corrade-vassal – Rev 1
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/*
* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenMetaverse
{
/// <summary>
/// Main class to expose grid functionality to clients. All of the
/// classes needed for sending and receiving data are accessible through
/// this class.
/// </summary>
/// <example>
/// <code>
/// // Example minimum code required to instantiate class and
/// // connect to a simulator.
/// using System;
/// using System.Collections.Generic;
/// using System.Text;
/// using OpenMetaverse;
///
/// namespace FirstBot
/// {
/// class Bot
/// {
/// public static GridClient Client;
/// static void Main(string[] args)
/// {
/// Client = new GridClient(); // instantiates the GridClient class
/// // to the global Client object
/// // Login to Simulator
/// Client.Network.Login("FirstName", "LastName", "Password", "FirstBot", "1.0");
/// // Wait for a Keypress
/// Console.ReadLine();
/// // Logout of simulator
/// Client.Network.Logout();
/// }
/// }
/// }
/// </code>
/// </example>
public class GridClient
{
/// <summary>Networking subsystem</summary>
public NetworkManager Network;
/// <summary>Settings class including constant values and changeable
/// parameters for everything</summary>
public Settings Settings;
/// <summary>Parcel (subdivided simulator lots) subsystem</summary>
public ParcelManager Parcels;
/// <summary>Our own avatars subsystem</summary>
public AgentManager Self;
/// <summary>Other avatars subsystem</summary>
public AvatarManager Avatars;
/// <summary>Estate subsystem</summary>
public EstateTools Estate;
/// <summary>Friends list subsystem</summary>
public FriendsManager Friends;
/// <summary>Grid (aka simulator group) subsystem</summary>
public GridManager Grid;
/// <summary>Object subsystem</summary>
public ObjectManager Objects;
/// <summary>Group subsystem</summary>
public GroupManager Groups;
/// <summary>Asset subsystem</summary>
public AssetManager Assets;
/// <summary>Appearance subsystem</summary>
public AppearanceManager Appearance;
/// <summary>Inventory subsystem</summary>
public InventoryManager Inventory;
/// <summary>Directory searches including classifieds, people, land
/// sales, etc</summary>
public DirectoryManager Directory;
/// <summary>Handles land, wind, and cloud heightmaps</summary>
public TerrainManager Terrain;
/// <summary>Handles sound-related networking</summary>
public SoundManager Sound;
/// <summary>Throttling total bandwidth usage, or allocating bandwidth
/// for specific data stream types</summary>
public AgentThrottle Throttle;
public Stats.UtilizationStatistics Stats;
/// <summary>
/// Default constructor
/// </summary>
public GridClient()
{
// Initialise SmartThreadPool when using mono
if (Type.GetType("Mono.Runtime") != null)
{
WorkPool.Init(true);
}
// These are order-dependant
Network = new NetworkManager(this);
Settings = new Settings(this);
Parcels = new ParcelManager(this);
Self = new AgentManager(this);
Avatars = new AvatarManager(this);
Estate = new EstateTools(this);
Friends = new FriendsManager(this);
Grid = new GridManager(this);
Objects = new ObjectManager(this);
Groups = new GroupManager(this);
Assets = new AssetManager(this);
Appearance = new AppearanceManager(this);
Inventory = new InventoryManager(this);
Directory = new DirectoryManager(this);
Terrain = new TerrainManager(this);
Sound = new SoundManager(this);
Throttle = new AgentThrottle(this);
Stats = new OpenMetaverse.Stats.UtilizationStatistics();
}
/// <summary>
/// Return the full name of this instance
/// </summary>
/// <returns>Client avatars full name</returns>
public override string ToString()
{
return Self.Name;
}
}
}