vanilla-wow-addons – Rev 1
?pathlinks?
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="TargetFrame.lua"/>
<Button name="TargetDebuffButtonTemplate" virtual="true">
<Size>
<AbsDimension x="21" y="21"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" setAllPoints="true"/>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentBorder" file="Interface\Buttons\UI-Debuff-Border">
<Size>
<AbsDimension x="23" y="23"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT", 15, -25);
GameTooltip:SetUnitDebuff("target", this.id);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="TargetBuffButtonTemplate" virtual="true">
<Size>
<AbsDimension x="21" y="21"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" setAllPoints="true"/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT", 15, -25);
GameTooltip:SetUnitBuff("target", this.id);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="TargetFrame" frameStrata="LOW" toplevel="true" movable="true" parent="UIParent">
<Size>
<AbsDimension x="232" y="100"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="250" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="96" right="6" top="4" bottom="9"/>
</HitRectInsets>
<Layers>
<Layer level="BACKGROUND">
<Texture name="TargetFrameBackground">
<Size>
<AbsDimension x="119" y="41"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-106" y="-22"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
<Texture name="TargetFrameNameBackground" file="Interface\TargetingFrame\UI-TargetingFrame-LevelBackground">
<Size>
<AbsDimension x="119" y="19"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-106" y="-22"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="TargetPortrait">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-42" y="-12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame setAllPoints="true">
<Frames>
<Frame setAllPoints="true">
<Layers>
<Layer level="BACKGROUND">
<Texture name="TargetFrameTexture" file="Interface\TargetingFrame\UI-TargetingFrame">
<TexCoords left="0.09375" right="1.0" top="0" bottom="0.78125"/>
</Texture>
<FontString name="TargetName" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="100" y="10"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-50" y="19"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="TargetLevelText" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="63" y="-16"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="TargetDeadText" inherits="GameFontNormalSmall" text="DEAD">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-50" y="3"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<Texture name="TargetHighLevelTexture" file="Interface\TargetingFrame\UI-TargetingFrame-Skull">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="63" y="-16"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="TargetLeaderIcon" file="Interface\GroupFrame\UI-Group-LeaderIcon" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-44" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="TargetPVPIcon" hidden="true">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="3" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
</Frame>
</Frames>
</Frame>
<Frame name="TargetFrameDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="10" y="-60"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
TargetFrameDropDown_OnLoad();
</OnLoad>
</Scripts>
</Frame>
<StatusBar name="TargetFrameHealthBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="119" y="12"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-106" y="-41"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEvent>
UnitFrameHealthBar_Update(this, arg1);
</OnEvent>
<OnValueChanged>
UnitFrameHealthBar_OnValueChanged(arg1);
TargetHealthCheck();
</OnValueChanged>
<OnEnter>
aftt_UnitFrame_OnEnter();
</OnEnter>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
</StatusBar>
<StatusBar name="TargetFrameManaBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="119" y="12"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-106" y="-52"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEvent>
UnitFrameManaBar_Update(this, arg1);
</OnEvent>
<OnEnter>
aftt_UnitFrame_OnEnter();
</OnEnter>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="0" b="1.0"/>
</StatusBar>
<Button name="TargetFrameDebuff1" inherits="TargetDebuffButtonTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="5" y="32"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TargetFrameDebuff2" inherits="TargetDebuffButtonTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="TargetFrameDebuff1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TargetFrameDebuff3" inherits="TargetDebuffButtonTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="TargetFrameDebuff2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TargetFrameDebuff4" inherits="TargetDebuffButtonTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="TargetFrameDebuff3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TargetFrameDebuff5" inherits="TargetDebuffButtonTemplate" id="5">
<Anchors>
<Anchor point="LEFT" relativeTo="TargetFrameDebuff4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TargetFrameBuff1" inherits="TargetBuffButtonTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TargetFrameDebuff1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TargetFrameBuff2" inherits="TargetBuffButtonTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="TargetFrameBuff1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TargetFrameBuff3" inherits="TargetBuffButtonTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="TargetFrameBuff2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TargetFrameBuff4" inherits="TargetBuffButtonTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="TargetFrameBuff3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TargetFrameBuff5" inherits="TargetBuffButtonTemplate" id="5">
<Anchors>
<Anchor point="LEFT" relativeTo="TargetFrameBuff4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
<Scripts>
<OnLoad>
UnitFrame_Initialize("target", TargetName, TargetPortrait,
TargetFrameHealthBar, TargetFrameHealthBarText,
TargetFrameManaBar, TargetFrameManaBarText);
TargetFrame_OnLoad();
</OnLoad>
<OnEvent>
TargetFrame_OnEvent(event);
</OnEvent>
<OnShow>
TargetFrame_OnShow();
</OnShow>
<OnUpdate>
UnitFrame_OnUpdate(arg1);
TargetFrame_HealthUpdate(arg1);
</OnUpdate>
<OnHide>
TargetFrame_OnHide();
</OnHide>
<OnEnter>
UnitFrame_OnEnter();
</OnEnter>
<OnLeave>
UnitFrame_OnLeave();
</OnLeave>
<OnClick>
TargetFrame_OnClick(arg1);
</OnClick>
</Scripts>
</Button>
</Ui>