clockwerk-opensim-stable – Rev 1

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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using OpenMetaverse;

namespace OpenSim.Framework
{
    public class EstateBan
    {
        private uint m_estateID = 1;
        /// <summary>
        /// ID of the estate this ban limits access to.
        /// </summary>
        public uint EstateID
        {
            get
            {
                return m_estateID; 
            }
            set
            {
                m_estateID = value;
            }
        }

        private UUID m_bannedUserID = UUID.Zero;
        /// <summary>
        /// ID of the banned user.
        /// </summary>
        public UUID BannedUserID
        {
            get
            {
                return m_bannedUserID;
            }
            set
            {
                m_bannedUserID = value;
            }
        }

        private string m_bannedHostAddress = string.Empty;
        /// <summary>
        /// IP address or domain name of the banned client.
        /// </summary>
        public string BannedHostAddress
        {
            get
            {
                return m_bannedHostAddress;
            }
            set
            {
                m_bannedHostAddress = value;
            }
        }

        private string m_bannedHostIPMask = string.Empty;
        /// <summary>
        /// IP address mask for banning group of client hosts.
        /// </summary>
        public string BannedHostIPMask
        {
           get
            {
                return m_bannedHostIPMask;
            }
            set
            {
                m_bannedHostIPMask = value;
            }
        }

        private string m_bannedHostNameMask = string.Empty;
        /// <summary>
        /// Domain name mask for banning group of client hosts.
        /// </summary>
        public string BannedHostNameMask
        {
            get
            {
                return m_bannedHostNameMask;
            }
            set
            {
                m_bannedHostNameMask = value;
            }
        }

    }
}