Korero – Rev 1

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using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;

namespace AquaControls
{
    /// <summary>
    ///     Aqua Gauge Control - A Windows User Control.
    ///     Author  : Ambalavanar Thirugnanam
    ///     Date    : 24th August 2007
    ///     email   : ambalavanar.thiru@gmail.com
    ///     This is control is for free. You can use for any commercial or non-commercial purposes.
    ///     [Please do no remove this header when using this control in your application.]
    /// </summary>
    public partial class AquaGauge : UserControl
    {
        #region Constructors, Destructors and Finalizers

        public AquaGauge()
        {
            InitializeComponent();
            x = 5;
            y = 5;
            width = Width - 10;
            height = Height - 10;
            noOfDivisions = 10;
            noOfSubDivisions = 3;
            SetStyle(ControlStyles.SupportsTransparentBackColor, true);
            SetStyle(ControlStyles.ResizeRedraw, true);
            SetStyle(ControlStyles.AllPaintingInWmPaint, true);
            SetStyle(ControlStyles.UserPaint, true);
            SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
            BackColor = Color.Transparent;
            Resize += AquaGauge_Resize;
            requiresRedraw = true;
        }

        #endregion

        #region Private Attributes

        private float minValue;

        private float maxValue;

        private float threshold;

        private float currentValue;

        private float recommendedValue;

        private int noOfDivisions;

        private int noOfSubDivisions;

        private string dialText;

        private Color dialColor = Color.Lavender;

        private float glossinessAlpha = 25;

        private int oldWidth, oldHeight;

        private readonly int x;

        private readonly int y;

        private int width, height;

        private readonly float fromAngle = 135F;

        private readonly float toAngle = 405F;

        private bool enableTransparentBackground;

        private bool requiresRedraw;

        private Image backgroundImg;

        private Rectangle rectImg;

        #endregion

        #region Public Properties

        /// <summary>
        ///     Mininum value on the scale
        /// </summary>
        [DefaultValue(0)]
        [Description("Mininum value on the scale")]
        public float MinValue
        {
            get => minValue;
            set
            {
                if (value < maxValue)
                {
                    minValue = value;
                    if (currentValue < minValue)
                    {
                        currentValue = minValue;
                    }

                    if (recommendedValue < minValue)
                    {
                        recommendedValue = minValue;
                    }

                    requiresRedraw = true;
                    Invalidate();
                }
            }
        }

        /// <summary>
        ///     Maximum value on the scale
        /// </summary>
        [DefaultValue(100)]
        [Description("Maximum value on the scale")]
        public float MaxValue
        {
            get => maxValue;
            set
            {
                if (value > minValue)
                {
                    maxValue = value;
                    if (currentValue > maxValue)
                    {
                        currentValue = maxValue;
                    }

                    if (recommendedValue > maxValue)
                    {
                        recommendedValue = maxValue;
                    }

                    requiresRedraw = true;
                    Invalidate();
                }
            }
        }

        /// <summary>
        ///     Gets or Sets the Threshold area from the Recommended Value. (1-99%)
        /// </summary>
        [DefaultValue(25)]
        [Description("Gets or Sets the Threshold area from the Recommended Value. (1-99%)")]
        public float ThresholdPercent
        {
            get => threshold;
            set
            {
                if (value > 0 && value < 100)
                {
                    threshold = value;
                    requiresRedraw = true;
                    Invalidate();
                }
            }
        }

        /// <summary>
        ///     Threshold value from which green area will be marked.
        /// </summary>
        [DefaultValue(25)]
        [Description("Threshold value from which green area will be marked.")]
        public float RecommendedValue
        {
            get => recommendedValue;
            set
            {
                if (value > minValue && value < maxValue)
                {
                    recommendedValue = value;
                    requiresRedraw = true;
                    Invalidate();
                }
            }
        }

        /// <summary>
        ///     Value where the pointer will point to.
        /// </summary>
        [DefaultValue(0)]
        [Description("Value where the pointer will point to.")]
        public float Value
        {
            get => currentValue;
            set
            {
                if (value >= minValue && value <= maxValue)
                {
                    currentValue = value;
                    Refresh();
                }
            }
        }

        /// <summary>
        ///     Background color of the dial
        /// </summary>
        [Description("Background color of the dial")]
        public Color DialColor
        {
            get => dialColor;
            set
            {
                dialColor = value;
                requiresRedraw = true;
                Invalidate();
            }
        }

        /// <summary>
        ///     Glossiness strength. Range: 0-100
        /// </summary>
        [DefaultValue(72)]
        [Description("Glossiness strength. Range: 0-100")]
        public float Glossiness
        {
            get => glossinessAlpha * 100 / 220;
            set
            {
                var val = value;
                if (val > 100)
                {
                    value = 100;
                }

                if (val < 0)
                {
                    value = 0;
                }

                glossinessAlpha = value * 220 / 100;
                Refresh();
            }
        }

        /// <summary>
        ///     Get or Sets the number of Divisions in the dial scale.
        /// </summary>
        [DefaultValue(10)]
        [Description("Get or Sets the number of Divisions in the dial scale.")]
        public int NoOfDivisions
        {
            get => noOfDivisions;
            set
            {
                if (value > 1 && value < 25)
                {
                    noOfDivisions = value;
                    requiresRedraw = true;
                    Invalidate();
                }
            }
        }

        /// <summary>
        ///     Gets or Sets the number of Sub Divisions in the scale per Division.
        /// </summary>
        [DefaultValue(3)]
        [Description("Gets or Sets the number of Sub Divisions in the scale per Division.")]
        public int NoOfSubDivisions
        {
            get => noOfSubDivisions;
            set
            {
                if (value > 0 && value <= 10)
                {
                    noOfSubDivisions = value;
                    requiresRedraw = true;
                    Invalidate();
                }
            }
        }

        /// <summary>
        ///     Gets or Sets the Text to be displayed in the dial
        /// </summary>
        [Description("Gets or Sets the Text to be displayed in the dial")]
        public string DialText
        {
            get => dialText;
            set
            {
                dialText = value;
                requiresRedraw = true;
                Invalidate();
            }
        }

        /// <summary>
        ///     Enables or Disables Transparent Background color.
        ///     Note: Enabling this will reduce the performance and may make the control flicker.
        /// </summary>
        [DefaultValue(false)]
        [Description(
            "Enables or Disables Transparent Background color. Note: Enabling this will reduce the performance and may make the control flicker.")]
        public bool EnableTransparentBackground
        {
            get => enableTransparentBackground;
            set
            {
                enableTransparentBackground = value;
                SetStyle(ControlStyles.OptimizedDoubleBuffer, !enableTransparentBackground);
                requiresRedraw = true;
                Refresh();
            }
        }

        #endregion

        #region Overriden Control methods

        /// <summary>
        ///     Draws the pointer.
        /// </summary>
        /// <param name="e"></param>
        protected override void OnPaint(PaintEventArgs e)
        {
            e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
            width = Width - x * 2;
            height = Height - y * 2;
            DrawPointer(e.Graphics, width / 2 + x, height / 2 + y);
        }

        /// <summary>
        ///     Draws the dial background.
        /// </summary>
        /// <param name="e"></param>
        protected override void OnPaintBackground(PaintEventArgs e)
        {
            if (!enableTransparentBackground)
            {
                base.OnPaintBackground(e);
            }

            e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
            e.Graphics.FillRectangle(new SolidBrush(Color.Transparent), new Rectangle(0, 0, Width, Height));
            if (backgroundImg == null || requiresRedraw)
            {
                backgroundImg = new Bitmap(Width, Height);
                var g = Graphics.FromImage(backgroundImg);
                g.SmoothingMode = SmoothingMode.HighQuality;
                width = Width - x * 2;
                height = Height - y * 2;
                rectImg = new Rectangle(x, y, width, height);

                //Draw background color
                Brush backGroundBrush = new SolidBrush(Color.FromArgb(120, dialColor));
                if (enableTransparentBackground && Parent != null)
                {
                    float gg = width / 60;
                    //g.FillEllipse(new SolidBrush(this.Parent.BackColor), -gg, -gg, this.Width+gg*2, this.Height+gg*2);
                }

                g.FillEllipse(backGroundBrush, x, y, width, height);

                //Draw Rim
                var outlineBrush = new SolidBrush(Color.FromArgb(100, Color.SlateGray));
                var outline = new Pen(outlineBrush, (float) (width * .03));
                g.DrawEllipse(outline, rectImg);
                var darkRim = new Pen(Color.SlateGray);
                g.DrawEllipse(darkRim, x, y, width, height);

                //Draw Callibration
                DrawCalibration(g, rectImg, width / 2 + x, height / 2 + y);

                //Draw Colored Rim
                var colorPen = new Pen(Color.FromArgb(190, Color.Gainsboro), Width / 40);
                var blackPen = new Pen(Color.FromArgb(250, Color.Black), Width / 200);
                var gap = (int) (Width * 0.03F);
                var rectg = new Rectangle(rectImg.X + gap, rectImg.Y + gap, rectImg.Width - gap * 2,
                    rectImg.Height - gap * 2);
                g.DrawArc(colorPen, rectg, 135, 270);

                //Draw Threshold
                colorPen = new Pen(Color.FromArgb(200, Color.LawnGreen), Width / 50);
                rectg = new Rectangle(rectImg.X + gap, rectImg.Y + gap, rectImg.Width - gap * 2,
                    rectImg.Height - gap * 2);
                var val = MaxValue - MinValue;
                val = 100 * (recommendedValue - MinValue) / val;
                val = (toAngle - fromAngle) * val / 100;
                val += fromAngle;
                var stAngle = val - 270 * threshold / 200;
                if (stAngle <= 135)
                {
                    stAngle = 135;
                }

                var sweepAngle = 270 * threshold / 100;
                if (stAngle + sweepAngle > 405)
                {
                    sweepAngle = 405 - stAngle;
                }

                g.DrawArc(colorPen, rectg, stAngle, sweepAngle);

                //Draw Digital Value
                /* RectangleF digiRect = new RectangleF((float)this.Width / 2F - (float)this.width / 5F, (float)this.height / 1.2F, (float)this.width / 2.5F, (float)this.Height / 9F);
                RectangleF digiFRect = new RectangleF(this.Width / 2 - this.width / 7, (int)(this.height / 1.18), this.width / 4, this.Height / 12);
                g.FillRectangle(new SolidBrush(Color.FromArgb(30, Color.Gray)), digiRect);
                DisplayNumber(g, this.currentValue, digiFRect); */

                var textSize = g.MeasureString(dialText, Font);
                var digiFRectText = new RectangleF(Width / 2 - textSize.Width / 2, (int) (height / 1.5), textSize.Width,
                    textSize.Height);
                g.DrawString(dialText, Font, new SolidBrush(ForeColor), digiFRectText);
                requiresRedraw = false;
            }

            e.Graphics.DrawImage(backgroundImg, rectImg);
        }

        protected override CreateParams CreateParams
        {
            get
            {
                var cp = base.CreateParams;
                cp.ExStyle |= 0x20;
                return cp;
            }
        }

        #endregion

        #region Private methods

        /// <summary>
        ///     Draws the Pointer.
        /// </summary>
        /// <param name="gr"></param>
        /// <param name="cx"></param>
        /// <param name="cy"></param>
        private void DrawPointer(Graphics gr, int cx, int cy)
        {
            var radius = Width / 2 - Width * .12F;
            var val = MaxValue - MinValue;

            Image img = new Bitmap(Width, Height);
            var g = Graphics.FromImage(img);
            g.SmoothingMode = SmoothingMode.AntiAlias;

            val = 100 * (currentValue - MinValue) / val;
            val = (toAngle - fromAngle) * val / 100;
            val += fromAngle;

            var angle = GetRadian(val);
            var gradientAngle = angle;

            var pts = new PointF[5];

            pts[0].X = (float) (cx + radius * Math.Cos(angle));
            pts[0].Y = (float) (cy + radius * Math.Sin(angle));

            pts[4].X = (float) (cx + radius * Math.Cos(angle - 0.02));
            pts[4].Y = (float) (cy + radius * Math.Sin(angle - 0.02));

            angle = GetRadian(val + 20);
            pts[1].X = (float) (cx + Width * .09F * Math.Cos(angle));
            pts[1].Y = (float) (cy + Width * .09F * Math.Sin(angle));

            pts[2].X = cx;
            pts[2].Y = cy;

            angle = GetRadian(val - 20);
            pts[3].X = (float) (cx + Width * .09F * Math.Cos(angle));
            pts[3].Y = (float) (cy + Width * .09F * Math.Sin(angle));

            Brush pointer = new SolidBrush(Color.Black);
            g.FillPolygon(pointer, pts);

            var shinePts = new PointF[3];
            angle = GetRadian(val);
            shinePts[0].X = (float) (cx + radius * Math.Cos(angle));
            shinePts[0].Y = (float) (cy + radius * Math.Sin(angle));

            angle = GetRadian(val + 20);
            shinePts[1].X = (float) (cx + Width * .09F * Math.Cos(angle));
            shinePts[1].Y = (float) (cy + Width * .09F * Math.Sin(angle));

            shinePts[2].X = cx;
            shinePts[2].Y = cy;

            var gpointer = new LinearGradientBrush(shinePts[0], shinePts[2], Color.SlateGray, Color.Black);
            g.FillPolygon(gpointer, shinePts);

            var rect = new Rectangle(x, y, width, height);
            DrawCenterPoint(g, rect, width / 2 + x, height / 2 + y);

            DrawGloss(g);

            gr.DrawImage(img, 0, 0);
        }

        /// <summary>
        ///     Draws the glossiness.
        /// </summary>
        /// <param name="g"></param>
        private void DrawGloss(Graphics g)
        {
            var glossRect = new RectangleF(
                x + (float) (width * 0.10),
                y + (float) (height * 0.07),
                (float) (width * 0.80),
                (float) (height * 0.7));
            var gradientBrush =
                new LinearGradientBrush(glossRect,
                    Color.FromArgb((int) glossinessAlpha, Color.White),
                    Color.Transparent,
                    LinearGradientMode.Vertical);
            g.FillEllipse(gradientBrush, glossRect);

            //TODO: Gradient from bottom
            glossRect = new RectangleF(
                x + (float) (width * 0.25),
                y + (float) (height * 0.77),
                (float) (width * 0.50),
                (float) (height * 0.2));
            var gloss = (int) (glossinessAlpha / 3);
            gradientBrush =
                new LinearGradientBrush(glossRect,
                    Color.Transparent, Color.FromArgb(gloss, BackColor),
                    LinearGradientMode.Vertical);
            g.FillEllipse(gradientBrush, glossRect);
        }

        /// <summary>
        ///     Draws the center point.
        /// </summary>
        /// <param name="g"></param>
        /// <param name="rect"></param>
        /// <param name="cX"></param>
        /// <param name="cY"></param>
        private void DrawCenterPoint(Graphics g, Rectangle rect, int cX, int cY)
        {
            float shift = Width / 5;
            var rectangle = new RectangleF(cX - shift / 2, cY - shift / 2, shift, shift);
            var brush = new LinearGradientBrush(rect, Color.Black, Color.FromArgb(100, dialColor),
                LinearGradientMode.Vertical);
            g.FillEllipse(brush, rectangle);

            shift = Width / 7;
            rectangle = new RectangleF(cX - shift / 2, cY - shift / 2, shift, shift);
            brush = new LinearGradientBrush(rect, Color.SlateGray, Color.Black, LinearGradientMode.ForwardDiagonal);
            g.FillEllipse(brush, rectangle);
        }

        /// <summary>
        ///     Draws the Ruler
        /// </summary>
        /// <param name="g"></param>
        /// <param name="rect"></param>
        /// <param name="cX"></param>
        /// <param name="cY"></param>
        private void DrawCalibration(Graphics g, Rectangle rect, int cX, int cY)
        {
            var noOfParts = noOfDivisions + 1;
            var noOfIntermediates = noOfSubDivisions;
            var currentAngle = GetRadian(fromAngle);
            var gap = (int) (Width * 0.01F);
            float shift = Width / 25;
            var rectangle = new Rectangle(rect.Left + gap, rect.Top + gap, rect.Width - gap, rect.Height - gap);

            float x, y, x1, y1, tx, ty, radius;
            radius = rectangle.Width / 2 - gap * 5;
            var totalAngle = toAngle - fromAngle;
            var incr = GetRadian(totalAngle / ((noOfParts - 1) * (noOfIntermediates + 1)));

            var thickPen = new Pen(Color.Black, Width / 50);
            var thinPen = new Pen(Color.Black, Width / 100);
            var rulerValue = MinValue;
            for (var i = 0; i <= noOfParts; i++)
            {
                //Draw Thick Line
                x = (float) (cX + radius * Math.Cos(currentAngle));
                y = (float) (cY + radius * Math.Sin(currentAngle));
                x1 = (float) (cX + (radius - Width / 20) * Math.Cos(currentAngle));
                y1 = (float) (cY + (radius - Width / 20) * Math.Sin(currentAngle));
                g.DrawLine(thickPen, x, y, x1, y1);

                //Draw Strings
                var format = new StringFormat();
                tx = (float) (cX + (radius - Width / 10) * Math.Cos(currentAngle));
                ty = (float) (cY - shift + (radius - Width / 10) * Math.Sin(currentAngle));
                Brush stringPen = new SolidBrush(ForeColor);
                var strFormat = new StringFormat(StringFormatFlags.NoClip);
                strFormat.Alignment = StringAlignment.Center;
                var f = new Font(Font.FontFamily, Width / 23, Font.Style);
                g.DrawString(rulerValue + "", f, stringPen, new PointF(tx, ty), strFormat);
                rulerValue += (MaxValue - MinValue) / (noOfParts - 1);
                rulerValue = (float) Math.Round(rulerValue, 2);

                //currentAngle += incr;
                if (i == noOfParts - 1)
                {
                    break;
                }

                for (var j = 0; j <= noOfIntermediates; j++)
                {
                    //Draw thin lines 
                    currentAngle += incr;
                    x = (float) (cX + radius * Math.Cos(currentAngle));
                    y = (float) (cY + radius * Math.Sin(currentAngle));
                    x1 = (float) (cX + (radius - Width / 50) * Math.Cos(currentAngle));
                    y1 = (float) (cY + (radius - Width / 50) * Math.Sin(currentAngle));
                    g.DrawLine(thinPen, x, y, x1, y1);
                }
            }
        }

        /// <summary>
        ///     Converts the given degree to radian.
        /// </summary>
        /// <param name="theta"></param>
        /// <returns></returns>
        public float GetRadian(float theta)
        {
            return theta * (float) Math.PI / 180F;
        }

        /// <summary>
        ///     Displays the given number in the 7-Segement format.
        /// </summary>
        /// <param name="g"></param>
        /// <param name="number"></param>
        /// <param name="drect"></param>
        private void DisplayNumber(Graphics g, float number, RectangleF drect)
        {
            try
            {
                var num = number.ToString("000.00");
                num.PadLeft(3, '0');
                float shift = 0;
                if (number < 0)
                {
                    shift -= width / 17;
                }

                var drawDPS = false;
                var chars = num.ToCharArray();
                for (var i = 0; i < chars.Length; i++)
                {
                    var c = chars[i];
                    if (i < chars.Length - 1 && chars[i + 1] == '.')
                    {
                        drawDPS = true;
                    }
                    else
                    {
                        drawDPS = false;
                    }

                    if (c != '.')
                    {
                        if (c == '-')
                        {
                            DrawDigit(g, -1, new PointF(drect.X + shift, drect.Y), drawDPS, drect.Height);
                        }
                        else
                        {
                            DrawDigit(g, int.Parse(c.ToString()), new PointF(drect.X + shift, drect.Y), drawDPS,
                                drect.Height);
                        }

                        shift += 15 * width / 250f;
                    }
                    else
                    {
                        shift += 2 * width / 250f;
                    }
                }
            }
            catch (Exception)
            {
            }
        }

        /// <summary>
        ///     Draws a digit in 7-Segement format.
        /// </summary>
        /// <param name="g"></param>
        /// <param name="number"></param>
        /// <param name="position"></param>
        /// <param name="dp"></param>
        /// <param name="height"></param>
        private void DrawDigit(Graphics g, int number, PointF position, bool dp, float height)
        {
            float width;
            width = 10F * height / 13;

            var outline = new Pen(Color.FromArgb(40, dialColor));
            var fillPen = new Pen(Color.Black);

            #region Form Polygon Points

            //Segment A
            var segmentA = new PointF[5];
            segmentA[0] = segmentA[4] = new PointF(position.X + GetX(2.8F, width), position.Y + GetY(1F, height));
            segmentA[1] = new PointF(position.X + GetX(10, width), position.Y + GetY(1F, height));
            segmentA[2] = new PointF(position.X + GetX(8.8F, width), position.Y + GetY(2F, height));
            segmentA[3] = new PointF(position.X + GetX(3.8F, width), position.Y + GetY(2F, height));

            //Segment B
            var segmentB = new PointF[5];
            segmentB[0] = segmentB[4] = new PointF(position.X + GetX(10, width), position.Y + GetY(1.4F, height));
            segmentB[1] = new PointF(position.X + GetX(9.3F, width), position.Y + GetY(6.8F, height));
            segmentB[2] = new PointF(position.X + GetX(8.4F, width), position.Y + GetY(6.4F, height));
            segmentB[3] = new PointF(position.X + GetX(9F, width), position.Y + GetY(2.2F, height));

            //Segment C
            var segmentC = new PointF[5];
            segmentC[0] = segmentC[4] = new PointF(position.X + GetX(9.2F, width), position.Y + GetY(7.2F, height));
            segmentC[1] = new PointF(position.X + GetX(8.7F, width), position.Y + GetY(12.7F, height));
            segmentC[2] = new PointF(position.X + GetX(7.6F, width), position.Y + GetY(11.9F, height));
            segmentC[3] = new PointF(position.X + GetX(8.2F, width), position.Y + GetY(7.7F, height));

            //Segment D
            var segmentD = new PointF[5];
            segmentD[0] = segmentD[4] = new PointF(position.X + GetX(7.4F, width), position.Y + GetY(12.1F, height));
            segmentD[1] = new PointF(position.X + GetX(8.4F, width), position.Y + GetY(13F, height));
            segmentD[2] = new PointF(position.X + GetX(1.3F, width), position.Y + GetY(13F, height));
            segmentD[3] = new PointF(position.X + GetX(2.2F, width), position.Y + GetY(12.1F, height));

            //Segment E
            var segmentE = new PointF[5];
            segmentE[0] = segmentE[4] = new PointF(position.X + GetX(2.2F, width), position.Y + GetY(11.8F, height));
            segmentE[1] = new PointF(position.X + GetX(1F, width), position.Y + GetY(12.7F, height));
            segmentE[2] = new PointF(position.X + GetX(1.7F, width), position.Y + GetY(7.2F, height));
            segmentE[3] = new PointF(position.X + GetX(2.8F, width), position.Y + GetY(7.7F, height));

            //Segment F
            var segmentF = new PointF[5];
            segmentF[0] = segmentF[4] = new PointF(position.X + GetX(3F, width), position.Y + GetY(6.4F, height));
            segmentF[1] = new PointF(position.X + GetX(1.8F, width), position.Y + GetY(6.8F, height));
            segmentF[2] = new PointF(position.X + GetX(2.6F, width), position.Y + GetY(1.3F, height));
            segmentF[3] = new PointF(position.X + GetX(3.6F, width), position.Y + GetY(2.2F, height));

            //Segment G
            var segmentG = new PointF[7];
            segmentG[0] = segmentG[6] = new PointF(position.X + GetX(2F, width), position.Y + GetY(7F, height));
            segmentG[1] = new PointF(position.X + GetX(3.1F, width), position.Y + GetY(6.5F, height));
            segmentG[2] = new PointF(position.X + GetX(8.3F, width), position.Y + GetY(6.5F, height));
            segmentG[3] = new PointF(position.X + GetX(9F, width), position.Y + GetY(7F, height));
            segmentG[4] = new PointF(position.X + GetX(8.2F, width), position.Y + GetY(7.5F, height));
            segmentG[5] = new PointF(position.X + GetX(2.9F, width), position.Y + GetY(7.5F, height));

            //Segment DP

            #endregion

            #region Draw Segments Outline

            g.FillPolygon(outline.Brush, segmentA);
            g.FillPolygon(outline.Brush, segmentB);
            g.FillPolygon(outline.Brush, segmentC);
            g.FillPolygon(outline.Brush, segmentD);
            g.FillPolygon(outline.Brush, segmentE);
            g.FillPolygon(outline.Brush, segmentF);
            g.FillPolygon(outline.Brush, segmentG);

            #endregion

            #region Fill Segments

            //Fill SegmentA
            if (IsNumberAvailable(number, 0, 2, 3, 5, 6, 7, 8, 9))
            {
                g.FillPolygon(fillPen.Brush, segmentA);
            }

            //Fill SegmentB
            if (IsNumberAvailable(number, 0, 1, 2, 3, 4, 7, 8, 9))
            {
                g.FillPolygon(fillPen.Brush, segmentB);
            }

            //Fill SegmentC
            if (IsNumberAvailable(number, 0, 1, 3, 4, 5, 6, 7, 8, 9))
            {
                g.FillPolygon(fillPen.Brush, segmentC);
            }

            //Fill SegmentD
            if (IsNumberAvailable(number, 0, 2, 3, 5, 6, 8, 9))
            {
                g.FillPolygon(fillPen.Brush, segmentD);
            }

            //Fill SegmentE
            if (IsNumberAvailable(number, 0, 2, 6, 8))
            {
                g.FillPolygon(fillPen.Brush, segmentE);
            }

            //Fill SegmentF
            if (IsNumberAvailable(number, 0, 4, 5, 6, 7, 8, 9))
            {
                g.FillPolygon(fillPen.Brush, segmentF);
            }

            //Fill SegmentG
            if (IsNumberAvailable(number, 2, 3, 4, 5, 6, 8, 9, -1))
            {
                g.FillPolygon(fillPen.Brush, segmentG);
            }

            #endregion

            //Draw decimal point
            if (dp)
            {
                g.FillEllipse(fillPen.Brush, new RectangleF(
                    position.X + GetX(10F, width),
                    position.Y + GetY(12F, height),
                    width / 7,
                    width / 7));
            }
        }

        /// <summary>
        ///     Gets Relative X for the given width to draw digit
        /// </summary>
        /// <param name="x"></param>
        /// <param name="width"></param>
        /// <returns></returns>
        private float GetX(float x, float width)
        {
            return x * width / 12;
        }

        /// <summary>
        ///     Gets relative Y for the given height to draw digit
        /// </summary>
        /// <param name="y"></param>
        /// <param name="height"></param>
        /// <returns></returns>
        private float GetY(float y, float height)
        {
            return y * height / 15;
        }

        /// <summary>
        ///     Returns true if a given number is available in the given list.
        /// </summary>
        /// <param name="number"></param>
        /// <param name="listOfNumbers"></param>
        /// <returns></returns>
        private bool IsNumberAvailable(int number, params int[] listOfNumbers)
        {
            if (listOfNumbers.Length > 0)
            {
                foreach (var i in listOfNumbers)
                {
                    if (i == number)
                    {
                        return true;
                    }
                }
            }

            return false;
        }

        /// <summary>
        ///     Restricts the size to make sure the height and width are always same.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void AquaGauge_Resize(object sender, EventArgs e)
        {
            if (Width < 136)
            {
                Width = 136;
            }

            if (oldWidth != Width)
            {
                Height = Width;
                oldHeight = Width;
            }

            if (oldHeight != Height)
            {
                Width = Height;
                oldWidth = Width;
            }
        }

        #endregion
    }
}

Generated by GNU Enscript 1.6.5.90.