vanilla-wow-addons – Rev 1
?pathlinks?
-- French Localization by Olivier Mayeres
if GetLocale() ~= "frFR" then return end
ACETIMER = {}
--<< ====================================================================== >>--
-- Section Defaults: Optionals, Able to be localizd --
--<< ====================================================================== >>--
ACETIMER.NAME = "AceTimer"
ACETIMER.DESCRIPTION = "AceTimer, your spell timer addon."
ACETIMER.CMD_SHORT = "/at"
ACETIMER.CMD_LONG = "/acetimer"
ACETIMER.OPT_ANCHOR = "anchor"
ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor."
ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: "
ACETIMER.OPT_SCALE = "scale"
ACETIMER.OPT_SCALE_DESC = "Sets bar scale ( 0.5 ~ 1)."
ACETIMER.OPT_SCALE_TEXT = "Bar Scale is: "
ACETIMER.OPT_GROW = "grow"
ACETIMER.OPT_GROW_DESC = "Toggles bar growing up or downwards."
ACETIMER.OPT_GROW_TEXT = "Growth is now: "
ACETIMER.OPT_FADE = "fade"
ACETIMER.OPT_FADE_DESC = "Toggles whether bars disappear when spells fade."
ACETIMER.OPT_FADE_TEXT = "Bar disappear on fade is now: "
ACETIMER.OPT_KILL = "kill"
ACETIMER.OPT_KILL_DESC = "Toggles whether bars disappear when killing things."
ACETIMER.OPT_KILL_TEXT = "Bar disappear on kill is now: "
ACETIMER.OPT_SKILL = "skill"
ACETIMER.OPT_SKILL_DESC = "Toggles whether bars appear when skills is avaiable."
ACETIMER.OPT_SKILL_TEXT = "Bar appear on skill avaiable is now: "
ACETIMER.MAP_ONOFF = {[0]="|cff00ff00On|r", [1]="|cffff5050Off|r"}
ACETIMER.MAP_DOWNUP = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" }
ACETIMER.WORD_TEST = "Test"
ACETIMER.WORD_HIDE = "Hide"
--<< ====================================================================== >>--
-- Section Criticals: Imperatives, Not work unless localized --
--<< ====================================================================== >>--
ACETIMER.PAT_RANK = "Rang (%d+)"
ACETIMER.FMT_CAST = "%s(Rang %d)"
ACETIMER.DRUID = {
ABOLISH_POISON = "Abolir le poison";
BARKSKIN = "Ecorce";
BASH = "Sonner";
DASH = "Célérité";
DEMORALIZING_ROAR = "Grognement d'intimidation";
ENRAGE = "Enrager";
ENTANGLING_ROOTS = "Sarments";
FAERIE_FIRE = "Lucioles";
FAERIE_FIRE_FERAL = "Lucioles (farouche)";
FERAL_CHARGE = "Charge farouche";
FRENZIED_REGENERATION = "Régénération frénétique";
HIBERNATE = "Hibernation";
INNERVATE = "Innervation";
INSECT_SWARM = "Essaim d'insectes";
MOONFIRE = "Eclat lunaire";
NATURE_S_GRASP = "Emprise de la nature";
POUNCE = "Traquenard";
RAKE = "Griffure";
REGROWTH = "Rétablissement";
REJUVENATION = "Récupération";
RIP = "Déchirure";
SOOTHE_ANIMAL = "Apaiser les animaux";
STARFIRE = "Feu stellaire";
TIGER_S_FURY = "Fureur du tigre";
BRUTAL_IMPACT = "Impact brutal";
NATURE_S_GRACE = "Grâce de la nature";
CLEARCASTING = "Idées claires";
POUNCE_BLEED = "Traquenard sanglant";
STARFIRE_STUN = "Feu stellaire étourdissant";
}
ACETIMER.HUNTER = {
BESTIAL_WRATH = "Courroux bestial";
CONCUSSIVE_SHOT = "Trait de choc";
COUNTERATTACK = "Contre-attaque";
DETERRENCE = "Dissuasion";
EXPLOSIVE_TRAP = "Piège explosif";
FLARE = "Sixième sens";
FREEZING_TRAP = "Piège gelant";
FROST_TRAP = "Piège de givre";
HUNTER_S_MARK = "Marque du chasseur";
IMMOLATION_TRAP = "Piège d'Immolation";
MONGOOSE_BITE = "Morsure de la mangouste";
RAPID_FIRE = "Tir rapide";
SCARE_BEAST = "Effrayer une bête";
SCATTER_SHOT = "Flèche de dispersion";
SCORPID_STING = "Piqûre de scorpion";
SERPENT_STING = "Morsure de serpent";
VIPER_STING = "Piqûre de vipère";
WING_CLIP = "Coupure d'ailes";
WYVERN_STING = "Piqûre de Wyverne";
CLEVER_TRAPS = "Piège d'Immolation amélioré";
IMPROVED_CONCUSSIVE_SHOT = "Trait de choc amélioré";
IMPROVED_WING_CLIP = "Coupure d'ailes améliorée";
EXPLOSIVE_TRAP_EFFECT = "Effet Piège explosif";
FREEZING_TRAP_EFFECT = "Effet Piège gelant";
FROST_TRAP_EFFECT = "Effet Piège de givre";
IMMOLATION_TRAP_EFFECT = "Effet Piège immolation";
QUICK_SHOTS = "Tir rapide";
}
ACETIMER.MAGE = {
ARCANE_POWER = "Puissance des arcanes";
BLAST_WAVE = "Vague d'Explosions";
CONE_OF_COLD = "Cône de froid";
COUNTERSPELL = "Contresort";
DETECT_MAGIC = "Détection de la magie";
FIRE_WARD = "Gardien de feu";
FIREBALL = "Boule de feu";
FLAMESTRIKE = "Choc de flammes";
FROST_NOVA = "Nova de givre";
FROST_WARD = "Gardien de givre";
FROSTBOLT = "Eclair de givre";
ICE_BLOCK = "Parade de glace";
ICE_BARRIER = "Barrière de glace";
MANA_SHIELD = "Bouclier de mana";
POLYMORPH = "Métamorphose";
PYROBLAST = "Explosion pyrotechnique";
SCORCH = "Brûlure";
FROSTBITE = "Morsure de givre";
IGNITE = "Enflammer";
IMPACT = "Impact";
IMPROVED_SCORCH = "Brûlure améliorée";
PERMAFROST = "Gel prolongé";
CLEARCASTING = "Idées claires";
COUNTERSPELL_SILENCED = "Contresort - Silencieux";
FIRE_VULNERABILITY = "Vulnérabilité au feu";
}
ACETIMER.PALADIN = {
BLESSING_OF_FREEDOM = "Bénédiction de liberté";
BLESSING_OF_KINGS = "Bénédiction des rois";
BLESSING_OF_LIGHT = "Bénédiction de lumière";
BLESSING_OF_MIGHT = "Bénédiction de puissance";
BLESSING_OF_PROTECTION = "Bénédiction de protection";
BLESSING_OF_SACRIFICE = "Bénédiction de sacrifice";
BLESSING_OF_SALVATION = "Bénédiction de salut";
BLESSING_OF_SANCTUARY = "Bénédiction du sanctuaire";
BLESSING_OF_WISDOM = "Bénédiction de sagesse";
CONSECRATION = "Consécration";
DIVINE_PROTECTION = "Protection divine";
DIVINE_SHIELD = "Bouclier divin";
HAMMER_OF_JUSTICE = "Marteau de la justice";
HAMMER_OF_WRATH = "Marteau de Courroux";
HOLY_SHIELD = "Bouclier divin";
JUDGEMENT = "Jugement";
LAY_ON_HANDS = "Imposition des mains";
REPENTANCE = "Repentir";
SEAL_OF_COMMAND = "Sceau d'autorité";
SEAL_OF_JUSTICE = "Sceau de justice";
SEAL_OF_LIGHT = "Sceau de lumière";
SEAL_OF_RIGHTEOUSNESS = "Sceau de piété";
SEAL_OF_THE_CRUSADER = "Sceau du Croisé";
SEAL_OF_WISDOM = "Sceau de sagesse";
TURN_UNDEAD = "Renvoi des morts-vivants";
GUARDIAN_S_FAVOR = "Bénédiction de protection améliorée";
LASTING_JUDGEMENT = "Sceau de lumière amélioré";
REDOUBT = "Redoute";
VENGEANCE = "Vengeance";
VINDICATION = "Justification";
FORBEARANCE = "Longanimité";
JUDGEMENT_OF_JUSTICE = "Jugement de justice";
JUDGEMENT_OF_LIGHT = "Jugement de lumière";
JUDGEMENT_OF_WISDOM = "Jugement de sagesse";
JUDGEMENT_OF_THE_CRUSADER = "Jugement du Croisé";
}
ACETIMER.PRIEST = {
ABOLISH_DISEASE = "Abolir maladie";
DEVOURING_PLAGUE = "Peste dévorante";
ELUNE_S_GRACE = "Elune's Grace";
FADE = "Oubli";
FEEDBACK = "Réaction";
HEX_OF_WEAKNESS = "Hex de faiblesse";
HOLY_FIRE = "Flammes sacrées";
MIND_SOOTHE = "Apaisement";
POWER_INFUSION = "Infusion de Puissance";
POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier";
PSYCHIC_SCREAM = "Cri psychique";
RENEW = "Rénovation";
SHACKLE_UNDEAD = "Entraves des morts-vivants";
SHADOW_WORD_PAIN = "Mot de l'ombre : Douleur";
SILENCE = "Silence";
STARSHARDS = "Eclats stellaires";
TOUCH_OF_WEAKNESS = "Toucher de faiblesse";
VAMPIRIC_EMBRACE = "Etreinte vampirique";
BLACKOUT = "Aveuglement";
BLESSED_RECOVERY = "Rétablissement Béni";
IMPROVED_POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier amélioré";
IMPROVED_SHADOW_WORD_PAIN = "Mot de l'ombre : Douleur amélioré";
INSPIRATION = "Inspiration";
SHADOW_VULNERABILITY = "Vulnérabilité à l'ombre";
SHADOW_WEAVING = "Tissage de l'ombre";
SPIRIT_TAP = "Connexion spirituelle";
WEAKENED_SOUL = "Ame affaiblie";
}
ACETIMER.ROGUE = {
ADRENALINE_RUSH = "Poussée d'adrénaline";
BLADE_FLURRY = "Déluge de lames";
BLIND = "Cécité";
CHEAP_SHOT = "Coup bas";
DISTRACT = "Distraction";
EXPOSE_ARMOR = "Exposer l'armure";
EVASION = "Evasion";
GARROTE = "Garrot";
GOUGE = "Suriner";
HEMORRHAGE = "Hémorragie";
KICK = "Coup de pied";
KIDNEY_SHOT = "Aiguillon perfide";
RIPOSTE = "Riposte";
RUPTURE = "Rupture";
SAP = "Assommer";
SLICE_AND_DICE = "Débiter";
SPRINT = "Sprint";
VANISH = "Disparition";
IMPROVED_GOUGE = "Suriner amélioré";
IMPROVED_GARROTE = "Garrot amélioré";
IMPROVED_EVASION = "Evasion améliorée";
IMPROVED_SLICE_AND_DICE = "Débiter amélioré";
MACE_SPECIALIZATION = "Spécialisation Masse";
REMORSELESS_ATTACKS = "Attaques impitoyables";
KICK_SILENCED = "Coup de pied - Silencieux";
MACE_STUN_EFFECT = "Effet étourdissant de la masse";
REMORSELESS = "Impitoyables";
}
ACETIMER.SHAMAN = {
DISEASE_CLEANSING_TOTEM = "Totem de Purification des Maladies";
EARTH_SHOCK = "Horion de terre";
EARTHBIND_TOTEM = "Totem de lien terrestre";
FIRE_NOVA_TOTEM = "Totem Nova de feu";
FIRE_RESISTANCE_TOTEM = "Totem de résistance au feu";
FROST_SHOCK = "Horion de givre";
FLAME_SHOCK = "Horion de flammes";
FLAMETONGUE_TOTEM = "Totem Langue de feu";
FROST_RESISTANCE_TOTEM = "Totem de résistance au Givre";
GRACE_OF_AIR_TOTEM = "Totem de Grâce Aérienne";
GROUNDING_TOTEM = "Totem de Glèbe";
HEALING_STREAM_TOTEM = "Totem guérisseur";
MAGMA_TOTEM = "Totem de Magma";
MANA_SPRING_TOTEM = "Totem Fontaine de mana";
MANA_TIDE_TOTEM = "Totem de Vague de mana";
NATURE_RESISTANCE_TOTEM = "Totem de résistance à la Nature";
POISON_CLEANSING_TOTEM = "Totem de Purification du poison";
SEARING_TOTEM = "Totem incendiaire";
SENTRY_TOTEM = "Totem Sentinelle";
STONECLAW_TOTEM = "Totem de Griffes de pierre";
STONESKIN_TOTEM = "Totem de Peau de pierre";
STORMSTRIKE = "Courroux naturel";
STRENGTH_OF_EARTH_TOTEM = "Totem de Force de la Terre";
TRANQUIL_AIR_TOTEM = "Totem de Tranquilité de l'Air";
TREMOR_TOTEM = "Totem de Séisme";
WINDFURY_TOTEM = "Totem Furie-des-vents";
WINDWALL_TOTEM = "Totem de Mur des vents";
ANCESTRAL_HEALING = "Guérison des Ancien";
EVENTIDE = "Tombée du jour";
IMPROVED_FIRE_NOVA_TOTEM = "Totem de Nova de feu amélioré";
IMPROVED_STONECLAW_TOTEM = "Totem de Griffes de Pierre Amélioré";
ANCESTRAL_FORTITUDE = "Robustesse des anciens";
CLEARCASTING = "Idées claires";
ENAMORED_WATER_SPIRIT = "Esprit de l'eau amoureux";
}
ACETIMER.WARLOCK = {
AMPLIFY_CURSE = "Malédiction amplifiée";
BANISH = "Bannir";
CORRUPTION = "Corruption";
CURSE_OF_AGONY = "Malédiction d'agonie";
CURSE_OF_DOOM = "Malédiction funeste";
CURSE_OF_EXHAUSTION = "Malédiction de fatigue";
CURSE_OF_RECKLESSNESS = "Malédiction de témérité";
CURSE_OF_SHADOW = "Malédiction des ténèbres";
CURSE_OF_TONGUES = "Malédiction des langages";
CURSE_OF_WEAKNESS = "Malédiction de faiblesse";
CURSE_OF_THE_ELEMENTS = "Malédiction des éléments";
DEATH_COIL = "Voile mortel";
DRAIN_SOUL = "Siphon d'âme";
FEAR = "Peur";
FEL_DOMINATION = "Domination corrompue";
ENSLAVE_DEMON = "Asservir démon";
HOWL_OF_TERROR = "Hurlement de terreur";
IMMOLATE = "Immolation";
SHADOW_BOLT = "Trait de l'ombre";
SHADOW_WARD = "Gardien de l'ombre";
SHADOWBURN = "Brûlure de l'ombre";
SIPHON_LIFE = "Siphon de vie";
AFTERMATH = "Conséquences";
NIGHTFALL = "Crépuscule";
PYROCLASM = "Pyroclasme";
SACRIFICE = "Sacrifice";
SEDUCTION = "Séduction";
SHADOW_TRANCE = "Transe de l'ombre";
SHADOW_VULNERABILITY = "Vulnérabilité à l'ombre";
SOUL_SIPHON = "Siphon d’âme";
}
ACETIMER.WARRIOR = {
BATTLE_SHOUT = "Cri de guerre";
BERSERKER_RAGE = "Furie berserker";
BLOODRAGE = "Rage sanguinaire";
BLOODTHIRST = "Sanguinaire";
CHARGE = "Charge";
CHALLENGING_SHOUT = "Cri de défi";
CONCUSSION_BLOW = "Bourrasque";
DEATH_WISH = "Souhait mortel";
DEMORALIZING_SHOUT = "Cri d'affliction";
DISARM = "Désarmement";
EXECUTE = "Exécution";
HAMSTRING = "Brise-genou";
INTERCEPT = "Interception";
INTIMIDATING_SHOUT = "Cri d’intimidation";
LAST_STAND = "Dernier rempart";
MOCKING_BLOW = "Coup railleur";
MORTAL_STRIKE = "Frappe mortelle";
OVERPOWER = "Fulgurance";
PIERCING_HOWL = "Hurlement perçant";
PUMMEL = "Volée de coups";
RECKLESSNESS = "Témérité";
REND = "Pourfendre";
RETALIATION = "Représailles";
REVENGE = "Vengeance";
SHIELD_BLOCK = "Maîtrise du blocage";
SHIELD_BASH = "Coup de bouclier";
SHIELD_WALL = "Mur protecteur";
SUNDER_ARMOR = "Fracasser armure";
SWEEPING_STRIKES = "Attaques circulaires";
THUNDER_CLAP = "Coup de tonnerre";
BOOMING_VOICE = "Voix tonitruante";
BLOOD_CRAZE = "Folie sanguinaire";
DEEP_WOUNDS = "Blessures profondes";
ENRAGE = "Enrager";
FLURRY = "Rafale";
IMPROVED_DISARM = "Désarmement amélioré";
IMPROVED_HAMSTRING = "Brise-genou amélioré";
IMPROVED_SHIELD_BLOCK = "aîtrise du blocage améliorée";
IMPROVED_SHIELD_WALL = "Mur protecteur amélioré";
MACE_SPECIALIZATION = "Spécialisation Masse";
CHARGE_STUN = "Charge étourdissante";
INTERCEPT_STUN = "Bloquer Etourdissemen";
MACE_STUN_EFFECT = "Effet étourdissant de la masse";
REVENGE_STUN = "Etourdissement vengeur";
SHIELD_BASH_SILENCED = "Coup de bouclier - silencieux";
}