Zzz – Rev 1

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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Zzz.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Zzz.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Default.
        /// </summary>
        internal static string Default {
            get {
                return ResourceManager.GetString("Default", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Disabled.
        /// </summary>
        internal static string Disabled {
            get {
                return ResourceManager.GetString("Disabled", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Enabled.
        /// </summary>
        internal static string Enabled {
            get {
                return ResourceManager.GetString("Enabled", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Hibernate.
        /// </summary>
        internal static string Hibernate {
            get {
                return ResourceManager.GetString("Hibernate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Hibernating.
        /// </summary>
        internal static string Hibernating {
            get {
                return ResourceManager.GetString("Hibernating", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Hibernating soon.
        /// </summary>
        internal static string Hibernating_soon {
            get {
                return ResourceManager.GetString("Hibernating_soon", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to MQTT subscribed.
        /// </summary>
        internal static string MQTT_subscribed {
            get {
                return ResourceManager.GetString("MQTT_subscribed", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to No updates available at this time.
        /// </summary>
        internal static string No_updates_available_at_this_time {
            get {
                return ResourceManager.GetString("No_updates_available_at_this_time", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Sleeping.
        /// </summary>
        internal static string Sleeping {
            get {
                return ResourceManager.GetString("Sleeping", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Sleeping soon!.
        /// </summary>
        internal static string Sleeping_soon {
            get {
                return ResourceManager.GetString("Sleeping_soon", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Subscribed to MQTT topic and waiting for messages.
        /// </summary>
        internal static string Subscribed_to_MQTT_topic_and_waiting_for_messages {
            get {
                return ResourceManager.GetString("Subscribed_to_MQTT_topic_and_waiting_for_messages", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to subscribe to MQTT topic.
        /// </summary>
        internal static string Unable_to_subscribe_to_MQTT_topic {
            get {
                return ResourceManager.GetString("Unable_to_subscribe_to_MQTT_topic", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Your computer is becoming idle and will go to sleep in a minute..
        /// </summary>
        internal static string Your_computer_is_becoming_idle_and_will_go_to_sleep_in_a_minute {
            get {
                return ResourceManager.GetString("Your_computer_is_becoming_idle_and_will_go_to_sleep_in_a_minute", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Your computer will enter hibernation.
        /// </summary>
        internal static string Your_computer_will_enter_hiberation {
            get {
                return ResourceManager.GetString("Your_computer_will_enter_hiberation", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Zzz.
        /// </summary>
        internal static string Zzz {
            get {
                return ResourceManager.GetString("Zzz", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Zzz disabled.
        /// </summary>
        internal static string Zzz_disabled {
            get {
                return ResourceManager.GetString("Zzz_disabled", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Zzz enabled.
        /// </summary>
        internal static string Zzz_enabled {
            get {
                return ResourceManager.GetString("Zzz_enabled", resourceCulture);
            }
        }
    }
}