corrade-vassal – Rev 16
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/*
* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
*
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* modification, are permitted provided that the following conditions are met:
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using System;
using System.Threading;
using System.Reflection;
using System.Collections.Generic;
using OpenMetaverse.Http;
using OpenMetaverse.Packets;
using OpenMetaverse.Interfaces;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Messages.Linden;
namespace OpenMetaverse
{
#region Enums
/// <summary>
/// Type of return to use when returning objects from a parcel
/// </summary>
public enum ObjectReturnType : uint
{
/// <summary></summary>
None = 0,
/// <summary>Return objects owned by parcel owner</summary>
Owner = 1 << 1,
/// <summary>Return objects set to group</summary>
Group = 1 << 2,
/// <summary>Return objects not owned by parcel owner or set to group</summary>
Other = 1 << 3,
/// <summary>Return a specific list of objects on parcel</summary>
List = 1 << 4,
/// <summary>Return objects that are marked for-sale</summary>
Sell = 1 << 5
}
/// <summary>
/// Blacklist/Whitelist flags used in parcels Access List
/// </summary>
public enum ParcelAccessFlags : uint
{
/// <summary>Agent is denied access</summary>
NoAccess = 0,
/// <summary>Agent is granted access</summary>
Access = 1
}
/// <summary>
/// The result of a request for parcel properties
/// </summary>
public enum ParcelResult : int
{
/// <summary>No matches were found for the request</summary>
NoData = -1,
/// <summary>Request matched a single parcel</summary>
Single = 0,
/// <summary>Request matched multiple parcels</summary>
Multiple = 1
}
/// <summary>
/// Flags used in the ParcelAccessListRequest packet to specify whether
/// we want the access list (whitelist), ban list (blacklist), or both
/// </summary>
[Flags]
public enum AccessList : uint
{
/// <summary>Request the access list</summary>
Access = 1 << 0,
/// <summary>Request the ban list</summary>
Ban = 1 << 1,
/// <summary>Request both White and Black lists</summary>
Both = Access | Ban
}
/// <summary>
/// Sequence ID in ParcelPropertiesReply packets (sent when avatar
/// tries to cross a parcel border)
/// </summary>
public enum ParcelPropertiesStatus : int
{
/// <summary>Parcel is currently selected</summary>
ParcelSelected = -10000,
/// <summary>Parcel restricted to a group the avatar is not a
/// member of</summary>
CollisionNotInGroup = -20000,
/// <summary>Avatar is banned from the parcel</summary>
CollisionBanned = -30000,
/// <summary>Parcel is restricted to an access list that the
/// avatar is not on</summary>
CollisionNotOnAccessList = -40000,
/// <summary>Response to hovering over a parcel</summary>
HoveredOverParcel = -50000
}
/// <summary>
/// The tool to use when modifying terrain levels
/// </summary>
public enum TerraformAction : byte
{
/// <summary>Level the terrain</summary>
Level = 0,
/// <summary>Raise the terrain</summary>
Raise = 1,
/// <summary>Lower the terrain</summary>
Lower = 2,
/// <summary>Smooth the terrain</summary>
Smooth = 3,
/// <summary>Add random noise to the terrain</summary>
Noise = 4,
/// <summary>Revert terrain to simulator default</summary>
Revert = 5
}
/// <summary>
/// The tool size to use when changing terrain levels
/// </summary>
public enum TerraformBrushSize : byte
{
/// <summary>Small</summary>
Small = 1,
/// <summary>Medium</summary>
Medium = 2,
/// <summary>Large</summary>
Large = 4
}
/// <summary>
/// Reasons agent is denied access to a parcel on the simulator
/// </summary>
public enum AccessDeniedReason : byte
{
/// <summary>Agent is not denied, access is granted</summary>
NotDenied = 0,
/// <summary>Agent is not a member of the group set for the parcel, or which owns the parcel</summary>
NotInGroup = 1,
/// <summary>Agent is not on the parcels specific allow list</summary>
NotOnAllowList = 2,
/// <summary>Agent is on the parcels ban list</summary>
BannedFromParcel = 3,
/// <summary>Unknown</summary>
NoAccess = 4,
/// <summary>Agent is not age verified and parcel settings deny access to non age verified avatars</summary>
NotAgeVerified = 5
}
/// <summary>
/// Parcel overlay type. This is used primarily for highlighting and
/// coloring which is why it is a single integer instead of a set of
/// flags
/// </summary>
/// <remarks>These values seem to be poorly thought out. The first three
/// bits represent a single value, not flags. For example Auction (0x05) is
/// not a combination of OwnedByOther (0x01) and ForSale(0x04). However,
/// the BorderWest and BorderSouth values are bit flags that get attached
/// to the value stored in the first three bits. Bits four, five, and six
/// are unused</remarks>
[Flags]
public enum ParcelOverlayType : byte
{
/// <summary>Public land</summary>
Public = 0,
/// <summary>Land is owned by another avatar</summary>
OwnedByOther = 1,
/// <summary>Land is owned by a group</summary>
OwnedByGroup = 2,
/// <summary>Land is owned by the current avatar</summary>
OwnedBySelf = 3,
/// <summary>Land is for sale</summary>
ForSale = 4,
/// <summary>Land is being auctioned</summary>
Auction = 5,
/// <summary>Land is private</summary>
Private = 32,
/// <summary>To the west of this area is a parcel border</summary>
BorderWest = 64,
/// <summary>To the south of this area is a parcel border</summary>
BorderSouth = 128
}
/// <summary>
/// Various parcel properties
/// </summary>
[Flags]
public enum ParcelFlags : uint
{
/// <summary>No flags set</summary>
None = 0,
/// <summary>Allow avatars to fly (a client-side only restriction)</summary>
AllowFly = 1 << 0,
/// <summary>Allow foreign scripts to run</summary>
AllowOtherScripts = 1 << 1,
/// <summary>This parcel is for sale</summary>
ForSale = 1 << 2,
/// <summary>Allow avatars to create a landmark on this parcel</summary>
AllowLandmark = 1 << 3,
/// <summary>Allows all avatars to edit the terrain on this parcel</summary>
AllowTerraform = 1 << 4,
/// <summary>Avatars have health and can take damage on this parcel.
/// If set, avatars can be killed and sent home here</summary>
AllowDamage = 1 << 5,
/// <summary>Foreign avatars can create objects here</summary>
CreateObjects = 1 << 6,
/// <summary>All objects on this parcel can be purchased</summary>
ForSaleObjects = 1 << 7,
/// <summary>Access is restricted to a group</summary>
UseAccessGroup = 1 << 8,
/// <summary>Access is restricted to a whitelist</summary>
UseAccessList = 1 << 9,
/// <summary>Ban blacklist is enabled</summary>
UseBanList = 1 << 10,
/// <summary>Unknown</summary>
UsePassList = 1 << 11,
/// <summary>List this parcel in the search directory</summary>
ShowDirectory = 1 << 12,
/// <summary>Allow personally owned parcels to be deeded to group</summary>
AllowDeedToGroup = 1 << 13,
/// <summary>If Deeded, owner contributes required tier to group parcel is deeded to</summary>
ContributeWithDeed = 1 << 14,
/// <summary>Restrict sounds originating on this parcel to the
/// parcel boundaries</summary>
SoundLocal = 1 << 15,
/// <summary>Objects on this parcel are sold when the land is
/// purchsaed</summary>
SellParcelObjects = 1 << 16,
/// <summary>Allow this parcel to be published on the web</summary>
AllowPublish = 1 << 17,
/// <summary>The information for this parcel is mature content</summary>
MaturePublish = 1 << 18,
/// <summary>The media URL is an HTML page</summary>
UrlWebPage = 1 << 19,
/// <summary>The media URL is a raw HTML string</summary>
UrlRawHtml = 1 << 20,
/// <summary>Restrict foreign object pushes</summary>
RestrictPushObject = 1 << 21,
/// <summary>Ban all non identified/transacted avatars</summary>
DenyAnonymous = 1 << 22,
// <summary>Ban all identified avatars [OBSOLETE]</summary>
//[Obsolete]
// This was obsoleted in 1.19.0 but appears to be recycled and is used on linden homes parcels
LindenHome = 1 << 23,
// <summary>Ban all transacted avatars [OBSOLETE]</summary>
//[Obsolete]
//DenyTransacted = 1 << 24,
/// <summary>Allow group-owned scripts to run</summary>
AllowGroupScripts = 1 << 25,
/// <summary>Allow object creation by group members or group
/// objects</summary>
CreateGroupObjects = 1 << 26,
/// <summary>Allow all objects to enter this parcel</summary>
AllowAPrimitiveEntry = 1 << 27,
/// <summary>Only allow group and owner objects to enter this parcel</summary>
AllowGroupObjectEntry = 1 << 28,
/// <summary>Voice Enabled on this parcel</summary>
AllowVoiceChat = 1 << 29,
/// <summary>Use Estate Voice channel for Voice on this parcel</summary>
UseEstateVoiceChan = 1 << 30,
/// <summary>Deny Age Unverified Users</summary>
DenyAgeUnverified = 1U << 31
}
/// <summary>
/// Parcel ownership status
/// </summary>
public enum ParcelStatus : sbyte
{
/// <summary>Placeholder</summary>
None = -1,
/// <summary>Parcel is leased (owned) by an avatar or group</summary>
Leased = 0,
/// <summary>Parcel is in process of being leased (purchased) by an avatar or group</summary>
LeasePending = 1,
/// <summary>Parcel has been abandoned back to Governor Linden</summary>
Abandoned = 2
}
/// <summary>
/// Category parcel is listed in under search
/// </summary>
public enum ParcelCategory : sbyte
{
/// <summary>No assigned category</summary>
None = 0,
/// <summary>Linden Infohub or public area</summary>
Linden,
/// <summary>Adult themed area</summary>
Adult,
/// <summary>Arts and Culture</summary>
Arts,
/// <summary>Business</summary>
Business,
/// <summary>Educational</summary>
Educational,
/// <summary>Gaming</summary>
Gaming,
/// <summary>Hangout or Club</summary>
Hangout,
/// <summary>Newcomer friendly</summary>
Newcomer,
/// <summary>Parks and Nature</summary>
Park,
/// <summary>Residential</summary>
Residential,
/// <summary>Shopping</summary>
Shopping,
/// <summary>Not Used?</summary>
Stage,
/// <summary>Other</summary>
Other,
/// <summary>Not an actual category, only used for queries</summary>
Any = -1
}
/// <summary>
/// Type of teleport landing for a parcel
/// </summary>
public enum LandingType : byte
{
/// <summary>Unset, simulator default</summary>
None = 0,
/// <summary>Specific landing point set for this parcel</summary>
LandingPoint = 1,
/// <summary>No landing point set, direct teleports enabled for
/// this parcel</summary>
Direct = 2
}
/// <summary>
/// Parcel Media Command used in ParcelMediaCommandMessage
/// </summary>
public enum ParcelMediaCommand : uint
{
/// <summary>Stop the media stream and go back to the first frame</summary>
Stop = 0,
/// <summary>Pause the media stream (stop playing but stay on current frame)</summary>
Pause,
/// <summary>Start the current media stream playing and stop when the end is reached</summary>
Play,
/// <summary>Start the current media stream playing,
/// loop to the beginning when the end is reached and continue to play</summary>
Loop,
/// <summary>Specifies the texture to replace with video</summary>
/// <remarks>If passing the key of a texture, it must be explicitly typecast as a key,
/// not just passed within double quotes.</remarks>
Texture,
/// <summary>Specifies the movie URL (254 characters max)</summary>
URL,
/// <summary>Specifies the time index at which to begin playing</summary>
Time,
/// <summary>Specifies a single agent to apply the media command to</summary>
Agent,
/// <summary>Unloads the stream. While the stop command sets the texture to the first frame of the movie,
/// unload resets it to the real texture that the movie was replacing.</summary>
Unload,
/// <summary>Turn on/off the auto align feature, similar to the auto align checkbox in the parcel media properties
/// (NOT to be confused with the "align" function in the textures view of the editor!) Takes TRUE or FALSE as parameter.</summary>
AutoAlign,
/// <summary>Allows a Web page or image to be placed on a prim (1.19.1 RC0 and later only).
/// Use "text/html" for HTML.</summary>
Type,
/// <summary>Resizes a Web page to fit on x, y pixels (1.19.1 RC0 and later only).</summary>
/// <remarks>This might still not be working</remarks>
Size,
/// <summary>Sets a description for the media being displayed (1.19.1 RC0 and later only).</summary>
Desc
}
#endregion Enums
#region Structs
/// <summary>
/// Some information about a parcel of land returned from a DirectoryManager search
/// </summary>
public struct ParcelInfo
{
/// <summary>Global Key of record</summary>
public UUID ID;
/// <summary>Parcel Owners <seealso cref="UUID"/></summary>
public UUID OwnerID;
/// <summary>Name field of parcel, limited to 128 characters</summary>
public string Name;
/// <summary>Description field of parcel, limited to 256 characters</summary>
public string Description;
/// <summary>Total Square meters of parcel</summary>
public int ActualArea;
/// <summary>Total area billable as Tier, for group owned land this will be 10% less than ActualArea</summary>
public int BillableArea;
/// <summary>True of parcel is in Mature simulator</summary>
public bool Mature;
/// <summary>Grid global X position of parcel</summary>
public float GlobalX;
/// <summary>Grid global Y position of parcel</summary>
public float GlobalY;
/// <summary>Grid global Z position of parcel (not used)</summary>
public float GlobalZ;
/// <summary>Name of simulator parcel is located in</summary>
public string SimName;
/// <summary>Texture <seealso cref="T:OpenMetaverse.UUID"/> of parcels display picture</summary>
public UUID SnapshotID;
/// <summary>Float representing calculated traffic based on time spent on parcel by avatars</summary>
public float Dwell;
/// <summary>Sale price of parcel (not used)</summary>
public int SalePrice;
/// <summary>Auction ID of parcel</summary>
public int AuctionID;
}
/// <summary>
/// Parcel Media Information
/// </summary>
public struct ParcelMedia
{
/// <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary>
public bool MediaAutoScale;
/// <summary>A boolean, if true the viewer should loop the media</summary>
public bool MediaLoop;
/// <summary>The Asset UUID of the Texture which when applied to a
/// primitive will display the media</summary>
public UUID MediaID;
/// <summary>A URL which points to any Quicktime supported media type</summary>
public string MediaURL;
/// <summary>A description of the media</summary>
public string MediaDesc;
/// <summary>An Integer which represents the height of the media</summary>
public int MediaHeight;
/// <summary>An integer which represents the width of the media</summary>
public int MediaWidth;
/// <summary>A string which contains the mime type of the media</summary>
public string MediaType;
}
#endregion Structs
#region Parcel Class
/// <summary>
/// Parcel of land, a portion of virtual real estate in a simulator
/// </summary>
public class Parcel
{
/// <summary>The total number of contiguous 4x4 meter blocks your agent owns within this parcel</summary>
public int SelfCount;
/// <summary>The total number of contiguous 4x4 meter blocks contained in this parcel owned by a group or agent other than your own</summary>
public int OtherCount;
/// <summary>Deprecated, Value appears to always be 0</summary>
public int PublicCount;
/// <summary>Simulator-local ID of this parcel</summary>
public int LocalID;
/// <summary>UUID of the owner of this parcel</summary>
public UUID OwnerID;
/// <summary>Whether the land is deeded to a group or not</summary>
public bool IsGroupOwned;
/// <summary></summary>
public uint AuctionID;
/// <summary>Date land was claimed</summary>
public DateTime ClaimDate;
/// <summary>Appears to always be zero</summary>
public int ClaimPrice;
/// <summary>This field is no longer used</summary>
public int RentPrice;
/// <summary>Minimum corner of the axis-aligned bounding box for this
/// parcel</summary>
public Vector3 AABBMin;
/// <summary>Maximum corner of the axis-aligned bounding box for this
/// parcel</summary>
public Vector3 AABBMax;
/// <summary>Bitmap describing land layout in 4x4m squares across the
/// entire region</summary>
public byte[] Bitmap;
/// <summary>Total parcel land area</summary>
public int Area;
/// <summary></summary>
public ParcelStatus Status;
/// <summary>Maximum primitives across the entire simulator owned by the same agent or group that owns this parcel that can be used</summary>
public int SimWideMaxPrims;
/// <summary>Total primitives across the entire simulator calculated by combining the allowed prim counts for each parcel
/// owned by the agent or group that owns this parcel</summary>
public int SimWideTotalPrims;
/// <summary>Maximum number of primitives this parcel supports</summary>
public int MaxPrims;
/// <summary>Total number of primitives on this parcel</summary>
public int TotalPrims;
/// <summary>For group-owned parcels this indicates the total number of prims deeded to the group,
/// for parcels owned by an individual this inicates the number of prims owned by the individual</summary>
public int OwnerPrims;
/// <summary>Total number of primitives owned by the parcel group on
/// this parcel, or for parcels owned by an individual with a group set the
/// total number of prims set to that group.</summary>
public int GroupPrims;
/// <summary>Total number of prims owned by other avatars that are not set to group, or not the parcel owner</summary>
public int OtherPrims;
/// <summary>A bonus multiplier which allows parcel prim counts to go over times this amount, this does not affect
/// the max prims per simulator. e.g: 117 prim parcel limit x 1.5 bonus = 175 allowed</summary>
public float ParcelPrimBonus;
/// <summary>Autoreturn value in minutes for others' objects</summary>
public int OtherCleanTime;
/// <summary></summary>
public ParcelFlags Flags;
/// <summary>Sale price of the parcel, only useful if ForSale is set</summary>
/// <remarks>The SalePrice will remain the same after an ownership
/// transfer (sale), so it can be used to see the purchase price after
/// a sale if the new owner has not changed it</remarks>
public int SalePrice;
/// <summary>Parcel Name</summary>
public string Name;
/// <summary>Parcel Description</summary>
public string Desc;
/// <summary>URL For Music Stream</summary>
public string MusicURL;
/// <summary></summary>
public UUID GroupID;
/// <summary>Price for a temporary pass</summary>
public int PassPrice;
/// <summary>How long is pass valid for</summary>
public float PassHours;
/// <summary></summary>
public ParcelCategory Category;
/// <summary>Key of authorized buyer</summary>
public UUID AuthBuyerID;
/// <summary>Key of parcel snapshot</summary>
public UUID SnapshotID;
/// <summary>The landing point location</summary>
public Vector3 UserLocation;
/// <summary>The landing point LookAt</summary>
public Vector3 UserLookAt;
/// <summary>The type of landing enforced from the <see cref="LandingType"/> enum</summary>
public LandingType Landing;
/// <summary></summary>
public float Dwell;
/// <summary></summary>
public bool RegionDenyAnonymous;
/// <summary></summary>
public bool RegionPushOverride;
/// <summary>Access list of who is whitelisted on this
/// parcel</summary>
public List<ParcelManager.ParcelAccessEntry> AccessWhiteList;
/// <summary>Access list of who is blacklisted on this
/// parcel</summary>
public List<ParcelManager.ParcelAccessEntry> AccessBlackList;
/// <summary>TRUE of region denies access to age unverified users</summary>
public bool RegionDenyAgeUnverified;
/// <summary>true to obscure (hide) media url</summary>
public bool ObscureMedia;
/// <summary>true to obscure (hide) music url</summary>
public bool ObscureMusic;
/// <summary>A struct containing media details</summary>
public ParcelMedia Media;
/// <summary> true if avatars in this parcel should be invisible to people outside</summary>
public bool SeeAVs;
/// <summary> true if avatars outside can hear any sounds avatars inside play</summary>
public bool AnyAVSounds;
/// <summary> true if group members outside can hear any sounds avatars inside play</summary>
public bool GroupAVSounds;
/// <summary>
/// Displays a parcel object in string format
/// </summary>
/// <returns>string containing key=value pairs of a parcel object</returns>
public override string ToString()
{
string result = "";
Type parcelType = this.GetType();
FieldInfo[] fields = parcelType.GetFields();
foreach (FieldInfo field in fields)
{
result += (field.Name + " = " + field.GetValue(this) + " ");
}
return result;
}
/// <summary>
/// Defalt constructor
/// </summary>
/// <param name="localID">Local ID of this parcel</param>
public Parcel(int localID)
{
LocalID = localID;
ClaimDate = Utils.Epoch;
Bitmap = Utils.EmptyBytes;
Name = String.Empty;
Desc = String.Empty;
MusicURL = String.Empty;
AccessWhiteList = new List<ParcelManager.ParcelAccessEntry>(0);
AccessBlackList = new List<ParcelManager.ParcelAccessEntry>(0);
Media = new ParcelMedia();
}
/// <summary>
/// Update the simulator with any local changes to this Parcel object
/// </summary>
/// <param name="simulator">Simulator to send updates to</param>
/// <param name="wantReply">Whether we want the simulator to confirm
/// the update with a reply packet or not</param>
public void Update(Simulator simulator, bool wantReply)
{
Uri url = simulator.Caps.CapabilityURI("ParcelPropertiesUpdate");
if (url != null)
{
ParcelPropertiesUpdateMessage req = new ParcelPropertiesUpdateMessage();
req.AuthBuyerID = this.AuthBuyerID;
req.Category = this.Category;
req.Desc = this.Desc;
req.GroupID = this.GroupID;
req.Landing = this.Landing;
req.LocalID = this.LocalID;
req.MediaAutoScale = this.Media.MediaAutoScale;
req.MediaDesc = this.Media.MediaDesc;
req.MediaHeight = this.Media.MediaHeight;
req.MediaID = this.Media.MediaID;
req.MediaLoop = this.Media.MediaLoop;
req.MediaType = this.Media.MediaType;
req.MediaURL = this.Media.MediaURL;
req.MediaWidth = this.Media.MediaWidth;
req.MusicURL = this.MusicURL;
req.Name = this.Name;
req.ObscureMedia = this.ObscureMedia;
req.ObscureMusic = this.ObscureMusic;
req.ParcelFlags = this.Flags;
req.PassHours = this.PassHours;
req.PassPrice = (uint)this.PassPrice;
req.SalePrice = (uint)this.SalePrice;
req.SnapshotID = this.SnapshotID;
req.UserLocation = this.UserLocation;
req.UserLookAt = this.UserLookAt;
req.SeeAVs = this.SeeAVs;
req.AnyAVSounds = this.AnyAVSounds;
req.GroupAVSounds = this.GroupAVSounds;
OSDMap body = req.Serialize();
CapsClient capsPost = new CapsClient(url);
capsPost.BeginGetResponse(body, OSDFormat.Xml, simulator.Client.Settings.CAPS_TIMEOUT);
}
else
{
ParcelPropertiesUpdatePacket request = new ParcelPropertiesUpdatePacket();
request.AgentData.AgentID = simulator.Client.Self.AgentID;
request.AgentData.SessionID = simulator.Client.Self.SessionID;
request.ParcelData.LocalID = this.LocalID;
request.ParcelData.AuthBuyerID = this.AuthBuyerID;
request.ParcelData.Category = (byte)this.Category;
request.ParcelData.Desc = Utils.StringToBytes(this.Desc);
request.ParcelData.GroupID = this.GroupID;
request.ParcelData.LandingType = (byte)this.Landing;
request.ParcelData.MediaAutoScale = (this.Media.MediaAutoScale) ? (byte)0x1 : (byte)0x0;
request.ParcelData.MediaID = this.Media.MediaID;
request.ParcelData.MediaURL = Utils.StringToBytes(this.Media.MediaURL.ToString());
request.ParcelData.MusicURL = Utils.StringToBytes(this.MusicURL.ToString());
request.ParcelData.Name = Utils.StringToBytes(this.Name);
if (wantReply) request.ParcelData.Flags = 1;
request.ParcelData.ParcelFlags = (uint)this.Flags;
request.ParcelData.PassHours = this.PassHours;
request.ParcelData.PassPrice = this.PassPrice;
request.ParcelData.SalePrice = this.SalePrice;
request.ParcelData.SnapshotID = this.SnapshotID;
request.ParcelData.UserLocation = this.UserLocation;
request.ParcelData.UserLookAt = this.UserLookAt;
simulator.SendPacket(request);
}
UpdateOtherCleanTime(simulator);
}
/// <summary>
/// Set Autoreturn time
/// </summary>
/// <param name="simulator">Simulator to send the update to</param>
public void UpdateOtherCleanTime(Simulator simulator)
{
ParcelSetOtherCleanTimePacket request = new ParcelSetOtherCleanTimePacket();
request.AgentData.AgentID = simulator.Client.Self.AgentID;
request.AgentData.SessionID = simulator.Client.Self.SessionID;
request.ParcelData.LocalID = this.LocalID;
request.ParcelData.OtherCleanTime = this.OtherCleanTime;
simulator.SendPacket(request);
}
}
#endregion Parcel Class
/// <summary>
/// Parcel (subdivided simulator lots) subsystem
/// </summary>
public class ParcelManager
{
#region Structs
/// <summary>
/// Parcel Accesslist
/// </summary>
public struct ParcelAccessEntry
{
/// <summary>Agents <seealso cref="T:OpenMetaverse.UUID"/></summary>
public UUID AgentID;
/// <summary></summary>
public DateTime Time;
/// <summary>Flags for specific entry in white/black lists</summary>
public AccessList Flags;
}
/// <summary>
/// Owners of primitives on parcel
/// </summary>
public struct ParcelPrimOwners
{
/// <summary>Prim Owners <seealso cref="T:OpenMetaverse.UUID"/></summary>
public UUID OwnerID;
/// <summary>True of owner is group</summary>
public bool IsGroupOwned;
/// <summary>Total count of prims owned by OwnerID</summary>
public int Count;
/// <summary>true of OwnerID is currently online and is not a group</summary>
public bool OnlineStatus;
/// <summary>The date of the most recent prim left by OwnerID</summary>
public DateTime NewestPrim;
}
#endregion Structs
#region Delegates
/// <summary>
/// Called once parcel resource usage information has been collected
/// </summary>
/// <param name="success">Indicates if operation was successfull</param>
/// <param name="info">Parcel resource usage information</param>
public delegate void LandResourcesCallback(bool success, LandResourcesInfo info);
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<ParcelDwellReplyEventArgs> m_DwellReply;
/// <summary>Raises the ParcelDwellReply event</summary>
/// <param name="e">A ParcelDwellReplyEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnParcelDwellReply(ParcelDwellReplyEventArgs e)
{
EventHandler<ParcelDwellReplyEventArgs> handler = m_DwellReply;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_DwellReplyLock = new object();
/// <summary>Raised when the simulator responds to a <see cref="RequestDwell"/> request</summary>
public event EventHandler<ParcelDwellReplyEventArgs> ParcelDwellReply
{
add { lock (m_DwellReplyLock) { m_DwellReply += value; } }
remove { lock (m_DwellReplyLock) { m_DwellReply -= value; } }
}
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<ParcelInfoReplyEventArgs> m_ParcelInfo;
/// <summary>Raises the ParcelInfoReply event</summary>
/// <param name="e">A ParcelInfoReplyEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnParcelInfoReply(ParcelInfoReplyEventArgs e)
{
EventHandler<ParcelInfoReplyEventArgs> handler = m_ParcelInfo;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ParcelInfoLock = new object();
/// <summary>Raised when the simulator responds to a <see cref="RequestParcelInfo"/> request</summary>
public event EventHandler<ParcelInfoReplyEventArgs> ParcelInfoReply
{
add { lock (m_ParcelInfoLock) { m_ParcelInfo += value; } }
remove { lock (m_ParcelInfoLock) { m_ParcelInfo -= value; } }
}
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<ParcelPropertiesEventArgs> m_ParcelProperties;
/// <summary>Raises the ParcelProperties event</summary>
/// <param name="e">A ParcelPropertiesEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnParcelProperties(ParcelPropertiesEventArgs e)
{
EventHandler<ParcelPropertiesEventArgs> handler = m_ParcelProperties;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ParcelPropertiesLock = new object();
/// <summary>Raised when the simulator responds to a <see cref="RequestParcelProperties"/> request</summary>
public event EventHandler<ParcelPropertiesEventArgs> ParcelProperties
{
add { lock (m_ParcelPropertiesLock) { m_ParcelProperties += value; } }
remove { lock (m_ParcelPropertiesLock) { m_ParcelProperties -= value; } }
}
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<ParcelAccessListReplyEventArgs> m_ParcelACL;
/// <summary>Raises the ParcelAccessListReply event</summary>
/// <param name="e">A ParcelAccessListReplyEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnParcelAccessListReply(ParcelAccessListReplyEventArgs e)
{
EventHandler<ParcelAccessListReplyEventArgs> handler = m_ParcelACL;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ParcelACLLock = new object();
/// <summary>Raised when the simulator responds to a <see cref="RequestParcelAccessList"/> request</summary>
public event EventHandler<ParcelAccessListReplyEventArgs> ParcelAccessListReply
{
add { lock (m_ParcelACLLock) { m_ParcelACL += value; } }
remove { lock (m_ParcelACLLock) { m_ParcelACL -= value; } }
}
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<ParcelObjectOwnersReplyEventArgs> m_ParcelObjectOwnersReply;
/// <summary>Raises the ParcelObjectOwnersReply event</summary>
/// <param name="e">A ParcelObjectOwnersReplyEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnParcelObjectOwnersReply(ParcelObjectOwnersReplyEventArgs e)
{
EventHandler<ParcelObjectOwnersReplyEventArgs> handler = m_ParcelObjectOwnersReply;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ParcelObjectOwnersLock = new object();
/// <summary>Raised when the simulator responds to a <see cref="RequestObjectOwners"/> request</summary>
public event EventHandler<ParcelObjectOwnersReplyEventArgs> ParcelObjectOwnersReply
{
add { lock (m_ParcelObjectOwnersLock) { m_ParcelObjectOwnersReply += value; } }
remove { lock (m_ParcelObjectOwnersLock) { m_ParcelObjectOwnersReply -= value; } }
}
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<SimParcelsDownloadedEventArgs> m_SimParcelsDownloaded;
/// <summary>Raises the SimParcelsDownloaded event</summary>
/// <param name="e">A SimParcelsDownloadedEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnSimParcelsDownloaded(SimParcelsDownloadedEventArgs e)
{
EventHandler<SimParcelsDownloadedEventArgs> handler = m_SimParcelsDownloaded;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_SimParcelsDownloadedLock = new object();
/// <summary>Raised when the simulator responds to a <see cref="RequestAllSimParcels"/> request</summary>
public event EventHandler<SimParcelsDownloadedEventArgs> SimParcelsDownloaded
{
add { lock (m_SimParcelsDownloadedLock) { m_SimParcelsDownloaded += value; } }
remove { lock (m_SimParcelsDownloadedLock) { m_SimParcelsDownloaded -= value; } }
}
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<ForceSelectObjectsReplyEventArgs> m_ForceSelectObjects;
/// <summary>Raises the ForceSelectObjectsReply event</summary>
/// <param name="e">A ForceSelectObjectsReplyEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnForceSelectObjectsReply(ForceSelectObjectsReplyEventArgs e)
{
EventHandler<ForceSelectObjectsReplyEventArgs> handler = m_ForceSelectObjects;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ForceSelectObjectsLock = new object();
/// <summary>Raised when the simulator responds to a <see cref="RequestForceSelectObjects"/> request</summary>
public event EventHandler<ForceSelectObjectsReplyEventArgs> ForceSelectObjectsReply
{
add { lock (m_ForceSelectObjectsLock) { m_ForceSelectObjects += value; } }
remove { lock (m_ForceSelectObjectsLock) { m_ForceSelectObjects -= value; } }
}
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<ParcelMediaUpdateReplyEventArgs> m_ParcelMediaUpdateReply;
/// <summary>Raises the ParcelMediaUpdateReply event</summary>
/// <param name="e">A ParcelMediaUpdateReplyEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnParcelMediaUpdateReply(ParcelMediaUpdateReplyEventArgs e)
{
EventHandler<ParcelMediaUpdateReplyEventArgs> handler = m_ParcelMediaUpdateReply;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ParcelMediaUpdateReplyLock = new object();
/// <summary>Raised when the simulator responds to a Parcel Update request</summary>
public event EventHandler<ParcelMediaUpdateReplyEventArgs> ParcelMediaUpdateReply
{
add { lock (m_ParcelMediaUpdateReplyLock) { m_ParcelMediaUpdateReply += value; } }
remove { lock (m_ParcelMediaUpdateReplyLock) { m_ParcelMediaUpdateReply -= value; } }
}
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<ParcelMediaCommandEventArgs> m_ParcelMediaCommand;
/// <summary>Raises the ParcelMediaCommand event</summary>
/// <param name="e">A ParcelMediaCommandEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnParcelMediaCommand(ParcelMediaCommandEventArgs e)
{
EventHandler<ParcelMediaCommandEventArgs> handler = m_ParcelMediaCommand;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ParcelMediaCommandLock = new object();
/// <summary>Raised when the parcel your agent is located sends a ParcelMediaCommand</summary>
public event EventHandler<ParcelMediaCommandEventArgs> ParcelMediaCommand
{
add { lock (m_ParcelMediaCommandLock) { m_ParcelMediaCommand += value; } }
remove { lock (m_ParcelMediaCommandLock) { m_ParcelMediaCommand -= value; } }
}
#endregion Delegates
private GridClient Client;
private AutoResetEvent WaitForSimParcel;
#region Public Methods
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">A reference to the GridClient object</param>
public ParcelManager(GridClient client)
{
Client = client;
// Setup the callbacks
Client.Network.RegisterCallback(PacketType.ParcelInfoReply, ParcelInfoReplyHandler);
Client.Network.RegisterEventCallback("ParcelObjectOwnersReply", new Caps.EventQueueCallback(ParcelObjectOwnersReplyHandler));
// CAPS packet handler, to allow for Media Data not contained in the message template
Client.Network.RegisterEventCallback("ParcelProperties", new Caps.EventQueueCallback(ParcelPropertiesReplyHandler));
Client.Network.RegisterCallback(PacketType.ParcelDwellReply, ParcelDwellReplyHandler);
Client.Network.RegisterCallback(PacketType.ParcelAccessListReply, ParcelAccessListReplyHandler);
Client.Network.RegisterCallback(PacketType.ForceObjectSelect, SelectParcelObjectsReplyHandler);
Client.Network.RegisterCallback(PacketType.ParcelMediaUpdate, ParcelMediaUpdateHandler);
Client.Network.RegisterCallback(PacketType.ParcelOverlay, ParcelOverlayHandler);
Client.Network.RegisterCallback(PacketType.ParcelMediaCommandMessage, ParcelMediaCommandMessagePacketHandler);
}
/// <summary>
/// Request basic information for a single parcel
/// </summary>
/// <param name="parcelID">Simulator-local ID of the parcel</param>
public void RequestParcelInfo(UUID parcelID)
{
ParcelInfoRequestPacket request = new ParcelInfoRequestPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Data.ParcelID = parcelID;
Client.Network.SendPacket(request);
}
/// <summary>
/// Request properties of a single parcel
/// </summary>
/// <param name="simulator">Simulator containing the parcel</param>
/// <param name="localID">Simulator-local ID of the parcel</param>
/// <param name="sequenceID">An arbitrary integer that will be returned
/// with the ParcelProperties reply, useful for distinguishing between
/// multiple simultaneous requests</param>
public void RequestParcelProperties(Simulator simulator, int localID, int sequenceID)
{
ParcelPropertiesRequestByIDPacket request = new ParcelPropertiesRequestByIDPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.ParcelData.LocalID = localID;
request.ParcelData.SequenceID = sequenceID;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Request the access list for a single parcel
/// </summary>
/// <param name="simulator">Simulator containing the parcel</param>
/// <param name="localID">Simulator-local ID of the parcel</param>
/// <param name="sequenceID">An arbitrary integer that will be returned
/// with the ParcelAccessList reply, useful for distinguishing between
/// multiple simultaneous requests</param>
/// <param name="flags"></param>
public void RequestParcelAccessList(Simulator simulator, int localID, AccessList flags, int sequenceID)
{
ParcelAccessListRequestPacket request = new ParcelAccessListRequestPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Data.LocalID = localID;
request.Data.Flags = (uint)flags;
request.Data.SequenceID = sequenceID;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Request properties of parcels using a bounding box selection
/// </summary>
/// <param name="simulator">Simulator containing the parcel</param>
/// <param name="north">Northern boundary of the parcel selection</param>
/// <param name="east">Eastern boundary of the parcel selection</param>
/// <param name="south">Southern boundary of the parcel selection</param>
/// <param name="west">Western boundary of the parcel selection</param>
/// <param name="sequenceID">An arbitrary integer that will be returned
/// with the ParcelProperties reply, useful for distinguishing between
/// different types of parcel property requests</param>
/// <param name="snapSelection">A boolean that is returned with the
/// ParcelProperties reply, useful for snapping focus to a single
/// parcel</param>
public void RequestParcelProperties(Simulator simulator, float north, float east, float south, float west,
int sequenceID, bool snapSelection)
{
ParcelPropertiesRequestPacket request = new ParcelPropertiesRequestPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.ParcelData.North = north;
request.ParcelData.East = east;
request.ParcelData.South = south;
request.ParcelData.West = west;
request.ParcelData.SequenceID = sequenceID;
request.ParcelData.SnapSelection = snapSelection;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code>
/// dictionary)
/// </summary>
/// <param name="simulator">Simulator to request parcels from (must be connected)</param>
public void RequestAllSimParcels(Simulator simulator)
{
RequestAllSimParcels(simulator, false, 750);
}
/// <summary>
/// Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code>
/// dictionary)
/// </summary>
/// <param name="simulator">Simulator to request parcels from (must be connected)</param>
/// <param name="refresh">If TRUE, will force a full refresh</param>
/// <param name="msDelay">Number of milliseconds to pause in between each request</param>
public void RequestAllSimParcels(Simulator simulator, bool refresh, int msDelay)
{
if (simulator.DownloadingParcelMap)
{
Logger.Log("Already downloading parcels in " + simulator.Name, Helpers.LogLevel.Info, Client);
return;
}
else
{
simulator.DownloadingParcelMap = true;
WaitForSimParcel = new AutoResetEvent(false);
}
if (refresh)
{
for (int y = 0; y < 64; y++)
for (int x = 0; x < 64; x++)
simulator.ParcelMap[y, x] = 0;
}
Thread th = new Thread(delegate()
{
int count = 0, timeouts = 0, y, x;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
if (!Client.Network.Connected)
return;
if (simulator.ParcelMap[y, x] == 0)
{
Client.Parcels.RequestParcelProperties(simulator,
(y + 1) * 4.0f, (x + 1) * 4.0f,
y * 4.0f, x * 4.0f, int.MaxValue, false);
// Wait the given amount of time for a reply before sending the next request
if (!WaitForSimParcel.WaitOne(msDelay, false))
++timeouts;
++count;
}
}
}
Logger.Log(String.Format(
"Full simulator parcel information retrieved. Sent {0} parcel requests. Current outgoing queue: {1}, Retry Count {2}",
count, Client.Network.OutboxCount, timeouts), Helpers.LogLevel.Info, Client);
simulator.DownloadingParcelMap = false;
});
th.Start();
}
/// <summary>
/// Request the dwell value for a parcel
/// </summary>
/// <param name="simulator">Simulator containing the parcel</param>
/// <param name="localID">Simulator-local ID of the parcel</param>
public void RequestDwell(Simulator simulator, int localID)
{
ParcelDwellRequestPacket request = new ParcelDwellRequestPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Data.LocalID = localID;
request.Data.ParcelID = UUID.Zero; // Not used by clients
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Send a request to Purchase a parcel of land
/// </summary>
/// <param name="simulator">The Simulator the parcel is located in</param>
/// <param name="localID">The parcels region specific local ID</param>
/// <param name="forGroup">true if this parcel is being purchased by a group</param>
/// <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID"/></param>
/// <param name="removeContribution">true to remove tier contribution if purchase is successful</param>
/// <param name="parcelArea">The parcels size</param>
/// <param name="parcelPrice">The purchase price of the parcel</param>
/// <returns></returns>
public void Buy(Simulator simulator, int localID, bool forGroup, UUID groupID,
bool removeContribution, int parcelArea, int parcelPrice)
{
ParcelBuyPacket request = new ParcelBuyPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Data.Final = true;
request.Data.GroupID = groupID;
request.Data.LocalID = localID;
request.Data.IsGroupOwned = forGroup;
request.Data.RemoveContribution = removeContribution;
request.ParcelData.Area = parcelArea;
request.ParcelData.Price = parcelPrice;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Reclaim a parcel of land
/// </summary>
/// <param name="simulator">The simulator the parcel is in</param>
/// <param name="localID">The parcels region specific local ID</param>
public void Reclaim(Simulator simulator, int localID)
{
ParcelReclaimPacket request = new ParcelReclaimPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Data.LocalID = localID;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Deed a parcel to a group
/// </summary>
/// <param name="simulator">The simulator the parcel is in</param>
/// <param name="localID">The parcels region specific local ID</param>
/// <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID"/></param>
public void DeedToGroup(Simulator simulator, int localID, UUID groupID)
{
ParcelDeedToGroupPacket request = new ParcelDeedToGroupPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Data.LocalID = localID;
request.Data.GroupID = groupID;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Request prim owners of a parcel of land.
/// </summary>
/// <param name="simulator">Simulator parcel is in</param>
/// <param name="localID">The parcels region specific local ID</param>
public void RequestObjectOwners(Simulator simulator, int localID)
{
ParcelObjectOwnersRequestPacket request = new ParcelObjectOwnersRequestPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.ParcelData.LocalID = localID;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Return objects from a parcel
/// </summary>
/// <param name="simulator">Simulator parcel is in</param>
/// <param name="localID">The parcels region specific local ID</param>
/// <param name="type">the type of objects to return, <seealso cref="T:OpenMetaverse.ObjectReturnType"/></param>
/// <param name="ownerIDs">A list containing object owners <seealso cref="OpenMetaverse.UUID"/>s to return</param>
public void ReturnObjects(Simulator simulator, int localID, ObjectReturnType type, List<UUID> ownerIDs)
{
ParcelReturnObjectsPacket request = new ParcelReturnObjectsPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.ParcelData.LocalID = localID;
request.ParcelData.ReturnType = (uint)type;
// A single null TaskID is (not) used for parcel object returns
request.TaskIDs = new ParcelReturnObjectsPacket.TaskIDsBlock[1];
request.TaskIDs[0] = new ParcelReturnObjectsPacket.TaskIDsBlock();
request.TaskIDs[0].TaskID = UUID.Zero;
// Convert the list of owner UUIDs to packet blocks if a list is given
if (ownerIDs != null)
{
request.OwnerIDs = new ParcelReturnObjectsPacket.OwnerIDsBlock[ownerIDs.Count];
for (int i = 0; i < ownerIDs.Count; i++)
{
request.OwnerIDs[i] = new ParcelReturnObjectsPacket.OwnerIDsBlock();
request.OwnerIDs[i].OwnerID = ownerIDs[i];
}
}
else
{
request.OwnerIDs = new ParcelReturnObjectsPacket.OwnerIDsBlock[0];
}
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Subdivide (split) a parcel
/// </summary>
/// <param name="simulator"></param>
/// <param name="west"></param>
/// <param name="south"></param>
/// <param name="east"></param>
/// <param name="north"></param>
public void ParcelSubdivide(Simulator simulator, float west, float south, float east, float north)
{
ParcelDividePacket divide = new ParcelDividePacket();
divide.AgentData.AgentID = Client.Self.AgentID;
divide.AgentData.SessionID = Client.Self.SessionID;
divide.ParcelData.East = east;
divide.ParcelData.North = north;
divide.ParcelData.South = south;
divide.ParcelData.West = west;
Client.Network.SendPacket(divide, simulator);
}
/// <summary>
/// Join two parcels of land creating a single parcel
/// </summary>
/// <param name="simulator"></param>
/// <param name="west"></param>
/// <param name="south"></param>
/// <param name="east"></param>
/// <param name="north"></param>
public void ParcelJoin(Simulator simulator, float west, float south, float east, float north)
{
ParcelJoinPacket join = new ParcelJoinPacket();
join.AgentData.AgentID = Client.Self.AgentID;
join.AgentData.SessionID = Client.Self.SessionID;
join.ParcelData.East = east;
join.ParcelData.North = north;
join.ParcelData.South = south;
join.ParcelData.West = west;
Client.Network.SendPacket(join, simulator);
}
/// <summary>
/// Get a parcels LocalID
/// </summary>
/// <param name="simulator">Simulator parcel is in</param>
/// <param name="position">Vector3 position in simulator (Z not used)</param>
/// <returns>0 on failure, or parcel LocalID on success.</returns>
/// <remarks>A call to <code>Parcels.RequestAllSimParcels</code> is required to populate map and
/// dictionary.</remarks>
public int GetParcelLocalID(Simulator simulator, Vector3 position)
{
if (simulator.ParcelMap[(byte)position.Y / 4, (byte)position.X / 4] > 0)
{
return simulator.ParcelMap[(byte)position.Y / 4, (byte)position.X / 4];
}
else
{
Logger.Log(String.Format("ParcelMap returned an default/invalid value for location {0}/{1} Did you use RequestAllSimParcels() to populate the dictionaries?", (byte)position.Y / 4, (byte)position.X / 4 ), Helpers.LogLevel.Warning);
return 0;
}
}
/// <summary>
/// Terraform (raise, lower, etc) an area or whole parcel of land
/// </summary>
/// <param name="simulator">Simulator land area is in.</param>
/// <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
/// <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
/// <param name="brushSize">Size of area to modify</param>
/// <returns>true on successful request sent.</returns>
/// <remarks>Settings.STORE_LAND_PATCHES must be true,
/// Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
public bool Terraform(Simulator simulator, int localID, TerraformAction action, TerraformBrushSize brushSize)
{
return Terraform(simulator, localID, 0f, 0f, 0f, 0f, action, brushSize, 1);
}
/// <summary>
/// Terraform (raise, lower, etc) an area or whole parcel of land
/// </summary>
/// <param name="simulator">Simulator land area is in.</param>
/// <param name="west">west border of area to modify</param>
/// <param name="south">south border of area to modify</param>
/// <param name="east">east border of area to modify</param>
/// <param name="north">north border of area to modify</param>
/// <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
/// <param name="brushSize">Size of area to modify</param>
/// <returns>true on successful request sent.</returns>
/// <remarks>Settings.STORE_LAND_PATCHES must be true,
/// Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
public bool Terraform(Simulator simulator, float west, float south, float east, float north,
TerraformAction action, TerraformBrushSize brushSize)
{
return Terraform(simulator, -1, west, south, east, north, action, brushSize, 1);
}
/// <summary>
/// Terraform (raise, lower, etc) an area or whole parcel of land
/// </summary>
/// <param name="simulator">Simulator land area is in.</param>
/// <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
/// <param name="west">west border of area to modify</param>
/// <param name="south">south border of area to modify</param>
/// <param name="east">east border of area to modify</param>
/// <param name="north">north border of area to modify</param>
/// <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
/// <param name="brushSize">Size of area to modify</param>
/// <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
/// <returns>true on successful request sent.</returns>
/// <remarks>Settings.STORE_LAND_PATCHES must be true,
/// Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
public bool Terraform(Simulator simulator, int localID, float west, float south, float east, float north,
TerraformAction action, TerraformBrushSize brushSize, int seconds)
{
float height = 0f;
int x, y;
if (localID == -1)
{
x = (int)east - (int)west / 2;
y = (int)north - (int)south / 2;
}
else
{
Parcel p;
if (!simulator.Parcels.TryGetValue(localID, out p))
{
Logger.Log(String.Format("Can't find parcel {0} in simulator {1}", localID, simulator),
Helpers.LogLevel.Warning, Client);
return false;
}
x = (int)p.AABBMax.X - (int)p.AABBMin.X / 2;
y = (int)p.AABBMax.Y - (int)p.AABBMin.Y / 2;
}
if (!simulator.TerrainHeightAtPoint(x, y, out height))
{
Logger.Log("Land Patch not stored for location", Helpers.LogLevel.Warning, Client);
return false;
}
Terraform(simulator, localID, west, south, east, north, action, brushSize, seconds, height);
return true;
}
/// <summary>
/// Terraform (raise, lower, etc) an area or whole parcel of land
/// </summary>
/// <param name="simulator">Simulator land area is in.</param>
/// <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
/// <param name="west">west border of area to modify</param>
/// <param name="south">south border of area to modify</param>
/// <param name="east">east border of area to modify</param>
/// <param name="north">north border of area to modify</param>
/// <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
/// <param name="brushSize">Size of area to modify</param>
/// <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
/// <param name="height">Height at which the terraform operation is acting at</param>
public void Terraform(Simulator simulator, int localID, float west, float south, float east, float north,
TerraformAction action, TerraformBrushSize brushSize, int seconds, float height)
{
ModifyLandPacket land = new ModifyLandPacket();
land.AgentData.AgentID = Client.Self.AgentID;
land.AgentData.SessionID = Client.Self.SessionID;
land.ModifyBlock.Action = (byte)action;
land.ModifyBlock.BrushSize = (byte)brushSize;
land.ModifyBlock.Seconds = seconds;
land.ModifyBlock.Height = height;
land.ParcelData = new ModifyLandPacket.ParcelDataBlock[1];
land.ParcelData[0] = new ModifyLandPacket.ParcelDataBlock();
land.ParcelData[0].LocalID = localID;
land.ParcelData[0].West = west;
land.ParcelData[0].South = south;
land.ParcelData[0].East = east;
land.ParcelData[0].North = north;
land.ModifyBlockExtended = new ModifyLandPacket.ModifyBlockExtendedBlock[1];
land.ModifyBlockExtended[0] = new ModifyLandPacket.ModifyBlockExtendedBlock();
land.ModifyBlockExtended[0].BrushSize = (float)brushSize;
Client.Network.SendPacket(land, simulator);
}
/// <summary>
/// Sends a request to the simulator to return a list of objects owned by specific owners
/// </summary>
/// <param name="localID">Simulator local ID of parcel</param>
/// <param name="selectType">Owners, Others, Etc</param>
/// <param name="ownerID">List containing keys of avatars objects to select;
/// if List is null will return Objects of type <c>selectType</c></param>
/// <remarks>Response data is returned in the event <seealso cref="E:ForceSelectObjectsReply"/></remarks>
public void RequestSelectObjects(int localID, ObjectReturnType selectType, UUID ownerID)
{
ParcelSelectObjectsPacket select = new ParcelSelectObjectsPacket();
select.AgentData.AgentID = Client.Self.AgentID;
select.AgentData.SessionID = Client.Self.SessionID;
select.ParcelData.LocalID = localID;
select.ParcelData.ReturnType = (uint)selectType;
select.ReturnIDs = new ParcelSelectObjectsPacket.ReturnIDsBlock[1];
select.ReturnIDs[0] = new ParcelSelectObjectsPacket.ReturnIDsBlock();
select.ReturnIDs[0].ReturnID = ownerID;
Client.Network.SendPacket(select);
}
/// <summary>
/// Eject and optionally ban a user from a parcel
/// </summary>
/// <param name="targetID">target key of avatar to eject</param>
/// <param name="ban">true to also ban target</param>
public void EjectUser(UUID targetID, bool ban)
{
EjectUserPacket eject = new EjectUserPacket();
eject.AgentData.AgentID = Client.Self.AgentID;
eject.AgentData.SessionID = Client.Self.SessionID;
eject.Data.TargetID = targetID;
if (ban) eject.Data.Flags = 1;
else eject.Data.Flags = 0;
Client.Network.SendPacket(eject);
}
/// <summary>
/// Freeze or unfreeze an avatar over your land
/// </summary>
/// <param name="targetID">target key to freeze</param>
/// <param name="freeze">true to freeze, false to unfreeze</param>
public void FreezeUser(UUID targetID, bool freeze)
{
FreezeUserPacket frz = new FreezeUserPacket();
frz.AgentData.AgentID = Client.Self.AgentID;
frz.AgentData.SessionID = Client.Self.SessionID;
frz.Data.TargetID = targetID;
if (freeze) frz.Data.Flags = 0;
else frz.Data.Flags = 1;
Client.Network.SendPacket(frz);
}
/// <summary>
/// Abandon a parcel of land
/// </summary>
/// <param name="simulator">Simulator parcel is in</param>
/// <param name="localID">Simulator local ID of parcel</param>
public void ReleaseParcel(Simulator simulator, int localID)
{
ParcelReleasePacket abandon = new ParcelReleasePacket();
abandon.AgentData.AgentID = Client.Self.AgentID;
abandon.AgentData.SessionID = Client.Self.SessionID;
abandon.Data.LocalID = localID;
Client.Network.SendPacket(abandon, simulator);
}
/// <summary>
/// Requests the UUID of the parcel in a remote region at a specified location
/// </summary>
/// <param name="location">Location of the parcel in the remote region</param>
/// <param name="regionHandle">Remote region handle</param>
/// <param name="regionID">Remote region UUID</param>
/// <returns>If successful UUID of the remote parcel, UUID.Zero otherwise</returns>
public UUID RequestRemoteParcelID(Vector3 location, ulong regionHandle, UUID regionID)
{
if (Client.Network.CurrentSim == null || Client.Network.CurrentSim.Caps == null)
return UUID.Zero;
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("RemoteParcelRequest");
if (url != null)
{
RemoteParcelRequestRequest msg = new RemoteParcelRequestRequest();
msg.Location = location;
msg.RegionHandle = regionHandle;
msg.RegionID = regionID;
try
{
CapsClient request = new CapsClient(url);
OSD result = request.GetResponse(msg.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
RemoteParcelRequestReply response = new RemoteParcelRequestReply();
response.Deserialize((OSDMap)result);
return response.ParcelID;
}
catch (Exception)
{
Logger.Log("Failed to fetch remote parcel ID", Helpers.LogLevel.Debug, Client);
}
}
return UUID.Zero;
}
/// <summary>
/// Retrieves information on resources used by the parcel
/// </summary>
/// <param name="parcelID">UUID of the parcel</param>
/// <param name="getDetails">Should per object resource usage be requested</param>
/// <param name="callback">Callback invoked when the request is complete</param>
public void GetParcelResouces(UUID parcelID, bool getDetails, LandResourcesCallback callback)
{
try
{
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("LandResources");
CapsClient request = new CapsClient(url);
request.OnComplete += delegate(CapsClient client, OSD result, Exception error)
{
try
{
if (result == null || error != null)
{
callback(false, null);
}
LandResourcesMessage response = new LandResourcesMessage();
response.Deserialize((OSDMap)result);
CapsClient summaryRequest = new CapsClient(response.ScriptResourceSummary);
OSD summaryResponse = summaryRequest.GetResponse(Client.Settings.CAPS_TIMEOUT);
LandResourcesInfo res = new LandResourcesInfo();
res.Deserialize((OSDMap)summaryResponse);
if (response.ScriptResourceDetails != null && getDetails)
{
CapsClient detailRequest = new CapsClient(response.ScriptResourceDetails);
OSD detailResponse = detailRequest.GetResponse(Client.Settings.CAPS_TIMEOUT);
res.Deserialize((OSDMap)detailResponse);
}
callback(true, res);
}
catch (Exception ex)
{
Logger.Log("Failed fetching land resources", Helpers.LogLevel.Error, Client, ex);
callback(false, null);
}
};
LandResourcesRequest param = new LandResourcesRequest();
param.ParcelID = parcelID;
request.BeginGetResponse(param.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
catch (Exception ex)
{
Logger.Log("Failed fetching land resources:", Helpers.LogLevel.Error, Client, ex);
callback(false, null);
}
}
#endregion Public Methods
#region Packet Handlers
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
/// <remarks>Raises the <see cref="ParcelDwellReply"/> event</remarks>
protected void ParcelDwellReplyHandler(object sender, PacketReceivedEventArgs e)
{
if (m_DwellReply != null || Client.Settings.ALWAYS_REQUEST_PARCEL_DWELL == true)
{
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
ParcelDwellReplyPacket dwell = (ParcelDwellReplyPacket)packet;
lock (simulator.Parcels.Dictionary)
{
if (simulator.Parcels.Dictionary.ContainsKey(dwell.Data.LocalID))
{
Parcel parcel = simulator.Parcels.Dictionary[dwell.Data.LocalID];
parcel.Dwell = dwell.Data.Dwell;
simulator.Parcels.Dictionary[dwell.Data.LocalID] = parcel;
}
}
if (m_DwellReply != null)
{
OnParcelDwellReply(new ParcelDwellReplyEventArgs(dwell.Data.ParcelID, dwell.Data.LocalID, dwell.Data.Dwell));
}
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
/// <remarks>Raises the <see cref="ParcelInfoReply"/> event</remarks>
protected void ParcelInfoReplyHandler(object sender, PacketReceivedEventArgs e)
{
if (m_ParcelInfo != null)
{
Packet packet = e.Packet;
ParcelInfoReplyPacket info = (ParcelInfoReplyPacket)packet;
ParcelInfo parcelInfo = new ParcelInfo();
parcelInfo.ActualArea = info.Data.ActualArea;
parcelInfo.AuctionID = info.Data.AuctionID;
parcelInfo.BillableArea = info.Data.BillableArea;
parcelInfo.Description = Utils.BytesToString(info.Data.Desc);
parcelInfo.Dwell = info.Data.Dwell;
parcelInfo.GlobalX = info.Data.GlobalX;
parcelInfo.GlobalY = info.Data.GlobalY;
parcelInfo.GlobalZ = info.Data.GlobalZ;
parcelInfo.ID = info.Data.ParcelID;
parcelInfo.Mature = ((info.Data.Flags & 1) != 0) ? true : false;
parcelInfo.Name = Utils.BytesToString(info.Data.Name);
parcelInfo.OwnerID = info.Data.OwnerID;
parcelInfo.SalePrice = info.Data.SalePrice;
parcelInfo.SimName = Utils.BytesToString(info.Data.SimName);
parcelInfo.SnapshotID = info.Data.SnapshotID;
OnParcelInfoReply(new ParcelInfoReplyEventArgs(parcelInfo));
}
}
protected void ParcelPropertiesReplyHandler(string capsKey, IMessage message, Simulator simulator)
{
if (m_ParcelProperties != null || Client.Settings.PARCEL_TRACKING == true)
{
ParcelPropertiesMessage msg = (ParcelPropertiesMessage)message;
Parcel parcel = new Parcel(msg.LocalID);
parcel.AABBMax = msg.AABBMax;
parcel.AABBMin = msg.AABBMin;
parcel.Area = msg.Area;
parcel.AuctionID = msg.AuctionID;
parcel.AuthBuyerID = msg.AuthBuyerID;
parcel.Bitmap = msg.Bitmap;
parcel.Category = msg.Category;
parcel.ClaimDate = msg.ClaimDate;
parcel.ClaimPrice = msg.ClaimPrice;
parcel.Desc = msg.Desc;
parcel.Flags = msg.ParcelFlags;
parcel.GroupID = msg.GroupID;
parcel.GroupPrims = msg.GroupPrims;
parcel.IsGroupOwned = msg.IsGroupOwned;
parcel.Landing = msg.LandingType;
parcel.MaxPrims = msg.MaxPrims;
parcel.Media.MediaAutoScale = msg.MediaAutoScale;
parcel.Media.MediaID = msg.MediaID;
parcel.Media.MediaURL = msg.MediaURL;
parcel.MusicURL = msg.MusicURL;
parcel.Name = msg.Name;
parcel.OtherCleanTime = msg.OtherCleanTime;
parcel.OtherCount = msg.OtherCount;
parcel.OtherPrims = msg.OtherPrims;
parcel.OwnerID = msg.OwnerID;
parcel.OwnerPrims = msg.OwnerPrims;
parcel.ParcelPrimBonus = msg.ParcelPrimBonus;
parcel.PassHours = msg.PassHours;
parcel.PassPrice = msg.PassPrice;
parcel.PublicCount = msg.PublicCount;
parcel.RegionDenyAgeUnverified = msg.RegionDenyAgeUnverified;
parcel.RegionDenyAnonymous = msg.RegionDenyAnonymous;
parcel.RegionPushOverride = msg.RegionPushOverride;
parcel.RentPrice = msg.RentPrice;
ParcelResult result = msg.RequestResult;
parcel.SalePrice = msg.SalePrice;
int selectedPrims = msg.SelectedPrims;
parcel.SelfCount = msg.SelfCount;
int sequenceID = msg.SequenceID;
parcel.SimWideMaxPrims = msg.SimWideMaxPrims;
parcel.SimWideTotalPrims = msg.SimWideTotalPrims;
bool snapSelection = msg.SnapSelection;
parcel.SnapshotID = msg.SnapshotID;
parcel.Status = msg.Status;
parcel.TotalPrims = msg.TotalPrims;
parcel.UserLocation = msg.UserLocation;
parcel.UserLookAt = msg.UserLookAt;
parcel.Media.MediaDesc = msg.MediaDesc;
parcel.Media.MediaHeight = msg.MediaHeight;
parcel.Media.MediaWidth = msg.MediaWidth;
parcel.Media.MediaLoop = msg.MediaLoop;
parcel.Media.MediaType = msg.MediaType;
parcel.ObscureMedia = msg.ObscureMedia;
parcel.ObscureMusic = msg.ObscureMusic;
parcel.SeeAVs = msg.SeeAVs;
parcel.AnyAVSounds = msg.AnyAVSounds;
parcel.GroupAVSounds = msg.GroupAVSounds;
if (Client.Settings.PARCEL_TRACKING)
{
lock (simulator.Parcels.Dictionary)
simulator.Parcels.Dictionary[parcel.LocalID] = parcel;
bool set = false;
int y, x, index, bit;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
index = (y * 64) + x;
bit = index % 8;
index >>= 3;
if ((parcel.Bitmap[index] & (1 << bit)) != 0)
{
simulator.ParcelMap[y, x] = parcel.LocalID;
set = true;
}
}
}
if (!set)
{
Logger.Log("Received a parcel with a bitmap that did not map to any locations",
Helpers.LogLevel.Warning);
}
}
if (sequenceID.Equals(int.MaxValue) && WaitForSimParcel != null)
WaitForSimParcel.Set();
// auto request acl, will be stored in parcel tracking dictionary if enabled
if (Client.Settings.ALWAYS_REQUEST_PARCEL_ACL)
Client.Parcels.RequestParcelAccessList(simulator, parcel.LocalID,
AccessList.Both, sequenceID);
// auto request dwell, will be stored in parcel tracking dictionary if enables
if (Client.Settings.ALWAYS_REQUEST_PARCEL_DWELL)
Client.Parcels.RequestDwell(simulator, parcel.LocalID);
// Fire the callback for parcel properties being received
if (m_ParcelProperties != null)
{
OnParcelProperties(new ParcelPropertiesEventArgs(simulator, parcel, result, selectedPrims, sequenceID, snapSelection));
}
// Check if all of the simulator parcels have been retrieved, if so fire another callback
if (simulator.IsParcelMapFull() && m_SimParcelsDownloaded != null)
{
OnSimParcelsDownloaded(new SimParcelsDownloadedEventArgs(simulator, simulator.Parcels, simulator.ParcelMap));
}
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
/// <remarks>Raises the <see cref="ParcelAccessListReply"/> event</remarks>
protected void ParcelAccessListReplyHandler(object sender, PacketReceivedEventArgs e)
{
if (m_ParcelACL != null || Client.Settings.ALWAYS_REQUEST_PARCEL_ACL == true)
{
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
ParcelAccessListReplyPacket reply = (ParcelAccessListReplyPacket)packet;
List<ParcelAccessEntry> accessList = new List<ParcelAccessEntry>(reply.List.Length);
for (int i = 0; i < reply.List.Length; i++)
{
ParcelAccessEntry pae = new ParcelAccessEntry();
pae.AgentID = reply.List[i].ID;
pae.Time = Utils.UnixTimeToDateTime((uint)reply.List[i].Time);
pae.Flags = (AccessList)reply.List[i].Flags;
accessList.Add(pae);
}
lock (simulator.Parcels.Dictionary)
{
if (simulator.Parcels.Dictionary.ContainsKey(reply.Data.LocalID))
{
Parcel parcel = simulator.Parcels.Dictionary[reply.Data.LocalID];
if ((AccessList)reply.Data.Flags == AccessList.Ban)
parcel.AccessBlackList = accessList;
else
parcel.AccessWhiteList = accessList;
simulator.Parcels.Dictionary[reply.Data.LocalID] = parcel;
}
}
if (m_ParcelACL != null)
{
OnParcelAccessListReply(new ParcelAccessListReplyEventArgs(simulator, reply.Data.SequenceID, reply.Data.LocalID,
reply.Data.Flags, accessList));
}
}
}
protected void ParcelObjectOwnersReplyHandler(string capsKey, IMessage message, Simulator simulator)
{
if (m_ParcelObjectOwnersReply != null)
{
List<ParcelPrimOwners> primOwners = new List<ParcelPrimOwners>();
ParcelObjectOwnersReplyMessage msg = (ParcelObjectOwnersReplyMessage)message;
for (int i = 0; i < msg.PrimOwnersBlock.Length; i++)
{
ParcelPrimOwners primOwner = new ParcelPrimOwners();
primOwner.OwnerID = msg.PrimOwnersBlock[i].OwnerID;
primOwner.Count = msg.PrimOwnersBlock[i].Count;
primOwner.IsGroupOwned = msg.PrimOwnersBlock[i].IsGroupOwned;
primOwner.OnlineStatus = msg.PrimOwnersBlock[i].OnlineStatus;
primOwner.NewestPrim = msg.PrimOwnersBlock[i].TimeStamp;
primOwners.Add(primOwner);
}
OnParcelObjectOwnersReply(new ParcelObjectOwnersReplyEventArgs(simulator, primOwners));
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
/// <remarks>Raises the <see cref="ForceSelectObjectsReply"/> event</remarks>
protected void SelectParcelObjectsReplyHandler(object sender, PacketReceivedEventArgs e)
{
if (m_ForceSelectObjects != null)
{
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
ForceObjectSelectPacket reply = (ForceObjectSelectPacket)packet;
List<uint> objectIDs = new List<uint>(reply.Data.Length);
for (int i = 0; i < reply.Data.Length; i++)
{
objectIDs.Add(reply.Data[i].LocalID);
}
OnForceSelectObjectsReply(new ForceSelectObjectsReplyEventArgs(simulator, objectIDs, reply._Header.ResetList));
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
/// <remarks>Raises the <see cref="ParcelMediaUpdateReply"/> event</remarks>
protected void ParcelMediaUpdateHandler(object sender, PacketReceivedEventArgs e)
{
if (m_ParcelMediaUpdateReply != null)
{
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
ParcelMediaUpdatePacket reply = (ParcelMediaUpdatePacket)packet;
ParcelMedia media = new ParcelMedia();
media.MediaAutoScale = (reply.DataBlock.MediaAutoScale == (byte)0x1) ? true : false;
media.MediaID = reply.DataBlock.MediaID;
media.MediaDesc = Utils.BytesToString(reply.DataBlockExtended.MediaDesc);
media.MediaHeight = reply.DataBlockExtended.MediaHeight;
media.MediaLoop = ((reply.DataBlockExtended.MediaLoop & 1) != 0) ? true : false;
media.MediaType = Utils.BytesToString(reply.DataBlockExtended.MediaType);
media.MediaWidth = reply.DataBlockExtended.MediaWidth;
media.MediaURL = Utils.BytesToString(reply.DataBlock.MediaURL);
OnParcelMediaUpdateReply(new ParcelMediaUpdateReplyEventArgs(simulator, media));
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void ParcelOverlayHandler(object sender, PacketReceivedEventArgs e)
{
const int OVERLAY_COUNT = 4;
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
ParcelOverlayPacket overlay = (ParcelOverlayPacket)packet;
if (overlay.ParcelData.SequenceID >= 0 && overlay.ParcelData.SequenceID < OVERLAY_COUNT)
{
int length = overlay.ParcelData.Data.Length;
Buffer.BlockCopy(overlay.ParcelData.Data, 0, simulator.ParcelOverlay,
overlay.ParcelData.SequenceID * length, length);
simulator.ParcelOverlaysReceived++;
if (simulator.ParcelOverlaysReceived >= OVERLAY_COUNT)
{
// TODO: ParcelOverlaysReceived should become internal, and reset to zero every
// time it hits four. Also need a callback here
}
}
else
{
Logger.Log("Parcel overlay with sequence ID of " + overlay.ParcelData.SequenceID +
" received from " + simulator.ToString(), Helpers.LogLevel.Warning, Client);
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
/// <remarks>Raises the <see cref="ParcelMediaCommand"/> event</remarks>
protected void ParcelMediaCommandMessagePacketHandler(object sender, PacketReceivedEventArgs e)
{
if (m_ParcelMediaCommand != null)
{
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
ParcelMediaCommandMessagePacket pmc = (ParcelMediaCommandMessagePacket)packet;
ParcelMediaCommandMessagePacket.CommandBlockBlock block = pmc.CommandBlock;
OnParcelMediaCommand(new ParcelMediaCommandEventArgs(simulator, pmc.Header.Sequence, (ParcelFlags)block.Flags,
(ParcelMediaCommand)block.Command, block.Time));
}
}
#endregion Packet Handlers
}
#region EventArgs classes
/// <summary>Contains a parcels dwell data returned from the simulator in response to an <see cref="RequestParcelDwell"/></summary>
public class ParcelDwellReplyEventArgs : EventArgs
{
private readonly UUID m_ParcelID;
private readonly int m_LocalID;
private readonly float m_Dwell;
/// <summary>Get the global ID of the parcel</summary>
public UUID ParcelID { get { return m_ParcelID; } }
/// <summary>Get the simulator specific ID of the parcel</summary>
public int LocalID { get { return m_LocalID; } }
/// <summary>Get the calculated dwell</summary>
public float Dwell { get { return m_Dwell; } }
/// <summary>
/// Construct a new instance of the ParcelDwellReplyEventArgs class
/// </summary>
/// <param name="parcelID">The global ID of the parcel</param>
/// <param name="localID">The simulator specific ID of the parcel</param>
/// <param name="dwell">The calculated dwell for the parcel</param>
public ParcelDwellReplyEventArgs(UUID parcelID, int localID, float dwell)
{
this.m_ParcelID = parcelID;
this.m_LocalID = localID;
this.m_Dwell = dwell;
}
}
/// <summary>Contains basic parcel information data returned from the
/// simulator in response to an <see cref="RequestParcelInfo"/> request</summary>
public class ParcelInfoReplyEventArgs : EventArgs
{
private readonly ParcelInfo m_Parcel;
/// <summary>Get the <see cref="ParcelInfo"/> object containing basic parcel info</summary>
public ParcelInfo Parcel { get { return m_Parcel; } }
/// <summary>
/// Construct a new instance of the ParcelInfoReplyEventArgs class
/// </summary>
/// <param name="parcel">The <see cref="ParcelInfo"/> object containing basic parcel info</param>
public ParcelInfoReplyEventArgs(ParcelInfo parcel)
{
this.m_Parcel = parcel;
}
}
/// <summary>Contains basic parcel information data returned from the simulator in response to an <see cref="RequestParcelInfo"/> request</summary>
public class ParcelPropertiesEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private Parcel m_Parcel;
private readonly ParcelResult m_Result;
private readonly int m_SelectedPrims;
private readonly int m_SequenceID;
private readonly bool m_SnapSelection;
/// <summary>Get the simulator the parcel is located in</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>Get the <see cref="Parcel"/> object containing the details</summary>
/// <remarks>If Result is NoData, this object will not contain valid data</remarks>
public Parcel Parcel { get { return m_Parcel; } }
/// <summary>Get the result of the request</summary>
public ParcelResult Result { get { return m_Result; } }
/// <summary>Get the number of primitieves your agent is
/// currently selecting and or sitting on in this parcel</summary>
public int SelectedPrims { get { return m_SelectedPrims; } }
/// <summary>Get the user assigned ID used to correlate a request with
/// these results</summary>
public int SequenceID { get { return m_SequenceID; } }
/// <summary>TODO:</summary>
public bool SnapSelection { get { return m_SnapSelection; } }
/// <summary>
/// Construct a new instance of the ParcelPropertiesEventArgs class
/// </summary>
/// <param name="simulator">The <see cref="Parcel"/> object containing the details</param>
/// <param name="parcel">The <see cref="Parcel"/> object containing the details</param>
/// <param name="result">The result of the request</param>
/// <param name="selectedPrims">The number of primitieves your agent is
/// currently selecting and or sitting on in this parcel</param>
/// <param name="sequenceID">The user assigned ID used to correlate a request with
/// these results</param>
/// <param name="snapSelection">TODO:</param>
public ParcelPropertiesEventArgs(Simulator simulator, Parcel parcel, ParcelResult result, int selectedPrims,
int sequenceID, bool snapSelection)
{
this.m_Simulator = simulator;
this.m_Parcel = parcel;
this.m_Result = result;
this.m_SelectedPrims = selectedPrims;
this.m_SequenceID = sequenceID;
this.m_SnapSelection = snapSelection;
}
}
/// <summary>Contains blacklist and whitelist data returned from the simulator in response to an <see cref="RequestParcelAccesslist"/> request</summary>
public class ParcelAccessListReplyEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly int m_SequenceID;
private readonly int m_LocalID;
private readonly uint m_Flags;
private readonly List<ParcelManager.ParcelAccessEntry> m_AccessList;
/// <summary>Get the simulator the parcel is located in</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>Get the user assigned ID used to correlate a request with
/// these results</summary>
public int SequenceID { get { return m_SequenceID; } }
/// <summary>Get the simulator specific ID of the parcel</summary>
public int LocalID { get { return m_LocalID; } }
/// <summary>TODO:</summary>
public uint Flags { get { return m_Flags; } }
/// <summary>Get the list containing the white/blacklisted agents for the parcel</summary>
public List<ParcelManager.ParcelAccessEntry> AccessList { get { return m_AccessList; } }
/// <summary>
/// Construct a new instance of the ParcelAccessListReplyEventArgs class
/// </summary>
/// <param name="simulator">The simulator the parcel is located in</param>
/// <param name="sequenceID">The user assigned ID used to correlate a request with
/// these results</param>
/// <param name="localID">The simulator specific ID of the parcel</param>
/// <param name="flags">TODO:</param>
/// <param name="accessEntries">The list containing the white/blacklisted agents for the parcel</param>
public ParcelAccessListReplyEventArgs(Simulator simulator, int sequenceID, int localID, uint flags, List<ParcelManager.ParcelAccessEntry> accessEntries)
{
this.m_Simulator = simulator;
this.m_SequenceID = sequenceID;
this.m_LocalID = localID;
this.m_Flags = flags;
this.m_AccessList = accessEntries;
}
}
/// <summary>Contains blacklist and whitelist data returned from the
/// simulator in response to an <see cref="RequestParcelAccesslist"/> request</summary>
public class ParcelObjectOwnersReplyEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly List<ParcelManager.ParcelPrimOwners> m_Owners;
/// <summary>Get the simulator the parcel is located in</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>Get the list containing prim ownership counts</summary>
public List<ParcelManager.ParcelPrimOwners> PrimOwners { get { return m_Owners; } }
/// <summary>
/// Construct a new instance of the ParcelObjectOwnersReplyEventArgs class
/// </summary>
/// <param name="simulator">The simulator the parcel is located in</param>
/// <param name="primOwners">The list containing prim ownership counts</param>
public ParcelObjectOwnersReplyEventArgs(Simulator simulator, List<ParcelManager.ParcelPrimOwners> primOwners)
{
this.m_Simulator = simulator;
this.m_Owners = primOwners;
}
}
/// <summary>Contains the data returned when all parcel data has been retrieved from a simulator</summary>
public class SimParcelsDownloadedEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly InternalDictionary<int, Parcel> m_Parcels;
private readonly int[,] m_ParcelMap;
/// <summary>Get the simulator the parcel data was retrieved from</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>A dictionary containing the parcel data where the key correlates to the ParcelMap entry</summary>
public InternalDictionary<int, Parcel> Parcels { get { return m_Parcels; } }
/// <summary>Get the multidimensional array containing a x,y grid mapped
/// to each 64x64 parcel's LocalID.</summary>
public int[,] ParcelMap { get { return m_ParcelMap; } }
/// <summary>
/// Construct a new instance of the SimParcelsDownloadedEventArgs class
/// </summary>
/// <param name="simulator">The simulator the parcel data was retrieved from</param>
/// <param name="simParcels">The dictionary containing the parcel data</param>
/// <param name="parcelMap">The multidimensional array containing a x,y grid mapped
/// to each 64x64 parcel's LocalID.</param>
public SimParcelsDownloadedEventArgs(Simulator simulator, InternalDictionary<int, Parcel> simParcels, int[,] parcelMap)
{
this.m_Simulator = simulator;
this.m_Parcels = simParcels;
this.m_ParcelMap = parcelMap;
}
}
/// <summary>Contains the data returned when a <see cref="RequestForceSelectObjects"/> request</summary>
public class ForceSelectObjectsReplyEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly List<uint> m_ObjectIDs;
private readonly bool m_ResetList;
/// <summary>Get the simulator the parcel data was retrieved from</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>Get the list of primitive IDs</summary>
public List<uint> ObjectIDs { get { return m_ObjectIDs; } }
/// <summary>true if the list is clean and contains the information
/// only for a given request</summary>
public bool ResetList { get { return m_ResetList; } }
/// <summary>
/// Construct a new instance of the ForceSelectObjectsReplyEventArgs class
/// </summary>
/// <param name="simulator">The simulator the parcel data was retrieved from</param>
/// <param name="objectIDs">The list of primitive IDs</param>
/// <param name="resetList">true if the list is clean and contains the information
/// only for a given request</param>
public ForceSelectObjectsReplyEventArgs(Simulator simulator, List<uint> objectIDs, bool resetList)
{
this.m_Simulator = simulator;
this.m_ObjectIDs = objectIDs;
this.m_ResetList = resetList;
}
}
/// <summary>Contains data when the media data for a parcel the avatar is on changes</summary>
public class ParcelMediaUpdateReplyEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly ParcelMedia m_ParcelMedia;
/// <summary>Get the simulator the parcel media data was updated in</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>Get the updated media information</summary>
public ParcelMedia Media { get { return m_ParcelMedia; } }
/// <summary>
/// Construct a new instance of the ParcelMediaUpdateReplyEventArgs class
/// </summary>
/// <param name="simulator">the simulator the parcel media data was updated in</param>
/// <param name="media">The updated media information</param>
public ParcelMediaUpdateReplyEventArgs(Simulator simulator, ParcelMedia media)
{
this.m_Simulator = simulator;
this.m_ParcelMedia = media;
}
}
/// <summary>Contains the media command for a parcel the agent is currently on</summary>
public class ParcelMediaCommandEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly uint m_Sequence;
private readonly ParcelFlags m_ParcelFlags;
private readonly ParcelMediaCommand m_MediaCommand;
private readonly float m_Time;
/// <summary>Get the simulator the parcel media command was issued in</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary></summary>
public uint Sequence { get { return m_Sequence; } }
/// <summary></summary>
public ParcelFlags ParcelFlags { get { return m_ParcelFlags; } }
/// <summary>Get the media command that was sent</summary>
public ParcelMediaCommand MediaCommand { get { return m_MediaCommand; } }
/// <summary></summary>
public float Time { get { return m_Time; } }
/// <summary>
/// Construct a new instance of the ParcelMediaCommandEventArgs class
/// </summary>
/// <param name="simulator">The simulator the parcel media command was issued in</param>
/// <param name="sequence"></param>
/// <param name="flags"></param>
/// <param name="command">The media command that was sent</param>
/// <param name="time"></param>
public ParcelMediaCommandEventArgs(Simulator simulator, uint sequence, ParcelFlags flags, ParcelMediaCommand command, float time)
{
this.m_Simulator = simulator;
this.m_Sequence = sequence;
this.m_ParcelFlags = flags;
this.m_MediaCommand = command;
this.m_Time = time;
}
}
#endregion
}