Zzz – Rev 1
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Zzz.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Zzz.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Default.
/// </summary>
internal static string Default {
get {
return ResourceManager.GetString("Default", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disabled.
/// </summary>
internal static string Disabled {
get {
return ResourceManager.GetString("Disabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enabled.
/// </summary>
internal static string Enabled {
get {
return ResourceManager.GetString("Enabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hibernate.
/// </summary>
internal static string Hibernate {
get {
return ResourceManager.GetString("Hibernate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hibernating.
/// </summary>
internal static string Hibernating {
get {
return ResourceManager.GetString("Hibernating", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hibernating soon.
/// </summary>
internal static string Hibernating_soon {
get {
return ResourceManager.GetString("Hibernating_soon", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MQTT subscribed.
/// </summary>
internal static string MQTT_subscribed {
get {
return ResourceManager.GetString("MQTT_subscribed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No updates available at this time.
/// </summary>
internal static string No_updates_available_at_this_time {
get {
return ResourceManager.GetString("No_updates_available_at_this_time", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sleeping.
/// </summary>
internal static string Sleeping {
get {
return ResourceManager.GetString("Sleeping", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sleeping soon!.
/// </summary>
internal static string Sleeping_soon {
get {
return ResourceManager.GetString("Sleeping_soon", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Subscribed to MQTT topic and waiting for messages.
/// </summary>
internal static string Subscribed_to_MQTT_topic_and_waiting_for_messages {
get {
return ResourceManager.GetString("Subscribed_to_MQTT_topic_and_waiting_for_messages", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to subscribe to MQTT topic.
/// </summary>
internal static string Unable_to_subscribe_to_MQTT_topic {
get {
return ResourceManager.GetString("Unable_to_subscribe_to_MQTT_topic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your computer is becoming idle and will go to sleep in a minute..
/// </summary>
internal static string Your_computer_is_becoming_idle_and_will_go_to_sleep_in_a_minute {
get {
return ResourceManager.GetString("Your_computer_is_becoming_idle_and_will_go_to_sleep_in_a_minute", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your computer will enter hibernation.
/// </summary>
internal static string Your_computer_will_enter_hiberation {
get {
return ResourceManager.GetString("Your_computer_will_enter_hiberation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Zzz.
/// </summary>
internal static string Zzz {
get {
return ResourceManager.GetString("Zzz", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Zzz disabled.
/// </summary>
internal static string Zzz_disabled {
get {
return ResourceManager.GetString("Zzz_disabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Zzz enabled.
/// </summary>
internal static string Zzz_enabled {
get {
return ResourceManager.GetString("Zzz_enabled", resourceCulture);
}
}
}
}