clockwerk-opensim-stable – Rev 1

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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using OpenMetaverse;
using OpenSim.Framework;

namespace OpenSim.Region.Framework.Interfaces
{
    /// <summary>
    /// This interface provides god related methods
    /// </summary>
    public interface IGodsModule
    {
        /// <summary>
        /// Handle a request for admin rights
        /// </summary>
        /// <param name="agentID"></param>
        /// <param name="sessionID"></param>
        /// <param name="token"></param>
        /// <param name="godLike"></param>
        /// <param name="controllingClient"></param>
        void RequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient);
            
        /// <summary>
        /// Kicks User specified from the simulator.  This logs them off of the grid.
        /// </summary>
        /// <param name="godID">The person doing the kicking</param>
        /// <param name="sessionID">The session of the person doing the kicking</param>
        /// <param name="agentID">the person that is being kicked</param>
        /// <param name="kickflags">This isn't used apparently</param>
        /// <param name="reason">The message to send to the user after it's been turned into a field</param>
        void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason);
    }
}