WingMan – Rev 24

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using System;
using System.Collections.Generic;
using System.Linq;

namespace WingMan.Bindings
{
    public class KeyBinding : IEquatable<KeyBinding>
    {
        public KeyBinding()
        {
        }

        public KeyBinding(string name, List<string> keys) : this()
        {
            Name = name;
            Keys = keys;
        }

        public string DisplayName => $"{Name} ({string.Join(" + ", Keys.ToArray())})";

        public string Name { get; set; } = string.Empty;

        public List<string> Keys { get; set; } = new List<string>();

        public bool Enabled { get; set; }

        public bool Equals(KeyBinding other)
        {
            if (ReferenceEquals(null, other)) return false;
            if (ReferenceEquals(this, other)) return true;
            return string.Equals(Name, other.Name) && Keys.SequenceEqual(other.Keys);
        }

        public override bool Equals(object obj)
        {
            if (ReferenceEquals(null, obj)) return false;
            if (ReferenceEquals(this, obj)) return true;
            if (obj.GetType() != GetType()) return false;
            return Equals((KeyBinding) obj);
        }

        public override int GetHashCode()
        {
            unchecked
            {
                return ((Name != null ? Name.GetHashCode() : 0) * 397) ^ (Keys != null ? Keys.GetHashCode() : 0);
            }
        }
    }
}