corrade-vassal – Rev 1
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/*
* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenMetaverse.Assets
{
/// <summary>
/// Represents a Callingcard with AvatarID and Position vector
/// </summary>
public class AssetCallingCard : Asset
{
/// <summary>Override the base classes AssetType</summary>
public override AssetType AssetType { get { return AssetType.CallingCard; } }
/// <summary>UUID of the Callingcard target avatar</summary>
public UUID AvatarID = UUID.Zero;
/// <summary>Construct an Asset of type Callingcard</summary>
public AssetCallingCard() { }
/// <summary>
/// Construct an Asset object of type Callingcard
/// </summary>
/// <param name="assetID">A unique <see cref="UUID"/> specific to this asset</param>
/// <param name="assetData">A byte array containing the raw asset data</param>
public AssetCallingCard(UUID assetID, byte[] assetData)
: base(assetID, assetData)
{
Decode();
}
/// <summary>
/// Constuct an asset of type Callingcard
/// </summary>
/// <param name="avatarID">UUID of the target avatar</param>
public AssetCallingCard(UUID avatarID)
{
AvatarID = avatarID;
Encode();
}
/// <summary>
/// Encode the raw contents of a string with the specific Callingcard format
/// </summary>
public override void Encode()
{
string temp = "Callingcard version 2\n";
temp += "avatar_id " + AvatarID + "\n";
AssetData = Utils.StringToBytes(temp);
}
/// <summary>
/// Decode the raw asset data, populating the AvatarID and Position
/// </summary>
/// <returns>true if the AssetData was successfully decoded to a UUID and Vector</returns>
public override bool Decode()
{
String text = Utils.BytesToString(AssetData);
if (text.ToLower().Contains("callingcard version 2"))
{
AvatarID = new UUID(text.Substring(text.IndexOf("avatar_id") + 10, 36));
return true;
}
return false;
}
}
}