vanilla-wow-addons – Rev 1

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if ACETIMER then return end
ACETIMER = {}

--<< ====================================================================== >>--
-- Section Defaults: Optionals, Able to be localizd                           --
--<< ====================================================================== >>--
ACETIMER.NAME                    = "AceTimer"
ACETIMER.DESCRIPTION     = "AceTimer, your spell timer addon."

ACETIMER.CMD_SHORT       = "/at"
ACETIMER.CMD_LONG        = "/acetimer"

ACETIMER.OPT_ANCHOR      = "anchor"
ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor."
ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: "

ACETIMER.OPT_SCALE       = "scale"
ACETIMER.OPT_SCALE_DESC  = "Sets bar scale ( 0.5 ~ 1)."
ACETIMER.OPT_SCALE_TEXT  = "Bar Scale is: "

ACETIMER.OPT_GROW        = "grow"
ACETIMER.OPT_GROW_DESC   = "Toggles bar growing up or downwards."
ACETIMER.OPT_GROW_TEXT   = "Growth is now: "

ACETIMER.OPT_FADE        = "fade"
ACETIMER.OPT_FADE_DESC   = "Toggles whether bars disappear when spells fade."
ACETIMER.OPT_FADE_TEXT   = "Bar disappear on fade is now: "

ACETIMER.OPT_KILL        = "kill"
ACETIMER.OPT_KILL_DESC   = "Toggles whether bars disappear when killing things."
ACETIMER.OPT_KILL_TEXT   = "Bar disappear on kill is now: "

ACETIMER.OPT_SKILL       = "skill"
ACETIMER.OPT_SKILL_DESC  = "Toggles whether bars appear when skills is avaiable."
ACETIMER.OPT_SKILL_TEXT  = "Bar appear on skill avaiable is now: "

ACETIMER.MAP_ONOFF       = {[0]="|cff00ff00On|r",  [1]="|cffff5050Off|r"}
ACETIMER.MAP_DOWNUP      = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" }
ACETIMER.WORD_TEST       = "Test"
ACETIMER.WORD_HIDE       = "Hide"

--<< ====================================================================== >>--
-- Section Criticals: Imperatives, Not work unless localized                  --
--<< ====================================================================== >>--
ACETIMER.PAT_RANK = "Rank (%d+)"
ACETIMER.FMT_CAST = "%s(Rank %d)"

ACETIMER.DRUID = {
        ABOLISH_POISON    = "Abolish Poison";
        BARKSKIN          = "Barkskin";
        BASH              = "Bash";
        DASH              = "Dash";
        DEMORALIZING_ROAR = "Demoralizing Roar";
        ENRAGE            = "Enrage";
        ENTANGLING_ROOTS  = "Entangling Roots";
        FAERIE_FIRE       = "Faerie Fire";
        FAERIE_FIRE_FERAL = "Faerie Fire (Feral)";
        FERAL_CHARGE      = "Feral Charge";
        FRENZIED_REGENERATION = "Frenzied Regeneration";
        HIBERNATE         = "Hibernate";
        INNERVATE         = "Innervate";
        INSECT_SWARM      = "Insect Swarm";
        MOONFIRE          = "Moonfire";
        NATURE_S_GRASP    = "Nature's Grasp";
        POUNCE            = "Pounce";
        RAKE              = "Rake";
        REGROWTH          = "Regrowth";
        REJUVENATION      = "Rejuvenation";
        RIP               = "Rip";
        SOOTHE_ANIMAL     = "Soothe Animal";
        STARFIRE          = "Starfire";
        TIGER_S_FURY      = "Tiger's Fury";

        BRUTAL_IMPACT     = "Brutal Impact";
        NATURE_S_GRACE    = "Nature's Grace";
        
        CLEARCASTING      = "Clearcasting";
        POUNCE_BLEED      = "Pounce Bleed";
        STARFIRE_STUN     = "Starfire Stun";
}

ACETIMER.HUNTER = {
        BESTIAL_WRATH   = "Bestial Wrath";
        CONCUSSIVE_SHOT = "Concussive Shot";
        COUNTERATTACK   = "Counterattack";
        DETERRENCE      = "Deterrence";
        EXPLOSIVE_TRAP  = "Explosive Trap";
        FLARE           = "Flare";
        FREEZING_TRAP   = "Freezing Trap";
        FROST_TRAP      = "Frost Trap";
        HUNTER_S_MARK   = "Hunter's Mark";
        IMMOLATION_TRAP = "Immolation Trap";
        MONGOOSE_BITE   = "Mongoose Bite";
        RAPID_FIRE      = "Rapid Fire";
        SCARE_BEAST     = "Scare Beast";
        SCATTER_SHOT    = "Scatter Shot";
        SCORPID_STING   = "Scorpid Sting";
        SERPENT_STING   = "Serpent Sting";
        VIPER_STING     = "Viper Sting";
        WING_CLIP       = "Wing Clip";
        WYVERN_STING    = "Wyvern Sting";
        
        CLEVER_TRAPS             = "Clever Traps";
        IMPROVED_CONCUSSIVE_SHOT = "Improved Concussive Shot";
        IMPROVED_WING_CLIP       = "Improved Wing Clip";

        EXPLOSIVE_TRAP_EFFECT  = "Explosive Trap Effect";
        FREEZING_TRAP_EFFECT   = "Freezing Trap Effect";
        FROST_TRAP_EFFECT      = "Frost Trap Effect";
        IMMOLATION_TRAP_EFFECT = "Immolation Trap Effect";
        QUICK_SHOTS            = "Quick Shots";
}

ACETIMER.MAGE = {
        ARCANE_POWER = "Arcane Power";
        BLAST_WAVE   = "Blast Wave";
        CONE_OF_COLD = "Cone of Cold";
        COUNTERSPELL = "Counterspell";
        DETECT_MAGIC = "Detect Magic";
        FIRE_WARD    = "Fire Ward";
        FIREBALL     = "Fireball";
        FLAMESTRIKE  = "Flamestrike";
        FROST_NOVA   = "Frost Nova";
        FROST_WARD   = "Frost Ward";
        FROSTBOLT    = "Frostbolt";
        ICE_BLOCK    = "Ice Block";
        ICE_BARRIER  = "Ice Barrier";
        MANA_SHIELD  = "Mana Shield";
        POLYMORPH    = "Polymorph";
        PYROBLAST    = "Pyroblast";
        SCORCH       = "Scorch";

        FROSTBITE       = "Frostbite";
        IGNITE          = "Ignite";
        IMPACT          = "Impact";
        IMPROVED_SCORCH = "Improved Scorch";
        PERMAFROST      = "Permafrost";

        CLEARCASTING          = "Clearcasting";
        COUNTERSPELL_SILENCED = "Counterspell - Silenced";
        FIRE_VULNERABILITY    = "Fire Vulnerability";
}

ACETIMER.PALADIN = {
        BLESSING_OF_FREEDOM    = "Blessing of Freedom";
        BLESSING_OF_KINGS      = "Blessing of Kings";
        BLESSING_OF_LIGHT      = "Blessing of Light";
        BLESSING_OF_MIGHT      = "Blessing of Might";
        BLESSING_OF_PROTECTION = "Blessing of Protection";
        BLESSING_OF_SACRIFICE  = "Blessing of Sacrifice";
        BLESSING_OF_SALVATION  = "Blessing of Salvation";
        BLESSING_OF_SANCTUARY  = "Blessing of Sanctuary";
        BLESSING_OF_WISDOM     = "Blessing of Wisdom";
        CONSECRATION           = "Consecration";
        DIVINE_PROTECTION      = "Divine Protection";
        DIVINE_SHIELD          = "Divine Shield";
        HAMMER_OF_JUSTICE      = "Hammer of Justice";
        HAMMER_OF_WRATH        = "Hammer of Wrath";
        HOLY_SHIELD            = "Holy Shield";
        JUDGEMENT              = "Judgement";
        LAY_ON_HANDS           = "Lay on Hands";
        REPENTANCE             = "Repentance";
        SEAL_OF_COMMAND        = "Seal of Command";
        SEAL_OF_JUSTICE        = "Seal of Justice";
        SEAL_OF_LIGHT          = "Seal of Light";
        SEAL_OF_RIGHTEOUSNESS  = "Seal of Righteousness";
        SEAL_OF_THE_CRUSADER   = "Seal of the Crusader";
        SEAL_OF_WISDOM         = "Seal of Wisdom";
        TURN_UNDEAD            = "Turn Undead";
        
        GUARDIAN_S_FAVOR  = "Guardian's Favor";
        LASTING_JUDGEMENT = "Lasting Judgement";
        REDOUBT           = "Redoubt";
        VENGEANCE         = "Vengeance";
        VINDICATION       = "Vindication";
        
        FORBEARANCE               = "Forbearance";
        JUDGEMENT_OF_JUSTICE      = "Judgement of Justice";
        JUDGEMENT_OF_LIGHT        = "Judgement of Light";   
        JUDGEMENT_OF_WISDOM       = "Judgement of Wisdom"; 
        JUDGEMENT_OF_THE_CRUSADER = "Judgement of the Crusader";
}

ACETIMER.PRIEST = {
        ABOLISH_DISEASE   = "Abolish Disease";
        DEVOURING_PLAGUE  = "Devouring Plague";
        ELUNE_S_GRACE     = "Elune's Grace";
        FADE              = "Fade";
        FEEDBACK          = "Feedback";
        HEX_OF_WEAKNESS   = "Hex of Weakness";
        HOLY_FIRE         = "Holy Fire";
        MIND_SOOTHE       = "Mind Soothe";
        POWER_INFUSION    = "Power Infusion";
        POWER_WORD_SHIELD = "Power Word: Shield";
        PSYCHIC_SCREAM    = "Psychic Scream";
        RENEW             = "Renew";
        SHACKLE_UNDEAD    = "Shackle Undead";
        SHADOW_WORD_PAIN  = "Shadow Word: Pain";
        SILENCE           = "Silence";
        STARSHARDS        = "Starshards";
        TOUCH_OF_WEAKNESS = "Touch of Weakness";
        VAMPIRIC_EMBRACE  = "Vampiric Embrace";

        BLACKOUT                   = "Blackout";
        BLESSED_RECOVERY           = "Blessed Recovery";
        IMPROVED_POWER_WORD_SHIELD = "Improved Power Word: Shield";
        IMPROVED_SHADOW_WORD_PAIN  = "Improved Shadow Word: Pain";
        INSPIRATION                = "Inspiration";
        SHADOW_VULNERABILITY       = "Shadow Vulnerability";
        SHADOW_WEAVING             = "Shadow Weaving";
        SPIRIT_TAP                 = "Spirit Tap";

        WEAKENED_SOUL = "Weakened Soul";
}

ACETIMER.ROGUE = {
        ADRENALINE_RUSH = "Adrenaline Rush";
        BLADE_FLURRY    = "Blade Flurry";
        BLIND           = "Blind";
        CHEAP_SHOT      = "Cheap Shot";
        DISTRACT        = "Distract";
        EXPOSE_ARMOR    = "Expose Armor";
        EVASION         = "Evasion";
        GARROTE         = "Garrote";
        GOUGE           = "Gouge";
        HEMORRHAGE      = "Hemorrhage";
        KICK            = "Kick";
        KIDNEY_SHOT     = "Kidney Shot";
        RIPOSTE         = "Riposte";
        RUPTURE         = "Rupture";
        SAP             = "Sap";
        SLICE_AND_DICE  = "Slice and Dice";
        SPRINT          = "Sprint";
        VANISH          = "Vanish";

        IMPROVED_GOUGE          = "Improved Gouge";
        IMPROVED_GARROTE        = "Improved Garrote";
        IMPROVED_EVASION        = "Improved Evasion";
        IMPROVED_SLICE_AND_DICE = "Improved Slice and Dice";
        MACE_SPECIALIZATION     = "Mace Specialization";
        REMORSELESS_ATTACKS     = "Remorseless Attacks";

        KICK_SILENCED    = "Kick - Silenced";
        MACE_STUN_EFFECT = "Mace Stun Effect";
        REMORSELESS      = "Remorseless";
}

ACETIMER.SHAMAN = {
        DISEASE_CLEANSING_TOTEM  = "Disease Cleansing Totem";
        EARTH_SHOCK              = "Earth Shock";
        EARTHBIND_TOTEM          = "Earthbind Totem";
        FIRE_NOVA_TOTEM          = "Fire Nova Totem";
        FIRE_RESISTANCE_TOTEM    = "Fire Resistance Totem";
        FROST_SHOCK              = "Frost Shock";
        FLAME_SHOCK              = "Flame Shock";
        FLAMETONGUE_TOTEM        = "Flametongue Totem";
        FROST_RESISTANCE_TOTEM   = "Frost Resistance Totem";
        GRACE_OF_AIR_TOTEM       = "Grace of Air Totem";
        GROUNDING_TOTEM          = "Grounding Totem";
        HEALING_STREAM_TOTEM     = "Healing Stream Totem";
        MAGMA_TOTEM              = "Magma Totem";
        MANA_SPRING_TOTEM        = "Mana Spring Totem";
        MANA_TIDE_TOTEM          = "Mana Tide Totem";
        NATURE_RESISTANCE_TOTEM  = "Nature Resistance Totem";
        POISON_CLEANSING_TOTEM   = "Poison Cleansing Totem";
        SEARING_TOTEM            = "Searing Totem";
        SENTRY_TOTEM             = "Sentry Totem";
        STONECLAW_TOTEM          = "Stoneclaw Totem";
        STONESKIN_TOTEM          = "Stoneskin Totem";
        STORMSTRIKE              = "Stormstrike";
        STRENGTH_OF_EARTH_TOTEM  = "Strength of Earth Totem";
        TRANQUIL_AIR_TOTEM       = "Tranquil Air Totem";
        TREMOR_TOTEM             = "Tremor Totem";
        WINDFURY_TOTEM           = "Windfury Totem";
        WINDWALL_TOTEM           = "Windwall Totem";

        ANCESTRAL_HEALING        = "Ancestral Healing";
        EVENTIDE                 = "Eventide";
        IMPROVED_FIRE_NOVA_TOTEM = "Improved Fire Nova Totem";
        IMPROVED_STONECLAW_TOTEM = "Improved Stoneclaw Totem";
        
        ANCESTRAL_FORTITUDE      = "Ancestral Fortitude";
        CLEARCASTING             = "Clearcasting";
        ENAMORED_WATER_SPIRIT    = "Enamored Water Spirit";
}

ACETIMER.WARLOCK = {
        AMPLIFY_CURSE         = "Amplify Curse";
        BANISH                = "Banish";
        CORRUPTION            = "Corruption";
        CURSE_OF_AGONY        = "Curse of Agony";
        CURSE_OF_DOOM         = "Curse of Doom";
        CURSE_OF_EXHAUSTION   = "Curse of Exhaustion";
        CURSE_OF_RECKLESSNESS = "Curse of Recklessness";
        CURSE_OF_SHADOW       = "Curse of Shadow";
        CURSE_OF_TONGUES      = "Curse of Tongues";
        CURSE_OF_WEAKNESS     = "Curse of Weakness";
        CURSE_OF_THE_ELEMENTS = "Curse of the Elements";
        DEATH_COIL            = "Death Coil";
        DRAIN_SOUL            = "Drain Soul";
        FEAR                  = "Fear";
        FEL_DOMINATION        = "Fel Domination";
        ENSLAVE_DEMON         = "Enslave Demon";
        HOWL_OF_TERROR        = "Howl of Terror";
        IMMOLATE              = "Immolate";
        SHADOW_BOLT           = "Shadow Bolt";
        SHADOW_WARD           = "Shadow Ward";
        SHADOWBURN            = "Shadowburn";
        SIPHON_LIFE           = "Siphon Life";

        AFTERMATH             = "Aftermath";
        NIGHTFALL             = "Nightfall";
        PYROCLASM             = "Pyroclasm";
        SACRIFICE             = "Sacrifice";
        SEDUCTION             = "Seduction";

        SHADOW_TRANCE         = "Shadow Trance";
        SHADOW_VULNERABILITY  = "Shadow Vulnerability";
        SOUL_SIPHON           = "Soul Siphon";
}

ACETIMER.WARRIOR = {
        BATTLE_SHOUT       = "Battle Shout";
        BERSERKER_RAGE     = "Berserker Rage";
        BLOODRAGE          = "Bloodrage";
        BLOODTHIRST        = "Bloodthirst";
        CHARGE             = "Charge";
        CHALLENGING_SHOUT  = "Challenging Shout";
        CONCUSSION_BLOW    = "Concussion Blow";
        DEATH_WISH         = "Death Wish";
        DEMORALIZING_SHOUT = "Demoralizing Shout";
        DISARM             = "Disarm";
        EXECUTE            = "Execute";
        HAMSTRING          = "Hamstring";
        INTERCEPT          = "Intercept";
        INTIMIDATING_SHOUT = "Intimidating Shout";
        LAST_STAND         = "Last Stand";
        MOCKING_BLOW       = "Mocking Blow";
        MORTAL_STRIKE      = "Mortal Strike";
        OVERPOWER          = "Overpower";
        PIERCING_HOWL      = "Piercing Howl";
        PUMMEL             = "Pummel";
        RECKLESSNESS       = "Recklessness";
        REND               = "Rend";
        RETALIATION        = "Retaliation";
        REVENGE            = "Revenge";
        SHIELD_BLOCK       = "Shield Block";
        SHIELD_BASH        = "Shield Bash";
        SHIELD_WALL        = "Shield Wall";
        SUNDER_ARMOR       = "Sunder Armor";
        SWEEPING_STRIKES   = "Sweeping Strikes";
        TAUNT              = "Taunt";
        THUNDER_CLAP       = "Thunder Clap";
        
        BOOMING_VOICE         = "Booming Voice";
        BLOOD_CRAZE           = "Blood Craze";
        DEEP_WOUNDS           = "Deep Wounds";
        ENRAGE                = "Enrage";
        FLURRY                = "Flurry";
        IMPROVED_DISARM       = "Improved Disarm";
        IMPROVED_HAMSTRING    = "Improved Hamstring";
        IMPROVED_SHIELD_BLOCK = "Improved Shield Block";
        IMPROVED_SHIELD_WALL  = "Improved Shield Wall";
        MACE_SPECIALIZATION   = "Mace Specialization";

        CHARGE_STUN          = "Charge Stun";
        INTERCEPT_STUN       = "Intercept Stun";
        MACE_STUN_EFFECT     = "Mace Stun Effect";
        REVENGE_STUN         = "Revenge Stun";
        SHIELD_BASH_SILENCED = "Shield Bash - Silenced";
}