Hush – Rev 1

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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Hush.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Strings {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Strings() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Hush.Properties.Strings", typeof(Strings).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to create automatic NAT port mapping.
        /// </summary>
        internal static string Failed_to_create_automatic_NAT_port_mapping {
            get {
                return ResourceManager.GetString("Failed_to_create_automatic_NAT_port_mapping", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Network error.
        /// </summary>
        internal static string Network_error {
            get {
                return ResourceManager.GetString("Network_error", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Network warning.
        /// </summary>
        internal static string Network_warning {
            get {
                return ResourceManager.GetString("Network_warning", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to No nickname set. Please set a nickname using the context menu!.
        /// </summary>
        internal static string No_nickname_set {
            get {
                return ResourceManager.GetString("No_nickname_set", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to No password set. Please set a password using the context menu!.
        /// </summary>
        internal static string No_password_set {
            get {
                return ResourceManager.GetString("No_password_set", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to determine address.
        /// </summary>
        internal static string Unable_to_determine_address {
            get {
                return ResourceManager.GetString("Unable_to_determine_address", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to determine port.
        /// </summary>
        internal static string Unable_to_determine_port {
            get {
                return ResourceManager.GetString("Unable_to_determine_port", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to start client.
        /// </summary>
        internal static string Unable_to_start_client {
            get {
                return ResourceManager.GetString("Unable_to_start_client", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to start server.
        /// </summary>
        internal static string Unable_to_start_server {
            get {
                return ResourceManager.GetString("Unable_to_start_server", resourceCulture);
            }
        }
    }
}