Hush – Rev 3
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Hush.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Hush.Properties.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Client connected.
/// </summary>
internal static string Client_connected {
get {
return ResourceManager.GetString("Client_connected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Client disconnected.
/// </summary>
internal static string Client_disconnected {
get {
return ResourceManager.GetString("Client_disconnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to authenticate to server.
/// </summary>
internal static string Failed_to_authenticate_to_server {
get {
return ResourceManager.GetString("Failed_to_authenticate_to_server", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to connect to server.
/// </summary>
internal static string Failed_to_connect_to_server {
get {
return ResourceManager.GetString("Failed_to_connect_to_server", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to create automatic NAT port mapping.
/// </summary>
internal static string Failed_to_create_automatic_NAT_port_mapping {
get {
return ResourceManager.GetString("Failed_to_create_automatic_NAT_port_mapping", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0}.
/// </summary>
internal static string Hush_MqttOnClientConnected__0_ {
get {
return ResourceManager.GetString("Hush_MqttOnClientConnected__0_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Network error.
/// </summary>
internal static string Network_error {
get {
return ResourceManager.GetString("Network_error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Network warning.
/// </summary>
internal static string Network_warning {
get {
return ResourceManager.GetString("Network_warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No nickname set. Please set a nickname using the context menu!.
/// </summary>
internal static string No_nickname_set {
get {
return ResourceManager.GetString("No_nickname_set", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No password set. Please set a password using the context menu!.
/// </summary>
internal static string No_password_set {
get {
return ResourceManager.GetString("No_password_set", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to determine address.
/// </summary>
internal static string Unable_to_determine_address {
get {
return ResourceManager.GetString("Unable_to_determine_address", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to determine port.
/// </summary>
internal static string Unable_to_determine_port {
get {
return ResourceManager.GetString("Unable_to_determine_port", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to start client.
/// </summary>
internal static string Unable_to_start_client {
get {
return ResourceManager.GetString("Unable_to_start_client", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to start server.
/// </summary>
internal static string Unable_to_start_server {
get {
return ResourceManager.GetString("Unable_to_start_server", resourceCulture);
}
}
}
}