HuntnGather – Rev 46
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///////////////////////////////////////////////////////////////////////////
// Copyright (C) 2021 Wizardry and Steamworks - License: MIT //
///////////////////////////////////////////////////////////////////////////
typedef struct {
void *data;
unsigned int size;
} stackElement;
/*
* The stack structure with top being the index of the next element
* to be inserted in stack (the top-most element to be found at top - 1).
*/
typedef struct {
int size;
stackElement **store;
int top;
} stack;
// Zero or one arguments for stackCreate_Internal.
#define stackIsEmpty(s) (s->top == 0)
#define stackSize(s) s->size
#define stackCount(s) s->top
extern stack* stackCreate(unsigned int size);
extern stack* stackClear(stack *s);
extern void stackPush(stack *s, void *e, unsigned int size);
extern void *stackPop(stack *s);
extern void stackDestroy(stack *s);
extern void stackPrint(stack *s);