corrade-vassal – Rev 16
?pathlinks?
/*
* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse.Packets;
using OpenMetaverse.Http;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Interfaces;
using OpenMetaverse.Messages.Linden;
namespace OpenMetaverse
{
#region Enums
/// <summary>
///
/// </summary>
public enum ReportType : uint
{
/// <summary>No report</summary>
None = 0,
/// <summary>Unknown report type</summary>
Unknown = 1,
/// <summary>Bug report</summary>
Bug = 2,
/// <summary>Complaint report</summary>
Complaint = 3,
/// <summary>Customer service report</summary>
CustomerServiceRequest = 4
}
/// <summary>
/// Bitflag field for ObjectUpdateCompressed data blocks, describing
/// which options are present for each object
/// </summary>
[Flags]
public enum CompressedFlags : uint
{
None = 0x00,
/// <summary>Unknown</summary>
ScratchPad = 0x01,
/// <summary>Whether the object has a TreeSpecies</summary>
Tree = 0x02,
/// <summary>Whether the object has floating text ala llSetText</summary>
HasText = 0x04,
/// <summary>Whether the object has an active particle system</summary>
HasParticles = 0x08,
/// <summary>Whether the object has sound attached to it</summary>
HasSound = 0x10,
/// <summary>Whether the object is attached to a root object or not</summary>
HasParent = 0x20,
/// <summary>Whether the object has texture animation settings</summary>
TextureAnimation = 0x40,
/// <summary>Whether the object has an angular velocity</summary>
HasAngularVelocity = 0x80,
/// <summary>Whether the object has a name value pairs string</summary>
HasNameValues = 0x100,
/// <summary>Whether the object has a Media URL set</summary>
MediaURL = 0x200
}
/// <summary>
/// Specific Flags for MultipleObjectUpdate requests
/// </summary>
[Flags]
public enum UpdateType : uint
{
/// <summary>None</summary>
None = 0x00,
/// <summary>Change position of prims</summary>
Position = 0x01,
/// <summary>Change rotation of prims</summary>
Rotation = 0x02,
/// <summary>Change size of prims</summary>
Scale = 0x04,
/// <summary>Perform operation on link set</summary>
Linked = 0x08,
/// <summary>Scale prims uniformly, same as selecing ctrl+shift in the
/// viewer. Used in conjunction with Scale</summary>
Uniform = 0x10
}
/// <summary>
/// Special values in PayPriceReply. If the price is not one of these
/// literal value of the price should be use
/// </summary>
public enum PayPriceType : int
{
/// <summary>
/// Indicates that this pay option should be hidden
/// </summary>
Hide = -1,
/// <summary>
/// Indicates that this pay option should have the default value
/// </summary>
Default = -2
}
#endregion Enums
#region Structs
/// <summary>
/// Contains the variables sent in an object update packet for objects.
/// Used to track position and movement of prims and avatars
/// </summary>
public struct ObjectMovementUpdate
{
/// <summary></summary>
public bool Avatar;
/// <summary></summary>
public Vector4 CollisionPlane;
/// <summary></summary>
public byte State;
/// <summary></summary>
public uint LocalID;
/// <summary></summary>
public Vector3 Position;
/// <summary></summary>
public Vector3 Velocity;
/// <summary></summary>
public Vector3 Acceleration;
/// <summary></summary>
public Quaternion Rotation;
/// <summary></summary>
public Vector3 AngularVelocity;
/// <summary></summary>
public Primitive.TextureEntry Textures;
}
#endregion Structs
/// <summary>
/// Handles all network traffic related to prims and avatar positions and
/// movement.
/// </summary>
public class ObjectManager
{
public const float HAVOK_TIMESTEP = 1.0f / 45.0f;
#region Delegates
#region ObjectUpdate event
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<PrimEventArgs> m_ObjectUpdate;
/// <summary>Thread sync lock object</summary>
private readonly object m_ObjectUpdateLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// A <see cref="Primitive"/>, Foliage or Attachment</summary>
/// <seealso cref="RequestObject"/>
/// <seealso cref="RequestObjects"/>
public event EventHandler<PrimEventArgs> ObjectUpdate
{
add { lock (m_ObjectUpdateLock) { m_ObjectUpdate += value; } }
remove { lock (m_ObjectUpdateLock) { m_ObjectUpdate -= value; } }
}
#endregion ObjectUpdate event
#region ObjectProperties event
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<ObjectPropertiesEventArgs> m_ObjectProperties;
///<summary>Raises the ObjectProperties Event</summary>
/// <param name="e">A ObjectPropertiesEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnObjectProperties(ObjectPropertiesEventArgs e)
{
EventHandler<ObjectPropertiesEventArgs> handler = m_ObjectProperties;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ObjectPropertiesLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// additional <seea cref="Primitive"/> information</summary>
/// <seealso cref="SelectObject"/>
/// <seealso cref="SelectObjects"/>
public event EventHandler<ObjectPropertiesEventArgs> ObjectProperties
{
add { lock (m_ObjectPropertiesLock) { m_ObjectProperties += value; } }
remove { lock (m_ObjectPropertiesLock) { m_ObjectProperties -= value; } }
}
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<ObjectPropertiesUpdatedEventArgs> m_ObjectPropertiesUpdated;
///<summary>Raises the ObjectPropertiesUpdated Event</summary>
/// <param name="e">A ObjectPropertiesUpdatedEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnObjectPropertiesUpdated(ObjectPropertiesUpdatedEventArgs e)
{
EventHandler<ObjectPropertiesUpdatedEventArgs> handler = m_ObjectPropertiesUpdated;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ObjectPropertiesUpdatedLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// Primitive.ObjectProperties for an object we are currently tracking</summary>
public event EventHandler<ObjectPropertiesUpdatedEventArgs> ObjectPropertiesUpdated
{
add { lock (m_ObjectPropertiesUpdatedLock) { m_ObjectPropertiesUpdated += value; } }
remove { lock (m_ObjectPropertiesUpdatedLock) { m_ObjectPropertiesUpdated -= value; } }
}
#endregion ObjectProperties event
#region ObjectPropertiesFamily event
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<ObjectPropertiesFamilyEventArgs> m_ObjectPropertiesFamily;
///<summary>Raises the ObjectPropertiesFamily Event</summary>
/// <param name="e">A ObjectPropertiesFamilyEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnObjectPropertiesFamily(ObjectPropertiesFamilyEventArgs e)
{
EventHandler<ObjectPropertiesFamilyEventArgs> handler = m_ObjectPropertiesFamily;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ObjectPropertiesFamilyLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// additional <seea cref="Primitive"/> and <see cref="Avatar"/> details</summary>
/// <seealso cref="RequestObjectPropertiesFamily"/>
public event EventHandler<ObjectPropertiesFamilyEventArgs> ObjectPropertiesFamily
{
add { lock (m_ObjectPropertiesFamilyLock) { m_ObjectPropertiesFamily += value; } }
remove { lock (m_ObjectPropertiesFamilyLock) { m_ObjectPropertiesFamily -= value; } }
}
#endregion ObjectPropertiesFamily
#region AvatarUpdate event
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<AvatarUpdateEventArgs> m_AvatarUpdate;
private EventHandler<ParticleUpdateEventArgs> m_ParticleUpdate;
///<summary>Raises the AvatarUpdate Event</summary>
/// <param name="e">A AvatarUpdateEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnAvatarUpdate(AvatarUpdateEventArgs e)
{
EventHandler<AvatarUpdateEventArgs> handler = m_AvatarUpdate;
if (handler != null)
handler(this, e);
}
/// <summary>
/// Raises the ParticleUpdate Event
/// </summary>
/// <param name="e">A ParticleUpdateEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnParticleUpdate(ParticleUpdateEventArgs e) {
EventHandler<ParticleUpdateEventArgs> handler = m_ParticleUpdate;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_AvatarUpdateLock = new object();
private readonly object m_ParticleUpdateLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// updated information for an <see cref="Avatar"/></summary>
public event EventHandler<AvatarUpdateEventArgs> AvatarUpdate
{
add { lock (m_AvatarUpdateLock) { m_AvatarUpdate += value; } }
remove { lock (m_AvatarUpdateLock) { m_AvatarUpdate -= value; } }
}
#endregion AvatarUpdate event
#region TerseObjectUpdate event
public event EventHandler<ParticleUpdateEventArgs> ParticleUpdate {
add { lock (m_ParticleUpdateLock) { m_ParticleUpdate += value; } }
remove { lock (m_ParticleUpdateLock) { m_ParticleUpdate -= value; } }
}
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<TerseObjectUpdateEventArgs> m_TerseObjectUpdate;
/// <summary>Thread sync lock object</summary>
private readonly object m_TerseObjectUpdateLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// <see cref="Primitive"/> and <see cref="Avatar"/> movement changes</summary>
public event EventHandler<TerseObjectUpdateEventArgs> TerseObjectUpdate
{
add { lock (m_TerseObjectUpdateLock) { m_TerseObjectUpdate += value; } }
remove { lock (m_TerseObjectUpdateLock) { m_TerseObjectUpdate -= value; } }
}
#endregion TerseObjectUpdate event
#region ObjectDataBlockUpdate event
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<ObjectDataBlockUpdateEventArgs> m_ObjectDataBlockUpdate;
///<summary>Raises the ObjectDataBlockUpdate Event</summary>
/// <param name="e">A ObjectDataBlockUpdateEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnObjectDataBlockUpdate(ObjectDataBlockUpdateEventArgs e)
{
EventHandler<ObjectDataBlockUpdateEventArgs> handler = m_ObjectDataBlockUpdate;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ObjectDataBlockUpdateLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// updates to an Objects DataBlock</summary>
public event EventHandler<ObjectDataBlockUpdateEventArgs> ObjectDataBlockUpdate
{
add { lock (m_ObjectDataBlockUpdateLock) { m_ObjectDataBlockUpdate += value; } }
remove { lock (m_ObjectDataBlockUpdateLock) { m_ObjectDataBlockUpdate -= value; } }
}
#endregion ObjectDataBlockUpdate event
#region KillObject event
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<KillObjectEventArgs> m_KillObject;
///<summary>Raises the KillObject Event</summary>
/// <param name="e">A KillObjectEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnKillObject(KillObjectEventArgs e)
{
EventHandler<KillObjectEventArgs> handler = m_KillObject;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_KillObjectLock = new object();
/// <summary>Raised when the simulator informs us an <see cref="Primitive"/>
/// or <see cref="Avatar"/> is no longer within view</summary>
public event EventHandler<KillObjectEventArgs> KillObject
{
add { lock (m_KillObjectLock) { m_KillObject += value; } }
remove { lock (m_KillObjectLock) { m_KillObject -= value; } }
}
#endregion KillObject event
#region KillObjects event
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<KillObjectsEventArgs> m_KillObjects;
///<summary>Raises the KillObjects Event</summary>
/// <param name="e">A KillObjectsEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnKillObjects(KillObjectsEventArgs e)
{
EventHandler<KillObjectsEventArgs> handler = m_KillObjects;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_KillObjectsLock = new object();
/// <summary>Raised when the simulator informs us when a group of <see cref="Primitive"/>
/// or <see cref="Avatar"/> is no longer within view</summary>
public event EventHandler<KillObjectsEventArgs> KillObjects
{
add { lock (m_KillObjectsLock) { m_KillObjects += value; } }
remove { lock (m_KillObjectsLock) { m_KillObjects -= value; } }
}
#endregion KillObjects event
#region AvatarSitChanged event
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<AvatarSitChangedEventArgs> m_AvatarSitChanged;
///<summary>Raises the AvatarSitChanged Event</summary>
/// <param name="e">A AvatarSitChangedEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnAvatarSitChanged(AvatarSitChangedEventArgs e)
{
EventHandler<AvatarSitChangedEventArgs> handler = m_AvatarSitChanged;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_AvatarSitChangedLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// updated sit information for our <see cref="Avatar"/></summary>
public event EventHandler<AvatarSitChangedEventArgs> AvatarSitChanged
{
add { lock (m_AvatarSitChangedLock) { m_AvatarSitChanged += value; } }
remove { lock (m_AvatarSitChangedLock) { m_AvatarSitChanged -= value; } }
}
#endregion AvatarSitChanged event
#region PayPriceReply event
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<PayPriceReplyEventArgs> m_PayPriceReply;
///<summary>Raises the PayPriceReply Event</summary>
/// <param name="e">A PayPriceReplyEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnPayPriceReply(PayPriceReplyEventArgs e)
{
EventHandler<PayPriceReplyEventArgs> handler = m_PayPriceReply;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_PayPriceReplyLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// purchase price information for a <see cref="Primitive"/></summary>
public event EventHandler<PayPriceReplyEventArgs> PayPriceReply
{
add { lock (m_PayPriceReplyLock) { m_PayPriceReply += value; } }
remove { lock (m_PayPriceReplyLock) { m_PayPriceReply -= value; } }
}
#endregion PayPriceReply
#region PhysicsProperties event
/// <summary>
/// Callback for getting object media data via CAP
/// </summary>
/// <param name="success">Indicates if the operation was succesfull</param>
/// <param name="version">Object media version string</param>
/// <param name="faceMedia">Array indexed on prim face of media entry data</param>
public delegate void ObjectMediaCallback(bool success, string version, MediaEntry[] faceMedia);
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<PhysicsPropertiesEventArgs> m_PhysicsProperties;
///<summary>Raises the PhysicsProperties Event</summary>
/// <param name="e">A PhysicsPropertiesEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnPhysicsProperties(PhysicsPropertiesEventArgs e)
{
EventHandler<PhysicsPropertiesEventArgs> handler = m_PhysicsProperties;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_PhysicsPropertiesLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// additional <seea cref="Primitive"/> information</summary>
/// <seealso cref="SelectObject"/>
/// <seealso cref="SelectObjects"/>
public event EventHandler<PhysicsPropertiesEventArgs> PhysicsProperties
{
add { lock (m_PhysicsPropertiesLock) { m_PhysicsProperties += value; } }
remove { lock (m_PhysicsPropertiesLock) { m_PhysicsProperties -= value; } }
}
#endregion PhysicsProperties event
#endregion Delegates
/// <summary>Reference to the GridClient object</summary>
protected GridClient Client;
/// <summary>Does periodic dead reckoning calculation to convert
/// velocity and acceleration to new positions for objects</summary>
private Timer InterpolationTimer;
/// <summary>
/// Construct a new instance of the ObjectManager class
/// </summary>
/// <param name="client">A reference to the <see cref="GridClient"/> instance</param>
public ObjectManager(GridClient client)
{
Client = client;
Client.Network.RegisterCallback(PacketType.ObjectUpdate, ObjectUpdateHandler, false);
Client.Network.RegisterCallback(PacketType.ImprovedTerseObjectUpdate, ImprovedTerseObjectUpdateHandler, false);
Client.Network.RegisterCallback(PacketType.ObjectUpdateCompressed, ObjectUpdateCompressedHandler);
Client.Network.RegisterCallback(PacketType.ObjectUpdateCached, ObjectUpdateCachedHandler);
Client.Network.RegisterCallback(PacketType.KillObject, KillObjectHandler);
Client.Network.RegisterCallback(PacketType.ObjectPropertiesFamily, ObjectPropertiesFamilyHandler);
Client.Network.RegisterCallback(PacketType.ObjectProperties, ObjectPropertiesHandler);
Client.Network.RegisterCallback(PacketType.PayPriceReply, PayPriceReplyHandler);
Client.Network.RegisterEventCallback("ObjectPhysicsProperties", ObjectPhysicsPropertiesHandler);
}
#region Internal event handlers
private void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
{
if (InterpolationTimer != null)
{
InterpolationTimer.Dispose();
InterpolationTimer = null;
}
}
private void Network_OnConnected(object sender)
{
if (Client.Settings.USE_INTERPOLATION_TIMER)
{
InterpolationTimer = new Timer(InterpolationTimer_Elapsed, null, Settings.INTERPOLATION_INTERVAL, Timeout.Infinite);
}
}
#endregion Internal event handlers
#region Public Methods
/// <summary>
/// Request information for a single object from a <see cref="Simulator"/>
/// you are currently connected to
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
/// <param name="localID">The Local ID of the object</param>
public void RequestObject(Simulator simulator, uint localID)
{
RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[1];
request.ObjectData[0] = new RequestMultipleObjectsPacket.ObjectDataBlock();
request.ObjectData[0].ID = localID;
request.ObjectData[0].CacheMissType = 0;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Request information for multiple objects contained in
/// the same simulator
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
/// <param name="localIDs">An array containing the Local IDs of the objects</param>
public void RequestObjects(Simulator simulator, List<uint> localIDs)
{
RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[localIDs.Count];
for (int i = 0; i < localIDs.Count; i++)
{
request.ObjectData[i] = new RequestMultipleObjectsPacket.ObjectDataBlock();
request.ObjectData[i].ID = localIDs[i];
request.ObjectData[i].CacheMissType = 0;
}
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Attempt to purchase an original object, a copy, or the contents of
/// an object
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
/// <param name="localID">The Local ID of the object</param>
/// <param name="saleType">Whether the original, a copy, or the object
/// contents are on sale. This is used for verification, if the this
/// sale type is not valid for the object the purchase will fail</param>
/// <param name="price">Price of the object. This is used for
/// verification, if it does not match the actual price the purchase
/// will fail</param>
/// <param name="groupID">Group ID that will be associated with the new
/// purchase</param>
/// <param name="categoryID">Inventory folder UUID where the object or objects
/// purchased should be placed</param>
/// <example>
/// <code>
/// BuyObject(Client.Network.CurrentSim, 500, SaleType.Copy,
/// 100, UUID.Zero, Client.Self.InventoryRootFolderUUID);
/// </code>
///</example>
public void BuyObject(Simulator simulator, uint localID, SaleType saleType, int price, UUID groupID,
UUID categoryID)
{
ObjectBuyPacket buy = new ObjectBuyPacket();
buy.AgentData.AgentID = Client.Self.AgentID;
buy.AgentData.SessionID = Client.Self.SessionID;
buy.AgentData.GroupID = groupID;
buy.AgentData.CategoryID = categoryID;
buy.ObjectData = new ObjectBuyPacket.ObjectDataBlock[1];
buy.ObjectData[0] = new ObjectBuyPacket.ObjectDataBlock();
buy.ObjectData[0].ObjectLocalID = localID;
buy.ObjectData[0].SaleType = (byte)saleType;
buy.ObjectData[0].SalePrice = price;
Client.Network.SendPacket(buy, simulator);
}
/// <summary>
/// Request prices that should be displayed in pay dialog. This will triggger the simulator
/// to send us back a PayPriceReply which can be handled by OnPayPriceReply event
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
/// <param name="objectID">The ID of the object</param>
/// <remarks>The result is raised in the <see cref="PayPriceReply"/> event</remarks>
public void RequestPayPrice(Simulator simulator, UUID objectID)
{
RequestPayPricePacket payPriceRequest = new RequestPayPricePacket();
payPriceRequest.ObjectData = new RequestPayPricePacket.ObjectDataBlock();
payPriceRequest.ObjectData.ObjectID = objectID;
Client.Network.SendPacket(payPriceRequest, simulator);
}
/// <summary>
/// Select a single object. This will cause the <see cref="Simulator"/> to send us
/// an <see cref="ObjectPropertiesPacket"/> which will raise the <see cref="ObjectProperties"/> event
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
/// <param name="localID">The Local ID of the object</param>
/// <seealso cref="ObjectPropertiesFamilyEventArgs"/>
public void SelectObject(Simulator simulator, uint localID)
{
SelectObject(simulator, localID, true);
}
/// <summary>
/// Select a single object. This will cause the <see cref="Simulator"/> to send us
/// an <see cref="ObjectPropertiesPacket"/> which will raise the <see cref="ObjectProperties"/> event
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
/// <param name="localID">The Local ID of the object</param>
/// <param name="automaticDeselect">if true, a call to <see cref="DeselectObject"/> is
/// made immediately following the request</param>
/// <seealso cref="ObjectPropertiesFamilyEventArgs"/>
public void SelectObject(Simulator simulator, uint localID, bool automaticDeselect)
{
ObjectSelectPacket select = new ObjectSelectPacket();
select.AgentData.AgentID = Client.Self.AgentID;
select.AgentData.SessionID = Client.Self.SessionID;
select.ObjectData = new ObjectSelectPacket.ObjectDataBlock[1];
select.ObjectData[0] = new ObjectSelectPacket.ObjectDataBlock();
select.ObjectData[0].ObjectLocalID = localID;
Client.Network.SendPacket(select, simulator);
if (automaticDeselect)
{
DeselectObject(simulator, localID);
}
}
/// <summary>
/// Select multiple objects. This will cause the <see cref="Simulator"/> to send us
/// an <see cref="ObjectPropertiesPacket"/> which will raise the <see cref="ObjectProperties"/> event
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
/// <param name="localIDs">An array containing the Local IDs of the objects</param>
/// <param name="automaticDeselect">Should objects be deselected immediately after selection</param>
/// <seealso cref="ObjectPropertiesFamilyEventArgs"/>
public void SelectObjects(Simulator simulator, uint[] localIDs, bool automaticDeselect)
{
ObjectSelectPacket select = new ObjectSelectPacket();
select.AgentData.AgentID = Client.Self.AgentID;
select.AgentData.SessionID = Client.Self.SessionID;
select.ObjectData = new ObjectSelectPacket.ObjectDataBlock[localIDs.Length];
for (int i = 0; i < localIDs.Length; i++)
{
select.ObjectData[i] = new ObjectSelectPacket.ObjectDataBlock();
select.ObjectData[i].ObjectLocalID = localIDs[i];
}
Client.Network.SendPacket(select, simulator);
if (automaticDeselect)
{
DeselectObjects(simulator, localIDs);
}
}
/// <summary>
/// Select multiple objects. This will cause the <see cref="Simulator"/> to send us
/// an <see cref="ObjectPropertiesPacket"/> which will raise the <see cref="ObjectProperties"/> event
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
/// <param name="localIDs">An array containing the Local IDs of the objects</param>
/// <seealso cref="ObjectPropertiesFamilyEventArgs"/>
public void SelectObjects(Simulator simulator, uint[] localIDs)
{
SelectObjects(simulator, localIDs, true);
}
/// <summary>
/// Update the properties of an object
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
/// <param name="localID">The Local ID of the object</param>
/// <param name="physical">true to turn the objects physical property on</param>
/// <param name="temporary">true to turn the objects temporary property on</param>
/// <param name="phantom">true to turn the objects phantom property on</param>
/// <param name="castsShadow">true to turn the objects cast shadows property on</param>
public void SetFlags(Simulator simulator, uint localID, bool physical, bool temporary, bool phantom, bool castsShadow)
{
SetFlags(simulator, localID, physical, temporary, phantom, castsShadow, PhysicsShapeType.Prim, 1000f, 0.6f, 0.5f, 1f);
}
/// <summary>
/// Update the properties of an object
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
/// <param name="localID">The Local ID of the object</param>
/// <param name="physical">true to turn the objects physical property on</param>
/// <param name="temporary">true to turn the objects temporary property on</param>
/// <param name="phantom">true to turn the objects phantom property on</param>
/// <param name="castsShadow">true to turn the objects cast shadows property on</param>
/// <param name="physicsType">Type of the represetnation prim will have in the physics engine</param>
/// <param name="density">Density - normal value 1000</param>
/// <param name="friction">Friction - normal value 0.6</param>
/// <param name="restitution">Restitution - standard value 0.5</param>
/// <param name="gravityMultiplier">Gravity multiplier - standar value 1.0</param>
public void SetFlags(Simulator simulator, uint localID, bool physical, bool temporary, bool phantom, bool castsShadow,
PhysicsShapeType physicsType, float density, float friction, float restitution, float gravityMultiplier)
{
ObjectFlagUpdatePacket flags = new ObjectFlagUpdatePacket();
flags.AgentData.AgentID = Client.Self.AgentID;
flags.AgentData.SessionID = Client.Self.SessionID;
flags.AgentData.ObjectLocalID = localID;
flags.AgentData.UsePhysics = physical;
flags.AgentData.IsTemporary = temporary;
flags.AgentData.IsPhantom = phantom;
flags.AgentData.CastsShadows = castsShadow;
flags.ExtraPhysics = new ObjectFlagUpdatePacket.ExtraPhysicsBlock[1];
flags.ExtraPhysics[0] = new ObjectFlagUpdatePacket.ExtraPhysicsBlock();
flags.ExtraPhysics[0].PhysicsShapeType = (byte)physicsType;
flags.ExtraPhysics[0].Density = density;
flags.ExtraPhysics[0].Friction = friction;
flags.ExtraPhysics[0].Restitution = restitution;
flags.ExtraPhysics[0].GravityMultiplier = gravityMultiplier;
Client.Network.SendPacket(flags, simulator);
}
/// <summary>
/// Sets the sale properties of a single object
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
/// <param name="localID">The Local ID of the object</param>
/// <param name="saleType">One of the options from the <see cref="SaleType"/> enum</param>
/// <param name="price">The price of the object</param>
public void SetSaleInfo(Simulator simulator, uint localID, SaleType saleType, int price)
{
ObjectSaleInfoPacket sale = new ObjectSaleInfoPacket();
sale.AgentData.AgentID = Client.Self.AgentID;
sale.AgentData.SessionID = Client.Self.SessionID;
sale.ObjectData = new ObjectSaleInfoPacket.ObjectDataBlock[1];
sale.ObjectData[0] = new ObjectSaleInfoPacket.ObjectDataBlock();
sale.ObjectData[0].LocalID = localID;
sale.ObjectData[0].SalePrice = price;
sale.ObjectData[0].SaleType = (byte)saleType;
Client.Network.SendPacket(sale, simulator);
}
/// <summary>
/// Sets the sale properties of multiple objects
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
/// <param name="localIDs">An array containing the Local IDs of the objects</param>
/// <param name="saleType">One of the options from the <see cref="SaleType"/> enum</param>
/// <param name="price">The price of the object</param>
public void SetSaleInfo(Simulator simulator, List<uint> localIDs, SaleType saleType, int price)
{
ObjectSaleInfoPacket sale = new ObjectSaleInfoPacket();
sale.AgentData.AgentID = Client.Self.AgentID;
sale.AgentData.SessionID = Client.Self.SessionID;
sale.ObjectData = new ObjectSaleInfoPacket.ObjectDataBlock[localIDs.Count];
for (int i = 0; i < localIDs.Count; i++)
{
sale.ObjectData[i] = new ObjectSaleInfoPacket.ObjectDataBlock();
sale.ObjectData[i].LocalID = localIDs[i];
sale.ObjectData[i].SalePrice = price;
sale.ObjectData[i].SaleType = (byte)saleType;
}
Client.Network.SendPacket(sale, simulator);
}
/// <summary>
/// Deselect a single object
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
/// <param name="localID">The Local ID of the object</param>
public void DeselectObject(Simulator simulator, uint localID)
{
ObjectDeselectPacket deselect = new ObjectDeselectPacket();
deselect.AgentData.AgentID = Client.Self.AgentID;
deselect.AgentData.SessionID = Client.Self.SessionID;
deselect.ObjectData = new ObjectDeselectPacket.ObjectDataBlock[1];
deselect.ObjectData[0] = new ObjectDeselectPacket.ObjectDataBlock();
deselect.ObjectData[0].ObjectLocalID = localID;
Client.Network.SendPacket(deselect, simulator);
}
/// <summary>
/// Deselect multiple objects.
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
/// <param name="localIDs">An array containing the Local IDs of the objects</param>
public void DeselectObjects(Simulator simulator, uint[] localIDs)
{
ObjectDeselectPacket deselect = new ObjectDeselectPacket();
deselect.AgentData.AgentID = Client.Self.AgentID;
deselect.AgentData.SessionID = Client.Self.SessionID;
deselect.ObjectData = new ObjectDeselectPacket.ObjectDataBlock[localIDs.Length];
for (int i = 0; i < localIDs.Length; i++)
{
deselect.ObjectData[i] = new ObjectDeselectPacket.ObjectDataBlock();
deselect.ObjectData[i].ObjectLocalID = localIDs[i];
}
Client.Network.SendPacket(deselect, simulator);
}
/// <summary>
/// Perform a click action on an object
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
/// <param name="localID">The Local ID of the object</param>
public void ClickObject(Simulator simulator, uint localID)
{
ClickObject(simulator, localID, Vector3.Zero, Vector3.Zero, 0, Vector3.Zero, Vector3.Zero, Vector3.Zero);
}
/// <summary>
/// Perform a click action (Grab) on a single object
/// </summary>
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
/// <param name="localID">The Local ID of the object</param>
/// <param name="uvCoord">The texture coordinates to touch</param>
/// <param name="stCoord">The surface coordinates to touch</param>
/// <param name="faceIndex">The face of the position to touch</param>
/// <param name="position">The region coordinates of the position to touch</param>
/// <param name="normal">The surface normal of the position to touch (A normal is a vector perpindicular to the surface)</param>
/// <param name="binormal">The surface binormal of the position to touch (A binormal is a vector tangen to the surface
/// pointing along the U direction of the tangent space</param>
public void ClickObject(Simulator simulator, uint localID, Vector3 uvCoord, Vector3 stCoord, int faceIndex, Vector3 position,
Vector3 normal, Vector3 binormal)
{
ObjectGrabPacket grab = new ObjectGrabPacket();
grab.AgentData.AgentID = Client.Self.AgentID;
grab.AgentData.SessionID = Client.Self.SessionID;
grab.ObjectData.GrabOffset = Vector3.Zero;
grab.ObjectData.LocalID = localID;
grab.SurfaceInfo = new ObjectGrabPacket.SurfaceInfoBlock[1];
grab.SurfaceInfo[0] = new ObjectGrabPacket.SurfaceInfoBlock();
grab.SurfaceInfo[0].UVCoord = uvCoord;
grab.SurfaceInfo[0].STCoord = stCoord;
grab.SurfaceInfo[0].FaceIndex = faceIndex;
grab.SurfaceInfo[0].Position = position;
grab.SurfaceInfo[0].Normal = normal;
grab.SurfaceInfo[0].Binormal = binormal;
Client.Network.SendPacket(grab, simulator);
// TODO: If these hit the server out of order the click will fail
// and we'll be grabbing the object
Thread.Sleep(50);
ObjectDeGrabPacket degrab = new ObjectDeGrabPacket();
degrab.AgentData.AgentID = Client.Self.AgentID;
degrab.AgentData.SessionID = Client.Self.SessionID;
degrab.ObjectData.LocalID = localID;
degrab.SurfaceInfo = new ObjectDeGrabPacket.SurfaceInfoBlock[1];
degrab.SurfaceInfo[0] = new ObjectDeGrabPacket.SurfaceInfoBlock();
degrab.SurfaceInfo[0].UVCoord = uvCoord;
degrab.SurfaceInfo[0].STCoord = stCoord;
degrab.SurfaceInfo[0].FaceIndex = faceIndex;
degrab.SurfaceInfo[0].Position = position;
degrab.SurfaceInfo[0].Normal = normal;
degrab.SurfaceInfo[0].Binormal = binormal;
Client.Network.SendPacket(degrab, simulator);
}
/// <summary>
/// Create (rez) a new prim object in a simulator
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object to place the object in</param>
/// <param name="prim">Data describing the prim object to rez</param>
/// <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
/// do not want the object to be associated with a specific group</param>
/// <param name="position">An approximation of the position at which to rez the prim</param>
/// <param name="scale">Scale vector to size this prim</param>
/// <param name="rotation">Rotation quaternion to rotate this prim</param>
/// <remarks>Due to the way client prim rezzing is done on the server,
/// the requested position for an object is only close to where the prim
/// actually ends up. If you desire exact placement you'll need to
/// follow up by moving the object after it has been created. This
/// function will not set textures, light and flexible data, or other
/// extended primitive properties</remarks>
public void AddPrim(Simulator simulator, Primitive.ConstructionData prim, UUID groupID, Vector3 position,
Vector3 scale, Quaternion rotation)
{
AddPrim(simulator, prim, groupID, position, scale, rotation, PrimFlags.CreateSelected);
}
/// <summary>
/// Create (rez) a new prim object in a simulator
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="Simulator"/> object to place the object in</param>
/// <param name="prim">Data describing the prim object to rez</param>
/// <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
/// do not want the object to be associated with a specific group</param>
/// <param name="position">An approximation of the position at which to rez the prim</param>
/// <param name="scale">Scale vector to size this prim</param>
/// <param name="rotation">Rotation quaternion to rotate this prim</param>
/// <param name="createFlags">Specify the <seealso cref="PrimFlags"/></param>
/// <remarks>Due to the way client prim rezzing is done on the server,
/// the requested position for an object is only close to where the prim
/// actually ends up. If you desire exact placement you'll need to
/// follow up by moving the object after it has been created. This
/// function will not set textures, light and flexible data, or other
/// extended primitive properties</remarks>
public void AddPrim(Simulator simulator, Primitive.ConstructionData prim, UUID groupID, Vector3 position,
Vector3 scale, Quaternion rotation, PrimFlags createFlags)
{
ObjectAddPacket packet = new ObjectAddPacket();
packet.AgentData.AgentID = Client.Self.AgentID;
packet.AgentData.SessionID = Client.Self.SessionID;
packet.AgentData.GroupID = groupID;
packet.ObjectData.State = prim.State;
packet.ObjectData.AddFlags = (uint)createFlags;
packet.ObjectData.PCode = (byte)PCode.Prim;
packet.ObjectData.Material = (byte)prim.Material;
packet.ObjectData.Scale = scale;
packet.ObjectData.Rotation = rotation;
packet.ObjectData.PathCurve = (byte)prim.PathCurve;
packet.ObjectData.PathBegin = Primitive.PackBeginCut(prim.PathBegin);
packet.ObjectData.PathEnd = Primitive.PackEndCut(prim.PathEnd);
packet.ObjectData.PathRadiusOffset = Primitive.PackPathTwist(prim.PathRadiusOffset);
packet.ObjectData.PathRevolutions = Primitive.PackPathRevolutions(prim.PathRevolutions);
packet.ObjectData.PathScaleX = Primitive.PackPathScale(prim.PathScaleX);
packet.ObjectData.PathScaleY = Primitive.PackPathScale(prim.PathScaleY);
packet.ObjectData.PathShearX = (byte)Primitive.PackPathShear(prim.PathShearX);
packet.ObjectData.PathShearY = (byte)Primitive.PackPathShear(prim.PathShearY);
packet.ObjectData.PathSkew = Primitive.PackPathTwist(prim.PathSkew);
packet.ObjectData.PathTaperX = Primitive.PackPathTaper(prim.PathTaperX);
packet.ObjectData.PathTaperY = Primitive.PackPathTaper(prim.PathTaperY);
packet.ObjectData.PathTwist = Primitive.PackPathTwist(prim.PathTwist);
packet.ObjectData.PathTwistBegin = Primitive.PackPathTwist(prim.PathTwistBegin);
packet.ObjectData.ProfileCurve = prim.profileCurve;
packet.ObjectData.ProfileBegin = Primitive.PackBeginCut(prim.ProfileBegin);
packet.ObjectData.ProfileEnd = Primitive.PackEndCut(prim.ProfileEnd);
packet.ObjectData.ProfileHollow = Primitive.PackProfileHollow(prim.ProfileHollow);
packet.ObjectData.RayStart = position;
packet.ObjectData.RayEnd = position;
packet.ObjectData.RayEndIsIntersection = 0;
packet.ObjectData.RayTargetID = UUID.Zero;
packet.ObjectData.BypassRaycast = 1;
Client.Network.SendPacket(packet, simulator);
}
/// <summary>
/// Rez a Linden tree
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="scale">The size of the tree</param>
/// <param name="rotation">The rotation of the tree</param>
/// <param name="position">The position of the tree</param>
/// <param name="treeType">The Type of tree</param>
/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to set the tree to,
/// or UUID.Zero if no group is to be set</param>
/// <param name="newTree">true to use the "new" Linden trees, false to use the old</param>
public void AddTree(Simulator simulator, Vector3 scale, Quaternion rotation, Vector3 position,
Tree treeType, UUID groupOwner, bool newTree)
{
ObjectAddPacket add = new ObjectAddPacket();
add.AgentData.AgentID = Client.Self.AgentID;
add.AgentData.SessionID = Client.Self.SessionID;
add.AgentData.GroupID = groupOwner;
add.ObjectData.BypassRaycast = 1;
add.ObjectData.Material = 3;
add.ObjectData.PathCurve = 16;
add.ObjectData.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
add.ObjectData.RayEnd = position;
add.ObjectData.RayStart = position;
add.ObjectData.RayTargetID = UUID.Zero;
add.ObjectData.Rotation = rotation;
add.ObjectData.Scale = scale;
add.ObjectData.State = (byte)treeType;
Client.Network.SendPacket(add, simulator);
}
/// <summary>
/// Rez grass and ground cover
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="scale">The size of the grass</param>
/// <param name="rotation">The rotation of the grass</param>
/// <param name="position">The position of the grass</param>
/// <param name="grassType">The type of grass from the <seealso cref="Grass"/> enum</param>
/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to set the tree to,
/// or UUID.Zero if no group is to be set</param>
public void AddGrass(Simulator simulator, Vector3 scale, Quaternion rotation, Vector3 position,
Grass grassType, UUID groupOwner)
{
ObjectAddPacket add = new ObjectAddPacket();
add.AgentData.AgentID = Client.Self.AgentID;
add.AgentData.SessionID = Client.Self.SessionID;
add.AgentData.GroupID = groupOwner;
add.ObjectData.BypassRaycast = 1;
add.ObjectData.Material = 3;
add.ObjectData.PathCurve = 16;
add.ObjectData.PCode = (byte)PCode.Grass;
add.ObjectData.RayEnd = position;
add.ObjectData.RayStart = position;
add.ObjectData.RayTargetID = UUID.Zero;
add.ObjectData.Rotation = rotation;
add.ObjectData.Scale = scale;
add.ObjectData.State = (byte)grassType;
Client.Network.SendPacket(add, simulator);
}
/// <summary>
/// Set the textures to apply to the faces of an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="textures">The texture data to apply</param>
public void SetTextures(Simulator simulator, uint localID, Primitive.TextureEntry textures)
{
SetTextures(simulator, localID, textures, String.Empty);
}
/// <summary>
/// Set the textures to apply to the faces of an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="textures">The texture data to apply</param>
/// <param name="mediaUrl">A media URL (not used)</param>
public void SetTextures(Simulator simulator, uint localID, Primitive.TextureEntry textures, string mediaUrl)
{
ObjectImagePacket image = new ObjectImagePacket();
image.AgentData.AgentID = Client.Self.AgentID;
image.AgentData.SessionID = Client.Self.SessionID;
image.ObjectData = new ObjectImagePacket.ObjectDataBlock[1];
image.ObjectData[0] = new ObjectImagePacket.ObjectDataBlock();
image.ObjectData[0].ObjectLocalID = localID;
image.ObjectData[0].TextureEntry = textures.GetBytes();
image.ObjectData[0].MediaURL = Utils.StringToBytes(mediaUrl);
Client.Network.SendPacket(image, simulator);
}
/// <summary>
/// Set the Light data on an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="light">A <seealso cref="Primitive.LightData"/> object containing the data to set</param>
public void SetLight(Simulator simulator, uint localID, Primitive.LightData light)
{
ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
extra.AgentData.AgentID = Client.Self.AgentID;
extra.AgentData.SessionID = Client.Self.SessionID;
extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
extra.ObjectData[0].ObjectLocalID = localID;
extra.ObjectData[0].ParamType = (byte)ExtraParamType.Light;
if (light.Intensity == 0.0f)
{
// Disables the light if intensity is 0
extra.ObjectData[0].ParamInUse = false;
}
else
{
extra.ObjectData[0].ParamInUse = true;
}
extra.ObjectData[0].ParamData = light.GetBytes();
extra.ObjectData[0].ParamSize = (uint)extra.ObjectData[0].ParamData.Length;
Client.Network.SendPacket(extra, simulator);
}
/// <summary>
/// Set the flexible data on an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="flexible">A <seealso cref="Primitive.FlexibleData"/> object containing the data to set</param>
public void SetFlexible(Simulator simulator, uint localID, Primitive.FlexibleData flexible)
{
ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
extra.AgentData.AgentID = Client.Self.AgentID;
extra.AgentData.SessionID = Client.Self.SessionID;
extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
extra.ObjectData[0].ObjectLocalID = localID;
extra.ObjectData[0].ParamType = (byte)ExtraParamType.Flexible;
extra.ObjectData[0].ParamInUse = true;
extra.ObjectData[0].ParamData = flexible.GetBytes();
extra.ObjectData[0].ParamSize = (uint)extra.ObjectData[0].ParamData.Length;
Client.Network.SendPacket(extra, simulator);
}
/// <summary>
/// Set the sculptie texture and data on an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="sculpt">A <seealso cref="Primitive.SculptData"/> object containing the data to set</param>
public void SetSculpt(Simulator simulator, uint localID, Primitive.SculptData sculpt)
{
ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
extra.AgentData.AgentID = Client.Self.AgentID;
extra.AgentData.SessionID = Client.Self.SessionID;
extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
extra.ObjectData[0].ObjectLocalID = localID;
extra.ObjectData[0].ParamType = (byte)ExtraParamType.Sculpt;
extra.ObjectData[0].ParamInUse = true;
extra.ObjectData[0].ParamData = sculpt.GetBytes();
extra.ObjectData[0].ParamSize = (uint)extra.ObjectData[0].ParamData.Length;
Client.Network.SendPacket(extra, simulator);
// Not sure why, but if you don't send this the sculpted prim disappears
ObjectShapePacket shape = new ObjectShapePacket();
shape.AgentData.AgentID = Client.Self.AgentID;
shape.AgentData.SessionID = Client.Self.SessionID;
shape.ObjectData = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock[1];
shape.ObjectData[0] = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock();
shape.ObjectData[0].ObjectLocalID = localID;
shape.ObjectData[0].PathScaleX = 100;
shape.ObjectData[0].PathScaleY = 150;
shape.ObjectData[0].PathCurve = 32;
Client.Network.SendPacket(shape, simulator);
}
/// <summary>
/// Unset additional primitive parameters on an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="type">The extra parameters to set</param>
public void SetExtraParamOff(Simulator simulator, uint localID, ExtraParamType type)
{
ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
extra.AgentData.AgentID = Client.Self.AgentID;
extra.AgentData.SessionID = Client.Self.SessionID;
extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
extra.ObjectData[0].ObjectLocalID = localID;
extra.ObjectData[0].ParamType = (byte)type;
extra.ObjectData[0].ParamInUse = false;
extra.ObjectData[0].ParamData = Utils.EmptyBytes;
extra.ObjectData[0].ParamSize = 0;
Client.Network.SendPacket(extra, simulator);
}
/// <summary>
/// Link multiple prims into a linkset
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
/// <param name="localIDs">An array which contains the IDs of the objects to link</param>
/// <remarks>The last object in the array will be the root object of the linkset TODO: Is this true?</remarks>
public void LinkPrims(Simulator simulator, List<uint> localIDs)
{
ObjectLinkPacket packet = new ObjectLinkPacket();
packet.AgentData.AgentID = Client.Self.AgentID;
packet.AgentData.SessionID = Client.Self.SessionID;
packet.ObjectData = new ObjectLinkPacket.ObjectDataBlock[localIDs.Count];
for (int i = 0; i < localIDs.Count; i++)
{
packet.ObjectData[i] = new ObjectLinkPacket.ObjectDataBlock();
packet.ObjectData[i].ObjectLocalID = localIDs[i];
}
Client.Network.SendPacket(packet, simulator);
}
/// <summary>
/// Delink/Unlink multiple prims from a linkset
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
/// <param name="localIDs">An array which contains the IDs of the objects to delink</param>
public void DelinkPrims(Simulator simulator, List<uint> localIDs)
{
ObjectDelinkPacket packet = new ObjectDelinkPacket();
packet.AgentData.AgentID = Client.Self.AgentID;
packet.AgentData.SessionID = Client.Self.SessionID;
packet.ObjectData = new ObjectDelinkPacket.ObjectDataBlock[localIDs.Count];
int i = 0;
foreach (uint localID in localIDs)
{
packet.ObjectData[i] = new ObjectDelinkPacket.ObjectDataBlock();
packet.ObjectData[i].ObjectLocalID = localID;
i++;
}
Client.Network.SendPacket(packet, simulator);
}
/// <summary>
/// Change the rotation of an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="rotation">The new rotation of the object</param>
public void SetRotation(Simulator simulator, uint localID, Quaternion rotation)
{
ObjectRotationPacket objRotPacket = new ObjectRotationPacket();
objRotPacket.AgentData.AgentID = Client.Self.AgentID;
objRotPacket.AgentData.SessionID = Client.Self.SessionID;
objRotPacket.ObjectData = new ObjectRotationPacket.ObjectDataBlock[1];
objRotPacket.ObjectData[0] = new ObjectRotationPacket.ObjectDataBlock();
objRotPacket.ObjectData[0].ObjectLocalID = localID;
objRotPacket.ObjectData[0].Rotation = rotation;
Client.Network.SendPacket(objRotPacket, simulator);
}
/// <summary>
/// Set the name of an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="name">A string containing the new name of the object</param>
public void SetName(Simulator simulator, uint localID, string name)
{
SetNames(simulator, new uint[] { localID }, new string[] { name });
}
/// <summary>
/// Set the name of multiple objects
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
/// <param name="localIDs">An array which contains the IDs of the objects to change the name of</param>
/// <param name="names">An array which contains the new names of the objects</param>
public void SetNames(Simulator simulator, uint[] localIDs, string[] names)
{
ObjectNamePacket namePacket = new ObjectNamePacket();
namePacket.AgentData.AgentID = Client.Self.AgentID;
namePacket.AgentData.SessionID = Client.Self.SessionID;
namePacket.ObjectData = new ObjectNamePacket.ObjectDataBlock[localIDs.Length];
for (int i = 0; i < localIDs.Length; ++i)
{
namePacket.ObjectData[i] = new ObjectNamePacket.ObjectDataBlock();
namePacket.ObjectData[i].LocalID = localIDs[i];
namePacket.ObjectData[i].Name = Utils.StringToBytes(names[i]);
}
Client.Network.SendPacket(namePacket, simulator);
}
/// <summary>
/// Set the description of an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="description">A string containing the new description of the object</param>
public void SetDescription(Simulator simulator, uint localID, string description)
{
SetDescriptions(simulator, new uint[] { localID }, new string[] { description });
}
/// <summary>
/// Set the descriptions of multiple objects
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
/// <param name="localIDs">An array which contains the IDs of the objects to change the description of</param>
/// <param name="descriptions">An array which contains the new descriptions of the objects</param>
public void SetDescriptions(Simulator simulator, uint[] localIDs, string[] descriptions)
{
ObjectDescriptionPacket descPacket = new ObjectDescriptionPacket();
descPacket.AgentData.AgentID = Client.Self.AgentID;
descPacket.AgentData.SessionID = Client.Self.SessionID;
descPacket.ObjectData = new ObjectDescriptionPacket.ObjectDataBlock[localIDs.Length];
for (int i = 0; i < localIDs.Length; ++i)
{
descPacket.ObjectData[i] = new ObjectDescriptionPacket.ObjectDataBlock();
descPacket.ObjectData[i].LocalID = localIDs[i];
descPacket.ObjectData[i].Description = Utils.StringToBytes(descriptions[i]);
}
Client.Network.SendPacket(descPacket, simulator);
}
/// <summary>
/// Attach an object to this avatar
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="attachPoint">The point on the avatar the object will be attached</param>
/// <param name="rotation">The rotation of the attached object</param>
public void AttachObject(Simulator simulator, uint localID, AttachmentPoint attachPoint, Quaternion rotation)
{
ObjectAttachPacket attach = new ObjectAttachPacket();
attach.AgentData.AgentID = Client.Self.AgentID;
attach.AgentData.SessionID = Client.Self.SessionID;
attach.AgentData.AttachmentPoint = (byte)attachPoint;
attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
attach.ObjectData[0].ObjectLocalID = localID;
attach.ObjectData[0].Rotation = rotation;
Client.Network.SendPacket(attach, simulator);
}
/// <summary>
/// Drop an attached object from this avatar
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/>
/// object where the objects reside. This will always be the simulator the avatar is currently in
/// </param>
/// <param name="localID">The object's ID which is local to the simulator the object is in</param>
public void DropObject(Simulator simulator, uint localID)
{
ObjectDropPacket dropit = new ObjectDropPacket();
dropit.AgentData.AgentID = Client.Self.AgentID;
dropit.AgentData.SessionID = Client.Self.SessionID;
dropit.ObjectData = new ObjectDropPacket.ObjectDataBlock[1];
dropit.ObjectData[0] = new ObjectDropPacket.ObjectDataBlock();
dropit.ObjectData[0].ObjectLocalID = localID;
Client.Network.SendPacket(dropit, simulator);
}
/// <summary>
/// Detach an object from yourself
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/>
/// object where the objects reside
///
/// This will always be the simulator the avatar is currently in
/// </param>
/// <param name="localIDs">An array which contains the IDs of the objects to detach</param>
public void DetachObjects(Simulator simulator, List<uint> localIDs)
{
ObjectDetachPacket detach = new ObjectDetachPacket();
detach.AgentData.AgentID = Client.Self.AgentID;
detach.AgentData.SessionID = Client.Self.SessionID;
detach.ObjectData = new ObjectDetachPacket.ObjectDataBlock[localIDs.Count];
for (int i = 0; i < localIDs.Count; i++)
{
detach.ObjectData[i] = new ObjectDetachPacket.ObjectDataBlock();
detach.ObjectData[i].ObjectLocalID = localIDs[i];
}
Client.Network.SendPacket(detach, simulator);
}
/// <summary>
/// Change the position of an object, Will change position of entire linkset
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="position">The new position of the object</param>
public void SetPosition(Simulator simulator, uint localID, Vector3 position)
{
UpdateObject(simulator, localID, position, UpdateType.Position | UpdateType.Linked);
}
/// <summary>
/// Change the position of an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="position">The new position of the object</param>
/// <param name="childOnly">if true, will change position of (this) child prim only, not entire linkset</param>
public void SetPosition(Simulator simulator, uint localID, Vector3 position, bool childOnly)
{
UpdateType type = UpdateType.Position;
if (!childOnly)
type |= UpdateType.Linked;
UpdateObject(simulator, localID, position, type);
}
/// <summary>
/// Change the Scale (size) of an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="scale">The new scale of the object</param>
/// <param name="childOnly">If true, will change scale of this prim only, not entire linkset</param>
/// <param name="uniform">True to resize prims uniformly</param>
public void SetScale(Simulator simulator, uint localID, Vector3 scale, bool childOnly, bool uniform)
{
UpdateType type = UpdateType.Scale;
if (!childOnly)
type |= UpdateType.Linked;
if (uniform)
type |= UpdateType.Uniform;
UpdateObject(simulator, localID, scale, type);
}
/// <summary>
/// Change the Rotation of an object that is either a child or a whole linkset
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="quat">The new scale of the object</param>
/// <param name="childOnly">If true, will change rotation of this prim only, not entire linkset</param>
public void SetRotation(Simulator simulator, uint localID, Quaternion quat, bool childOnly)
{
UpdateType type = UpdateType.Rotation;
if (!childOnly)
type |= UpdateType.Linked;
MultipleObjectUpdatePacket multiObjectUpdate = new MultipleObjectUpdatePacket();
multiObjectUpdate.AgentData.AgentID = Client.Self.AgentID;
multiObjectUpdate.AgentData.SessionID = Client.Self.SessionID;
multiObjectUpdate.ObjectData = new MultipleObjectUpdatePacket.ObjectDataBlock[1];
multiObjectUpdate.ObjectData[0] = new MultipleObjectUpdatePacket.ObjectDataBlock();
multiObjectUpdate.ObjectData[0].Type = (byte)type;
multiObjectUpdate.ObjectData[0].ObjectLocalID = localID;
multiObjectUpdate.ObjectData[0].Data = quat.GetBytes();
Client.Network.SendPacket(multiObjectUpdate, simulator);
}
/// <summary>
/// Send a Multiple Object Update packet to change the size, scale or rotation of a primitive
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="data">The new rotation, size, or position of the target object</param>
/// <param name="type">The flags from the <seealso cref="UpdateType"/> Enum</param>
public void UpdateObject(Simulator simulator, uint localID, Vector3 data, UpdateType type)
{
MultipleObjectUpdatePacket multiObjectUpdate = new MultipleObjectUpdatePacket();
multiObjectUpdate.AgentData.AgentID = Client.Self.AgentID;
multiObjectUpdate.AgentData.SessionID = Client.Self.SessionID;
multiObjectUpdate.ObjectData = new MultipleObjectUpdatePacket.ObjectDataBlock[1];
multiObjectUpdate.ObjectData[0] = new MultipleObjectUpdatePacket.ObjectDataBlock();
multiObjectUpdate.ObjectData[0].Type = (byte)type;
multiObjectUpdate.ObjectData[0].ObjectLocalID = localID;
multiObjectUpdate.ObjectData[0].Data = data.GetBytes();
Client.Network.SendPacket(multiObjectUpdate, simulator);
}
/// <summary>
/// Deed an object (prim) to a group, Object must be shared with group which
/// can be accomplished with SetPermissions()
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to deed the object to</param>
public void DeedObject(Simulator simulator, uint localID, UUID groupOwner)
{
ObjectOwnerPacket objDeedPacket = new ObjectOwnerPacket();
objDeedPacket.AgentData.AgentID = Client.Self.AgentID;
objDeedPacket.AgentData.SessionID = Client.Self.SessionID;
// Can only be use in God mode
objDeedPacket.HeaderData.Override = false;
objDeedPacket.HeaderData.OwnerID = UUID.Zero;
objDeedPacket.HeaderData.GroupID = groupOwner;
objDeedPacket.ObjectData = new ObjectOwnerPacket.ObjectDataBlock[1];
objDeedPacket.ObjectData[0] = new ObjectOwnerPacket.ObjectDataBlock();
objDeedPacket.ObjectData[0].ObjectLocalID = localID;
Client.Network.SendPacket(objDeedPacket, simulator);
}
/// <summary>
/// Deed multiple objects (prims) to a group, Objects must be shared with group which
/// can be accomplished with SetPermissions()
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localIDs">An array which contains the IDs of the objects to deed</param>
/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to deed the object to</param>
public void DeedObjects(Simulator simulator, List<uint> localIDs, UUID groupOwner)
{
ObjectOwnerPacket packet = new ObjectOwnerPacket();
packet.AgentData.AgentID = Client.Self.AgentID;
packet.AgentData.SessionID = Client.Self.SessionID;
// Can only be use in God mode
packet.HeaderData.Override = false;
packet.HeaderData.OwnerID = UUID.Zero;
packet.HeaderData.GroupID = groupOwner;
packet.ObjectData = new ObjectOwnerPacket.ObjectDataBlock[localIDs.Count];
for (int i = 0; i < localIDs.Count; i++)
{
packet.ObjectData[i] = new ObjectOwnerPacket.ObjectDataBlock();
packet.ObjectData[i].ObjectLocalID = localIDs[i];
}
Client.Network.SendPacket(packet, simulator);
}
/// <summary>
/// Set the permissions on multiple objects
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
/// <param name="localIDs">An array which contains the IDs of the objects to set the permissions on</param>
/// <param name="who">The new Who mask to set</param>
/// <param name="permissions">Which permission to modify</param>
/// <param name="set">The new state of permission</param>
public void SetPermissions(Simulator simulator, List<uint> localIDs, PermissionWho who,
PermissionMask permissions, bool set)
{
ObjectPermissionsPacket packet = new ObjectPermissionsPacket();
packet.AgentData.AgentID = Client.Self.AgentID;
packet.AgentData.SessionID = Client.Self.SessionID;
// Override can only be used by gods
packet.HeaderData.Override = false;
packet.ObjectData = new ObjectPermissionsPacket.ObjectDataBlock[localIDs.Count];
for (int i = 0; i < localIDs.Count; i++)
{
packet.ObjectData[i] = new ObjectPermissionsPacket.ObjectDataBlock();
packet.ObjectData[i].ObjectLocalID = localIDs[i];
packet.ObjectData[i].Field = (byte)who;
packet.ObjectData[i].Mask = (uint)permissions;
packet.ObjectData[i].Set = Convert.ToByte(set);
}
Client.Network.SendPacket(packet, simulator);
}
/// <summary>
/// Request additional properties for an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="objectID"></param>
public void RequestObjectPropertiesFamily(Simulator simulator, UUID objectID)
{
RequestObjectPropertiesFamily(simulator, objectID, true);
}
/// <summary>
/// Request additional properties for an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="objectID">Absolute UUID of the object</param>
/// <param name="reliable">Whether to require server acknowledgement of this request</param>
public void RequestObjectPropertiesFamily(Simulator simulator, UUID objectID, bool reliable)
{
RequestObjectPropertiesFamilyPacket properties = new RequestObjectPropertiesFamilyPacket();
properties.AgentData.AgentID = Client.Self.AgentID;
properties.AgentData.SessionID = Client.Self.SessionID;
properties.ObjectData.ObjectID = objectID;
// TODO: RequestFlags is typically only for bug report submissions, but we might be able to
// use it to pass an arbitrary uint back to the callback
properties.ObjectData.RequestFlags = 0;
properties.Header.Reliable = reliable;
Client.Network.SendPacket(properties, simulator);
}
/// <summary>
/// Set the ownership of a list of objects to the specified group
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
/// <param name="localIds">An array which contains the IDs of the objects to set the group id on</param>
/// <param name="groupID">The Groups ID</param>
public void SetObjectsGroup(Simulator simulator, List<uint> localIds, UUID groupID)
{
ObjectGroupPacket packet = new ObjectGroupPacket();
packet.AgentData.AgentID = Client.Self.AgentID;
packet.AgentData.GroupID = groupID;
packet.AgentData.SessionID = Client.Self.SessionID;
packet.ObjectData = new ObjectGroupPacket.ObjectDataBlock[localIds.Count];
for (int i = 0; i < localIds.Count; i++)
{
packet.ObjectData[i] = new ObjectGroupPacket.ObjectDataBlock();
packet.ObjectData[i].ObjectLocalID = localIds[i];
}
Client.Network.SendPacket(packet, simulator);
}
/// <summary>
/// Update current URL of the previously set prim media
/// </summary>
/// <param name="primID">UUID of the prim</param>
/// <param name="newURL">Set current URL to this</param>
/// <param name="face">Prim face number</param>
/// <param name="sim">Simulator in which prim is located</param>
public void NavigateObjectMedia(UUID primID, int face, string newURL, Simulator sim)
{
Uri url;
if (sim.Caps != null && null != (url = sim.Caps.CapabilityURI("ObjectMediaNavigate")))
{
ObjectMediaNavigateMessage req = new ObjectMediaNavigateMessage();
req.PrimID = primID;
req.URL = newURL;
req.Face = face;
CapsClient request = new CapsClient(url);
request.OnComplete += (CapsClient client, OSD result, Exception error) =>
{
if (error != null)
{
Logger.Log("ObjectMediaNavigate: " + error.Message, Helpers.LogLevel.Error, Client);
}
};
request.BeginGetResponse(req.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
else
{
Logger.Log("ObjectMediaNavigate capability not available", Helpers.LogLevel.Error, Client);
}
}
/// <summary>
/// Set object media
/// </summary>
/// <param name="primID">UUID of the prim</param>
/// <param name="faceMedia">Array the length of prims number of faces. Null on face indexes where there is
/// no media, <seealso cref="MediaEntry"/> on faces which contain the media</param>
/// <param name="sim">Simulatior in which prim is located</param>
public void UpdateObjectMedia(UUID primID, MediaEntry[] faceMedia, Simulator sim)
{
Uri url;
if (sim.Caps != null && null != (url = sim.Caps.CapabilityURI("ObjectMedia")))
{
ObjectMediaUpdate req = new ObjectMediaUpdate();
req.PrimID = primID;
req.FaceMedia = faceMedia;
req.Verb = "UPDATE";
CapsClient request = new CapsClient(url);
request.OnComplete += (CapsClient client, OSD result, Exception error) =>
{
if (error != null)
{
Logger.Log("ObjectMediaUpdate: " + error.Message, Helpers.LogLevel.Error, Client);
}
};
request.BeginGetResponse(req.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
else
{
Logger.Log("ObjectMedia capability not available", Helpers.LogLevel.Error, Client);
}
}
/// <summary>
/// Retrieve information about object media
/// </summary>
/// <param name="primID">UUID of the primitive</param>
/// <param name="sim">Simulator where prim is located</param>
/// <param name="callback">Call this callback when done</param>
public void RequestObjectMedia(UUID primID, Simulator sim, ObjectMediaCallback callback)
{
Uri url;
if (sim.Caps != null && null != (url = sim.Caps.CapabilityURI("ObjectMedia")))
{
ObjectMediaRequest req = new ObjectMediaRequest();
req.PrimID = primID;
req.Verb = "GET";
CapsClient request = new CapsClient(url);
request.OnComplete += (CapsClient client, OSD result, Exception error) =>
{
if (result == null)
{
Logger.Log("Failed retrieving ObjectMedia data", Helpers.LogLevel.Error, Client);
try { callback(false, string.Empty, null); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
return;
}
ObjectMediaMessage msg = new ObjectMediaMessage();
msg.Deserialize((OSDMap)result);
if (msg.Request is ObjectMediaResponse)
{
ObjectMediaResponse response = (ObjectMediaResponse)msg.Request;
if (Client.Settings.OBJECT_TRACKING)
{
Primitive prim = sim.ObjectsPrimitives.Find((Primitive p) => { return p.ID == primID; });
if (prim != null)
{
prim.MediaVersion = response.Version;
prim.FaceMedia = response.FaceMedia;
}
}
try { callback(true, response.Version, response.FaceMedia); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
}
else
{
try { callback(false, string.Empty, null); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
}
};
request.BeginGetResponse(req.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
else
{
Logger.Log("ObjectMedia capability not available", Helpers.LogLevel.Error, Client);
try { callback(false, string.Empty, null); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
}
}
#endregion
#region Packet Handlers
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void ObjectUpdateHandler(object sender, PacketReceivedEventArgs e)
{
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
ObjectUpdatePacket update = (ObjectUpdatePacket)packet;
UpdateDilation(e.Simulator, update.RegionData.TimeDilation);
for (int b = 0; b < update.ObjectData.Length; b++)
{
ObjectUpdatePacket.ObjectDataBlock block = update.ObjectData[b];
ObjectMovementUpdate objectupdate = new ObjectMovementUpdate();
//Vector4 collisionPlane = Vector4.Zero;
//Vector3 position;
//Vector3 velocity;
//Vector3 acceleration;
//Quaternion rotation;
//Vector3 angularVelocity;
NameValue[] nameValues;
bool attachment = false;
PCode pcode = (PCode)block.PCode;
#region Relevance check
// Check if we are interested in this object
if (!Client.Settings.ALWAYS_DECODE_OBJECTS)
{
switch (pcode)
{
case PCode.Grass:
case PCode.Tree:
case PCode.NewTree:
case PCode.Prim:
if (m_ObjectUpdate == null) continue;
break;
case PCode.Avatar:
// Make an exception for updates about our own agent
if (block.FullID != Client.Self.AgentID && m_AvatarUpdate == null) continue;
break;
case PCode.ParticleSystem:
continue; // TODO: Do something with these
}
}
#endregion Relevance check
#region NameValue parsing
string nameValue = Utils.BytesToString(block.NameValue);
if (nameValue.Length > 0)
{
string[] lines = nameValue.Split('\n');
nameValues = new NameValue[lines.Length];
for (int i = 0; i < lines.Length; i++)
{
if (!String.IsNullOrEmpty(lines[i]))
{
NameValue nv = new NameValue(lines[i]);
if (nv.Name == "AttachItemID") attachment = true;
nameValues[i] = nv;
}
}
}
else
{
nameValues = new NameValue[0];
}
#endregion NameValue parsing
#region Decode Object (primitive) parameters
Primitive.ConstructionData data = new Primitive.ConstructionData();
data.State = block.State;
data.Material = (Material)block.Material;
data.PathCurve = (PathCurve)block.PathCurve;
data.profileCurve = block.ProfileCurve;
data.PathBegin = Primitive.UnpackBeginCut(block.PathBegin);
data.PathEnd = Primitive.UnpackEndCut(block.PathEnd);
data.PathScaleX = Primitive.UnpackPathScale(block.PathScaleX);
data.PathScaleY = Primitive.UnpackPathScale(block.PathScaleY);
data.PathShearX = Primitive.UnpackPathShear((sbyte)block.PathShearX);
data.PathShearY = Primitive.UnpackPathShear((sbyte)block.PathShearY);
data.PathTwist = Primitive.UnpackPathTwist(block.PathTwist);
data.PathTwistBegin = Primitive.UnpackPathTwist(block.PathTwistBegin);
data.PathRadiusOffset = Primitive.UnpackPathTwist(block.PathRadiusOffset);
data.PathTaperX = Primitive.UnpackPathTaper(block.PathTaperX);
data.PathTaperY = Primitive.UnpackPathTaper(block.PathTaperY);
data.PathRevolutions = Primitive.UnpackPathRevolutions(block.PathRevolutions);
data.PathSkew = Primitive.UnpackPathTwist(block.PathSkew);
data.ProfileBegin = Primitive.UnpackBeginCut(block.ProfileBegin);
data.ProfileEnd = Primitive.UnpackEndCut(block.ProfileEnd);
data.ProfileHollow = Primitive.UnpackProfileHollow(block.ProfileHollow);
data.PCode = pcode;
#endregion
#region Decode Additional packed parameters in ObjectData
int pos = 0;
switch (block.ObjectData.Length)
{
case 76:
// Collision normal for avatar
objectupdate.CollisionPlane = new Vector4(block.ObjectData, pos);
pos += 16;
goto case 60;
case 60:
// Position
objectupdate.Position = new Vector3(block.ObjectData, pos);
pos += 12;
// Velocity
objectupdate.Velocity = new Vector3(block.ObjectData, pos);
pos += 12;
// Acceleration
objectupdate.Acceleration = new Vector3(block.ObjectData, pos);
pos += 12;
// Rotation (theta)
objectupdate.Rotation = new Quaternion(block.ObjectData, pos, true);
pos += 12;
// Angular velocity (omega)
objectupdate.AngularVelocity = new Vector3(block.ObjectData, pos);
pos += 12;
break;
case 48:
// Collision normal for avatar
objectupdate.CollisionPlane = new Vector4(block.ObjectData, pos);
pos += 16;
goto case 32;
case 32:
// The data is an array of unsigned shorts
// Position
objectupdate.Position = new Vector3(
Utils.UInt16ToFloat(block.ObjectData, pos, -0.5f * 256.0f, 1.5f * 256.0f),
Utils.UInt16ToFloat(block.ObjectData, pos + 2, -0.5f * 256.0f, 1.5f * 256.0f),
Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 3.0f * 256.0f));
pos += 6;
// Velocity
objectupdate.Velocity = new Vector3(
Utils.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
Utils.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
pos += 6;
// Acceleration
objectupdate.Acceleration = new Vector3(
Utils.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
Utils.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
pos += 6;
// Rotation (theta)
objectupdate.Rotation = new Quaternion(
Utils.UInt16ToFloat(block.ObjectData, pos, -1.0f, 1.0f),
Utils.UInt16ToFloat(block.ObjectData, pos + 2, -1.0f, 1.0f),
Utils.UInt16ToFloat(block.ObjectData, pos + 4, -1.0f, 1.0f),
Utils.UInt16ToFloat(block.ObjectData, pos + 6, -1.0f, 1.0f));
pos += 8;
// Angular velocity (omega)
objectupdate.AngularVelocity = new Vector3(
Utils.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
Utils.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
pos += 6;
break;
case 16:
// The data is an array of single bytes (8-bit numbers)
// Position
objectupdate.Position = new Vector3(
Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
pos += 3;
// Velocity
objectupdate.Velocity = new Vector3(
Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
pos += 3;
// Accleration
objectupdate.Acceleration = new Vector3(
Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
pos += 3;
// Rotation
objectupdate.Rotation = new Quaternion(
Utils.ByteToFloat(block.ObjectData, pos, -1.0f, 1.0f),
Utils.ByteToFloat(block.ObjectData, pos + 1, -1.0f, 1.0f),
Utils.ByteToFloat(block.ObjectData, pos + 2, -1.0f, 1.0f),
Utils.ByteToFloat(block.ObjectData, pos + 3, -1.0f, 1.0f));
pos += 4;
// Angular Velocity
objectupdate.AngularVelocity = new Vector3(
Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
pos += 3;
break;
default:
Logger.Log("Got an ObjectUpdate block with ObjectUpdate field length of " +
block.ObjectData.Length, Helpers.LogLevel.Warning, Client);
continue;
}
#endregion
// Determine the object type and create the appropriate class
switch (pcode)
{
#region Prim and Foliage
case PCode.Grass:
case PCode.Tree:
case PCode.NewTree:
case PCode.Prim:
bool isNewObject;
lock (simulator.ObjectsPrimitives.Dictionary)
isNewObject = !simulator.ObjectsPrimitives.ContainsKey(block.ID);
Primitive prim = GetPrimitive(simulator, block.ID, block.FullID);
// Textures
objectupdate.Textures = new Primitive.TextureEntry(block.TextureEntry, 0,
block.TextureEntry.Length);
OnObjectDataBlockUpdate(new ObjectDataBlockUpdateEventArgs(simulator, prim, data, block, objectupdate, nameValues));
#region Update Prim Info with decoded data
prim.Flags = (PrimFlags)block.UpdateFlags;
if ((prim.Flags & PrimFlags.ZlibCompressed) != 0)
{
Logger.Log("Got a ZlibCompressed ObjectUpdate, implement me!",
Helpers.LogLevel.Warning, Client);
continue;
}
// Automatically request ObjectProperties for prim if it was rezzed selected.
if ((prim.Flags & PrimFlags.CreateSelected) != 0)
{
SelectObject(simulator, prim.LocalID);
}
prim.NameValues = nameValues;
prim.LocalID = block.ID;
prim.ID = block.FullID;
prim.ParentID = block.ParentID;
prim.RegionHandle = update.RegionData.RegionHandle;
prim.Scale = block.Scale;
prim.ClickAction = (ClickAction)block.ClickAction;
prim.OwnerID = block.OwnerID;
prim.MediaURL = Utils.BytesToString(block.MediaURL);
prim.Text = Utils.BytesToString(block.Text);
prim.TextColor = new Color4(block.TextColor, 0, false, true);
prim.IsAttachment = attachment;
// Sound information
prim.Sound = block.Sound;
prim.SoundFlags = (SoundFlags)block.Flags;
prim.SoundGain = block.Gain;
prim.SoundRadius = block.Radius;
// Joint information
prim.Joint = (JointType)block.JointType;
prim.JointPivot = block.JointPivot;
prim.JointAxisOrAnchor = block.JointAxisOrAnchor;
// Object parameters
prim.PrimData = data;
// Textures, texture animations, particle system, and extra params
prim.Textures = objectupdate.Textures;
prim.TextureAnim = new Primitive.TextureAnimation(block.TextureAnim, 0);
prim.ParticleSys = new Primitive.ParticleSystem(block.PSBlock, 0);
prim.SetExtraParamsFromBytes(block.ExtraParams, 0);
// PCode-specific data
switch (pcode)
{
case PCode.Grass:
case PCode.Tree:
case PCode.NewTree:
if (block.Data.Length == 1)
prim.TreeSpecies = (Tree)block.Data[0];
else
Logger.Log("Got a foliage update with an invalid TreeSpecies field", Helpers.LogLevel.Warning);
// prim.ScratchPad = Utils.EmptyBytes;
// break;
//default:
// prim.ScratchPad = new byte[block.Data.Length];
// if (block.Data.Length > 0)
// Buffer.BlockCopy(block.Data, 0, prim.ScratchPad, 0, prim.ScratchPad.Length);
break;
}
prim.ScratchPad = Utils.EmptyBytes;
// Packed parameters
prim.CollisionPlane = objectupdate.CollisionPlane;
prim.Position = objectupdate.Position;
prim.Velocity = objectupdate.Velocity;
prim.Acceleration = objectupdate.Acceleration;
prim.Rotation = objectupdate.Rotation;
prim.AngularVelocity = objectupdate.AngularVelocity;
#endregion
EventHandler<PrimEventArgs> handler = m_ObjectUpdate;
if (handler != null)
{
WorkPool.QueueUserWorkItem(delegate(object o)
{ handler(this, new PrimEventArgs(simulator, prim, update.RegionData.TimeDilation, isNewObject, attachment)); });
}
//OnParticleUpdate handler replacing decode particles, PCode.Particle system appears to be deprecated this is a fix
if (prim.ParticleSys.PartMaxAge != 0) {
OnParticleUpdate(new ParticleUpdateEventArgs(simulator, prim.ParticleSys, prim));
}
break;
#endregion Prim and Foliage
#region Avatar
case PCode.Avatar:
bool isNewAvatar;
lock (simulator.ObjectsAvatars.Dictionary)
isNewAvatar = !simulator.ObjectsAvatars.ContainsKey(block.ID);
// Update some internals if this is our avatar
if (block.FullID == Client.Self.AgentID && simulator == Client.Network.CurrentSim)
{
#region Update Client.Self
// We need the local ID to recognize terse updates for our agent
Client.Self.localID = block.ID;
// Packed parameters
Client.Self.collisionPlane = objectupdate.CollisionPlane;
Client.Self.relativePosition = objectupdate.Position;
Client.Self.velocity = objectupdate.Velocity;
Client.Self.acceleration = objectupdate.Acceleration;
Client.Self.relativeRotation = objectupdate.Rotation;
Client.Self.angularVelocity = objectupdate.AngularVelocity;
#endregion
}
#region Create an Avatar from the decoded data
Avatar avatar = GetAvatar(simulator, block.ID, block.FullID);
objectupdate.Avatar = true;
// Textures
objectupdate.Textures = new Primitive.TextureEntry(block.TextureEntry, 0,
block.TextureEntry.Length);
OnObjectDataBlockUpdate(new ObjectDataBlockUpdateEventArgs(simulator, avatar, data, block, objectupdate, nameValues));
uint oldSeatID = avatar.ParentID;
avatar.ID = block.FullID;
avatar.LocalID = block.ID;
avatar.Scale = block.Scale;
avatar.CollisionPlane = objectupdate.CollisionPlane;
avatar.Position = objectupdate.Position;
avatar.Velocity = objectupdate.Velocity;
avatar.Acceleration = objectupdate.Acceleration;
avatar.Rotation = objectupdate.Rotation;
avatar.AngularVelocity = objectupdate.AngularVelocity;
avatar.NameValues = nameValues;
avatar.PrimData = data;
if (block.Data.Length > 0)
{
Logger.Log("Unexpected Data field for an avatar update, length " + block.Data.Length, Helpers.LogLevel.Warning);
}
avatar.ParentID = block.ParentID;
avatar.RegionHandle = update.RegionData.RegionHandle;
SetAvatarSittingOn(simulator, avatar, block.ParentID, oldSeatID);
// Textures
avatar.Textures = objectupdate.Textures;
#endregion Create an Avatar from the decoded data
OnAvatarUpdate(new AvatarUpdateEventArgs(simulator, avatar, update.RegionData.TimeDilation, isNewAvatar));
break;
#endregion Avatar
case PCode.ParticleSystem:
DecodeParticleUpdate(block);
break;
default:
Logger.DebugLog("Got an ObjectUpdate block with an unrecognized PCode " + pcode.ToString(), Client);
break;
}
}
}
protected void DecodeParticleUpdate(ObjectUpdatePacket.ObjectDataBlock block)
{
// TODO: Handle ParticleSystem ObjectUpdate blocks
// float bounce_b
// Vector4 scale_range
// Vector4 alpha_range
// Vector3 vel_offset
// float dist_begin_fadeout
// float dist_end_fadeout
// UUID image_uuid
// long flags
// byte createme
// Vector3 diff_eq_alpha
// Vector3 diff_eq_scale
// byte max_particles
// byte initial_particles
// float kill_plane_z
// Vector3 kill_plane_normal
// float bounce_plane_z
// Vector3 bounce_plane_normal
// float spawn_range
// float spawn_frequency
// float spawn_frequency_range
// Vector3 spawn_direction
// float spawn_direction_range
// float spawn_velocity
// float spawn_velocity_range
// float speed_limit
// float wind_weight
// Vector3 current_gravity
// float gravity_weight
// float global_lifetime
// float individual_lifetime
// float individual_lifetime_range
// float alpha_decay
// float scale_decay
// float distance_death
// float damp_motion_factor
// Vector3 wind_diffusion_factor
}
/// <summary>
/// A terse object update, used when a transformation matrix or
/// velocity/acceleration for an object changes but nothing else
/// (scale/position/rotation/acceleration/velocity)
/// </summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void ImprovedTerseObjectUpdateHandler(object sender, PacketReceivedEventArgs e)
{
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)packet;
UpdateDilation(simulator, terse.RegionData.TimeDilation);
for (int i = 0; i < terse.ObjectData.Length; i++)
{
ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = terse.ObjectData[i];
try
{
int pos = 4;
uint localid = Utils.BytesToUInt(block.Data, 0);
// Check if we are interested in this update
if (!Client.Settings.ALWAYS_DECODE_OBJECTS
&& localid != Client.Self.localID
&& m_TerseObjectUpdate == null)
{
continue;
}
#region Decode update data
ObjectMovementUpdate update = new ObjectMovementUpdate();
// LocalID
update.LocalID = localid;
// State
update.State = block.Data[pos++];
// Avatar boolean
update.Avatar = (block.Data[pos++] != 0);
// Collision normal for avatar
if (update.Avatar)
{
update.CollisionPlane = new Vector4(block.Data, pos);
pos += 16;
}
// Position
update.Position = new Vector3(block.Data, pos);
pos += 12;
// Velocity
update.Velocity = new Vector3(
Utils.UInt16ToFloat(block.Data, pos, -128.0f, 128.0f),
Utils.UInt16ToFloat(block.Data, pos + 2, -128.0f, 128.0f),
Utils.UInt16ToFloat(block.Data, pos + 4, -128.0f, 128.0f));
pos += 6;
// Acceleration
update.Acceleration = new Vector3(
Utils.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
Utils.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
Utils.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
pos += 6;
// Rotation (theta)
update.Rotation = new Quaternion(
Utils.UInt16ToFloat(block.Data, pos, -1.0f, 1.0f),
Utils.UInt16ToFloat(block.Data, pos + 2, -1.0f, 1.0f),
Utils.UInt16ToFloat(block.Data, pos + 4, -1.0f, 1.0f),
Utils.UInt16ToFloat(block.Data, pos + 6, -1.0f, 1.0f));
pos += 8;
// Angular velocity (omega)
update.AngularVelocity = new Vector3(
Utils.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
Utils.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
Utils.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
pos += 6;
// Textures
// FIXME: Why are we ignoring the first four bytes here?
if (block.TextureEntry.Length != 0)
update.Textures = new Primitive.TextureEntry(block.TextureEntry, 4, block.TextureEntry.Length - 4);
#endregion Decode update data
Primitive obj = !Client.Settings.OBJECT_TRACKING ? null : (update.Avatar) ?
(Primitive)GetAvatar(simulator, update.LocalID, UUID.Zero) :
(Primitive)GetPrimitive(simulator, update.LocalID, UUID.Zero);
// Fire the pre-emptive notice (before we stomp the object)
EventHandler<TerseObjectUpdateEventArgs> handler = m_TerseObjectUpdate;
if (handler != null)
{
WorkPool.QueueUserWorkItem(delegate(object o)
{ handler(this, new TerseObjectUpdateEventArgs(simulator, obj, update, terse.RegionData.TimeDilation)); });
}
#region Update Client.Self
if (update.LocalID == Client.Self.localID)
{
Client.Self.collisionPlane = update.CollisionPlane;
Client.Self.relativePosition = update.Position;
Client.Self.velocity = update.Velocity;
Client.Self.acceleration = update.Acceleration;
Client.Self.relativeRotation = update.Rotation;
Client.Self.angularVelocity = update.AngularVelocity;
}
#endregion Update Client.Self
if (Client.Settings.OBJECT_TRACKING && obj != null)
{
obj.Position = update.Position;
obj.Rotation = update.Rotation;
obj.Velocity = update.Velocity;
obj.CollisionPlane = update.CollisionPlane;
obj.Acceleration = update.Acceleration;
obj.AngularVelocity = update.AngularVelocity;
obj.PrimData.State = update.State;
if (update.Textures != null)
obj.Textures = update.Textures;
}
}
catch (Exception ex)
{
Logger.Log(ex.Message, Helpers.LogLevel.Warning, Client, ex);
}
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void ObjectUpdateCompressedHandler(object sender, PacketReceivedEventArgs e)
{
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
ObjectUpdateCompressedPacket update = (ObjectUpdateCompressedPacket)packet;
for (int b = 0; b < update.ObjectData.Length; b++)
{
ObjectUpdateCompressedPacket.ObjectDataBlock block = update.ObjectData[b];
int i = 0;
try
{
// UUID
UUID FullID = new UUID(block.Data, 0);
i += 16;
// Local ID
uint LocalID = (uint)(block.Data[i++] + (block.Data[i++] << 8) +
(block.Data[i++] << 16) + (block.Data[i++] << 24));
// PCode
PCode pcode = (PCode)block.Data[i++];
#region Relevance check
if (!Client.Settings.ALWAYS_DECODE_OBJECTS)
{
switch (pcode)
{
case PCode.Grass:
case PCode.Tree:
case PCode.NewTree:
case PCode.Prim:
if (m_ObjectUpdate == null) continue;
break;
}
}
#endregion Relevance check
bool isNew;
lock (simulator.ObjectsPrimitives.Dictionary)
isNew = !simulator.ObjectsPrimitives.ContainsKey(LocalID);
Primitive prim = GetPrimitive(simulator, LocalID, FullID);
prim.LocalID = LocalID;
prim.ID = FullID;
prim.Flags = (PrimFlags)block.UpdateFlags;
prim.PrimData.PCode = pcode;
#region Decode block and update Prim
// State
prim.PrimData.State = block.Data[i++];
// CRC
i += 4;
// Material
prim.PrimData.Material = (Material)block.Data[i++];
// Click action
prim.ClickAction = (ClickAction)block.Data[i++];
// Scale
prim.Scale = new Vector3(block.Data, i);
i += 12;
// Position
prim.Position = new Vector3(block.Data, i);
i += 12;
// Rotation
prim.Rotation = new Quaternion(block.Data, i, true);
i += 12;
// Compressed flags
CompressedFlags flags = (CompressedFlags)Utils.BytesToUInt(block.Data, i);
i += 4;
prim.OwnerID = new UUID(block.Data, i);
i += 16;
// Angular velocity
if ((flags & CompressedFlags.HasAngularVelocity) != 0)
{
prim.AngularVelocity = new Vector3(block.Data, i);
i += 12;
}
// Parent ID
if ((flags & CompressedFlags.HasParent) != 0)
{
prim.ParentID = (uint)(block.Data[i++] + (block.Data[i++] << 8) +
(block.Data[i++] << 16) + (block.Data[i++] << 24));
}
else
{
prim.ParentID = 0;
}
// Tree data
if ((flags & CompressedFlags.Tree) != 0)
{
prim.TreeSpecies = (Tree)block.Data[i++];
//prim.ScratchPad = Utils.EmptyBytes;
}
// Scratch pad
else if ((flags & CompressedFlags.ScratchPad) != 0)
{
prim.TreeSpecies = (Tree)0;
int size = block.Data[i++];
//prim.ScratchPad = new byte[size];
//Buffer.BlockCopy(block.Data, i, prim.ScratchPad, 0, size);
i += size;
}
prim.ScratchPad = Utils.EmptyBytes;
// Floating text
if ((flags & CompressedFlags.HasText) != 0)
{
string text = String.Empty;
while (block.Data[i] != 0)
{
text += (char)block.Data[i];
i++;
}
i++;
// Floating text
prim.Text = text;
// Text color
prim.TextColor = new Color4(block.Data, i, false);
i += 4;
}
else
{
prim.Text = String.Empty;
}
// Media URL
if ((flags & CompressedFlags.MediaURL) != 0)
{
string text = String.Empty;
while (block.Data[i] != 0)
{
text += (char)block.Data[i];
i++;
}
i++;
prim.MediaURL = text;
}
// Particle system
if ((flags & CompressedFlags.HasParticles) != 0)
{
prim.ParticleSys = new Primitive.ParticleSystem(block.Data, i);
i += 86;
}
// Extra parameters
i += prim.SetExtraParamsFromBytes(block.Data, i);
//Sound data
if ((flags & CompressedFlags.HasSound) != 0)
{
prim.Sound = new UUID(block.Data, i);
i += 16;
prim.SoundGain = Utils.BytesToFloat(block.Data, i);
i += 4;
prim.SoundFlags = (SoundFlags)block.Data[i++];
prim.SoundRadius = Utils.BytesToFloat(block.Data, i);
i += 4;
}
// Name values
if ((flags & CompressedFlags.HasNameValues) != 0)
{
string text = String.Empty;
while (block.Data[i] != 0)
{
text += (char)block.Data[i];
i++;
}
i++;
// Parse the name values
if (text.Length > 0)
{
string[] lines = text.Split('\n');
prim.NameValues = new NameValue[lines.Length];
for (int j = 0; j < lines.Length; j++)
{
if (!String.IsNullOrEmpty(lines[j]))
{
NameValue nv = new NameValue(lines[j]);
prim.NameValues[j] = nv;
}
}
}
}
prim.PrimData.PathCurve = (PathCurve)block.Data[i++];
ushort pathBegin = Utils.BytesToUInt16(block.Data, i); i += 2;
prim.PrimData.PathBegin = Primitive.UnpackBeginCut(pathBegin);
ushort pathEnd = Utils.BytesToUInt16(block.Data, i); i += 2;
prim.PrimData.PathEnd = Primitive.UnpackEndCut(pathEnd);
prim.PrimData.PathScaleX = Primitive.UnpackPathScale(block.Data[i++]);
prim.PrimData.PathScaleY = Primitive.UnpackPathScale(block.Data[i++]);
prim.PrimData.PathShearX = Primitive.UnpackPathShear((sbyte)block.Data[i++]);
prim.PrimData.PathShearY = Primitive.UnpackPathShear((sbyte)block.Data[i++]);
prim.PrimData.PathTwist = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
prim.PrimData.PathTwistBegin = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
prim.PrimData.PathRadiusOffset = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
prim.PrimData.PathTaperX = Primitive.UnpackPathTaper((sbyte)block.Data[i++]);
prim.PrimData.PathTaperY = Primitive.UnpackPathTaper((sbyte)block.Data[i++]);
prim.PrimData.PathRevolutions = Primitive.UnpackPathRevolutions(block.Data[i++]);
prim.PrimData.PathSkew = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
prim.PrimData.profileCurve = block.Data[i++];
ushort profileBegin = Utils.BytesToUInt16(block.Data, i); i += 2;
prim.PrimData.ProfileBegin = Primitive.UnpackBeginCut(profileBegin);
ushort profileEnd = Utils.BytesToUInt16(block.Data, i); i += 2;
prim.PrimData.ProfileEnd = Primitive.UnpackEndCut(profileEnd);
ushort profileHollow = Utils.BytesToUInt16(block.Data, i); i += 2;
prim.PrimData.ProfileHollow = Primitive.UnpackProfileHollow(profileHollow);
// TextureEntry
int textureEntryLength = (int)Utils.BytesToUInt(block.Data, i);
i += 4;
prim.Textures = new Primitive.TextureEntry(block.Data, i, textureEntryLength);
i += textureEntryLength;
// Texture animation
if ((flags & CompressedFlags.TextureAnimation) != 0)
{
//int textureAnimLength = (int)Utils.BytesToUIntBig(block.Data, i);
i += 4;
prim.TextureAnim = new Primitive.TextureAnimation(block.Data, i);
}
#endregion
prim.IsAttachment = (flags & CompressedFlags.HasNameValues) != 0 && prim.ParentID != 0;
#region Raise Events
EventHandler<PrimEventArgs> handler = m_ObjectUpdate;
if (handler != null)
handler(this, new PrimEventArgs(simulator, prim, update.RegionData.TimeDilation, isNew, prim.IsAttachment));
#endregion
}
catch (IndexOutOfRangeException ex)
{
Logger.Log("Error decoding an ObjectUpdateCompressed packet", Helpers.LogLevel.Warning, Client, ex);
Logger.Log(block, Helpers.LogLevel.Warning);
}
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void ObjectUpdateCachedHandler(object sender, PacketReceivedEventArgs e)
{
if (Client.Settings.ALWAYS_REQUEST_OBJECTS)
{
bool cachedPrimitives = Client.Settings.CACHE_PRIMITIVES;
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
ObjectUpdateCachedPacket update = (ObjectUpdateCachedPacket)packet;
List<uint> ids = new List<uint>(update.ObjectData.Length);
// Object caching is implemented when Client.Settings.PRIMITIVES_FACTORY is True, otherwise request updates for all of these objects
for (int i = 0; i < update.ObjectData.Length; i++)
{
uint localID = update.ObjectData[i].ID;
if (cachedPrimitives)
{
if (!simulator.DataPool.NeedsRequest(localID))
{
continue;
}
}
ids.Add(localID);
}
RequestObjects(simulator, ids);
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void KillObjectHandler(object sender, PacketReceivedEventArgs e)
{
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
KillObjectPacket kill = (KillObjectPacket)packet;
// Notify first, so that handler has a chance to get a
// reference from the ObjectTracker to the object being killed
uint[] killed = new uint[kill.ObjectData.Length];
for (int i = 0; i < kill.ObjectData.Length; i++)
{
OnKillObject(new KillObjectEventArgs(simulator, kill.ObjectData[i].ID));
killed[i] = kill.ObjectData[i].ID;
}
OnKillObjects(new KillObjectsEventArgs(e.Simulator, killed));
lock (simulator.ObjectsPrimitives.Dictionary)
{
List<uint> removeAvatars = new List<uint>();
List<uint> removePrims = new List<uint>();
if (Client.Settings.OBJECT_TRACKING)
{
uint localID;
for (int i = 0; i < kill.ObjectData.Length; i++)
{
localID = kill.ObjectData[i].ID;
if (simulator.ObjectsPrimitives.Dictionary.ContainsKey(localID))
removePrims.Add(localID);
foreach (KeyValuePair<uint, Primitive> prim in simulator.ObjectsPrimitives.Dictionary)
{
if (prim.Value.ParentID == localID)
{
OnKillObject(new KillObjectEventArgs(simulator, prim.Key));
removePrims.Add(prim.Key);
}
}
}
}
if (Client.Settings.AVATAR_TRACKING)
{
lock (simulator.ObjectsAvatars.Dictionary)
{
uint localID;
for (int i = 0; i < kill.ObjectData.Length; i++)
{
localID = kill.ObjectData[i].ID;
if (simulator.ObjectsAvatars.Dictionary.ContainsKey(localID))
removeAvatars.Add(localID);
List<uint> rootPrims = new List<uint>();
foreach (KeyValuePair<uint, Primitive> prim in simulator.ObjectsPrimitives.Dictionary)
{
if (prim.Value.ParentID == localID)
{
OnKillObject(new KillObjectEventArgs(simulator, prim.Key));
removePrims.Add(prim.Key);
rootPrims.Add(prim.Key);
}
}
foreach (KeyValuePair<uint, Primitive> prim in simulator.ObjectsPrimitives.Dictionary)
{
if (rootPrims.Contains(prim.Value.ParentID))
{
OnKillObject(new KillObjectEventArgs(simulator, prim.Key));
removePrims.Add(prim.Key);
}
}
}
//Do the actual removing outside of the loops but still inside the lock.
//This safely prevents the collection from being modified during a loop.
foreach (uint removeID in removeAvatars)
simulator.ObjectsAvatars.Dictionary.Remove(removeID);
}
}
if (Client.Settings.CACHE_PRIMITIVES)
{
simulator.DataPool.ReleasePrims(removePrims);
}
foreach (uint removeID in removePrims)
simulator.ObjectsPrimitives.Dictionary.Remove(removeID);
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void ObjectPropertiesHandler(object sender, PacketReceivedEventArgs e)
{
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
ObjectPropertiesPacket op = (ObjectPropertiesPacket)packet;
ObjectPropertiesPacket.ObjectDataBlock[] datablocks = op.ObjectData;
for (int i = 0; i < datablocks.Length; ++i)
{
ObjectPropertiesPacket.ObjectDataBlock objectData = datablocks[i];
Primitive.ObjectProperties props = new Primitive.ObjectProperties();
props.ObjectID = objectData.ObjectID;
props.AggregatePerms = objectData.AggregatePerms;
props.AggregatePermTextures = objectData.AggregatePermTextures;
props.AggregatePermTexturesOwner = objectData.AggregatePermTexturesOwner;
props.Permissions = new Permissions(objectData.BaseMask, objectData.EveryoneMask, objectData.GroupMask,
objectData.NextOwnerMask, objectData.OwnerMask);
props.Category = (ObjectCategory)objectData.Category;
props.CreationDate = Utils.UnixTimeToDateTime((uint)objectData.CreationDate);
props.CreatorID = objectData.CreatorID;
props.Description = Utils.BytesToString(objectData.Description);
props.FolderID = objectData.FolderID;
props.FromTaskID = objectData.FromTaskID;
props.GroupID = objectData.GroupID;
props.InventorySerial = objectData.InventorySerial;
props.ItemID = objectData.ItemID;
props.LastOwnerID = objectData.LastOwnerID;
props.Name = Utils.BytesToString(objectData.Name);
props.OwnerID = objectData.OwnerID;
props.OwnershipCost = objectData.OwnershipCost;
props.SalePrice = objectData.SalePrice;
props.SaleType = (SaleType)objectData.SaleType;
props.SitName = Utils.BytesToString(objectData.SitName);
props.TouchName = Utils.BytesToString(objectData.TouchName);
int numTextures = objectData.TextureID.Length / 16;
props.TextureIDs = new UUID[numTextures];
for (int j = 0; j < numTextures; ++j)
props.TextureIDs[j] = new UUID(objectData.TextureID, j * 16);
if (Client.Settings.OBJECT_TRACKING)
{
Primitive findPrim = simulator.ObjectsPrimitives.Find(
delegate(Primitive prim) { return prim.ID == props.ObjectID; });
if (findPrim != null)
{
OnObjectPropertiesUpdated(new ObjectPropertiesUpdatedEventArgs(simulator, findPrim, props));
lock (simulator.ObjectsPrimitives.Dictionary)
{
if (simulator.ObjectsPrimitives.Dictionary.ContainsKey(findPrim.LocalID))
simulator.ObjectsPrimitives.Dictionary[findPrim.LocalID].Properties = props;
}
}
}
OnObjectProperties(new ObjectPropertiesEventArgs(simulator, props));
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void ObjectPropertiesFamilyHandler(object sender, PacketReceivedEventArgs e)
{
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
ObjectPropertiesFamilyPacket op = (ObjectPropertiesFamilyPacket)packet;
Primitive.ObjectProperties props = new Primitive.ObjectProperties();
ReportType requestType = (ReportType)op.ObjectData.RequestFlags;
props.ObjectID = op.ObjectData.ObjectID;
props.Category = (ObjectCategory)op.ObjectData.Category;
props.Description = Utils.BytesToString(op.ObjectData.Description);
props.GroupID = op.ObjectData.GroupID;
props.LastOwnerID = op.ObjectData.LastOwnerID;
props.Name = Utils.BytesToString(op.ObjectData.Name);
props.OwnerID = op.ObjectData.OwnerID;
props.OwnershipCost = op.ObjectData.OwnershipCost;
props.SalePrice = op.ObjectData.SalePrice;
props.SaleType = (SaleType)op.ObjectData.SaleType;
props.Permissions.BaseMask = (PermissionMask)op.ObjectData.BaseMask;
props.Permissions.EveryoneMask = (PermissionMask)op.ObjectData.EveryoneMask;
props.Permissions.GroupMask = (PermissionMask)op.ObjectData.GroupMask;
props.Permissions.NextOwnerMask = (PermissionMask)op.ObjectData.NextOwnerMask;
props.Permissions.OwnerMask = (PermissionMask)op.ObjectData.OwnerMask;
if (Client.Settings.OBJECT_TRACKING)
{
Primitive findPrim = simulator.ObjectsPrimitives.Find(
delegate(Primitive prim) { return prim.ID == op.ObjectData.ObjectID; });
if (findPrim != null)
{
lock (simulator.ObjectsPrimitives.Dictionary)
{
if (simulator.ObjectsPrimitives.Dictionary.ContainsKey(findPrim.LocalID))
{
if (simulator.ObjectsPrimitives.Dictionary[findPrim.LocalID].Properties == null)
simulator.ObjectsPrimitives.Dictionary[findPrim.LocalID].Properties = new Primitive.ObjectProperties();
simulator.ObjectsPrimitives.Dictionary[findPrim.LocalID].Properties.SetFamilyProperties(props);
}
}
}
}
OnObjectPropertiesFamily(new ObjectPropertiesFamilyEventArgs(simulator, props, requestType));
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void PayPriceReplyHandler(object sender, PacketReceivedEventArgs e)
{
if (m_PayPriceReply != null)
{
Packet packet = e.Packet;
Simulator simulator = e.Simulator;
PayPriceReplyPacket p = (PayPriceReplyPacket)packet;
UUID objectID = p.ObjectData.ObjectID;
int defaultPrice = p.ObjectData.DefaultPayPrice;
int[] buttonPrices = new int[p.ButtonData.Length];
for (int i = 0; i < p.ButtonData.Length; i++)
{
buttonPrices[i] = p.ButtonData[i].PayButton;
}
OnPayPriceReply(new PayPriceReplyEventArgs(simulator, objectID, defaultPrice, buttonPrices));
}
}
/// <summary>
///
/// </summary>
/// <param name="capsKey"></param>
/// <param name="message"></param>
/// <param name="simulator"></param>
protected void ObjectPhysicsPropertiesHandler(string capsKey, IMessage message, Simulator simulator)
{
ObjectPhysicsPropertiesMessage msg = (ObjectPhysicsPropertiesMessage)message;
if (Client.Settings.OBJECT_TRACKING)
{
for (int i = 0; i < msg.ObjectPhysicsProperties.Length; i++)
{
lock (simulator.ObjectsPrimitives.Dictionary)
{
if (simulator.ObjectsPrimitives.Dictionary.ContainsKey(msg.ObjectPhysicsProperties[i].LocalID))
{
simulator.ObjectsPrimitives.Dictionary[msg.ObjectPhysicsProperties[i].LocalID].PhysicsProps = msg.ObjectPhysicsProperties[i];
}
}
}
}
if (m_PhysicsProperties != null)
{
for (int i = 0; i < msg.ObjectPhysicsProperties.Length; i++)
{
OnPhysicsProperties(new PhysicsPropertiesEventArgs(simulator, msg.ObjectPhysicsProperties[i]));
}
}
}
#endregion Packet Handlers
#region Utility Functions
/// <summary>
/// Setup construction data for a basic primitive shape
/// </summary>
/// <param name="type">Primitive shape to construct</param>
/// <returns>Construction data that can be plugged into a <seealso cref="Primitive"/></returns>
public static Primitive.ConstructionData BuildBasicShape(PrimType type)
{
Primitive.ConstructionData prim = new Primitive.ConstructionData();
prim.PCode = PCode.Prim;
prim.Material = Material.Wood;
switch (type)
{
case PrimType.Box:
prim.ProfileCurve = ProfileCurve.Square;
prim.PathCurve = PathCurve.Line;
prim.ProfileEnd = 1f;
prim.PathEnd = 1f;
prim.PathScaleX = 1f;
prim.PathScaleY = 1f;
prim.PathRevolutions = 1f;
break;
case PrimType.Cylinder:
prim.ProfileCurve = ProfileCurve.Circle;
prim.PathCurve = PathCurve.Line;
prim.ProfileEnd = 1f;
prim.PathEnd = 1f;
prim.PathScaleX = 1f;
prim.PathScaleY = 1f;
prim.PathRevolutions = 1f;
break;
case PrimType.Prism:
prim.ProfileCurve = ProfileCurve.EqualTriangle;
prim.PathCurve = PathCurve.Line;
prim.ProfileEnd = 1f;
prim.PathEnd = 1f;
prim.PathScaleX = 0f;
prim.PathScaleY = 0f;
prim.PathRevolutions = 1f;
break;
case PrimType.Ring:
prim.ProfileCurve = ProfileCurve.EqualTriangle;
prim.PathCurve = PathCurve.Circle;
prim.ProfileEnd = 1f;
prim.PathEnd = 1f;
prim.PathScaleX = 1f;
prim.PathScaleY = 0.25f;
prim.PathRevolutions = 1f;
break;
case PrimType.Sphere:
prim.ProfileCurve = ProfileCurve.HalfCircle;
prim.PathCurve = PathCurve.Circle;
prim.ProfileEnd = 1f;
prim.PathEnd = 1f;
prim.PathScaleX = 1f;
prim.PathScaleY = 1f;
prim.PathRevolutions = 1f;
break;
case PrimType.Torus:
prim.ProfileCurve = ProfileCurve.Circle;
prim.PathCurve = PathCurve.Circle;
prim.ProfileEnd = 1f;
prim.PathEnd = 1f;
prim.PathScaleX = 1f;
prim.PathScaleY = 0.25f;
prim.PathRevolutions = 1f;
break;
case PrimType.Tube:
prim.ProfileCurve = ProfileCurve.Square;
prim.PathCurve = PathCurve.Circle;
prim.ProfileEnd = 1f;
prim.PathEnd = 1f;
prim.PathScaleX = 1f;
prim.PathScaleY = 0.25f;
prim.PathRevolutions = 1f;
break;
case PrimType.Sculpt:
prim.ProfileCurve = ProfileCurve.Circle;
prim.PathCurve = PathCurve.Circle;
prim.ProfileEnd = 1f;
prim.PathEnd = 1f;
prim.PathScaleX = 1f;
prim.PathScaleY = 0.5f;
prim.PathRevolutions = 1f;
break;
default:
throw new NotSupportedException("Unsupported shape: " + type.ToString());
}
return prim;
}
/// <summary>
///
/// </summary>
/// <param name="sim"></param>
/// <param name="av"></param>
/// <param name="localid"></param>
/// <param name="oldSeatID"></param>
protected void SetAvatarSittingOn(Simulator sim, Avatar av, uint localid, uint oldSeatID)
{
if (Client.Network.CurrentSim == sim && av.LocalID == Client.Self.localID)
{
Client.Self.sittingOn = localid;
}
av.ParentID = localid;
if (m_AvatarSitChanged != null && oldSeatID != localid)
{
OnAvatarSitChanged(new AvatarSitChangedEventArgs(sim, av, localid, oldSeatID));
}
}
/// <summary>
///
/// </summary>
/// <param name="s"></param>
/// <param name="dilation"></param>
protected void UpdateDilation(Simulator s, uint dilation)
{
s.Stats.Dilation = (float)dilation / 65535.0f;
}
/// <summary>
/// Set the Shape data of an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="prim">Data describing the prim shape</param>
public void SetShape(Simulator simulator, uint localID, Primitive.ConstructionData prim)
{
ObjectShapePacket shape = new ObjectShapePacket();
shape.AgentData.AgentID = Client.Self.AgentID;
shape.AgentData.SessionID = Client.Self.SessionID;
shape.ObjectData = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock[1];
shape.ObjectData[0] = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock();
shape.ObjectData[0].ObjectLocalID = localID;
shape.ObjectData[0].PathCurve = (byte)prim.PathCurve;
shape.ObjectData[0].PathBegin = Primitive.PackBeginCut(prim.PathBegin);
shape.ObjectData[0].PathEnd = Primitive.PackEndCut(prim.PathEnd);
shape.ObjectData[0].PathScaleX = Primitive.PackPathScale(prim.PathScaleX);
shape.ObjectData[0].PathScaleY = Primitive.PackPathScale(prim.PathScaleY);
shape.ObjectData[0].PathShearX = (byte)Primitive.PackPathShear(prim.PathShearX);
shape.ObjectData[0].PathShearY = (byte)Primitive.PackPathShear(prim.PathShearY);
shape.ObjectData[0].PathTwist = Primitive.PackPathTwist(prim.PathTwist);
shape.ObjectData[0].PathTwistBegin = Primitive.PackPathTwist(prim.PathTwistBegin);
shape.ObjectData[0].PathRadiusOffset = Primitive.PackPathTwist(prim.PathRadiusOffset);
shape.ObjectData[0].PathTaperX = Primitive.PackPathTaper(prim.PathTaperX);
shape.ObjectData[0].PathTaperY = Primitive.PackPathTaper(prim.PathTaperY);
shape.ObjectData[0].PathRevolutions = Primitive.PackPathRevolutions(prim.PathRevolutions);
shape.ObjectData[0].PathSkew = Primitive.PackPathTwist(prim.PathSkew);
shape.ObjectData[0].ProfileCurve = prim.profileCurve;
shape.ObjectData[0].ProfileBegin = Primitive.PackBeginCut(prim.ProfileBegin);
shape.ObjectData[0].ProfileEnd = Primitive.PackEndCut(prim.ProfileEnd);
shape.ObjectData[0].ProfileHollow = Primitive.PackProfileHollow(prim.ProfileHollow);
Client.Network.SendPacket(shape, simulator);
}
/// <summary>
/// Set the Material data of an object
/// </summary>
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
/// <param name="material">The new material of the object</param>
public void SetMaterial(Simulator simulator, uint localID, Material material)
{
ObjectMaterialPacket matPacket = new ObjectMaterialPacket();
matPacket.AgentData.AgentID = Client.Self.AgentID;
matPacket.AgentData.SessionID = Client.Self.SessionID;
matPacket.ObjectData = new ObjectMaterialPacket.ObjectDataBlock[1];
matPacket.ObjectData[0] = new ObjectMaterialPacket.ObjectDataBlock();
matPacket.ObjectData[0].ObjectLocalID = localID;
matPacket.ObjectData[0].Material = (byte)material;
Client.Network.SendPacket(matPacket, simulator);
}
#endregion Utility Functions
#region Object Tracking Link
/// <summary>
///
/// </summary>
/// <param name="simulator"></param>
/// <param name="localID"></param>
/// <param name="fullID"></param>
/// <returns></returns>
protected Primitive GetPrimitive(Simulator simulator, uint localID, UUID fullID)
{
return GetPrimitive(simulator, localID, fullID, true);
}
/// <summary>
///
/// </summary>
/// <param name="simulator"></param>
/// <param name="localID"></param>
/// <param name="fullID"></param>
/// <param name="createIfMissing"></param>
/// <returns></returns>
public Primitive GetPrimitive(Simulator simulator, uint localID, UUID fullID, bool createIfMissing)
{
if (Client.Settings.OBJECT_TRACKING)
{
lock (simulator.ObjectsPrimitives.Dictionary)
{
Primitive prim;
if (simulator.ObjectsPrimitives.Dictionary.TryGetValue(localID, out prim))
{
return prim;
}
else
{
if (!createIfMissing) return null;
if (Client.Settings.CACHE_PRIMITIVES)
{
prim = simulator.DataPool.MakePrimitive(localID);
}
else
{
prim = new Primitive();
prim.LocalID = localID;
prim.RegionHandle = simulator.Handle;
}
prim.ActiveClients++;
prim.ID = fullID;
simulator.ObjectsPrimitives.Dictionary[localID] = prim;
return prim;
}
}
}
else
{
return new Primitive();
}
}
/// <summary>
///
/// </summary>
/// <param name="simulator"></param>
/// <param name="localID"></param>
/// <param name="fullID"></param>
/// <returns></returns>
protected Avatar GetAvatar(Simulator simulator, uint localID, UUID fullID)
{
if (Client.Settings.AVATAR_TRACKING)
{
lock (simulator.ObjectsAvatars.Dictionary)
{
Avatar avatar;
if (simulator.ObjectsAvatars.Dictionary.TryGetValue(localID, out avatar))
{
return avatar;
}
else
{
avatar = new Avatar();
avatar.LocalID = localID;
avatar.ID = fullID;
avatar.RegionHandle = simulator.Handle;
simulator.ObjectsAvatars.Dictionary[localID] = avatar;
return avatar;
}
}
}
else
{
return new Avatar();
}
}
#endregion Object Tracking Link
protected void InterpolationTimer_Elapsed(object obj)
{
int elapsed = 0;
if (Client.Network.Connected)
{
int start = Environment.TickCount;
int interval = Environment.TickCount - Client.Self.lastInterpolation;
float seconds = (float)interval / 1000f;
// Iterate through all of the simulators
Simulator[] sims = Client.Network.Simulators.ToArray();
for (int i = 0; i < sims.Length; i++)
{
Simulator sim = sims[i];
float adjSeconds = seconds * sim.Stats.Dilation;
// Iterate through all of this sims avatars
sim.ObjectsAvatars.ForEach(
delegate(Avatar avatar)
{
#region Linear Motion
// Only do movement interpolation (extrapolation) when there is a non-zero velocity but
// no acceleration
if (avatar.Acceleration != Vector3.Zero && avatar.Velocity == Vector3.Zero)
{
avatar.Position += (avatar.Velocity + avatar.Acceleration *
(0.5f * (adjSeconds - HAVOK_TIMESTEP))) * adjSeconds;
avatar.Velocity += avatar.Acceleration * adjSeconds;
}
#endregion Linear Motion
}
);
// Iterate through all of this sims primitives
sim.ObjectsPrimitives.ForEach(
delegate(Primitive prim)
{
if (prim.Joint == JointType.Invalid)
{
#region Angular Velocity
Vector3 angVel = prim.AngularVelocity;
float omega = angVel.LengthSquared();
if (omega > 0.00001f)
{
omega = (float)Math.Sqrt(omega);
float angle = omega * adjSeconds;
angVel *= 1.0f / omega;
Quaternion dQ = Quaternion.CreateFromAxisAngle(angVel, angle);
prim.Rotation *= dQ;
}
#endregion Angular Velocity
#region Linear Motion
// Only do movement interpolation (extrapolation) when there is a non-zero velocity but
// no acceleration
if (prim.Acceleration != Vector3.Zero && prim.Velocity == Vector3.Zero)
{
prim.Position += (prim.Velocity + prim.Acceleration *
(0.5f * (adjSeconds - HAVOK_TIMESTEP))) * adjSeconds;
prim.Velocity += prim.Acceleration * adjSeconds;
}
#endregion Linear Motion
}
else if (prim.Joint == JointType.Hinge)
{
//FIXME: Hinge movement extrapolation
}
else if (prim.Joint == JointType.Point)
{
//FIXME: Point movement extrapolation
}
else
{
Logger.Log("Unhandled joint type " + prim.Joint, Helpers.LogLevel.Warning, Client);
}
}
);
}
// Make sure the last interpolated time is always updated
Client.Self.lastInterpolation = Environment.TickCount;
elapsed = Client.Self.lastInterpolation - start;
}
// Start the timer again. Use a minimum of a 50ms pause in between calculations
int delay = Math.Max(50, Settings.INTERPOLATION_INTERVAL - elapsed);
if (InterpolationTimer != null)
{
InterpolationTimer.Change(delay, Timeout.Infinite);
}
}
}
#region EventArgs classes
/// <summary>Provides data for the <see cref="ObjectManager.ObjectUpdate"/> event</summary>
/// <remarks><para>The <see cref="ObjectManager.ObjectUpdate"/> event occurs when the simulator sends
/// an <see cref="ObjectUpdatePacket"/> containing a Primitive, Foliage or Attachment data</para>
/// <para>Note 1: The <see cref="ObjectManager.ObjectUpdate"/> event will not be raised when the object is an Avatar</para>
/// <para>Note 2: It is possible for the <see cref="ObjectManager.ObjectUpdate"/> to be
/// raised twice for the same object if for example the primitive moved to a new simulator, then returned to the current simulator or
/// if an Avatar crosses the border into a new simulator and returns to the current simulator</para>
/// </remarks>
/// <example>
/// The following code example uses the <see cref="PrimEventArgs.Prim"/>, <see cref="PrimEventArgs.Simulator"/>, and <see cref="PrimEventArgs.IsAttachment"/>
/// properties to display new Primitives and Attachments on the <see cref="Console"/> window.
/// <code>
/// // Subscribe to the event that gives us prim and foliage information
/// Client.Objects.ObjectUpdate += Objects_ObjectUpdate;
///
///
/// private void Objects_ObjectUpdate(object sender, PrimEventArgs e)
/// {
/// Console.WriteLine("Primitive {0} {1} in {2} is an attachment {3}", e.Prim.ID, e.Prim.LocalID, e.Simulator.Name, e.IsAttachment);
/// }
/// </code>
/// </example>
/// <seealso cref="ObjectManager.ObjectUpdate"/>
/// <seealso cref="ObjectManager.AvatarUpdate"/>
/// <seealso cref="AvatarUpdateEventArgs"/>
public class PrimEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly bool m_IsNew;
private readonly bool m_IsAttachment;
private readonly Primitive m_Prim;
private readonly ushort m_TimeDilation;
/// <summary>Get the simulator the <see cref="Primitive"/> originated from</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>Get the <see cref="Primitive"/> details</summary>
public Primitive Prim { get { return m_Prim; } }
/// <summary>true if the <see cref="Primitive"/> did not exist in the dictionary before this update (always true if object tracking has been disabled)</summary>
public bool IsNew { get { return m_IsNew; } }
/// <summary>true if the <see cref="Primitive"/> is attached to an <see cref="Avatar"/></summary>
public bool IsAttachment { get { return m_IsAttachment; } }
/// <summary>Get the simulator Time Dilation</summary>
public ushort TimeDilation { get { return m_TimeDilation; } }
/// <summary>
/// Construct a new instance of the PrimEventArgs class
/// </summary>
/// <param name="simulator">The simulator the object originated from</param>
/// <param name="prim">The Primitive</param>
/// <param name="timeDilation">The simulator time dilation</param>
/// <param name="isNew">The prim was not in the dictionary before this update</param>
/// <param name="isAttachment">true if the primitive represents an attachment to an agent</param>
public PrimEventArgs(Simulator simulator, Primitive prim, ushort timeDilation, bool isNew, bool isAttachment)
{
this.m_Simulator = simulator;
this.m_IsNew = isNew;
this.m_IsAttachment = isAttachment;
this.m_Prim = prim;
this.m_TimeDilation = timeDilation;
}
}
/// <summary>Provides data for the <see cref="ObjectManager.AvatarUpdate"/> event</summary>
/// <remarks><para>The <see cref="ObjectManager.AvatarUpdate"/> event occurs when the simulator sends
/// an <see cref="ObjectUpdatePacket"/> containing Avatar data</para>
/// <para>Note 1: The <see cref="ObjectManager.AvatarUpdate"/> event will not be raised when the object is an Avatar</para>
/// <para>Note 2: It is possible for the <see cref="ObjectManager.AvatarUpdate"/> to be
/// raised twice for the same avatar if for example the avatar moved to a new simulator, then returned to the current simulator</para>
/// </remarks>
/// <example>
/// The following code example uses the <see cref="AvatarUpdateEventArgs.Avatar"/> property to make a request for the top picks
/// using the <see cref="AvatarManager.RequestAvatarPicks"/> method in the <see cref="AvatarManager"/> class to display the names
/// of our own agents picks listings on the <see cref="Console"/> window.
/// <code>
/// // subscribe to the AvatarUpdate event to get our information
/// Client.Objects.AvatarUpdate += Objects_AvatarUpdate;
/// Client.Avatars.AvatarPicksReply += Avatars_AvatarPicksReply;
///
/// private void Objects_AvatarUpdate(object sender, AvatarUpdateEventArgs e)
/// {
/// // we only want our own data
/// if (e.Avatar.LocalID == Client.Self.LocalID)
/// {
/// // Unsubscribe from the avatar update event to prevent a loop
/// // where we continually request the picks every time we get an update for ourselves
/// Client.Objects.AvatarUpdate -= Objects_AvatarUpdate;
/// // make the top picks request through AvatarManager
/// Client.Avatars.RequestAvatarPicks(e.Avatar.ID);
/// }
/// }
///
/// private void Avatars_AvatarPicksReply(object sender, AvatarPicksReplyEventArgs e)
/// {
/// // we'll unsubscribe from the AvatarPicksReply event since we now have the data
/// // we were looking for
/// Client.Avatars.AvatarPicksReply -= Avatars_AvatarPicksReply;
/// // loop through the dictionary and extract the names of the top picks from our profile
/// foreach (var pickName in e.Picks.Values)
/// {
/// Console.WriteLine(pickName);
/// }
/// }
/// </code>
/// </example>
/// <seealso cref="ObjectManager.ObjectUpdate"/>
/// <seealso cref="PrimEventArgs"/>
public class AvatarUpdateEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly Avatar m_Avatar;
private readonly ushort m_TimeDilation;
private readonly bool m_IsNew;
/// <summary>Get the simulator the object originated from</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>Get the <see cref="Avatar"/> data</summary>
public Avatar Avatar { get { return m_Avatar; } }
/// <summary>Get the simulator time dilation</summary>
public ushort TimeDilation { get { return m_TimeDilation; } }
/// <summary>true if the <see cref="Avatar"/> did not exist in the dictionary before this update (always true if avatar tracking has been disabled)</summary>
public bool IsNew { get { return m_IsNew; } }
/// <summary>
/// Construct a new instance of the AvatarUpdateEventArgs class
/// </summary>
/// <param name="simulator">The simulator the packet originated from</param>
/// <param name="avatar">The <see cref="Avatar"/> data</param>
/// <param name="timeDilation">The simulator time dilation</param>
/// <param name="isNew">The avatar was not in the dictionary before this update</param>
public AvatarUpdateEventArgs(Simulator simulator, Avatar avatar, ushort timeDilation, bool isNew)
{
this.m_Simulator = simulator;
this.m_Avatar = avatar;
this.m_TimeDilation = timeDilation;
this.m_IsNew = isNew;
}
}
public class ParticleUpdateEventArgs : EventArgs {
private readonly Simulator m_Simulator;
private readonly Primitive.ParticleSystem m_ParticleSystem;
private readonly Primitive m_Source;
/// <summary>Get the simulator the object originated from</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>Get the <see cref="ParticleSystem"/> data</summary>
public Primitive.ParticleSystem ParticleSystem { get { return m_ParticleSystem; } }
/// <summary>Get <see cref="Primitive"/> source</summary>
public Primitive Source { get { return m_Source; } }
/// <summary>
/// Construct a new instance of the ParticleUpdateEventArgs class
/// </summary>
/// <param name="simulator">The simulator the packet originated from</param>
/// <param name="particlesystem">The ParticleSystem data</param>
/// <param name="source">The Primitive source</param>
public ParticleUpdateEventArgs(Simulator simulator, Primitive.ParticleSystem particlesystem, Primitive source) {
this.m_Simulator = simulator;
this.m_ParticleSystem = particlesystem;
this.m_Source = source;
}
}
/// <summary>Provides additional primitive data for the <see cref="ObjectManager.ObjectProperties"/> event</summary>
/// <remarks><para>The <see cref="ObjectManager.ObjectProperties"/> event occurs when the simulator sends
/// an <see cref="ObjectPropertiesPacket"/> containing additional details for a Primitive, Foliage data or Attachment data</para>
/// <para>The <see cref="ObjectManager.ObjectProperties"/> event is also raised when a <see cref="ObjectManager.SelectObject"/> request is
/// made.</para>
/// </remarks>
/// <example>
/// The following code example uses the <see cref="PrimEventArgs.Prim"/>, <see cref="PrimEventArgs.Simulator"/> and
/// <see cref="ObjectPropertiesEventArgs.Properties"/>
/// properties to display new attachments and send a request for additional properties containing the name of the
/// attachment then display it on the <see cref="Console"/> window.
/// <code>
/// // Subscribe to the event that provides additional primitive details
/// Client.Objects.ObjectProperties += Objects_ObjectProperties;
///
/// // handle the properties data that arrives
/// private void Objects_ObjectProperties(object sender, ObjectPropertiesEventArgs e)
/// {
/// Console.WriteLine("Primitive Properties: {0} Name is {1}", e.Properties.ObjectID, e.Properties.Name);
/// }
/// </code>
/// </example>
public class ObjectPropertiesEventArgs : EventArgs
{
protected readonly Simulator m_Simulator;
protected readonly Primitive.ObjectProperties m_Properties;
/// <summary>Get the simulator the object is located</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>Get the primitive properties</summary>
public Primitive.ObjectProperties Properties { get { return m_Properties; } }
/// <summary>
/// Construct a new instance of the ObjectPropertiesEventArgs class
/// </summary>
/// <param name="simulator">The simulator the object is located</param>
/// <param name="props">The primitive Properties</param>
public ObjectPropertiesEventArgs(Simulator simulator, Primitive.ObjectProperties props)
{
this.m_Simulator = simulator;
this.m_Properties = props;
}
}
/// <summary>Provides additional primitive data for the <see cref="ObjectManager.ObjectPropertiesUpdated"/> event</summary>
/// <remarks><para>The <see cref="ObjectManager.ObjectPropertiesUpdated"/> event occurs when the simulator sends
/// an <see cref="ObjectPropertiesPacket"/> containing additional details for a Primitive or Foliage data that is currently
/// being tracked in the <see cref="Simulator.ObjectsPrimitives"/> dictionary</para>
/// <para>The <see cref="ObjectManager.ObjectPropertiesUpdated"/> event is also raised when a <see cref="ObjectManager.SelectObject"/> request is
/// made and <see cref="Settings.OBJECT_TRACKING"/> is enabled</para>
/// </remarks>
public class ObjectPropertiesUpdatedEventArgs : ObjectPropertiesEventArgs
{
private readonly Primitive m_Prim;
/// <summary>Get the primitive details</summary>
public Primitive Prim { get { return m_Prim; } }
/// <summary>
/// Construct a new instance of the ObjectPropertiesUpdatedEvenrArgs class
/// </summary>
/// <param name="simulator">The simulator the object is located</param>
/// <param name="prim">The Primitive</param>
/// <param name="props">The primitive Properties</param>
public ObjectPropertiesUpdatedEventArgs(Simulator simulator, Primitive prim, Primitive.ObjectProperties props) : base(simulator, props)
{
this.m_Prim = prim;
}
}
/// <summary>Provides additional primitive data, permissions and sale info for the <see cref="ObjectManager.ObjectPropertiesFamily"/> event</summary>
/// <remarks><para>The <see cref="ObjectManager.ObjectPropertiesFamily"/> event occurs when the simulator sends
/// an <see cref="ObjectPropertiesPacket"/> containing additional details for a Primitive, Foliage data or Attachment. This includes
/// Permissions, Sale info, and other basic details on an object</para>
/// <para>The <see cref="ObjectManager.ObjectProperties"/> event is also raised when a <see cref="ObjectManager.RequestObjectPropertiesFamily"/> request is
/// made, the viewer equivalent is hovering the mouse cursor over an object</para>
/// </remarks>
public class ObjectPropertiesFamilyEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly Primitive.ObjectProperties m_Properties;
private readonly ReportType m_Type;
/// <summary>Get the simulator the object is located</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary></summary>
public Primitive.ObjectProperties Properties { get { return m_Properties; } }
/// <summary></summary>
public ReportType Type { get { return m_Type; } }
public ObjectPropertiesFamilyEventArgs(Simulator simulator, Primitive.ObjectProperties props, ReportType type)
{
this.m_Simulator = simulator;
this.m_Properties = props;
this.m_Type = type;
}
}
/// <summary>Provides primitive data containing updated location, velocity, rotation, textures for the <see cref="ObjectManager.TerseObjectUpdate"/> event</summary>
/// <remarks><para>The <see cref="ObjectManager.TerseObjectUpdate"/> event occurs when the simulator sends updated location, velocity, rotation, etc</para>
/// </remarks>
public class TerseObjectUpdateEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly Primitive m_Prim;
private readonly ObjectMovementUpdate m_Update;
private readonly ushort m_TimeDilation;
/// <summary>Get the simulator the object is located</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>Get the primitive details</summary>
public Primitive Prim { get { return m_Prim; } }
/// <summary></summary>
public ObjectMovementUpdate Update { get { return m_Update; } }
/// <summary></summary>
public ushort TimeDilation { get { return m_TimeDilation; } }
public TerseObjectUpdateEventArgs(Simulator simulator, Primitive prim, ObjectMovementUpdate update, ushort timeDilation)
{
this.m_Simulator = simulator;
this.m_Prim = prim;
this.m_Update = update;
this.m_TimeDilation = timeDilation;
}
}
/// <summary>
///
/// </summary>
public class ObjectDataBlockUpdateEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly Primitive m_Prim;
private readonly Primitive.ConstructionData m_ConstructionData;
private readonly ObjectUpdatePacket.ObjectDataBlock m_Block;
private readonly ObjectMovementUpdate m_Update;
private readonly NameValue[] m_NameValues;
/// <summary>Get the simulator the object is located</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>Get the primitive details</summary>
public Primitive Prim { get { return m_Prim; } }
/// <summary></summary>
public Primitive.ConstructionData ConstructionData { get { return m_ConstructionData; } }
/// <summary></summary>
public ObjectUpdatePacket.ObjectDataBlock Block { get { return m_Block; } }
/// <summary></summary>
public ObjectMovementUpdate Update { get { return m_Update; } }
/// <summary></summary>
public NameValue[] NameValues { get { return m_NameValues; } }
public ObjectDataBlockUpdateEventArgs(Simulator simulator, Primitive prim, Primitive.ConstructionData constructionData,
ObjectUpdatePacket.ObjectDataBlock block, ObjectMovementUpdate objectupdate, NameValue[] nameValues)
{
this.m_Simulator = simulator;
this.m_Prim = prim;
this.m_ConstructionData = constructionData;
this.m_Block = block;
this.m_Update = objectupdate;
this.m_NameValues = nameValues;
}
}
/// <summary>Provides notification when an Avatar, Object or Attachment is DeRezzed or moves out of the avatars view for the
/// <see cref="ObjectManager.KillObject"/> event</summary>
public class KillObjectEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly uint m_ObjectLocalID;
/// <summary>Get the simulator the object is located</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>The LocalID of the object</summary>
public uint ObjectLocalID { get { return m_ObjectLocalID; } }
public KillObjectEventArgs(Simulator simulator, uint objectID)
{
this.m_Simulator = simulator;
this.m_ObjectLocalID = objectID;
}
}
/// <summary>Provides notification when an Avatar, Object or Attachment is DeRezzed or moves out of the avatars view for the
/// <see cref="ObjectManager.KillObjects"/> event</summary>
public class KillObjectsEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly uint[] m_ObjectLocalIDs;
/// <summary>Get the simulator the object is located</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary>The LocalID of the object</summary>
public uint[] ObjectLocalIDs { get { return m_ObjectLocalIDs; } }
public KillObjectsEventArgs(Simulator simulator, uint[] objectIDs)
{
this.m_Simulator = simulator;
this.m_ObjectLocalIDs = objectIDs;
}
}
/// <summary>
/// Provides updates sit position data
/// </summary>
public class AvatarSitChangedEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly Avatar m_Avatar;
private readonly uint m_SittingOn;
private readonly uint m_OldSeat;
/// <summary>Get the simulator the object is located</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary></summary>
public Avatar Avatar { get { return m_Avatar; } }
/// <summary></summary>
public uint SittingOn { get { return m_SittingOn; } }
/// <summary></summary>
public uint OldSeat { get { return m_OldSeat; } }
public AvatarSitChangedEventArgs(Simulator simulator, Avatar avatar, uint sittingOn, uint oldSeat)
{
this.m_Simulator = simulator;
this.m_Avatar = avatar;
this.m_SittingOn = sittingOn;
this.m_OldSeat = oldSeat;
}
}
/// <summary>
///
/// </summary>
public class PayPriceReplyEventArgs : EventArgs
{
private readonly Simulator m_Simulator;
private readonly UUID m_ObjectID;
private readonly int m_DefaultPrice;
private readonly int[] m_ButtonPrices;
/// <summary>Get the simulator the object is located</summary>
public Simulator Simulator { get { return m_Simulator; } }
/// <summary></summary>
public UUID ObjectID { get { return m_ObjectID; } }
/// <summary></summary>
public int DefaultPrice { get { return m_DefaultPrice; } }
/// <summary></summary>
public int[] ButtonPrices { get { return m_ButtonPrices; } }
public PayPriceReplyEventArgs(Simulator simulator, UUID objectID, int defaultPrice, int[] buttonPrices)
{
this.m_Simulator = simulator;
this.m_ObjectID = objectID;
this.m_DefaultPrice = defaultPrice;
this.m_ButtonPrices = buttonPrices;
}
}
public class ObjectMediaEventArgs : EventArgs
{
/// <summary>
/// Indicates if the operation was successful
/// </summary>
public bool Success { get; set; }
/// <summary>
/// Media version string
/// </summary>
public string Version { get; set; }
/// <summary>
/// Array of media entries indexed by face number
/// </summary>
public MediaEntry[] FaceMedia { get; set; }
public ObjectMediaEventArgs(bool success, string version, MediaEntry[] faceMedia)
{
this.Success = success;
this.Version = version;
this.FaceMedia = faceMedia;
}
}
/// <summary>
/// Set when simulator sends us infomation on primitive's physical properties
/// </summary>
public class PhysicsPropertiesEventArgs : EventArgs
{
/// <summary>Simulator where the message originated</summary>
public Simulator Simulator;
/// <summary>Updated physical properties</summary>
public Primitive.PhysicsProperties PhysicsProperties;
/// <summary>
/// Constructor
/// </summary>
/// <param name="sim">Simulator where the message originated</param>
/// <param name="props">Updated physical properties</param>
public PhysicsPropertiesEventArgs(Simulator sim, Primitive.PhysicsProperties props)
{
Simulator = sim;
PhysicsProperties = props;
}
}
#endregion
}