vanilla-wow-addons – Rev 1
?pathlinks?
-- German Localization by Filion of Perenolde (EU)
if GetLocale() ~= "deDE" then return end
ACETIMER = {}
--<< ====================================================================== >>--
-- Section Defaults: Optionals, Able to be localizd --
--<< ====================================================================== >>--
ACETIMER.NAME = "AceTimer"
ACETIMER.DESCRIPTION = "AceTimer, your spell timer addon."
ACETIMER.CMD_SHORT = "/at"
ACETIMER.CMD_LONG = "/acetimer"
ACETIMER.OPT_ANCHOR = "anchor"
ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor."
ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: "
ACETIMER.OPT_SCALE = "scale"
ACETIMER.OPT_SCALE_DESC = "Sets bar scale ( 0.5 ~ 1)."
ACETIMER.OPT_SCALE_TEXT = "Bar Scale is: "
ACETIMER.OPT_GROW = "grow"
ACETIMER.OPT_GROW_DESC = "Toggles bar growing up or downwards."
ACETIMER.OPT_GROW_TEXT = "Growth is now: "
ACETIMER.OPT_FADE = "fade"
ACETIMER.OPT_FADE_DESC = "Toggles whether bars disappear when spells fade."
ACETIMER.OPT_FADE_TEXT = "Bar disappear on fade is now: "
ACETIMER.OPT_KILL = "kill"
ACETIMER.OPT_KILL_DESC = "Toggles whether bars disappear when killing things."
ACETIMER.OPT_KILL_TEXT = "Bar disappear on kill is now: "
ACETIMER.OPT_SKILL = "skill"
ACETIMER.OPT_SKILL_DESC = "Toggles whether bars appear when skills is avaiable."
ACETIMER.OPT_SKILL_TEXT = "Bar appear on skill avaiable is now: "
ACETIMER.MAP_ONOFF = {[0]="|cff00ff00On|r", [1]="|cffff5050Off|r"}
ACETIMER.MAP_DOWNUP = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" }
ACETIMER.WORD_TEST = "Test"
ACETIMER.WORD_HIDE = "Hide"
--<< ====================================================================== >>--
-- Section Criticals: Imperatives, Not work unless localized --
--<< ====================================================================== >>--
ACETIMER.PAT_RANK = "Rang (%d+)"
ACETIMER.FMT_CAST = "%s(Rang %d)"
ACETIMER.DRUID = {
ABOLISH_POISON = "Vergiftung aufheben";
BARKSKIN = "Baumrinde";
BASH = "Hieb";
DASH = "Spurt";
DEMORALIZING_ROAR = "Demoralisierendes Gebrüll";
ENRAGE = "Wutanfall";
ENTANGLING_ROOTS = "Wucherwurzeln";
FAERIE_FIRE = "Feenfeuer";
FAERIE_FIRE_FERAL = "Feenfeuer (Tiergestalt)";
FERAL_CHARGE = "Wilde Attacke";
FRENZIED_REGENERATION = "Rasende Regeneration";
HIBERNATE = "Winterschlaf";
INNERVATE = "Anregen";
INSECT_SWARM = "Insektenschwarm";
MOONFIRE = "Mondfeuer";
NATURE_S_GRASP = "Griff der Natur";
POUNCE = "Anspringen";
RAKE = "Krallenhieb";
REGROWTH = "Nachwachsen";
REJUVENATION = "Verjüngung";
RIP = "Zerfetzen";
SOOTHE_ANIMAL = "Tier besänftigen";
STARFIRE = "Sternenfeuer";
TIGER_S_FURY = "Tigerfuror";
BRUTAL_IMPACT = "Brutaler Hieb";
NATURE_S_GRACE = "Anmut der Natur";
CLEARCASTING = "Freizaubern";
POUNCE_BLEED = "Anspringblutung";
STARFIRE_STUN = "Sternenfeuer-Betäubung";
}
ACETIMER.HUNTER = {
BESTIAL_WRATH = "Zorn des Wildtiers";
CONCUSSIVE_SHOT = "Erschütternder Schuss";
COUNTERATTACK = "Gegenangriff";
DETERRENCE = "Abschreckung";
EXPLOSIVE_TRAP = "Sprengfalle";
FLARE = "Leuchtfeuer";
FREEZING_TRAP = "Eiskältefalle";
FROST_TRAP = "Frostfalle";
HUNTER_S_MARK = "Mal des Jägers";
IMMOLATION_TRAP = "Feuerbrandfalle";
MONGOOSE_BITE = "Mungobiss";
RAPID_FIRE = "Schnellfeuer";
SCARE_BEAST = "Wildtier ängstigen";
SCATTER_SHOT = "Streuschuss";
SCORPID_STING = "Skorpidstich";
SERPENT_STING = "Schlangenbiss";
VIPER_STING = "Vipernbiss";
WING_CLIP = "Zurechtstutzen";
WYVERN_STING = "Stich des Flügeldrachen";
CLEVER_TRAPS = "Verbesserte 'Feuerbrandfalle'";
IMPROVED_CONCUSSIVE_SHOT = "Verbesserter Erschütternder Schuss";
IMPROVED_WING_CLIP = "Verbessertes Zurechtstutzen";
EXPLOSIVE_TRAP_EFFECT = "Sprengfalle'-Effekt";
FREEZING_TRAP_EFFECT = "Eiskältefalle";
IMMOLATION_TRAP_EFFECT = "Feuerbrandfalle";
FROST_TRAP_EFFECT = "Frostfalle-Aura";
QUICK_SHOTS = "Schnelle Schüsse";
}
ACETIMER.MAGE = {
ARCANE_POWER = "Arkane Macht";
BLAST_WAVE = "Druckwelle";
CONE_OF_COLD = "Kältekegel";
COUNTERSPELL = "Gegenzauber";
DETECT_MAGIC = "Magie entdecken";
FIRE_WARD = "Feuerzauberschutz";
FIREBALL = "Feuerball";
FLAMESTRIKE = "Flammenstoß";
FROST_NOVA = "Frostnova";
FROST_WARD = "Frostzauberschutz";
FROSTBOLT = "Frostblitz";
ICE_BLOCK = "Eisblock";
ICE_BARRIER = "Eis-Barriere";
MANA_SHIELD = "Manaschild";
POLYMORPH = "Verwandlung";
PYROBLAST = "Pyroschlag";
SCORCH = "Versengen";
FROSTBITE = "Erfrierung";
IGNITE = "Entzünden";
IMPACT = "Einschlag";
IMPROVED_SCORCH = "Verbessertes Versengen";
PERMAFROST = "Dauerfrost";
CLEARCASTING = "Freizaubern";
COUNTERSPELL_SILENCED = "Gegenzauber - zum Schweigen gebracht";
FIRE_VULNERABILITY = "Feuerverwundbarkeit";
}
ACETIMER.PALADIN = {
BLESSING_OF_FREEDOM = "Segen der Freiheit";
BLESSING_OF_KINGS = "Segen der Könige";
BLESSING_OF_LIGHT = "Segen des Lichts";
BLESSING_OF_MIGHT = "Segen der Macht";
BLESSING_OF_PROTECTION = "Segen des Schutzes";
BLESSING_OF_SACRIFICE = "Segen der Opferung";
BLESSING_OF_SALVATION = "Segen der Rettung";
BLESSING_OF_SANCTUARY = "Segen des Refugiums";
BLESSING_OF_WISDOM = "Segen der Weisheit";
CONSECRATION = "Weihe";
DIVINE_PROTECTION = "Göttlicher Schutz";
DIVINE_SHIELD = "Gottesschild";
HAMMER_OF_JUSTICE = "Hammer der Gerechtigkeit";
HAMMER_OF_WRATH = "Hammer des Zorns";
HOLY_SHIELD = "Heiliger Schild";
JUDGEMENT = "Richturteil";
LAY_ON_HANDS = "Handauflegung";
REPENTANCE = "Buße";
SEAL_OF_COMMAND = "Siegel des Befehls";
SEAL_OF_JUSTICE = "Siegel der Gerechtigkeit";
SEAL_OF_LIGHT = "Siegel des Lichts";
SEAL_OF_RIGHTEOUSNESS = "Siegel der Rechtschaffenheit";
SEAL_OF_THE_CRUSADER = "Siegel des Kreuzfahrers";
SEAL_OF_WISDOM = "Siegel der Weisheit";
TURN_UNDEAD = "Untote vertreiben";
GUARDIAN_S_FAVOR = "Gunst des Hüters";
LASTING_JUDGEMENT = "Dauerhaftes Richturteil";
REDOUBT = "Verschanzen";
VENGEANCE = "Rache";
VINDICATION = "Rechtschaffene Schwächung";
FORBEARANCE = "Vorahnung"; -- Please test
JUDGEMENT_OF_JUSTICE = "Richturteil der Gerechtigkeit";
JUDGEMENT_OF_LIGHT = "Richturteil des Lichts";
JUDGEMENT_OF_WISDOM = "Richturteil der Weisheit";
JUDGEMENT_OF_THE_CRUSADER = "Richturteil des Kreuzfahrers";
}
ACETIMER.PRIEST = {
ABOLISH_DISEASE = "Krankheit aufheben";
DEVOURING_PLAGUE = "Verschlingende Seuche";
ELUNE_S_GRACE = "Elunes Anmut";
FADE = "Verblassen";
FEEDBACK = "Rückkopplung";
HEX_OF_WEAKNESS = "Verhexung der Schwäche";
HOLY_FIRE = "Heiliges Feuer";
MIND_SOOTHE = "Gedankenbesänftigung";
POWER_INFUSION = "Seele der Macht";
POWER_WORD_SHIELD = "Machtwort: Schild";
PSYCHIC_SCREAM = "Psychischer Schrei";
RENEW = "Erneuerung";
SHACKLE_UNDEAD = "Untote fesseln";
SHADOW_WORD_PAIN = "Schattenwort: Schmerz";
SILENCE = "Stille";
STARSHARDS = "Sternensplitter";
TOUCH_OF_WEAKNESS = "Berührung der Schwäche";
VAMPIRIC_EMBRACE = "Vampirumarmung";
BLACKOUT = "Blackout";
BLESSED_RECOVERY = "Gesegnete Erholung";
IMPROVED_POWER_WORD_SHIELD = "Verbessertes Machtwort: Schild";
IMPROVED_SHADOW_WORD_PAIN = "Verbessertes Schattenwort: Schmerz";
INSPIRATION = "Inspiration";
SHADOW_VULNERABILITY = "Schattenverwundbarkeit";
SHADOW_WEAVING = "Schattenwirken";
SPIRIT_TAP = "Willensentzug";
WEAKENED_SOUL = "Geschwächte Seele";
}
ACETIMER.ROGUE = {
ADRENALINE_RUSH = "Adrenalinrausch";
BLADE_FLURRY = "Klingenwirbel";
BLIND = "Blenden";
CHEAP_SHOT = "Fieser Trick";
DISTRACT = "Ablenken";
EXPOSE_ARMOR = "Rüstung schwächen";
EVASION = "Entrinnen";
GARROTE = "Erdrosseln";
GOUGE = "Solarplexus";
HEMORRHAGE = "Blutsturz";
KICK = "Tritt";
KIDNEY_SHOT = "Nierenhieb";
RIPOSTE = "Riposte";
RUPTURE = "Blutung";
SAP = "Kopfnuss";
SLICE_AND_DICE = "Zerhäckseln";
SPRINT = "Sprinten";
VANISH = "Verschwinden";
IMPROVED_GOUGE = "Verbesserter Solarplexus";
IMPROVED_GARROTE = "Verbessertes Erdrosseln";
IMPROVED_EVASION = "Verbessertes Entrinnen";
IMPROVED_SLICE_AND_DICE = "Verbessertes Zerhäckseln";
MACE_SPECIALIZATION = "Streitkolben-Spezialisierung";
REMORSELESS_ATTACKS = "Gnadenlose Angriffe";
KICK_SILENCED = "Tritt - zum Schweigen gebracht";
MACE_STUN_EFFECT = "Streitkolbenbetäubung-Effekt";
REMORSELESS = "Gnadenlos";
}
ACETIMER.SHAMAN = {
DISEASE_CLEANSING_TOTEM = "Totem der Krankheitsreinigung";
EARTH_SHOCK = "Erdschock";
EARTHBIND_TOTEM = "Totem der Erdbindung";
FIRE_NOVA_TOTEM = "Totem der Feuernova";
FIRE_RESISTANCE_TOTEM = "Totem des Feuerwiderstands";
FROST_SHOCK = "Frostschock";
FLAME_SHOCK = "Flammenschock";
FLAMETONGUE_TOTEM = "Totem der Flammenzunge";
FROST_RESISTANCE_TOTEM = "Totem des Frostwiderstands";
GRACE_OF_AIR_TOTEM = "Totem der luftgleichen Anmut";
GROUNDING_TOTEM = "Totem der Erdung";
HEALING_STREAM_TOTEM = "Totem des heilenden Flusses";
MAGMA_TOTEM = "Totem der glühenden Magma";
MANA_SPRING_TOTEM = "Totem der Manaquelle";
MANA_TIDE_TOTEM = "Totem der Manaflut";
NATURE_RESISTANCE_TOTEM = "Totem des Naturwiderstands";
POISON_CLEANSING_TOTEM = "Totem der Giftreinigung";
SEARING_TOTEM = "Totem der Verbrennung";
SENTRY_TOTEM = "Totem des Wachens";
STONECLAW_TOTEM = "Totem der Steinklaue";
STONESKIN_TOTEM = "Totem der Steinhaut";
STORMSTRIKE = "Sturmschlag";
STRENGTH_OF_EARTH_TOTEM = "Totem der Erdstärke";
TRANQUIL_AIR_TOTEM = "Totem der beruhigenden Winde";
TREMOR_TOTEM = "Totem des Erdstoßes";
WINDFURY_TOTEM = "Totem des Windzorns";
WINDWALL_TOTEM = "Totem der Windmauer";
ANCESTRAL_HEALING = "Heilung der Ahnen";
EVENTIDE = "Abendzeit";
IMPROVED_FIRE_NOVA_TOTEM = "Verbessertes Totem der Feuernova";
IMPROVED_STONECLAW_TOTEM = "Verbessertes Totem der Steinklaue";
ANCESTRAL_FORTITUDE = "Seelenstärke der Ahnen";
CLEARCASTING = "Freizaubern";
ENAMORED_WATER_SPIRIT = "Entzückter Wassergeist";
}
ACETIMER.WARLOCK = {
AMPLIFY_CURSE = "Fluch verstärken";
BANISH = "Verbannen";
CORRUPTION = "Verderbnis";
CURSE_OF_AGONY = "Fluch der Pein";
CURSE_OF_DOOM = "Fluch der Verdammnis";
CURSE_OF_EXHAUSTION = "Fluch der Erschöpfung";
CURSE_OF_RECKLESSNESS = "Fluch der Tollkühnheit";
CURSE_OF_SHADOW = "Schattenfluch";
CURSE_OF_TONGUES = "Fluch der Sprachen";
CURSE_OF_WEAKNESS = "Fluch der Schwäche";
CURSE_OF_THE_ELEMENTS = "Fluch der Elemente";
DEATH_COIL = "Todesmantel";
DRAIN_SOUL = "Seelendieb";
FEAR = "Furcht";
FEL_DOMINATION = "Teufelsbeherrschung";
ENSLAVE_DEMON = "Dämonensklave";
HELLFIRE = "Höllenfeuer";
HOWL_OF_TERROR = "Schreckgeheul";
IMMOLATE = "Feuerbrand";
SHADOW_BOLT = "Schattenblitz";
SHADOW_WARD = "Schattenzauberschutz";
SHADOWBURN = "Schattenbrand";
SIPHON_LIFE = "Lebensentzug";
AFTERMATH = "Nachwirkung";
NIGHTFALL = "Einbruch der Nacht";
PYROCLASM = "Feuerschwall";
SACRIFICE = "Opferung";
SEDUCTION = "Verführung";
SHADOW_TRANCE = "Schattentrance";
SHADOW_VULNERABILITY = "Schattenverwundbarkeit";
SOUL_SIPHON = "Seelen-Siphon";
}
ACETIMER.WARRIOR = {
BATTLE_SHOUT = "Schlachtruf";
BERSERKER_RAGE = "Berserkerwut";
BLOODRAGE = "Blutrausch";
BLOODTHIRST = "Blutdurst";
CHARGE = "Sturmangriff";
CHALLENGING_SHOUT = "Herausforderungsruf";
CONCUSSION_BLOW = "Erschütternder Schlag";
DEATH_WISH = "Todeswunsch";
DEMORALIZING_SHOUT = "Demoralisierungsruf";
DISARM = "Entwaffnen";
EXECUTE = "Hinrichten";
HAMSTRING = "Kniesehne";
INTERCEPT = "Abfangen";
INTIMIDATING_SHOUT = "Drohruf";
LAST_STAND = "Letztes Gefecht";
MOCKING_BLOW = "Spöttischer Schlag";
MORTAL_STRIKE = "Tödlicher Stoß";
OVERPOWER = "Überwältigen";
PIERCING_HOWL = "Durchdringendes Heulen";
PUMMEL = "Zuschlagen";
RECKLESSNESS = "Tollkühnheit";
REND = "Verwunden";
RETALIATION = "Gegenschlag";
REVENGE = "Rache";
SHIELD_BLOCK = "Schildblock";
SHIELD_BASH = "Schildhieb";
SHIELD_WALL = "Schildwall";
SUNDER_ARMOR = "Rüstung zerreißen";
SWEEPING_STRIKES = "Weitreichende Stöße";
THUNDER_CLAP = "Donnerknall";
BOOMING_VOICE = "Donnernde Stimme";
BLOOD_CRAZE = "Blutwahnsinn";
DEEP_WOUNDS = "Tiefe Wunden";
ENRAGE = "Wutanfall";
FLURRY = "Schlaghagel";
IMPROVED_DISARM = "Verbessertes Entwaffnen";
IMPROVED_HAMSTRING = "Verbesserte Kniesehne";
IMPROVED_SHIELD_BLOCK = "Verbesserter Schildblock";
IMPROVED_SHIELD_WALL = "Verbesserter Schildwall";
MACE_SPECIALIZATION = "Streitkolben-Spezialisierung";
CHARGE_STUN = "Sturmangriffsbetäubung";
INTERCEPT_STUN = "Betäubung abfangen";
MACE_STUN_EFFECT = "Streitkolbenbetäubung-Effekt";
REVENGE_STUN = "Rachebetäubung";
SHIELD_BASH_SILENCED = "Schildhieb - zum Schweigen gebracht";
}
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