corrade-vassal – Rev 1
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using System;
namespace OpenMetaverse.TestClient.Commands.Movement
{
class BackCommand : Command
{
public BackCommand(TestClient client)
{
Name = "back";
Description = "Sends the move back command to the server for a single packet or a given number of seconds. Usage: back [seconds]";
Category = CommandCategory.Movement;
}
public override string Execute(string[] args, UUID fromAgentID)
{
if (args.Length > 1)
return "Usage: back [seconds]";
if (args.Length == 0)
{
Client.Self.Movement.SendManualUpdate(AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, Client.Self.Movement.Camera.Position,
Client.Self.Movement.Camera.AtAxis, Client.Self.Movement.Camera.LeftAxis, Client.Self.Movement.Camera.UpAxis,
Client.Self.Movement.BodyRotation, Client.Self.Movement.HeadRotation, Client.Self.Movement.Camera.Far, AgentFlags.None,
AgentState.None, true);
}
else
{
// Parse the number of seconds
int duration;
if (!Int32.TryParse(args[0], out duration))
return "Usage: back [seconds]";
// Convert to milliseconds
duration *= 1000;
int start = Environment.TickCount;
Client.Self.Movement.AtNeg = true;
while (Environment.TickCount - start < duration)
{
// The movement timer will do this automatically, but we do it here as an example
// and to make sure updates are being sent out fast enough
Client.Self.Movement.SendUpdate(false);
System.Threading.Thread.Sleep(100);
}
Client.Self.Movement.AtNeg = false;
}
return "Moved backward";
}
}
}