corrade-vassal – Rev 16
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using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Assets;
namespace OpenMetaverse.TestClient
{
public class ExportCommand : Command
{
List<UUID> Textures = new List<UUID>();
AutoResetEvent GotPermissionsEvent = new AutoResetEvent(false);
Primitive.ObjectProperties Properties;
bool GotPermissions = false;
UUID SelectedObject = UUID.Zero;
Dictionary<UUID, Primitive> PrimsWaiting = new Dictionary<UUID, Primitive>();
AutoResetEvent AllPropertiesReceived = new AutoResetEvent(false);
public ExportCommand(TestClient testClient)
{
testClient.Objects.ObjectPropertiesFamily += new EventHandler<ObjectPropertiesFamilyEventArgs>(Objects_OnObjectPropertiesFamily);
testClient.Objects.ObjectProperties += new EventHandler<ObjectPropertiesEventArgs>(Objects_OnObjectProperties);
testClient.Avatars.ViewerEffectPointAt += new EventHandler<ViewerEffectPointAtEventArgs>(Avatars_ViewerEffectPointAt);
Name = "export";
Description = "Exports an object to an xml file. Usage: export uuid outputfile.xml";
Category = CommandCategory.Objects;
}
void Avatars_ViewerEffectPointAt(object sender, ViewerEffectPointAtEventArgs e)
{
if (e.SourceID == Client.MasterKey)
{
//Client.DebugLog("Master is now selecting " + targetID.ToString());
SelectedObject = e.TargetID;
}
}
public override string Execute(string[] args, UUID fromAgentID)
{
if (args.Length != 2 && !(args.Length == 1 && SelectedObject != UUID.Zero))
return "Usage: export uuid outputfile.xml";
UUID id;
uint localid;
string file;
if (args.Length == 2)
{
file = args[1];
if (!UUID.TryParse(args[0], out id))
return "Usage: export uuid outputfile.xml";
}
else
{
file = args[0];
id = SelectedObject;
}
Primitive exportPrim;
exportPrim = Client.Network.CurrentSim.ObjectsPrimitives.Find(
delegate(Primitive prim) { return prim.ID == id; }
);
if (exportPrim != null)
{
if (exportPrim.ParentID != 0)
localid = exportPrim.ParentID;
else
localid = exportPrim.LocalID;
// Check for export permission first
Client.Objects.RequestObjectPropertiesFamily(Client.Network.CurrentSim, id);
GotPermissionsEvent.WaitOne(1000 * 10, false);
if (!GotPermissions)
{
return "Couldn't fetch permissions for the requested object, try again";
}
else
{
GotPermissions = false;
if (Properties.OwnerID != Client.Self.AgentID &&
Properties.OwnerID != Client.MasterKey &&
Client.Self.AgentID != Client.Self.AgentID)
{
return "That object is owned by " + Properties.OwnerID + ", we don't have permission " +
"to export it";
}
}
List<Primitive> prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
delegate(Primitive prim)
{
return (prim.LocalID == localid || prim.ParentID == localid);
}
);
bool complete = RequestObjectProperties(prims, 250);
if (!complete)
{
Logger.Log("Warning: Unable to retrieve full properties for:", Helpers.LogLevel.Warning, Client);
foreach (UUID uuid in PrimsWaiting.Keys)
Logger.Log(uuid.ToString(), Helpers.LogLevel.Warning, Client);
}
string output = OSDParser.SerializeLLSDXmlString(Helpers.PrimListToOSD(prims));
try { File.WriteAllText(file, output); }
catch (Exception e) { return e.Message; }
Logger.Log("Exported " + prims.Count + " prims to " + file, Helpers.LogLevel.Info, Client);
// Create a list of all of the textures to download
List<ImageRequest> textureRequests = new List<ImageRequest>();
lock (Textures)
{
for (int i = 0; i < prims.Count; i++)
{
Primitive prim = prims[i];
if (prim.Textures.DefaultTexture.TextureID != Primitive.TextureEntry.WHITE_TEXTURE &&
!Textures.Contains(prim.Textures.DefaultTexture.TextureID))
{
Textures.Add(prim.Textures.DefaultTexture.TextureID);
}
for (int j = 0; j < prim.Textures.FaceTextures.Length; j++)
{
if (prim.Textures.FaceTextures[j] != null &&
prim.Textures.FaceTextures[j].TextureID != Primitive.TextureEntry.WHITE_TEXTURE &&
!Textures.Contains(prim.Textures.FaceTextures[j].TextureID))
{
Textures.Add(prim.Textures.FaceTextures[j].TextureID);
}
}
if (prim.Sculpt != null && prim.Sculpt.SculptTexture != UUID.Zero && !Textures.Contains(prim.Sculpt.SculptTexture))
{
Textures.Add(prim.Sculpt.SculptTexture);
}
}
// Create a request list from all of the images
for (int i = 0; i < Textures.Count; i++)
textureRequests.Add(new ImageRequest(Textures[i], ImageType.Normal, 1013000.0f, 0));
}
// Download all of the textures in the export list
foreach (ImageRequest request in textureRequests)
{
Client.Assets.RequestImage(request.ImageID, request.Type, Assets_OnImageReceived);
}
return "XML exported, began downloading " + Textures.Count + " textures";
}
else
{
return "Couldn't find UUID " + id.ToString() + " in the " +
Client.Network.CurrentSim.ObjectsPrimitives.Count +
"objects currently indexed in the current simulator";
}
}
private bool RequestObjectProperties(List<Primitive> objects, int msPerRequest)
{
// Create an array of the local IDs of all the prims we are requesting properties for
uint[] localids = new uint[objects.Count];
lock (PrimsWaiting)
{
PrimsWaiting.Clear();
for (int i = 0; i < objects.Count; ++i)
{
localids[i] = objects[i].LocalID;
PrimsWaiting.Add(objects[i].ID, objects[i]);
}
}
Client.Objects.SelectObjects(Client.Network.CurrentSim, localids);
return AllPropertiesReceived.WaitOne(2000 + msPerRequest * objects.Count, false);
}
private void Assets_OnImageReceived(TextureRequestState state, AssetTexture asset)
{
if (state == TextureRequestState.Finished && Textures.Contains(asset.AssetID))
{
lock (Textures)
Textures.Remove(asset.AssetID);
if (state == TextureRequestState.Finished)
{
try { File.WriteAllBytes(asset.AssetID + ".jp2", asset.AssetData); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
if (asset.Decode())
{
try { File.WriteAllBytes(asset.AssetID + ".tga", asset.Image.ExportTGA()); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
}
else
{
Logger.Log("Failed to decode image " + asset.AssetID, Helpers.LogLevel.Error, Client);
}
Logger.Log("Finished downloading image " + asset.AssetID, Helpers.LogLevel.Info, Client);
}
else
{
Logger.Log("Failed to download image " + asset.AssetID + ":" + state, Helpers.LogLevel.Warning, Client);
}
}
}
void Objects_OnObjectPropertiesFamily(object sender, ObjectPropertiesFamilyEventArgs e)
{
Properties = new Primitive.ObjectProperties();
Properties.SetFamilyProperties(e.Properties);
GotPermissions = true;
GotPermissionsEvent.Set();
}
void Objects_OnObjectProperties(object sender, ObjectPropertiesEventArgs e)
{
lock (PrimsWaiting)
{
PrimsWaiting.Remove(e.Properties.ObjectID);
if (PrimsWaiting.Count == 0)
AllPropertiesReceived.Set();
}
}
}
}