HamBook – Rev 56

Subversion Repositories:
Rev:
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace HamBook.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HamBook.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Amplification set.
        /// </summary>
        internal static string Amplification_set {
            get {
                return ResourceManager.GetString("Amplification_set", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Attempting to initialize radio.
        /// </summary>
        internal static string Attempting_to_initialize_radio {
            get {
                return ResourceManager.GetString("Attempting_to_initialize_radio", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to CAT command method not found.
        /// </summary>
        internal static string CAT_command_method_not_found {
            get {
                return ResourceManager.GetString("CAT_command_method_not_found", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to CAT command not found.
        /// </summary>
        internal static string CAT_command_not_found {
            get {
                return ResourceManager.GetString("CAT_command_not_found", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Configuration failed to deserialize.
        /// </summary>
        internal static string Configuration_failed_to_deserialize {
            get {
                return ResourceManager.GetString("Configuration_failed_to_deserialize", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Configuration failed to serialize.
        /// </summary>
        internal static string Configuration_failed_to_serialize {
            get {
                return ResourceManager.GetString("Configuration_failed_to_serialize", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Configuration serialized successfully.
        /// </summary>
        internal static string Configuration_serialized_successfully {
            get {
                return ResourceManager.GetString("Configuration_serialized_successfully", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not change channel.
        /// </summary>
        internal static string Could_not_change_channel {
            get {
                return ResourceManager.GetString("Could_not_change_channel", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not change radio mode.
        /// </summary>
        internal static string Could_not_change_radio_mode {
            get {
                return ResourceManager.GetString("Could_not_change_radio_mode", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not create assembly.
        /// </summary>
        internal static string Could_not_create_assembly {
            get {
                return ResourceManager.GetString("Could_not_create_assembly", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not enable tuner.
        /// </summary>
        internal static string Could_not_enable_tuner {
            get {
                return ResourceManager.GetString("Could_not_enable_tuner", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not instantiate assembly.
        /// </summary>
        internal static string Could_not_instantiate_assembly {
            get {
                return ResourceManager.GetString("Could_not_instantiate_assembly", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not read memory bank.
        /// </summary>
        internal static string Could_not_read_memory_bank {
            get {
                return ResourceManager.GetString("Could_not_read_memory_bank", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not read menu.
        /// </summary>
        internal static string Could_not_read_menu {
            get {
                return ResourceManager.GetString("Could_not_read_menu", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not set auto information state.
        /// </summary>
        internal static string Could_not_set_auto_information_state {
            get {
                return ResourceManager.GetString("Could_not_set_auto_information_state", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not set scan state.
        /// </summary>
        internal static string Could_not_set_scan_state {
            get {
                return ResourceManager.GetString("Could_not_set_scan_state", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not start tuning.
        /// </summary>
        internal static string Could_not_start_tuning {
            get {
                return ResourceManager.GetString("Could_not_start_tuning", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not update data grid view.
        /// </summary>
        internal static string Could_not_update_data_grid_view {
            get {
                return ResourceManager.GetString("Could_not_update_data_grid_view", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not write memory bank.
        /// </summary>
        internal static string Could_not_write_memory_bank {
            get {
                return ResourceManager.GetString("Could_not_write_memory_bank", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not write menu.
        /// </summary>
        internal static string Could_not_write_menu {
            get {
                return ResourceManager.GetString("Could_not_write_menu", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Created memory bank.
        /// </summary>
        internal static string Created_memory_bank {
            get {
                return ResourceManager.GetString("Created_memory_bank", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Deserialized memory banks.
        /// </summary>
        internal static string Deserialized_memory_banks {
            get {
                return ResourceManager.GetString("Deserialized_memory_banks", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Deserialized radio menu.
        /// </summary>
        internal static string Deserialized_radio_menu {
            get {
                return ResourceManager.GetString("Deserialized_radio_menu", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Disposing assembly.
        /// </summary>
        internal static string Disposing_assembly {
            get {
                return ResourceManager.GetString("Disposing_assembly", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Error encountered while disposing object.
        /// </summary>
        internal static string Error_encountered_while_disposing_object {
            get {
                return ResourceManager.GetString("Error_encountered_while_disposing_object", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Error encountered while scanning for signal.
        /// </summary>
        internal static string Error_encountered_while_scanning_for_signal {
            get {
                return ResourceManager.GetString("Error_encountered_while_scanning_for_signal", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Error while cycling text.
        /// </summary>
        internal static string Error_while_cycling_text {
            get {
                return ResourceManager.GetString("Error_while_cycling_text", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Error while restoring memory text.
        /// </summary>
        internal static string Error_while_restoring_memory_text {
            get {
                return ResourceManager.GetString("Error_while_restoring_memory_text", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed setting IPO.
        /// </summary>
        internal static string Failed_setting_IPO {
            get {
                return ResourceManager.GetString("Failed_setting_IPO", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed setting the tuner state.
        /// </summary>
        internal static string Failed_setting_the_tuner_state {
            get {
                return ResourceManager.GetString("Failed_setting_the_tuner_state", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to deserialize memory banks.
        /// </summary>
        internal static string Failed_to_deserialize_memory_banks {
            get {
                return ResourceManager.GetString("Failed_to_deserialize_memory_banks", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to deserialize radio menu.
        /// </summary>
        internal static string Failed_to_deserialize_radio_menu {
            get {
                return ResourceManager.GetString("Failed_to_deserialize_radio_menu", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to read IPO.
        /// </summary>
        internal static string Failed_to_read_IPO {
            get {
                return ResourceManager.GetString("Failed_to_read_IPO", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to read lock state.
        /// </summary>
        internal static string Failed_to_read_lock_state {
            get {
                return ResourceManager.GetString("Failed_to_read_lock_state", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to read memory channel.
        /// </summary>
        internal static string Failed_to_read_memory_channel {
            get {
                return ResourceManager.GetString("Failed_to_read_memory_channel", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to read power state.
        /// </summary>
        internal static string Failed_to_read_power_state {
            get {
                return ResourceManager.GetString("Failed_to_read_power_state", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to read PTT state.
        /// </summary>
        internal static string Failed_to_read_PTT_state {
            get {
                return ResourceManager.GetString("Failed_to_read_PTT_state", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to read radio mode.
        /// </summary>
        internal static string Failed_to_read_radio_mode {
            get {
                return ResourceManager.GetString("Failed_to_read_radio_mode", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to read split state.
        /// </summary>
        internal static string Failed_to_read_split_state {
            get {
                return ResourceManager.GetString("Failed_to_read_split_state", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to read squelch.
        /// </summary>
        internal static string Failed_to_read_squelch {
            get {
                return ResourceManager.GetString("Failed_to_read_squelch", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to read the tuner state.
        /// </summary>
        internal static string Failed_to_read_the_tuner_state {
            get {
                return ResourceManager.GetString("Failed_to_read_the_tuner_state", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to read VFO-A.
        /// </summary>
        internal static string Failed_to_read_VFO_A {
            get {
                return ResourceManager.GetString("Failed_to_read_VFO_A", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to read VFO-B.
        /// </summary>
        internal static string Failed_to_read_VFO_B {
            get {
                return ResourceManager.GetString("Failed_to_read_VFO_B", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to save VFO-A to memory.
        /// </summary>
        internal static string Failed_to_save_VFO_A_to_memory {
            get {
                return ResourceManager.GetString("Failed_to_save_VFO_A_to_memory", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to serialize memory banks.
        /// </summary>
        internal static string Failed_to_serialize_memory_banks {
            get {
                return ResourceManager.GetString("Failed_to_serialize_memory_banks", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to set amplification.
        /// </summary>
        internal static string Failed_to_set_amplification {
            get {
                return ResourceManager.GetString("Failed_to_set_amplification", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to set lock state.
        /// </summary>
        internal static string Failed_to_set_lock_state {
            get {
                return ResourceManager.GetString("Failed_to_set_lock_state", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to set memory channel.
        /// </summary>
        internal static string Failed_to_set_memory_channel {
            get {
                return ResourceManager.GetString("Failed_to_set_memory_channel", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to set power state.
        /// </summary>
        internal static string Failed_to_set_power_state {
            get {
                return ResourceManager.GetString("Failed_to_set_power_state", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to set PTT state.
        /// </summary>
        internal static string Failed_to_set_PTT_state {
            get {
                return ResourceManager.GetString("Failed_to_set_PTT_state", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to set radio mode.
        /// </summary>
        internal static string Failed_to_set_radio_mode {
            get {
                return ResourceManager.GetString("Failed_to_set_radio_mode", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to set split state.
        /// </summary>
        internal static string Failed_to_set_split_state {
            get {
                return ResourceManager.GetString("Failed_to_set_split_state", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to set squelch.
        /// </summary>
        internal static string Failed_to_set_squelch {
            get {
                return ResourceManager.GetString("Failed_to_set_squelch", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to set VFO-A frequency.
        /// </summary>
        internal static string Failed_to_set_VFO_A_frequency {
            get {
                return ResourceManager.GetString("Failed_to_set_VFO_A_frequency", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed to set VFO-B frequency.
        /// </summary>
        internal static string Failed_to_set_VFO_B_frequency {
            get {
                return ResourceManager.GetString("Failed_to_set_VFO_B_frequency", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed tuning current frequency.
        /// </summary>
        internal static string Failed_tuning_current_frequency {
            get {
                return ResourceManager.GetString("Failed_tuning_current_frequency", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Frequency.
        /// </summary>
        internal static string Frequency {
            get {
                return ResourceManager.GetString("Frequency", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to HamBook.
        /// </summary>
        internal static string HamBook {
            get {
                return ResourceManager.GetString("HamBook", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Initialized serial port.
        /// </summary>
        internal static string Initialized_serial_port {
            get {
                return ResourceManager.GetString("Initialized_serial_port", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Initializing GUI.
        /// </summary>
        internal static string Initializing_GUI {
            get {
                return ResourceManager.GetString("Initializing_GUI", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Invalid memory tag text.
        /// </summary>
        internal static string Invalid_memory_tag_text {
            get {
                return ResourceManager.GetString("Invalid_memory_tag_text", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Invalid menu item.
        /// </summary>
        internal static string Invalid_menu_item {
            get {
                return ResourceManager.GetString("Invalid_menu_item", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Memory location is empty.
        /// </summary>
        internal static string Memory_location_is_empty {
            get {
                return ResourceManager.GetString("Memory_location_is_empty", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to No updates available at this time.
        /// </summary>
        internal static string No_updates_available_at_this_time {
            get {
                return ResourceManager.GetString("No_updates_available_at_this_time", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        internal static string Off {
            get {
                return ResourceManager.GetString("Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On.
        /// </summary>
        internal static string On {
            get {
                return ResourceManager.GetString("On", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Radio menu failed to serialize.
        /// </summary>
        internal static string Radio_menu_failed_to_serialize {
            get {
                return ResourceManager.GetString("Radio_menu_failed_to_serialize", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Radio menu serialized successfully.
        /// </summary>
        internal static string Radio_menu_serialized_successfully {
            get {
                return ResourceManager.GetString("Radio_menu_serialized_successfully", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Read memory bank.
        /// </summary>
        internal static string Read_memory_bank {
            get {
                return ResourceManager.GetString("Read_memory_bank", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Read menu.
        /// </summary>
        internal static string Read_menu {
            get {
                return ResourceManager.GetString("Read_menu", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Registering commands.
        /// </summary>
        internal static string Registering_commands {
            get {
                return ResourceManager.GetString("Registering_commands", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Scanning aborted.
        /// </summary>
        internal static string Scanning_aborted {
            get {
                return ResourceManager.GetString("Scanning_aborted", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Serialized memory banks.
        /// </summary>
        internal static string Serialized_memory_banks {
            get {
                return ResourceManager.GetString("Serialized_memory_banks", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Set VFO-A frequency.
        /// </summary>
        internal static string Set_VFO_A_frequency {
            get {
                return ResourceManager.GetString("Set_VFO_A_frequency", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Set VFO-B frequency.
        /// </summary>
        internal static string Set_VFO_B_frequency {
            get {
                return ResourceManager.GetString("Set_VFO_B_frequency", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Signal detected during scan.
        /// </summary>
        internal static string Signal_detected_during_scan {
            get {
                return ResourceManager.GetString("Signal_detected_during_scan", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Split state set.
        /// </summary>
        internal static string Split_state_set {
            get {
                return ResourceManager.GetString("Split_state_set", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Squelch set.
        /// </summary>
        internal static string Squelch_set {
            get {
                return ResourceManager.GetString("Squelch_set", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Stored VFO-A to memory.
        /// </summary>
        internal static string Stored_VFO_A_to_memory {
            get {
                return ResourceManager.GetString("Stored_VFO_A_to_memory", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to create memory banks.
        /// </summary>
        internal static string Unable_to_create_memory_banks {
            get {
                return ResourceManager.GetString("Unable_to_create_memory_banks", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to create menu.
        /// </summary>
        internal static string Unable_to_create_menu {
            get {
                return ResourceManager.GetString("Unable_to_create_menu", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to create radio menu.
        /// </summary>
        internal static string Unable_to_create_radio_menu {
            get {
                return ResourceManager.GetString("Unable_to_create_radio_menu", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to initialize radio.
        /// </summary>
        internal static string Unable_to_initialize_radio {
            get {
                return ResourceManager.GetString("Unable_to_initialize_radio", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to read memory banks.
        /// </summary>
        internal static string Unable_to_read_memory_banks {
            get {
                return ResourceManager.GetString("Unable_to_read_memory_banks", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to read menu.
        /// </summary>
        internal static string Unable_to_read_menu {
            get {
                return ResourceManager.GetString("Unable_to_read_menu", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to register assembly.
        /// </summary>
        internal static string Unable_to_register_assembly {
            get {
                return ResourceManager.GetString("Unable_to_register_assembly", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to retrieve memory channel.
        /// </summary>
        internal static string Unable_to_retrieve_memory_channel {
            get {
                return ResourceManager.GetString("Unable_to_retrieve_memory_channel", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unable to swap VFO-A and VFO-B.
        /// </summary>
        internal static string Unable_to_swap_VFO_A_and_VFO_B {
            get {
                return ResourceManager.GetString("Unable_to_swap_VFO_A_and_VFO_B", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unexpected error while reading memory bank.
        /// </summary>
        internal static string Unexpected_error_while_reading_memory_bank {
            get {
                return ResourceManager.GetString("Unexpected_error_while_reading_memory_bank", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unexpected error while writing memory bank.
        /// </summary>
        internal static string Unexpected_error_while_writing_memory_bank {
            get {
                return ResourceManager.GetString("Unexpected_error_while_writing_memory_bank", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unknown error while tuning.
        /// </summary>
        internal static string Unknown_error_while_tuning {
            get {
                return ResourceManager.GetString("Unknown_error_while_tuning", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unknown radio type.
        /// </summary>
        internal static string Unknown_radio_type {
            get {
                return ResourceManager.GetString("Unknown_radio_type", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Wrote memory bank.
        /// </summary>
        internal static string Wrote_memory_bank {
            get {
                return ResourceManager.GetString("Wrote_memory_bank", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Wrote menu.
        /// </summary>
        internal static string Wrote_menu {
            get {
                return ResourceManager.GetString("Wrote_menu", resourceCulture);
            }
        }
    }
}