opensim-development – Rev 1
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalAvatarServicesConnector")]
public class LocalAvatarServicesConnector : ISharedRegionModule, IAvatarService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private IAvatarService m_AvatarService;
private bool m_Enabled = false;
#region ISharedRegionModule
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "LocalAvatarServicesConnector"; }
}
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("AvatarServices", "");
if (name == Name)
{
IConfig userConfig = source.Configs["AvatarService"];
if (userConfig == null)
{
m_log.Error("[AVATAR CONNECTOR]: AvatarService missing from OpenSim.ini");
return;
}
string serviceDll = userConfig.GetString("LocalServiceModule",
String.Empty);
if (serviceDll == String.Empty)
{
m_log.Error("[AVATAR CONNECTOR]: No LocalServiceModule named in section AvatarService");
return;
}
Object[] args = new Object[] { source };
m_AvatarService =
ServerUtils.LoadPlugin<IAvatarService>(serviceDll,
args);
if (m_AvatarService == null)
{
m_log.Error("[AVATAR CONNECTOR]: Can't load user account service");
return;
}
m_Enabled = true;
m_log.Info("[AVATAR CONNECTOR]: Local avatar connector enabled");
}
}
}
public void PostInitialise()
{
if (!m_Enabled)
return;
}
public void Close()
{
if (!m_Enabled)
return;
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
scene.RegisterModuleInterface<IAvatarService>(this);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
}
#endregion
#region IAvatarService
public AvatarAppearance GetAppearance(UUID userID)
{
return m_AvatarService.GetAppearance(userID);
}
public bool SetAppearance(UUID userID, AvatarAppearance appearance)
{
return m_AvatarService.SetAppearance(userID,appearance);
}
public AvatarData GetAvatar(UUID userID)
{
return m_AvatarService.GetAvatar(userID);
}
public bool SetAvatar(UUID userID, AvatarData avatar)
{
return m_AvatarService.SetAvatar(userID, avatar);
}
public bool ResetAvatar(UUID userID)
{
return m_AvatarService.ResetAvatar(userID);
}
public bool SetItems(UUID userID, string[] names, string[] values)
{
return m_AvatarService.SetItems(userID, names, values);
}
public bool RemoveItems(UUID userID, string[] names)
{
return m_AvatarService.RemoveItems(userID, names);
}
#endregion
}
}