clockwerk-opensim-stable – Rev 1

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using System.Threading;

#if (_WINDOWS_CE)
using System;
using System.Runtime.InteropServices;
#endif

namespace Amib.Threading.Internal
{
    /// <summary>
    /// EventWaitHandleFactory class.
    /// This is a static class that creates AutoResetEvent and ManualResetEvent objects.
    /// In WindowCE the WaitForMultipleObjects API fails to use the Handle property 
    /// of XxxResetEvent. It can use only handles that were created by the CreateEvent API.
    /// Consequently this class creates the needed XxxResetEvent and replaces the handle if
    /// it's a WindowsCE OS.
    /// </summary>
    public static class EventWaitHandleFactory
    {
        /// <summary>
        /// Create a new AutoResetEvent object
        /// </summary>
        /// <returns>Return a new AutoResetEvent object</returns>
        public static AutoResetEvent CreateAutoResetEvent()
        {
            AutoResetEvent waitHandle = new AutoResetEvent(false);

#if (_WINDOWS_CE)
            ReplaceEventHandle(waitHandle, false, false);
#endif

            return waitHandle;
        }

        /// <summary>
        /// Create a new ManualResetEvent object
        /// </summary>
        /// <returns>Return a new ManualResetEvent object</returns>
        public static ManualResetEvent CreateManualResetEvent(bool initialState)
        {
            ManualResetEvent waitHandle = new ManualResetEvent(initialState);

#if (_WINDOWS_CE)
            ReplaceEventHandle(waitHandle, true, initialState);
#endif

            return waitHandle;
        }

#if (_WINDOWS_CE)

        /// <summary>
        /// Replace the event handle
        /// </summary>
        /// <param name="waitHandle">The WaitHandle object which its handle needs to be replaced.</param>
        /// <param name="manualReset">Indicates if the event is a ManualResetEvent (true) or an AutoResetEvent (false)</param>
        /// <param name="initialState">The initial state of the event</param>
        private static void ReplaceEventHandle(WaitHandle waitHandle, bool manualReset, bool initialState)
        {
            // Store the old handle 
            IntPtr oldHandle = waitHandle.Handle;

            // Create a new event
            IntPtr newHandle = CreateEvent(IntPtr.Zero, manualReset, initialState, null);

            // Replace the old event with the new event
            waitHandle.Handle = newHandle;

            // Close the old event
            CloseHandle (oldHandle);        
        }

        [DllImport("coredll.dll", SetLastError = true)]
        public static extern IntPtr CreateEvent(IntPtr lpEventAttributes, bool bManualReset, bool bInitialState, string lpName);

        //Handle
        [DllImport("coredll.dll", SetLastError = true)]
        public static extern bool CloseHandle(IntPtr hObject);
#endif

    }
}