HamBook – Rev 56
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HamBook.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HamBook.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Amplification set.
/// </summary>
internal static string Amplification_set {
get {
return ResourceManager.GetString("Amplification_set", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Attempting to initialize radio.
/// </summary>
internal static string Attempting_to_initialize_radio {
get {
return ResourceManager.GetString("Attempting_to_initialize_radio", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CAT command method not found.
/// </summary>
internal static string CAT_command_method_not_found {
get {
return ResourceManager.GetString("CAT_command_method_not_found", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CAT command not found.
/// </summary>
internal static string CAT_command_not_found {
get {
return ResourceManager.GetString("CAT_command_not_found", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Configuration failed to deserialize.
/// </summary>
internal static string Configuration_failed_to_deserialize {
get {
return ResourceManager.GetString("Configuration_failed_to_deserialize", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Configuration failed to serialize.
/// </summary>
internal static string Configuration_failed_to_serialize {
get {
return ResourceManager.GetString("Configuration_failed_to_serialize", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Configuration serialized successfully.
/// </summary>
internal static string Configuration_serialized_successfully {
get {
return ResourceManager.GetString("Configuration_serialized_successfully", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not change channel.
/// </summary>
internal static string Could_not_change_channel {
get {
return ResourceManager.GetString("Could_not_change_channel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not change radio mode.
/// </summary>
internal static string Could_not_change_radio_mode {
get {
return ResourceManager.GetString("Could_not_change_radio_mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not create assembly.
/// </summary>
internal static string Could_not_create_assembly {
get {
return ResourceManager.GetString("Could_not_create_assembly", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not enable tuner.
/// </summary>
internal static string Could_not_enable_tuner {
get {
return ResourceManager.GetString("Could_not_enable_tuner", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not instantiate assembly.
/// </summary>
internal static string Could_not_instantiate_assembly {
get {
return ResourceManager.GetString("Could_not_instantiate_assembly", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not read memory bank.
/// </summary>
internal static string Could_not_read_memory_bank {
get {
return ResourceManager.GetString("Could_not_read_memory_bank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not read menu.
/// </summary>
internal static string Could_not_read_menu {
get {
return ResourceManager.GetString("Could_not_read_menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not set auto information state.
/// </summary>
internal static string Could_not_set_auto_information_state {
get {
return ResourceManager.GetString("Could_not_set_auto_information_state", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not set scan state.
/// </summary>
internal static string Could_not_set_scan_state {
get {
return ResourceManager.GetString("Could_not_set_scan_state", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not start tuning.
/// </summary>
internal static string Could_not_start_tuning {
get {
return ResourceManager.GetString("Could_not_start_tuning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not update data grid view.
/// </summary>
internal static string Could_not_update_data_grid_view {
get {
return ResourceManager.GetString("Could_not_update_data_grid_view", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not write memory bank.
/// </summary>
internal static string Could_not_write_memory_bank {
get {
return ResourceManager.GetString("Could_not_write_memory_bank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not write menu.
/// </summary>
internal static string Could_not_write_menu {
get {
return ResourceManager.GetString("Could_not_write_menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Created memory bank.
/// </summary>
internal static string Created_memory_bank {
get {
return ResourceManager.GetString("Created_memory_bank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Deserialized memory banks.
/// </summary>
internal static string Deserialized_memory_banks {
get {
return ResourceManager.GetString("Deserialized_memory_banks", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Deserialized radio menu.
/// </summary>
internal static string Deserialized_radio_menu {
get {
return ResourceManager.GetString("Deserialized_radio_menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disposing assembly.
/// </summary>
internal static string Disposing_assembly {
get {
return ResourceManager.GetString("Disposing_assembly", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error encountered while disposing object.
/// </summary>
internal static string Error_encountered_while_disposing_object {
get {
return ResourceManager.GetString("Error_encountered_while_disposing_object", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error encountered while scanning for signal.
/// </summary>
internal static string Error_encountered_while_scanning_for_signal {
get {
return ResourceManager.GetString("Error_encountered_while_scanning_for_signal", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error while cycling text.
/// </summary>
internal static string Error_while_cycling_text {
get {
return ResourceManager.GetString("Error_while_cycling_text", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error while restoring memory text.
/// </summary>
internal static string Error_while_restoring_memory_text {
get {
return ResourceManager.GetString("Error_while_restoring_memory_text", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed setting IPO.
/// </summary>
internal static string Failed_setting_IPO {
get {
return ResourceManager.GetString("Failed_setting_IPO", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed setting the tuner state.
/// </summary>
internal static string Failed_setting_the_tuner_state {
get {
return ResourceManager.GetString("Failed_setting_the_tuner_state", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to deserialize memory banks.
/// </summary>
internal static string Failed_to_deserialize_memory_banks {
get {
return ResourceManager.GetString("Failed_to_deserialize_memory_banks", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to deserialize radio menu.
/// </summary>
internal static string Failed_to_deserialize_radio_menu {
get {
return ResourceManager.GetString("Failed_to_deserialize_radio_menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to read IPO.
/// </summary>
internal static string Failed_to_read_IPO {
get {
return ResourceManager.GetString("Failed_to_read_IPO", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to read lock state.
/// </summary>
internal static string Failed_to_read_lock_state {
get {
return ResourceManager.GetString("Failed_to_read_lock_state", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to read memory channel.
/// </summary>
internal static string Failed_to_read_memory_channel {
get {
return ResourceManager.GetString("Failed_to_read_memory_channel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to read power state.
/// </summary>
internal static string Failed_to_read_power_state {
get {
return ResourceManager.GetString("Failed_to_read_power_state", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to read PTT state.
/// </summary>
internal static string Failed_to_read_PTT_state {
get {
return ResourceManager.GetString("Failed_to_read_PTT_state", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to read radio mode.
/// </summary>
internal static string Failed_to_read_radio_mode {
get {
return ResourceManager.GetString("Failed_to_read_radio_mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to read split state.
/// </summary>
internal static string Failed_to_read_split_state {
get {
return ResourceManager.GetString("Failed_to_read_split_state", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to read squelch.
/// </summary>
internal static string Failed_to_read_squelch {
get {
return ResourceManager.GetString("Failed_to_read_squelch", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to read the tuner state.
/// </summary>
internal static string Failed_to_read_the_tuner_state {
get {
return ResourceManager.GetString("Failed_to_read_the_tuner_state", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to read VFO-A.
/// </summary>
internal static string Failed_to_read_VFO_A {
get {
return ResourceManager.GetString("Failed_to_read_VFO_A", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to read VFO-B.
/// </summary>
internal static string Failed_to_read_VFO_B {
get {
return ResourceManager.GetString("Failed_to_read_VFO_B", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to save VFO-A to memory.
/// </summary>
internal static string Failed_to_save_VFO_A_to_memory {
get {
return ResourceManager.GetString("Failed_to_save_VFO_A_to_memory", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to serialize memory banks.
/// </summary>
internal static string Failed_to_serialize_memory_banks {
get {
return ResourceManager.GetString("Failed_to_serialize_memory_banks", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to set amplification.
/// </summary>
internal static string Failed_to_set_amplification {
get {
return ResourceManager.GetString("Failed_to_set_amplification", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to set lock state.
/// </summary>
internal static string Failed_to_set_lock_state {
get {
return ResourceManager.GetString("Failed_to_set_lock_state", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to set memory channel.
/// </summary>
internal static string Failed_to_set_memory_channel {
get {
return ResourceManager.GetString("Failed_to_set_memory_channel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to set power state.
/// </summary>
internal static string Failed_to_set_power_state {
get {
return ResourceManager.GetString("Failed_to_set_power_state", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to set PTT state.
/// </summary>
internal static string Failed_to_set_PTT_state {
get {
return ResourceManager.GetString("Failed_to_set_PTT_state", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to set radio mode.
/// </summary>
internal static string Failed_to_set_radio_mode {
get {
return ResourceManager.GetString("Failed_to_set_radio_mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to set split state.
/// </summary>
internal static string Failed_to_set_split_state {
get {
return ResourceManager.GetString("Failed_to_set_split_state", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to set squelch.
/// </summary>
internal static string Failed_to_set_squelch {
get {
return ResourceManager.GetString("Failed_to_set_squelch", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to set VFO-A frequency.
/// </summary>
internal static string Failed_to_set_VFO_A_frequency {
get {
return ResourceManager.GetString("Failed_to_set_VFO_A_frequency", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to set VFO-B frequency.
/// </summary>
internal static string Failed_to_set_VFO_B_frequency {
get {
return ResourceManager.GetString("Failed_to_set_VFO_B_frequency", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed tuning current frequency.
/// </summary>
internal static string Failed_tuning_current_frequency {
get {
return ResourceManager.GetString("Failed_tuning_current_frequency", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Frequency.
/// </summary>
internal static string Frequency {
get {
return ResourceManager.GetString("Frequency", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to HamBook.
/// </summary>
internal static string HamBook {
get {
return ResourceManager.GetString("HamBook", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Initialized serial port.
/// </summary>
internal static string Initialized_serial_port {
get {
return ResourceManager.GetString("Initialized_serial_port", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Initializing GUI.
/// </summary>
internal static string Initializing_GUI {
get {
return ResourceManager.GetString("Initializing_GUI", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid memory tag text.
/// </summary>
internal static string Invalid_memory_tag_text {
get {
return ResourceManager.GetString("Invalid_memory_tag_text", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid menu item.
/// </summary>
internal static string Invalid_menu_item {
get {
return ResourceManager.GetString("Invalid_menu_item", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Memory location is empty.
/// </summary>
internal static string Memory_location_is_empty {
get {
return ResourceManager.GetString("Memory_location_is_empty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No updates available at this time.
/// </summary>
internal static string No_updates_available_at_this_time {
get {
return ResourceManager.GetString("No_updates_available_at_this_time", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Off.
/// </summary>
internal static string Off {
get {
return ResourceManager.GetString("Off", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to On.
/// </summary>
internal static string On {
get {
return ResourceManager.GetString("On", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Radio menu failed to serialize.
/// </summary>
internal static string Radio_menu_failed_to_serialize {
get {
return ResourceManager.GetString("Radio_menu_failed_to_serialize", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Radio menu serialized successfully.
/// </summary>
internal static string Radio_menu_serialized_successfully {
get {
return ResourceManager.GetString("Radio_menu_serialized_successfully", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Read memory bank.
/// </summary>
internal static string Read_memory_bank {
get {
return ResourceManager.GetString("Read_memory_bank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Read menu.
/// </summary>
internal static string Read_menu {
get {
return ResourceManager.GetString("Read_menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Registering commands.
/// </summary>
internal static string Registering_commands {
get {
return ResourceManager.GetString("Registering_commands", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scanning aborted.
/// </summary>
internal static string Scanning_aborted {
get {
return ResourceManager.GetString("Scanning_aborted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Serialized memory banks.
/// </summary>
internal static string Serialized_memory_banks {
get {
return ResourceManager.GetString("Serialized_memory_banks", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set VFO-A frequency.
/// </summary>
internal static string Set_VFO_A_frequency {
get {
return ResourceManager.GetString("Set_VFO_A_frequency", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set VFO-B frequency.
/// </summary>
internal static string Set_VFO_B_frequency {
get {
return ResourceManager.GetString("Set_VFO_B_frequency", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Signal detected during scan.
/// </summary>
internal static string Signal_detected_during_scan {
get {
return ResourceManager.GetString("Signal_detected_during_scan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Split state set.
/// </summary>
internal static string Split_state_set {
get {
return ResourceManager.GetString("Split_state_set", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Squelch set.
/// </summary>
internal static string Squelch_set {
get {
return ResourceManager.GetString("Squelch_set", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stored VFO-A to memory.
/// </summary>
internal static string Stored_VFO_A_to_memory {
get {
return ResourceManager.GetString("Stored_VFO_A_to_memory", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to create memory banks.
/// </summary>
internal static string Unable_to_create_memory_banks {
get {
return ResourceManager.GetString("Unable_to_create_memory_banks", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to create menu.
/// </summary>
internal static string Unable_to_create_menu {
get {
return ResourceManager.GetString("Unable_to_create_menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to create radio menu.
/// </summary>
internal static string Unable_to_create_radio_menu {
get {
return ResourceManager.GetString("Unable_to_create_radio_menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to initialize radio.
/// </summary>
internal static string Unable_to_initialize_radio {
get {
return ResourceManager.GetString("Unable_to_initialize_radio", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to read memory banks.
/// </summary>
internal static string Unable_to_read_memory_banks {
get {
return ResourceManager.GetString("Unable_to_read_memory_banks", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to read menu.
/// </summary>
internal static string Unable_to_read_menu {
get {
return ResourceManager.GetString("Unable_to_read_menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to register assembly.
/// </summary>
internal static string Unable_to_register_assembly {
get {
return ResourceManager.GetString("Unable_to_register_assembly", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to retrieve memory channel.
/// </summary>
internal static string Unable_to_retrieve_memory_channel {
get {
return ResourceManager.GetString("Unable_to_retrieve_memory_channel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to swap VFO-A and VFO-B.
/// </summary>
internal static string Unable_to_swap_VFO_A_and_VFO_B {
get {
return ResourceManager.GetString("Unable_to_swap_VFO_A_and_VFO_B", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unexpected error while reading memory bank.
/// </summary>
internal static string Unexpected_error_while_reading_memory_bank {
get {
return ResourceManager.GetString("Unexpected_error_while_reading_memory_bank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unexpected error while writing memory bank.
/// </summary>
internal static string Unexpected_error_while_writing_memory_bank {
get {
return ResourceManager.GetString("Unexpected_error_while_writing_memory_bank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown error while tuning.
/// </summary>
internal static string Unknown_error_while_tuning {
get {
return ResourceManager.GetString("Unknown_error_while_tuning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown radio type.
/// </summary>
internal static string Unknown_radio_type {
get {
return ResourceManager.GetString("Unknown_radio_type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Wrote memory bank.
/// </summary>
internal static string Wrote_memory_bank {
get {
return ResourceManager.GetString("Wrote_memory_bank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Wrote menu.
/// </summary>
internal static string Wrote_menu {
get {
return ResourceManager.GetString("Wrote_menu", resourceCulture);
}
}
}
}