corrade-vassal – Rev 1
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/*
* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenMetaverse.Assets
{
/// <summary>
/// Represents an LSL Text object containing a string of UTF encoded characters
/// </summary>
public class AssetScriptText : Asset
{
/// <summary>Override the base classes AssetType</summary>
public override AssetType AssetType { get { return AssetType.LSLText; } }
/// <summary>A string of characters represting the script contents</summary>
public string Source;
/// <summary>Initializes a new AssetScriptText object</summary>
public AssetScriptText() { }
/// <summary>
/// Initializes a new AssetScriptText object with parameters
/// </summary>
/// <param name="assetID">A unique <see cref="UUID"/> specific to this asset</param>
/// <param name="assetData">A byte array containing the raw asset data</param>
public AssetScriptText(UUID assetID, byte[] assetData) : base(assetID, assetData) { }
/// <summary>
/// Encode a string containing the scripts contents into byte encoded AssetData
/// </summary>
public override void Encode()
{
AssetData = Utils.StringToBytes(Source);
}
/// <summary>
/// Decode a byte array containing the scripts contents into a string
/// </summary>
/// <returns>true if decoding is successful</returns>
public override bool Decode()
{
Source = Utils.BytesToString(AssetData);
return true;
}
}
}