corrade-vassal – Rev 1

Subversion Repositories:
Rev:
//
// System.Threading.ReaderWriterLockSlim.cs
//
// Authors:
//   Miguel de Icaza (miguel@novell.com) 
//   Dick Porter (dick@ximian.com)
//   Jackson Harper (jackson@ximian.com)
//   Lluis Sanchez Gual (lluis@ximian.com)
//   Marek Safar (marek.safar@gmail.com)
//
// Copyright 2004-2008 Novell, Inc (http://www.novell.com)
// Copyright 2003, Ximian, Inc.
//
// NoRecursion code based on the blog post from Vance Morrison:
//   http://blogs.msdn.com/vancem/archive/2006/03/28/563180.aspx
//
// Recursion code based on Mono's implementation of ReaderWriterLock.
// 
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.Collections;
using System.Collections.Generic;
using System.Security.Permissions;
using System.Diagnostics;
using System.Runtime.Serialization;
using System.Threading;

namespace OpenMetaverse
{
    [Serializable]
    public class LockRecursionException : Exception
    {
        public LockRecursionException()
            : base()
        {
        }

        public LockRecursionException(string message)
            : base(message)
        {
        }

        public LockRecursionException(string message, Exception e)
            : base(message, e)
        {
        }

        protected LockRecursionException(SerializationInfo info, StreamingContext sc)
            : base(info, sc)
        {
        }
    }

    //
    // This implementation is based on the light-weight
    // Reader/Writer lock sample from Vance Morrison's blog:
    //
    // http://blogs.msdn.com/vancem/archive/2006/03/28/563180.aspx
    //
    // And in Mono's ReaderWriterLock
    //
    [HostProtectionAttribute(SecurityAction.LinkDemand, MayLeakOnAbort = true)]
    [HostProtectionAttribute(SecurityAction.LinkDemand, Synchronization = true, ExternalThreading = true)]
    public class ReaderWriterLockSlim : IDisposable
    {
        sealed class LockDetails
        {
            public int ThreadId;
            public int ReadLocks;
        }

        // Are we on a multiprocessor?
        static readonly bool smp;

        // Lock specifiation for myLock:  This lock protects exactly the local fields associted
        // instance of MyReaderWriterLock.  It does NOT protect the memory associted with the
        // the events that hang off this lock (eg writeEvent, readEvent upgradeEvent).
        int myLock;

        // Who owns the lock owners > 0 => readers
        // owners = -1 means there is one writer, Owners must be >= -1.  
        int owners;
        Thread upgradable_thread;
        Thread write_thread;

        // These variables allow use to avoid Setting events (which is expensive) if we don't have to. 
        uint numWriteWaiters;        // maximum number of threads that can be doing a WaitOne on the writeEvent 
        uint numReadWaiters;         // maximum number of threads that can be doing a WaitOne on the readEvent
        uint numUpgradeWaiters;      // maximum number of threads that can be doing a WaitOne on the upgradeEvent (at most 1). 

        // conditions we wait on. 
        EventWaitHandle writeEvent;    // threads waiting to aquire a write lock go here.
        EventWaitHandle readEvent;     // threads waiting to aquire a read lock go here (will be released in bulk)
        EventWaitHandle upgradeEvent;  // thread waiting to upgrade a read lock to a write lock go here (at most one)

        //int lock_owner;

        // Only set if we are a recursive lock
        //Dictionary<int,int> reader_locks;

        LockDetails[] read_locks = new LockDetails[8];

        static ReaderWriterLockSlim()
        {
            smp = Environment.ProcessorCount > 1;
        }

        public ReaderWriterLockSlim()
        {
            // NoRecursion (0) is the default value
        }

        public void EnterReadLock()
        {
            TryEnterReadLock(-1);
        }

        public bool TryEnterReadLock(int millisecondsTimeout)
        {
            if (millisecondsTimeout < Timeout.Infinite)
                throw new ArgumentOutOfRangeException("millisecondsTimeout");

            if (read_locks == null)
                throw new ObjectDisposedException(null);

            if (Thread.CurrentThread == write_thread)
                throw new LockRecursionException("Read lock cannot be acquired while write lock is held");

            EnterMyLock();

            LockDetails ld = GetReadLockDetails(Thread.CurrentThread.ManagedThreadId, true);
            if (ld.ReadLocks != 0)
            {
                ExitMyLock();
                throw new LockRecursionException("Recursive read lock can only be aquired in SupportsRecursion mode");
            }
            ++ld.ReadLocks;

            while (true)
            {
                // Easy case, no contention
                // owners >= 0 means there might be readers (but no writer)
                if (owners >= 0 && numWriteWaiters == 0)
                {
                    owners++;
                    break;
                }

                // If the request is to probe.
                if (millisecondsTimeout == 0)
                {
                    ExitMyLock();
                    return false;
                }

                // We need to wait.  Mark that we have waiters and wait.  
                if (readEvent == null)
                {
                    LazyCreateEvent(ref readEvent, false);
                    // since we left the lock, start over. 
                    continue;
                }

                if (!WaitOnEvent(readEvent, ref numReadWaiters, millisecondsTimeout))
                    return false;
            }
            ExitMyLock();

            return true;
        }

        public bool TryEnterReadLock(TimeSpan timeout)
        {
            return TryEnterReadLock(CheckTimeout(timeout));
        }

        //
        // TODO: What to do if we are releasing a ReadLock and we do not own it?
        //
        public void ExitReadLock()
        {
            EnterMyLock();

            if (owners < 1)
            {
                ExitMyLock();
                throw new SynchronizationLockException("Releasing lock and no read lock taken");
            }

            --owners;
            --GetReadLockDetails(Thread.CurrentThread.ManagedThreadId, false).ReadLocks;

            ExitAndWakeUpAppropriateWaiters();
        }

        public void EnterWriteLock()
        {
            TryEnterWriteLock(-1);
        }

        public bool TryEnterWriteLock(int millisecondsTimeout)
        {
            if (millisecondsTimeout < Timeout.Infinite)
                throw new ArgumentOutOfRangeException("millisecondsTimeout");

            if (read_locks == null)
                throw new ObjectDisposedException(null);

            if (IsWriteLockHeld)
                throw new LockRecursionException();

            EnterMyLock();

            LockDetails ld = GetReadLockDetails(Thread.CurrentThread.ManagedThreadId, false);
            if (ld != null && ld.ReadLocks > 0)
            {
                ExitMyLock();
                throw new LockRecursionException("Write lock cannot be acquired while read lock is held");
            }

            while (true)
            {
                // There is no contention, we are done
                if (owners == 0)
                {
                    // Indicate that we have a writer
                    owners = -1;
                    write_thread = Thread.CurrentThread;
                    break;
                }

                // If we are the thread that took the Upgradable read lock
                if (owners == 1 && upgradable_thread == Thread.CurrentThread)
                {
                    owners = -1;
                    write_thread = Thread.CurrentThread;
                    break;
                }

                // If the request is to probe.
                if (millisecondsTimeout == 0)
                {
                    ExitMyLock();
                    return false;
                }

                // We need to wait, figure out what kind of waiting.

                if (upgradable_thread == Thread.CurrentThread)
                {
                    // We are the upgradable thread, register our interest.

                    if (upgradeEvent == null)
                    {
                        LazyCreateEvent(ref upgradeEvent, false);

                        // since we left the lock, start over.
                        continue;
                    }

                    if (numUpgradeWaiters > 0)
                    {
                        ExitMyLock();
                        throw new ApplicationException("Upgrading lock to writer lock already in process, deadlock");
                    }

                    if (!WaitOnEvent(upgradeEvent, ref numUpgradeWaiters, millisecondsTimeout))
                        return false;
                }
                else
                {
                    if (writeEvent == null)
                    {
                        LazyCreateEvent(ref writeEvent, true);

                        // since we left the lock, retry
                        continue;
                    }
                    if (!WaitOnEvent(writeEvent, ref numWriteWaiters, millisecondsTimeout))
                        return false;
                }
            }

            Debug.Assert(owners == -1, "Owners is not -1");
            ExitMyLock();
            return true;
        }

        public bool TryEnterWriteLock(TimeSpan timeout)
        {
            return TryEnterWriteLock(CheckTimeout(timeout));
        }

        public void ExitWriteLock()
        {
            EnterMyLock();

            if (owners != -1)
            {
                ExitMyLock();
                throw new SynchronizationLockException("Calling ExitWriterLock when no write lock is held");
            }

            //Debug.Assert (numUpgradeWaiters > 0);
            write_thread = upgradable_thread = null;
            owners = 0;
            ExitAndWakeUpAppropriateWaiters();
        }

        public void EnterUpgradeableReadLock()
        {
            TryEnterUpgradeableReadLock(-1);
        }

        //
        // Taking the Upgradable read lock is like taking a read lock
        // but we limit it to a single upgradable at a time.
        //
        public bool TryEnterUpgradeableReadLock(int millisecondsTimeout)
        {
            if (millisecondsTimeout < Timeout.Infinite)
                throw new ArgumentOutOfRangeException("millisecondsTimeout");

            if (read_locks == null)
                throw new ObjectDisposedException(null);

            if (IsUpgradeableReadLockHeld)
                throw new LockRecursionException();

            if (IsWriteLockHeld)
                throw new LockRecursionException();

            EnterMyLock();
            while (true)
            {
                if (owners == 0 && numWriteWaiters == 0 && upgradable_thread == null)
                {
                    owners++;
                    upgradable_thread = Thread.CurrentThread;
                    break;
                }

                // If the request is to probe
                if (millisecondsTimeout == 0)
                {
                    ExitMyLock();
                    return false;
                }

                if (readEvent == null)
                {
                    LazyCreateEvent(ref readEvent, false);
                    // since we left the lock, start over.
                    continue;
                }

                if (!WaitOnEvent(readEvent, ref numReadWaiters, millisecondsTimeout))
                    return false;
            }

            ExitMyLock();
            return true;
        }

        public bool TryEnterUpgradeableReadLock(TimeSpan timeout)
        {
            return TryEnterUpgradeableReadLock(CheckTimeout(timeout));
        }

        public void ExitUpgradeableReadLock()
        {
            EnterMyLock();
            Debug.Assert(owners > 0, "Releasing an upgradable lock, but there was no reader!");
            --owners;
            upgradable_thread = null;
            ExitAndWakeUpAppropriateWaiters();
        }

        public void Dispose()
        {
            read_locks = null;
        }

        public bool IsReadLockHeld
        {
            get { return RecursiveReadCount != 0; }
        }

        public bool IsWriteLockHeld
        {
            get { return RecursiveWriteCount != 0; }
        }

        public bool IsUpgradeableReadLockHeld
        {
            get { return RecursiveUpgradeCount != 0; }
        }

        public int CurrentReadCount
        {
            get { return owners & 0xFFFFFFF; }
        }

        public int RecursiveReadCount
        {
            get
            {
                EnterMyLock();
                LockDetails ld = GetReadLockDetails(Thread.CurrentThread.ManagedThreadId, false);
                int count = ld == null ? 0 : ld.ReadLocks;
                ExitMyLock();
                return count;
            }
        }

        public int RecursiveUpgradeCount
        {
            get { return upgradable_thread == Thread.CurrentThread ? 1 : 0; }
        }

        public int RecursiveWriteCount
        {
            get { return write_thread == Thread.CurrentThread ? 1 : 0; }
        }

        public int WaitingReadCount
        {
            get { return (int)numReadWaiters; }
        }

        public int WaitingUpgradeCount
        {
            get { return (int)numUpgradeWaiters; }
        }

        public int WaitingWriteCount
        {
            get { return (int)numWriteWaiters; }
        }

        #region Private methods
        void EnterMyLock()
        {
            if (Interlocked.CompareExchange(ref myLock, 1, 0) != 0)
                EnterMyLockSpin();
        }

        void EnterMyLockSpin()
        {

            for (int i = 0; ; i++)
            {
                if (i < 3 && smp)
                    Thread.SpinWait(20);    // Wait a few dozen instructions to let another processor release lock. 
                else
                    Thread.Sleep(0);        // Give up my quantum.  

                if (Interlocked.CompareExchange(ref myLock, 1, 0) == 0)
                    return;
            }
        }

        void ExitMyLock()
        {
            Debug.Assert(myLock != 0, "Exiting spin lock that is not held");
            myLock = 0;
        }

        bool MyLockHeld { get { return myLock != 0; } }

        /// <summary>
        /// Determines the appropriate events to set, leaves the locks, and sets the events. 
        /// </summary>
        private void ExitAndWakeUpAppropriateWaiters()
        {
            Debug.Assert(MyLockHeld);

            // First a writing thread waiting on being upgraded
            if (owners == 1 && numUpgradeWaiters != 0)
            {
                // Exit before signaling to improve efficiency (wakee will need the lock)
                ExitMyLock();
                // release all upgraders (however there can be at most one). 
                upgradeEvent.Set();
                //
                // TODO: What does the following comment mean?
                // two threads upgrading is a guarenteed deadlock, so we throw in that case. 
            }
            else if (owners == 0 && numWriteWaiters > 0)
            {
                // Exit before signaling to improve efficiency (wakee will need the lock)
                ExitMyLock();
                // release one writer. 
                writeEvent.Set();
            }
            else if (owners >= 0 && numReadWaiters != 0)
            {
                // Exit before signaling to improve efficiency (wakee will need the lock)
                ExitMyLock();
                // release all readers.
                readEvent.Set();
            }
            else
                ExitMyLock();
        }

        /// <summary>
        /// A routine for lazily creating a event outside the lock (so if errors
        /// happen they are outside the lock and that we don't do much work
        /// while holding a spin lock).  If all goes well, reenter the lock and
        /// set 'waitEvent' 
        /// </summary>
        void LazyCreateEvent(ref EventWaitHandle waitEvent, bool makeAutoResetEvent)
        {
            Debug.Assert(MyLockHeld);
            Debug.Assert(waitEvent == null);

            ExitMyLock();
            EventWaitHandle newEvent;
            if (makeAutoResetEvent)
                newEvent = new AutoResetEvent(false);
            else
                newEvent = new ManualResetEvent(false);

            EnterMyLock();

            // maybe someone snuck in. 
            if (waitEvent == null)
                waitEvent = newEvent;
        }

        /// <summary>
        /// Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.  
        /// Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
        /// </summary>
        bool WaitOnEvent(EventWaitHandle waitEvent, ref uint numWaiters, int millisecondsTimeout)
        {
            Debug.Assert(MyLockHeld);

            waitEvent.Reset();
            numWaiters++;

            bool waitSuccessful = false;

            // Do the wait outside of any lock 
            ExitMyLock();
            try
            {
                waitSuccessful = waitEvent.WaitOne(millisecondsTimeout, false);
            }
            finally
            {
                EnterMyLock();
                --numWaiters;
                if (!waitSuccessful)
                    ExitMyLock();
            }
            return waitSuccessful;
        }

        static int CheckTimeout(TimeSpan timeout)
        {
            try
            {
                return checked((int)timeout.TotalMilliseconds);
            }
            catch (System.OverflowException)
            {
                throw new ArgumentOutOfRangeException("timeout");
            }
        }

        LockDetails GetReadLockDetails(int threadId, bool create)
        {
            int i;
            LockDetails ld;
            for (i = 0; i < read_locks.Length; ++i)
            {
                ld = read_locks[i];
                if (ld == null)
                    break;

                if (ld.ThreadId == threadId)
                    return ld;
            }

            if (!create)
                return null;

            if (i == read_locks.Length)
                Array.Resize(ref read_locks, read_locks.Length * 2);

            ld = read_locks[i] = new LockDetails();
            ld.ThreadId = threadId;
            return ld;
        }
        #endregion
    }
}