clockwerk-opensim-stable – Rev 1

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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using Mono.Addins;

using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Connectors.Hypergrid;

using GridRegion = OpenSim.Services.Interfaces.GridRegion;

namespace OpenSim.Region.CoreModules.Avatar.Lure
{
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGLureModule")]
    public class HGLureModule : ISharedRegionModule
    {
        private static readonly ILog m_log = LogManager.GetLogger(
                MethodBase.GetCurrentMethod().DeclaringType);

        private readonly List<Scene> m_scenes = new List<Scene>();

        private IMessageTransferModule m_TransferModule = null;
        private bool m_Enabled = false;

        private string m_ThisGridURL;

        private ExpiringCache<UUID, GridInstantMessage> m_PendingLures = new ExpiringCache<UUID, GridInstantMessage>();

        public void Initialise(IConfigSource config)
        {
            if (config.Configs["Messaging"] != null)
            {
                if (config.Configs["Messaging"].GetString("LureModule", string.Empty) == "HGLureModule")
                {
                    m_Enabled = true;

                    m_ThisGridURL = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", 
                        new string[] { "Startup", "Hypergrid", "Messaging" }, String.Empty);
                    // Legacy. Remove soon!
                    m_ThisGridURL = config.Configs["Messaging"].GetString("Gatekeeper", m_ThisGridURL);
                    m_log.DebugFormat("[LURE MODULE]: {0} enabled", Name);
                }
            }
        }

        public void AddRegion(Scene scene)
        {
            if (!m_Enabled)
                return;

            lock (m_scenes)
            {
                m_scenes.Add(scene);
                scene.EventManager.OnIncomingInstantMessage += OnIncomingInstantMessage;
                scene.EventManager.OnNewClient += OnNewClient;
            }
        }

        public void RegionLoaded(Scene scene)
        {
            if (!m_Enabled)
                return;

            if (m_TransferModule == null)
            {
                m_TransferModule =
                    scene.RequestModuleInterface<IMessageTransferModule>();

                if (m_TransferModule == null)
                {
                    m_log.Error("[LURE MODULE]: No message transfer module, lures will not work!");

                    m_Enabled = false;
                    m_scenes.Clear();
                    scene.EventManager.OnNewClient -= OnNewClient;
                    scene.EventManager.OnIncomingInstantMessage -= OnIncomingInstantMessage;
                }
            }

        }

        public void RemoveRegion(Scene scene)
        {
            if (!m_Enabled)
                return;

            lock (m_scenes)
            {
                m_scenes.Remove(scene);
                scene.EventManager.OnNewClient -= OnNewClient;
                scene.EventManager.OnIncomingInstantMessage -= OnIncomingInstantMessage;
            }
        }

        void OnNewClient(IClientAPI client)
        {
            client.OnInstantMessage += OnInstantMessage;
            client.OnStartLure += OnStartLure;
            client.OnTeleportLureRequest += OnTeleportLureRequest;
        }

        public void PostInitialise()
        {
        }

        public void Close()
        {
        }

        public string Name
        {
            get { return "HGLureModule"; }
        }

        public Type ReplaceableInterface
        {
            get { return null; }
        }

        void OnInstantMessage(IClientAPI client, GridInstantMessage im)
        {
        }

        void OnIncomingInstantMessage(GridInstantMessage im)
        {
            if (im.dialog == (byte)InstantMessageDialog.RequestTeleport 
                || im.dialog == (byte)InstantMessageDialog.GodLikeRequestTeleport)
            {
                UUID sessionID = new UUID(im.imSessionID);

                if (!m_PendingLures.Contains(sessionID))
                {
                    m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", im.imSessionID, im.RegionID, im.message);
                    m_PendingLures.Add(sessionID, im, 7200); // 2 hours
                }

                // Forward. We do this, because the IM module explicitly rejects
                // IMs of this type
                if (m_TransferModule != null)
                    m_TransferModule.SendInstantMessage(im, delegate(bool success) { });
            }
        }

        public void OnStartLure(byte lureType, string message, UUID targetid, IClientAPI client)
        {
            if (!(client.Scene is Scene))
                return;

            Scene scene = (Scene)(client.Scene);
            ScenePresence presence = scene.GetScenePresence(client.AgentId);

            message += "@" + m_ThisGridURL;

            m_log.DebugFormat("[HG LURE MODULE]: TP invite with message {0}", message);

            UUID sessionID = UUID.Random();

            GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
                    client.FirstName+" "+client.LastName, targetid,
                    (byte)InstantMessageDialog.RequestTeleport, false,
                    message, sessionID, false, presence.AbsolutePosition,
                    new Byte[0], true);
            m.RegionID = client.Scene.RegionInfo.RegionID.Guid;

            m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message);
            m_PendingLures.Add(sessionID, m, 7200); // 2 hours
                    
            if (m_TransferModule != null)
            {
                m_TransferModule.SendInstantMessage(m,
                    delegate(bool success) { });
            }
        }

        public void OnTeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client)
        {
            if (!(client.Scene is Scene))
                return;

//            Scene scene = (Scene)(client.Scene);

            GridInstantMessage im = null;
            if (m_PendingLures.TryGetValue(lureID, out im))
            {
                m_PendingLures.Remove(lureID);
                Lure(client, teleportFlags, im);
            }
            else
                m_log.DebugFormat("[HG LURE MODULE]: pending lure {0} not found", lureID);

        }

        private void Lure(IClientAPI client, uint teleportflags, GridInstantMessage im)
        {
            Scene scene = (Scene)(client.Scene);
            GridRegion region = scene.GridService.GetRegionByUUID(scene.RegionInfo.ScopeID, new UUID(im.RegionID));
            if (region != null)
                scene.RequestTeleportLocation(client, region.RegionHandle, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags);
            else // we don't have that region here. Check if it's HG
            {
                string[] parts = im.message.Split(new char[] { '@' });
                if (parts.Length > 1)
                {
                    string url = parts[parts.Length - 1]; // the last part
                    if (url.Trim(new char[] {'/'}) != m_ThisGridURL.Trim(new char[] {'/'}))
                    {
                        m_log.DebugFormat("[HG LURE MODULE]: Luring agent to grid {0} region {1} position {2}", url, im.RegionID, im.Position);
                        GatekeeperServiceConnector gConn = new GatekeeperServiceConnector();
                        GridRegion gatekeeper = new GridRegion();
                        gatekeeper.ServerURI = url;
                        GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(im.RegionID));
                        if (finalDestination != null)
                        {
                            ScenePresence sp = scene.GetScenePresence(client.AgentId);
                            IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();

                            if (transferMod != null && sp != null)
                                transferMod.DoTeleport(
                                    sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f),
                                    Vector3.UnitX, teleportflags);
                        }
                    }
                }
            }
        }
    }
}

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