vanilla-wow-addons – Rev 1

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-- German Localization by Filion of Perenolde (EU)
if GetLocale() ~= "deDE" then return end
ACETIMER = {}

--<< ====================================================================== >>--
-- Section Defaults: Optionals, Able to be localizd                           --
--<< ====================================================================== >>--
ACETIMER.NAME            = "AceTimer"
ACETIMER.DESCRIPTION     = "AceTimer, your spell timer addon."

ACETIMER.CMD_SHORT       = "/at"
ACETIMER.CMD_LONG        = "/acetimer"

ACETIMER.OPT_ANCHOR      = "anchor"
ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor."
ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: "

ACETIMER.OPT_SCALE       = "scale"
ACETIMER.OPT_SCALE_DESC  = "Sets bar scale ( 0.5 ~ 1)."
ACETIMER.OPT_SCALE_TEXT  = "Bar Scale is: "

ACETIMER.OPT_GROW        = "grow"
ACETIMER.OPT_GROW_DESC   = "Toggles bar growing up or downwards."
ACETIMER.OPT_GROW_TEXT   = "Growth is now: "

ACETIMER.OPT_FADE        = "fade"
ACETIMER.OPT_FADE_DESC   = "Toggles whether bars disappear when spells fade."
ACETIMER.OPT_FADE_TEXT   = "Bar disappear on fade is now: "

ACETIMER.OPT_KILL        = "kill"
ACETIMER.OPT_KILL_DESC   = "Toggles whether bars disappear when killing things."
ACETIMER.OPT_KILL_TEXT   = "Bar disappear on kill is now: "

ACETIMER.OPT_SKILL       = "skill"
ACETIMER.OPT_SKILL_DESC  = "Toggles whether bars appear when skills is avaiable."
ACETIMER.OPT_SKILL_TEXT  = "Bar appear on skill avaiable is now: "

ACETIMER.MAP_ONOFF       = {[0]="|cff00ff00On|r",  [1]="|cffff5050Off|r"}
ACETIMER.MAP_DOWNUP      = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" }
ACETIMER.WORD_TEST       = "Test"
ACETIMER.WORD_HIDE       = "Hide"

--<< ====================================================================== >>--
-- Section Criticals: Imperatives, Not work unless localized                  --
--<< ====================================================================== >>--
ACETIMER.PAT_RANK = "Rang (%d+)"
ACETIMER.FMT_CAST = "%s(Rang %d)"

ACETIMER.DRUID = {
        ABOLISH_POISON    = "Vergiftung aufheben";
        BARKSKIN          = "Baumrinde";
        BASH              = "Hieb";
        DASH              = "Spurt";
        DEMORALIZING_ROAR = "Demoralisierendes Gebrüll";
        ENRAGE            = "Wutanfall";
        ENTANGLING_ROOTS  = "Wucherwurzeln";
        FAERIE_FIRE       = "Feenfeuer";
        FAERIE_FIRE_FERAL = "Feenfeuer (Tiergestalt)";
        FERAL_CHARGE      = "Wilde Attacke";
        FRENZIED_REGENERATION = "Rasende Regeneration";
        HIBERNATE         = "Winterschlaf";
        INNERVATE         = "Anregen";
        INSECT_SWARM      = "Insektenschwarm";
        MOONFIRE          = "Mondfeuer";
        NATURE_S_GRASP    = "Griff der Natur";
        POUNCE            = "Anspringen";
        RAKE              = "Krallenhieb";
        REGROWTH          = "Nachwachsen";
        REJUVENATION      = "Verjüngung";
        RIP               = "Zerfetzen";
        SOOTHE_ANIMAL     = "Tier besänftigen";
        STARFIRE          = "Sternenfeuer";
        TIGER_S_FURY      = "Tigerfuror";

        BRUTAL_IMPACT     = "Brutaler Hieb";
        NATURE_S_GRACE    = "Anmut der Natur";
        
        CLEARCASTING      = "Freizaubern";
        POUNCE_BLEED      = "Anspringblutung";
        STARFIRE_STUN     = "Sternenfeuer-Betäubung";
}

ACETIMER.HUNTER = {
        BESTIAL_WRATH   = "Zorn des Wildtiers";
        CONCUSSIVE_SHOT = "Erschütternder Schuss";
        COUNTERATTACK   = "Gegenangriff";
        DETERRENCE      = "Abschreckung";
        EXPLOSIVE_TRAP  = "Sprengfalle";
        FLARE           = "Leuchtfeuer";
        FREEZING_TRAP   = "Eiskältefalle";
        FROST_TRAP      = "Frostfalle";
        HUNTER_S_MARK   = "Mal des Jägers";
        IMMOLATION_TRAP = "Feuerbrandfalle";
        MONGOOSE_BITE   = "Mungobiss";
        RAPID_FIRE      = "Schnellfeuer";
        SCARE_BEAST     = "Wildtier ängstigen";
        SCATTER_SHOT    = "Streuschuss";
        SCORPID_STING   = "Skorpidstich";
        SERPENT_STING   = "Schlangenbiss";
        VIPER_STING     = "Vipernbiss";
        WING_CLIP       = "Zurechtstutzen";
        WYVERN_STING    = "Stich des Flügeldrachen";
        
        CLEVER_TRAPS             = "Verbesserte 'Feuerbrandfalle'";
        IMPROVED_CONCUSSIVE_SHOT = "Verbesserter Erschütternder Schuss";
        IMPROVED_WING_CLIP       = "Verbessertes Zurechtstutzen";
        
        EXPLOSIVE_TRAP_EFFECT  = "Sprengfalle'-Effekt";
        FREEZING_TRAP_EFFECT   = "Eiskältefalle";
        IMMOLATION_TRAP_EFFECT = "Feuerbrandfalle";
        FROST_TRAP_EFFECT      = "Frostfalle-Aura";
        QUICK_SHOTS            = "Schnelle Schüsse";
}

ACETIMER.MAGE = {
        ARCANE_POWER = "Arkane Macht";
        BLAST_WAVE   = "Druckwelle";
        CONE_OF_COLD = "Kältekegel";
        COUNTERSPELL = "Gegenzauber";
        DETECT_MAGIC = "Magie entdecken";
        FIRE_WARD    = "Feuerzauberschutz";
        FIREBALL     = "Feuerball";
        FLAMESTRIKE  = "Flammenstoß";
        FROST_NOVA   = "Frostnova";
        FROST_WARD   = "Frostzauberschutz";
        FROSTBOLT    = "Frostblitz";
        ICE_BLOCK    = "Eisblock";
        ICE_BARRIER  = "Eis-Barriere";
        MANA_SHIELD  = "Manaschild";
        POLYMORPH    = "Verwandlung";
        PYROBLAST    = "Pyroschlag";
        SCORCH       = "Versengen";

        FROSTBITE       = "Erfrierung";
        IGNITE          = "Entzünden";
        IMPACT          = "Einschlag";
        IMPROVED_SCORCH = "Verbessertes Versengen";
        PERMAFROST      = "Dauerfrost";

        CLEARCASTING          = "Freizaubern";
        COUNTERSPELL_SILENCED = "Gegenzauber - zum Schweigen gebracht";
        FIRE_VULNERABILITY    = "Feuerverwundbarkeit";
}

ACETIMER.PALADIN = {
        BLESSING_OF_FREEDOM    = "Segen der Freiheit";
        BLESSING_OF_KINGS      = "Segen der Könige";
        BLESSING_OF_LIGHT      = "Segen des Lichts";
        BLESSING_OF_MIGHT      = "Segen der Macht";
        BLESSING_OF_PROTECTION = "Segen des Schutzes";
        BLESSING_OF_SACRIFICE  = "Segen der Opferung";
        BLESSING_OF_SALVATION  = "Segen der Rettung";
        BLESSING_OF_SANCTUARY  = "Segen des Refugiums";
        BLESSING_OF_WISDOM     = "Segen der Weisheit";
        CONSECRATION           = "Weihe";
        DIVINE_PROTECTION      = "Göttlicher Schutz";
        DIVINE_SHIELD          = "Gottesschild";
        HAMMER_OF_JUSTICE      = "Hammer der Gerechtigkeit";
        HAMMER_OF_WRATH        = "Hammer des Zorns";
        HOLY_SHIELD            = "Heiliger Schild";
        JUDGEMENT              = "Richturteil";
        LAY_ON_HANDS           = "Handauflegung";
        REPENTANCE             = "Buße";
        SEAL_OF_COMMAND        = "Siegel des Befehls";
        SEAL_OF_JUSTICE        = "Siegel der Gerechtigkeit";
        SEAL_OF_LIGHT          = "Siegel des Lichts";
        SEAL_OF_RIGHTEOUSNESS  = "Siegel der Rechtschaffenheit";
        SEAL_OF_THE_CRUSADER   = "Siegel des Kreuzfahrers";
        SEAL_OF_WISDOM         = "Siegel der Weisheit";
        TURN_UNDEAD            = "Untote vertreiben";
        
        GUARDIAN_S_FAVOR       = "Gunst des Hüters";
        LASTING_JUDGEMENT      = "Dauerhaftes Richturteil";
        REDOUBT                = "Verschanzen";
        VENGEANCE              = "Rache";
        VINDICATION            = "Rechtschaffene Schwächung";
        
        FORBEARANCE               = "Vorahnung"; -- Please test
        JUDGEMENT_OF_JUSTICE      = "Richturteil der Gerechtigkeit";
        JUDGEMENT_OF_LIGHT        = "Richturteil des Lichts";   
        JUDGEMENT_OF_WISDOM       = "Richturteil der Weisheit"; 
        JUDGEMENT_OF_THE_CRUSADER = "Richturteil des Kreuzfahrers";
}

ACETIMER.PRIEST = {
        ABOLISH_DISEASE   = "Krankheit aufheben";
        DEVOURING_PLAGUE  = "Verschlingende Seuche";
        ELUNE_S_GRACE     = "Elunes Anmut";
        FADE              = "Verblassen";
        FEEDBACK          = "Rückkopplung";
        HEX_OF_WEAKNESS   = "Verhexung der Schwäche";
        HOLY_FIRE         = "Heiliges Feuer";
        MIND_SOOTHE       = "Gedankenbesänftigung";
        POWER_INFUSION    = "Seele der Macht";
        POWER_WORD_SHIELD = "Machtwort: Schild";
        PSYCHIC_SCREAM    = "Psychischer Schrei";
        RENEW             = "Erneuerung";
        SHACKLE_UNDEAD    = "Untote fesseln";
        SHADOW_WORD_PAIN  = "Schattenwort: Schmerz";
        SILENCE           = "Stille";
        STARSHARDS        = "Sternensplitter";
        TOUCH_OF_WEAKNESS = "Berührung der Schwäche";
        VAMPIRIC_EMBRACE  = "Vampirumarmung";

        BLACKOUT                   = "Blackout";
        BLESSED_RECOVERY           = "Gesegnete Erholung";
        IMPROVED_POWER_WORD_SHIELD = "Verbessertes Machtwort: Schild";
        IMPROVED_SHADOW_WORD_PAIN  = "Verbessertes Schattenwort: Schmerz";
        INSPIRATION                = "Inspiration";
        SHADOW_VULNERABILITY       = "Schattenverwundbarkeit";
        SHADOW_WEAVING             = "Schattenwirken";
        SPIRIT_TAP                 = "Willensentzug";

        WEAKENED_SOUL = "Geschwächte Seele";
}

ACETIMER.ROGUE = {
        ADRENALINE_RUSH = "Adrenalinrausch";
        BLADE_FLURRY    = "Klingenwirbel";
        BLIND           = "Blenden";
        CHEAP_SHOT      = "Fieser Trick";
        DISTRACT        = "Ablenken";
        EXPOSE_ARMOR    = "Rüstung schwächen";
        EVASION         = "Entrinnen";
        GARROTE         = "Erdrosseln";
        GOUGE           = "Solarplexus";
        HEMORRHAGE      = "Blutsturz";
        KICK            = "Tritt";
        KIDNEY_SHOT     = "Nierenhieb";
        RIPOSTE         = "Riposte";
        RUPTURE         = "Blutung";
        SAP             = "Kopfnuss";
        SLICE_AND_DICE  = "Zerhäckseln";
        SPRINT          = "Sprinten";
        VANISH          = "Verschwinden";

        IMPROVED_GOUGE          = "Verbesserter Solarplexus";
        IMPROVED_GARROTE        = "Verbessertes Erdrosseln";
        IMPROVED_EVASION        = "Verbessertes Entrinnen";
        IMPROVED_SLICE_AND_DICE = "Verbessertes Zerhäckseln";
        MACE_SPECIALIZATION     = "Streitkolben-Spezialisierung";
        REMORSELESS_ATTACKS     = "Gnadenlose Angriffe";

        KICK_SILENCED    = "Tritt - zum Schweigen gebracht";
        MACE_STUN_EFFECT = "Streitkolbenbetäubung-Effekt";
        REMORSELESS      = "Gnadenlos";
}

ACETIMER.SHAMAN = {
        DISEASE_CLEANSING_TOTEM  = "Totem der Krankheitsreinigung";
        EARTH_SHOCK              = "Erdschock";
        EARTHBIND_TOTEM          = "Totem der Erdbindung";
        FIRE_NOVA_TOTEM          = "Totem der Feuernova";
        FIRE_RESISTANCE_TOTEM    = "Totem des Feuerwiderstands";
        FROST_SHOCK              = "Frostschock";
        FLAME_SHOCK              = "Flammenschock";
        FLAMETONGUE_TOTEM        = "Totem der Flammenzunge";
        FROST_RESISTANCE_TOTEM   = "Totem des Frostwiderstands";
        GRACE_OF_AIR_TOTEM       = "Totem der luftgleichen Anmut";
        GROUNDING_TOTEM          = "Totem der Erdung";
        HEALING_STREAM_TOTEM     = "Totem des heilenden Flusses";
        MAGMA_TOTEM              = "Totem der glühenden Magma";
        MANA_SPRING_TOTEM        = "Totem der Manaquelle";
        MANA_TIDE_TOTEM          = "Totem der Manaflut";
        NATURE_RESISTANCE_TOTEM  = "Totem des Naturwiderstands";
        POISON_CLEANSING_TOTEM   = "Totem der Giftreinigung";
        SEARING_TOTEM            = "Totem der Verbrennung";
        SENTRY_TOTEM             = "Totem des Wachens";
        STONECLAW_TOTEM          = "Totem der Steinklaue";
        STONESKIN_TOTEM          = "Totem der Steinhaut";
        STORMSTRIKE              = "Sturmschlag";
        STRENGTH_OF_EARTH_TOTEM  = "Totem der Erdstärke";
        TRANQUIL_AIR_TOTEM       = "Totem der beruhigenden Winde";
        TREMOR_TOTEM             = "Totem des Erdstoßes";
        WINDFURY_TOTEM           = "Totem des Windzorns";
        WINDWALL_TOTEM           = "Totem der Windmauer";

        ANCESTRAL_HEALING        = "Heilung der Ahnen";
        EVENTIDE                 = "Abendzeit";
        IMPROVED_FIRE_NOVA_TOTEM = "Verbessertes Totem der Feuernova";
        IMPROVED_STONECLAW_TOTEM = "Verbessertes Totem der Steinklaue";
        
        ANCESTRAL_FORTITUDE      = "Seelenstärke der Ahnen";
        CLEARCASTING             = "Freizaubern";
        ENAMORED_WATER_SPIRIT    = "Entzückter Wassergeist";
}

ACETIMER.WARLOCK = {
        AMPLIFY_CURSE         = "Fluch verstärken";
        BANISH                = "Verbannen";
        CORRUPTION            = "Verderbnis";
        CURSE_OF_AGONY        = "Fluch der Pein";
        CURSE_OF_DOOM         = "Fluch der Verdammnis";
        CURSE_OF_EXHAUSTION   = "Fluch der Erschöpfung";
        CURSE_OF_RECKLESSNESS = "Fluch der Tollkühnheit";
        CURSE_OF_SHADOW       = "Schattenfluch";
        CURSE_OF_TONGUES      = "Fluch der Sprachen";
        CURSE_OF_WEAKNESS     = "Fluch der Schwäche";
        CURSE_OF_THE_ELEMENTS = "Fluch der Elemente";
        DEATH_COIL            = "Todesmantel";
        DRAIN_SOUL            = "Seelendieb";
        FEAR                  = "Furcht";
        FEL_DOMINATION        = "Teufelsbeherrschung";
        ENSLAVE_DEMON         = "Dämonensklave";
        HELLFIRE              = "Höllenfeuer";
        HOWL_OF_TERROR        = "Schreckgeheul";
        IMMOLATE              = "Feuerbrand";
        SHADOW_BOLT           = "Schattenblitz";
        SHADOW_WARD           = "Schattenzauberschutz";
        SHADOWBURN            = "Schattenbrand";
        SIPHON_LIFE           = "Lebensentzug";

        AFTERMATH             = "Nachwirkung";
        NIGHTFALL             = "Einbruch der Nacht";
        PYROCLASM             = "Feuerschwall";
        SACRIFICE             = "Opferung";
        SEDUCTION             = "Verführung";

        SHADOW_TRANCE         = "Schattentrance";
        SHADOW_VULNERABILITY  = "Schattenverwundbarkeit";
        SOUL_SIPHON           = "Seelen-Siphon";
}

ACETIMER.WARRIOR = {
        BATTLE_SHOUT       = "Schlachtruf";
        BERSERKER_RAGE     = "Berserkerwut";
        BLOODRAGE          = "Blutrausch";
        BLOODTHIRST        = "Blutdurst";
        CHARGE             = "Sturmangriff";
        CHALLENGING_SHOUT  = "Herausforderungsruf";
        CONCUSSION_BLOW    = "Erschütternder Schlag";
        DEATH_WISH         = "Todeswunsch";
        DEMORALIZING_SHOUT = "Demoralisierungsruf";
        DISARM             = "Entwaffnen";
        EXECUTE            = "Hinrichten";
        HAMSTRING          = "Kniesehne";
        INTERCEPT          = "Abfangen";
        INTIMIDATING_SHOUT = "Drohruf";
        LAST_STAND         = "Letztes Gefecht";
        MOCKING_BLOW       = "Spöttischer Schlag";
        MORTAL_STRIKE      = "Tödlicher Stoß";
        OVERPOWER          = "Überwältigen";
        PIERCING_HOWL      = "Durchdringendes Heulen";
        PUMMEL             = "Zuschlagen";
        RECKLESSNESS       = "Tollkühnheit";
        REND               = "Verwunden";
        RETALIATION        = "Gegenschlag";
        REVENGE            = "Rache";
        SHIELD_BLOCK       = "Schildblock";
        SHIELD_BASH        = "Schildhieb";
        SHIELD_WALL        = "Schildwall";
        SUNDER_ARMOR       = "Rüstung zerreißen";
        SWEEPING_STRIKES   = "Weitreichende Stöße";
        THUNDER_CLAP       = "Donnerknall";
        
        BOOMING_VOICE         = "Donnernde Stimme";
        BLOOD_CRAZE           = "Blutwahnsinn";
        DEEP_WOUNDS           = "Tiefe Wunden";
        ENRAGE                = "Wutanfall";
        FLURRY                = "Schlaghagel";
        IMPROVED_DISARM       = "Verbessertes Entwaffnen";
        IMPROVED_HAMSTRING    = "Verbesserte Kniesehne";
        IMPROVED_SHIELD_BLOCK = "Verbesserter Schildblock";
        IMPROVED_SHIELD_WALL  = "Verbesserter Schildwall";
        MACE_SPECIALIZATION   = "Streitkolben-Spezialisierung";

        CHARGE_STUN          = "Sturmangriffsbetäubung";
        INTERCEPT_STUN       = "Betäubung abfangen";
        MACE_STUN_EFFECT     = "Streitkolbenbetäubung-Effekt";
        REVENGE_STUN         = "Rachebetäubung";
        SHIELD_BASH_SILENCED = "Schildhieb - zum Schweigen gebracht";
}

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