vanilla-wow-addons – Rev 1
?pathlinks?
--<< ====================================================================== >>--
-- Setup Module --
--<< ====================================================================== >>--
AceTimerMage = AceTimer:AddModule()
function AceTimerMage:Initialize()
local _, eclass = UnitClass("player")
if eclass ~= "MAGE" then
self:DelModule(self)
AceTimerMage = nil
ACETIMER.MAGE = nil
end
end
function AceTimerMage:Enable()
return self:Setup()
end
--<< ====================================================================== >>--
-- Setup Timers --
--<< ====================================================================== >>--
function AceTimerMage:Setup()
local A = ACETIMER
local C = A.MAGE
self:AddGroup(1, TRUE, "FUCHSIA")
self:AddTimer(A.SPELL, C.ARCANE_POWER, 15, 0,1,1)
self:AddTimer(A.SPELL, C.BLAST_WAVE, 6, 0,0,0)
self:AddTimer(A.SPELL, C.CONE_OF_COLD, 8, 0,0,0, { rc=TRUE, d={tn=C.PERMAFROST, tb=1, ts=0.5} })
self:AddTimer(A.SPELL, C.COUNTERSPELL, 10, 1,0,0, { ea={[C.COUNTERSPELL_SILENCED]=1} })
self:AddTimer(A.SPELL, C.DETECT_MAGIC, 120, 1,0,0, { rc=TRUE })
self:AddTimer(A.SPELL, C.FIRE_WARD, 30, 0,1,1)
self:AddTimer(A.SPELL, C.FIREBALL, 8, 1,0,0, { d={rt={4,6,6}} })
self:AddTimer(A.SPELL, C.FLAMESTRIKE, 8, 0,0,0)
self:AddTimer(A.SPELL, C.FROST_NOVA, 8, 0,0,0)
self:AddTimer(A.SPELL, C.FROST_WARD, 30, 0,1,0)
self:AddTimer(A.SPELL, C.FROSTBOLT, 9, 1,0,0, { d={rt={5,6,6,7,7,8,8}} })
self:AddTimer(A.SPELL, C.ICE_BARRIER, 60, 0,1,1)
self:AddTimer(A.SPELL, C.ICE_BLOCK, 10, 0,1,1)
self:AddTimer(A.SPELL, C.MANA_SHIELD, 60, 0,1,1, { rc=TRUE })
self:AddTimer(A.SPELL, C.POLYMORPH, 20, 1,0,0, { gr=1, rc=TRUE, d={rs=10} })
self:AddTimer(A.SPELL, C.PYROBLAST, 12, 1,0,0)
self:AddTimer(A.SPELL, C.SCORCH, 0, 1,0,0, { ea={[C.FIRE_VULNERABILITY]=1} })
self:AddTimer(A.EVENT, C.CLEARCASTING, 15, 0,1,1, { cr="LIME", a=1, tx="Interface\\Icons\\Spell_Shadow_ManaBurn" })
self:AddTimer(A.EVENT, C.COUNTERSPELL_SILENCED, 4, 1,0,0, { cr="LIME", xn=C.COUNTERSPELL })
self:AddTimer(A.EVENT, C.FIRE_VULNERABILITY, 15, 1,0,0, { cr="LIME", xn=C.SCORCH })
self:AddTimer(A.EVENT, C.FROSTBITE, 5, 1,0,1, { cr="LIME", a=1 })
self:AddTimer(A.EVENT, C.IGNITE, 4, 1,0,1, { cr="LIME", a=1 })
self:AddTimer(A.EVENT, C.IMPACT, 2, 1,0,0, { cr="LIME", a=1 })
end