWEEPING_STRIKES   = "Attaques circulaires";
        THUNDER_CLAP       = "Coup de tonnerre";
        
        BOOMING_VOICE         = "Voix tonitruante";
        BLOOD_CRAZE           = "Folie sanguinaire";
        DEEP_WOUNDS           = "Blessures profondes";
        ENRAGE                = "Enrager";
        FLURRY                = "Rafale";
        IMPROVED_DISARM       = "Désarmement amélioré";
        IMPROVED_HAMSTRING    = "Brise-genou amélioré";
        IMPROVED_SHIELD_BLOCK = "aîtrise du blocage améliorée";
        IMPROVED_SHIELD_WALL  = "Mur protecteur amélioré";
        MACE_SPECIALIZATION   = "Spécialisation Masse";

        CHARGE_STUN          = "Charge étourdissante";
        INTERCEPT_STUN       = "Bloquer Etourdissemen";
        MACE_STUN_EFFECT     = "Effet étourdissant de la masse";
        REVENGE_STUN         = "Etourdissement vengeur";
        SHIELD_BASH_SILENCED = "Coup de bouclier - silencieux";
}