vanilla-wow-addons – Rev 1
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--<< ====================================================================== >>--
-- Setup Module --
--<< ====================================================================== >>--
AceTimerPaladin = AceTimer:AddModule()
function AceTimerPaladin:Initialize()
local _, eclass = UnitClass("player")
if eclass ~= "PALADIN" then
self:DelModule(self)
AceTimerPaladin = nil
ACETIMER.PALADIN = nil
end
end
function AceTimerPaladin:Enable()
return self:Setup()
end
--<< ====================================================================== >>--
-- Setup Timers --
--<< ====================================================================== >>--
function AceTimerPaladin:Setup()
local A = ACETIMER
local C = A.PALADIN
self:AddGroup(1, FALSE, "AQUA")
self:AddGroup(2, TRUE, "NAVY")
self:AddGroup(3, TRUE, "FUCHSIA")
self:AddTimer(A.SPELL, C.BLESSING_OF_FREEDOM, 10, 1,1,1, { gr=1, d={tn=C.GUARDIAN_S_FAVOR, tb=3} })
self:AddTimer(A.SPELL, C.BLESSING_OF_KINGS, 300, 1,1,1, { gr=1, rc=TRUE })
self:AddTimer(A.SPELL, C.BLESSING_OF_LIGHT, 300, 1,1,1, { gr=1, rc=TRUE })
self:AddTimer(A.SPELL, C.BLESSING_OF_MIGHT, 300, 1,1,1, { gr=1, rc=TRUE })
self:AddTimer(A.SPELL, C.BLESSING_OF_PROTECTION, 6, 1,1,1, { gr=1, d={rs=2}, ea={[C.FORBEARANCE]=1} })
self:AddTimer(A.SPELL, C.BLESSING_OF_SACRIFICE, 30, 1,1,1, { gr=1, rc=TRUE })
self:AddTimer(A.SPELL, C.BLESSING_OF_SALVATION, 300, 1,1,1, { gr=1, rc=TRUE })
self:AddTimer(A.SPELL, C.BLESSING_OF_SANCTUARY, 300, 1,1,1, { gr=1, rc=TRUE })
self:AddTimer(A.SPELL, C.BLESSING_OF_WISDOM, 300, 1,1,1, { gr=1, rc=TRUE })
self:AddTimer(A.SPELL, C.CONSECRATION, 8, 0,0,0)
self:AddTimer(A.SPELL, C.DIVINE_PROTECTION, 6, 0,1,1, { cr="BLUE", d={rs=2}, ea={[C.FORBEARANCE]=1} })
self:AddTimer(A.SPELL, C.DIVINE_SHIELD, 10, 0,1,1, { cr="BLUE", d={rs=2}, ea={[C.FORBEARANCE]=1} })
self:AddTimer(A.SPELL, C.HAMMER_OF_JUSTICE, 6, 1,0,0)
self:AddTimer(A.SPELL, C.HOLY_SHIELD, 10, 1,0,0)
self:AddTimer(A.SPELL, C.JUDGEMENT, 0, 1,0,0, { gr=2, ea={[C.JUDGEMENT_OF_JUSTICE]=1, [C.JUDGEMENT_OF_LIGHT]=1, [C.JUDGEMENT_OF_WISDOM]=1, [C.JUDGEMENT_OF_THE_CRUSADER]=1} })
self:AddTimer(A.SPELL, C.LAY_ON_HANDS, 0, 1,1,1, { ea={[C.LAY_ON_HANDS]=2} })
self:AddTimer(A.SPELL, C.REPENTANCE, 6, 1,0,0)
self:AddTimer(A.SPELL, C.SEAL_OF_COMMAND, 30, 0,1,1, { gr=2, rc=TRUE })
self:AddTimer(A.SPELL, C.SEAL_OF_JUSTICE, 30, 0,1,1, { gr=2, rc=TRUE })
self:AddTimer(A.SPELL, C.SEAL_OF_LIGHT, 30, 0,1,1, { gr=2, rc=TRUE })
self:AddTimer(A.SPELL, C.SEAL_OF_RIGHTEOUSNESS, 30, 0,1,1, { gr=2, rc=TRUE })
self:AddTimer(A.SPELL, C.SEAL_OF_THE_CRUSADER, 30, 0,1,1, { gr=2, rc=TRUE })
self:AddTimer(A.SPELL, C.SEAL_OF_WISDOM, 30, 0,1,1, { gr=2, rc=TRUE })
self:AddTimer(A.SPELL, C.TURN_UNDEAD, 10, 1,0,0, { gr=3, d={rs=5} })
self:AddTimer(A.EVENT, C.FORBEARANCE, 60, 1,0,1, { tx="Interface\\Icons\\Spell_Holy_RemoveCurse" })
self:AddTimer(A.EVENT, C.JUDGEMENT_OF_JUSTICE, 10, 1,0,0, { cr="RED", xn=C.SEAL_OF_JUSTICE })
self:AddTimer(A.EVENT, C.JUDGEMENT_OF_LIGHT, 10, 1,0,0, { cr="RED", xn=C.SEAL_OF_LIGHT, d={tn=C.LASTING_JUDGEMENT, tb=10} })
self:AddTimer(A.EVENT, C.JUDGEMENT_OF_WISDOM, 10, 1,0,0, { cr="RED", xn=C.SEAL_OF_WISDOM, d={tn=C.LASTING_JUDGEMENT, tb=10} })
self:AddTimer(A.EVENT, C.JUDGEMENT_OF_THE_CRUSADER, 10, 1,0,0, { cr="RED", xn=C.SEAL_OF_THE_CRUSADER })
self:AddTimer(A.EVENT, C.LAY_ON_HANDS, 120, 1,1,1, { cr="BLUE" })
self:AddTimer(A.EVENT, C.REDOUBT, 10, 0,1,1, { cr="LIME", a=1 })
self:AddTimer(A.EVENT, C.VENGEANCE, 8, 0,1,1, { cr="LIME", a=1 })
self:AddTimer(A.EVENT, C.VINDICATION, 8, 1,0,0, { cr="RED", a=1 })
self:AddTimer(A.SKILL, C.HAMMER_OF_WRATH, 5, 0,1,1, { cr="YELLOW" })
end
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