corrade-vassal – Rev 16
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/*
* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
using System.IO;
using System.Net;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.Assets;
using OpenMetaverse.Http;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Messages.Linden;
namespace OpenMetaverse
{
#region Enums
public enum EstateAssetType : int
{
None = -1,
Covenant = 0
}
/// <summary>
///
/// </summary>
public enum StatusCode
{
/// <summary>OK</summary>
OK = 0,
/// <summary>Transfer completed</summary>
Done = 1,
/// <summary></summary>
Skip = 2,
/// <summary></summary>
Abort = 3,
/// <summary>Unknown error occurred</summary>
Error = -1,
/// <summary>Equivalent to a 404 error</summary>
UnknownSource = -2,
/// <summary>Client does not have permission for that resource</summary>
InsufficientPermissions = -3,
/// <summary>Unknown status</summary>
Unknown = -4
}
/// <summary>
///
/// </summary>
public enum ChannelType : int
{
/// <summary></summary>
Unknown = 0,
/// <summary>Unknown</summary>
Misc = 1,
/// <summary>Virtually all asset transfers use this channel</summary>
Asset = 2
}
/// <summary>
///
/// </summary>
public enum SourceType : int
{
/// <summary></summary>
Unknown = 0,
/// <summary>Asset from the asset server</summary>
Asset = 2,
/// <summary>Inventory item</summary>
SimInventoryItem = 3,
/// <summary>Estate asset, such as an estate covenant</summary>
SimEstate = 4
}
/// <summary>
///
/// </summary>
public enum TargetType : int
{
/// <summary></summary>
Unknown = 0,
/// <summary></summary>
File = 1,
/// <summary></summary>
VFile = 2
}
/// <summary>
/// When requesting image download, type of the image requested
/// </summary>
public enum ImageType : byte
{
/// <summary>Normal in-world object texture</summary>
Normal = 0,
/// <summary>Avatar texture</summary>
Baked = 1,
/// <summary>Server baked avatar texture</summary>
ServerBaked = 2
}
/// <summary>
/// Image file format
/// </summary>
public enum ImageCodec : byte
{
Invalid = 0,
RGB = 1,
J2C = 2,
BMP = 3,
TGA = 4,
JPEG = 5,
DXT = 6,
PNG = 7
}
public enum TransferError : int
{
None = 0,
Failed = -1,
AssetNotFound = -3,
AssetNotFoundInDatabase = -4,
InsufficientPermissions = -5,
EOF = -39,
CannotOpenFile = -42,
FileNotFound = -43,
FileIsEmpty = -44,
TCPTimeout = -23016,
CircuitGone = -23017
}
#endregion Enums
#region Transfer Classes
/// <summary>
///
/// </summary>
public class Transfer
{
public UUID ID;
public int Size;
public byte[] AssetData = Utils.EmptyBytes;
public int Transferred;
public bool Success;
public AssetType AssetType;
private int transferStart;
/// <summary>Number of milliseconds passed since the last transfer
/// packet was received</summary>
public int TimeSinceLastPacket
{
get { return Environment.TickCount - transferStart; }
internal set { transferStart = Environment.TickCount + value; }
}
public Transfer()
{
AssetData = Utils.EmptyBytes;
transferStart = Environment.TickCount;
}
}
/// <summary>
///
/// </summary>
public class AssetDownload : Transfer
{
public UUID AssetID;
public ChannelType Channel;
public SourceType Source;
public TargetType Target;
public StatusCode Status;
public float Priority;
public Simulator Simulator;
public AssetManager.AssetReceivedCallback Callback;
public int nextPacket;
public InternalDictionary<int, byte[]> outOfOrderPackets;
internal ManualResetEvent HeaderReceivedEvent = new ManualResetEvent(false);
public AssetDownload()
: base()
{
nextPacket = 0;
outOfOrderPackets = new InternalDictionary<int, byte[]>();
}
}
/// <summary>
///
/// </summary>
public class XferDownload : Transfer
{
public ulong XferID;
public UUID VFileID;
public uint PacketNum;
public string Filename = String.Empty;
public TransferError Error = TransferError.None;
public XferDownload()
: base()
{
}
}
/// <summary>
///
/// </summary>
public class ImageDownload : Transfer
{
public ushort PacketCount;
public ImageCodec Codec;
public Simulator Simulator;
public SortedList<ushort, ushort> PacketsSeen;
public ImageType ImageType;
public int DiscardLevel;
public float Priority;
internal int InitialDataSize;
internal ManualResetEvent HeaderReceivedEvent = new ManualResetEvent(false);
public ImageDownload()
: base()
{
}
}
/// <summary>
///
/// </summary>
public class AssetUpload : Transfer
{
public UUID AssetID;
public AssetType Type;
public ulong XferID;
public uint PacketNum;
public AssetUpload()
: base()
{
}
}
/// <summary>
///
/// </summary>
public class ImageRequest
{
public UUID ImageID;
public ImageType Type;
public float Priority;
public int DiscardLevel;
/// <summary>
///
/// </summary>
/// <param name="imageid"></param>
/// <param name="type"></param>
/// <param name="priority"></param>
/// <param name="discardLevel"></param>
public ImageRequest(UUID imageid, ImageType type, float priority, int discardLevel)
{
ImageID = imageid;
Type = type;
Priority = priority;
DiscardLevel = discardLevel;
}
}
#endregion Transfer Classes
/// <summary>
///
/// </summary>
public class AssetManager
{
/// <summary>Number of milliseconds to wait for a transfer header packet if out of order data was received</summary>
const int TRANSFER_HEADER_TIMEOUT = 1000 * 15;
#region Delegates
/// <summary>
/// Callback used for various asset download requests
/// </summary>
/// <param name="transfer">Transfer information</param>
/// <param name="asset">Downloaded asset, null on fail</param>
public delegate void AssetReceivedCallback(AssetDownload transfer, Asset asset);
/// <summary>
/// Callback used upon competition of baked texture upload
/// </summary>
/// <param name="newAssetID">Asset UUID of the newly uploaded baked texture</param>
public delegate void BakedTextureUploadedCallback(UUID newAssetID);
/// <summary>
/// A callback that fires upon the completition of the RequestMesh call
/// </summary>
/// <param name="success">Was the download successfull</param>
/// <param name="assetMesh">Resulting mesh or null on problems</param>
public delegate void MeshDownloadCallback(bool success, AssetMesh assetMesh);
#endregion Delegates
#region Events
#region XferReceived
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<XferReceivedEventArgs> m_XferReceivedEvent;
/// <summary>Raises the XferReceived event</summary>
/// <param name="e">A XferReceivedEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnXferReceived(XferReceivedEventArgs e)
{
EventHandler<XferReceivedEventArgs> handler = m_XferReceivedEvent;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_XferReceivedLock = new object();
/// <summary>Raised when the simulator responds sends </summary>
public event EventHandler<XferReceivedEventArgs> XferReceived
{
add { lock (m_XferReceivedLock) { m_XferReceivedEvent += value; } }
remove { lock (m_XferReceivedLock) { m_XferReceivedEvent -= value; } }
}
#endregion
#region AssetUploaded
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<AssetUploadEventArgs> m_AssetUploadedEvent;
/// <summary>Raises the AssetUploaded event</summary>
/// <param name="e">A AssetUploadedEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnAssetUploaded(AssetUploadEventArgs e)
{
EventHandler<AssetUploadEventArgs> handler = m_AssetUploadedEvent;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_AssetUploadedLock = new object();
/// <summary>Raised during upload completes</summary>
public event EventHandler<AssetUploadEventArgs> AssetUploaded
{
add { lock (m_AssetUploadedLock) { m_AssetUploadedEvent += value; } }
remove { lock (m_AssetUploadedLock) { m_AssetUploadedEvent -= value; } }
}
#endregion
#region UploadProgress
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<AssetUploadEventArgs> m_UploadProgressEvent;
/// <summary>Raises the UploadProgress event</summary>
/// <param name="e">A UploadProgressEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnUploadProgress(AssetUploadEventArgs e)
{
EventHandler<AssetUploadEventArgs> handler = m_UploadProgressEvent;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_UploadProgressLock = new object();
/// <summary>Raised during upload with progres update</summary>
public event EventHandler<AssetUploadEventArgs> UploadProgress
{
add { lock (m_UploadProgressLock) { m_UploadProgressEvent += value; } }
remove { lock (m_UploadProgressLock) { m_UploadProgressEvent -= value; } }
}
#endregion UploadProgress
#region InitiateDownload
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<InitiateDownloadEventArgs> m_InitiateDownloadEvent;
/// <summary>Raises the InitiateDownload event</summary>
/// <param name="e">A InitiateDownloadEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnInitiateDownload(InitiateDownloadEventArgs e)
{
EventHandler<InitiateDownloadEventArgs> handler = m_InitiateDownloadEvent;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_InitiateDownloadLock = new object();
/// <summary>Fired when the simulator sends an InitiateDownloadPacket, used to download terrain .raw files</summary>
public event EventHandler<InitiateDownloadEventArgs> InitiateDownload
{
add { lock (m_InitiateDownloadLock) { m_InitiateDownloadEvent += value; } }
remove { lock (m_InitiateDownloadLock) { m_InitiateDownloadEvent -= value; } }
}
#endregion InitiateDownload
#region ImageReceiveProgress
/// <summary>The event subscribers. null if no subcribers</summary>
private EventHandler<ImageReceiveProgressEventArgs> m_ImageReceiveProgressEvent;
/// <summary>Raises the ImageReceiveProgress event</summary>
/// <param name="e">A ImageReceiveProgressEventArgs object containing the
/// data returned from the simulator</param>
protected virtual void OnImageReceiveProgress(ImageReceiveProgressEventArgs e)
{
EventHandler<ImageReceiveProgressEventArgs> handler = m_ImageReceiveProgressEvent;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ImageReceiveProgressLock = new object();
/// <summary>Fired when a texture is in the process of being downloaded by the TexturePipeline class</summary>
public event EventHandler<ImageReceiveProgressEventArgs> ImageReceiveProgress
{
add { lock (m_ImageReceiveProgressLock) { m_ImageReceiveProgressEvent += value; } }
remove { lock (m_ImageReceiveProgressLock) { m_ImageReceiveProgressEvent -= value; } }
}
#endregion ImageReceiveProgress
#endregion Events
/// <summary>Texture download cache</summary>
public AssetCache Cache;
private TexturePipeline Texture;
private DownloadManager HttpDownloads;
private GridClient Client;
private Dictionary<UUID, Transfer> Transfers = new Dictionary<UUID, Transfer>();
private AssetUpload PendingUpload;
private object PendingUploadLock = new object();
private volatile bool WaitingForUploadConfirm = false;
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">A reference to the GridClient object</param>
public AssetManager(GridClient client)
{
Client = client;
Cache = new AssetCache(client);
Texture = new TexturePipeline(client);
HttpDownloads = new DownloadManager();
// Transfer packets for downloading large assets
Client.Network.RegisterCallback(PacketType.TransferInfo, TransferInfoHandler);
Client.Network.RegisterCallback(PacketType.TransferPacket, TransferPacketHandler);
// Xfer packets for uploading large assets
Client.Network.RegisterCallback(PacketType.RequestXfer, RequestXferHandler);
Client.Network.RegisterCallback(PacketType.ConfirmXferPacket, ConfirmXferPacketHandler);
Client.Network.RegisterCallback(PacketType.AssetUploadComplete, AssetUploadCompleteHandler);
// Xfer packets for downloading misc assets
Client.Network.RegisterCallback(PacketType.SendXferPacket, SendXferPacketHandler);
Client.Network.RegisterCallback(PacketType.AbortXfer, AbortXferHandler);
// Simulator is responding to a request to download a file
Client.Network.RegisterCallback(PacketType.InitiateDownload, InitiateDownloadPacketHandler);
}
/// <summary>
/// Request an asset download
/// </summary>
/// <param name="assetID">Asset UUID</param>
/// <param name="type">Asset type, must be correct for the transfer to succeed</param>
/// <param name="priority">Whether to give this transfer an elevated priority</param>
/// <param name="callback">The callback to fire when the simulator responds with the asset data</param>
public void RequestAsset(UUID assetID, AssetType type, bool priority, AssetReceivedCallback callback)
{
RequestAsset(assetID, type, priority, SourceType.Asset, UUID.Random(), callback);
}
/// <summary>
/// Request an asset download
/// </summary>
/// <param name="assetID">Asset UUID</param>
/// <param name="type">Asset type, must be correct for the transfer to succeed</param>
/// <param name="priority">Whether to give this transfer an elevated priority</param>
/// <param name="sourceType">Source location of the requested asset</param>
/// <param name="callback">The callback to fire when the simulator responds with the asset data</param>
public void RequestAsset(UUID assetID, AssetType type, bool priority, SourceType sourceType, AssetReceivedCallback callback)
{
RequestAsset(assetID, type, priority, sourceType, UUID.Random(), callback);
}
/// <summary>
/// Request an asset download
/// </summary>
/// <param name="assetID">Asset UUID</param>
/// <param name="type">Asset type, must be correct for the transfer to succeed</param>
/// <param name="priority">Whether to give this transfer an elevated priority</param>
/// <param name="sourceType">Source location of the requested asset</param>
/// <param name="transactionID">UUID of the transaction</param>
/// <param name="callback">The callback to fire when the simulator responds with the asset data</param>
public void RequestAsset(UUID assetID, AssetType type, bool priority, SourceType sourceType, UUID transactionID, AssetReceivedCallback callback)
{
RequestAsset(assetID, UUID.Zero, UUID.Zero, type, priority, sourceType, transactionID, callback);
}
/// <summary>
/// Request an asset download
/// </summary>
/// <param name="assetID">Asset UUID</param>
/// <param name="type">Asset type, must be correct for the transfer to succeed</param>
/// <param name="priority">Whether to give this transfer an elevated priority</param>
/// <param name="sourceType">Source location of the requested asset</param>
/// <param name="transactionID">UUID of the transaction</param>
/// <param name="callback">The callback to fire when the simulator responds with the asset data</param>
public void RequestAsset(UUID assetID, UUID itemID, UUID taskID, AssetType type, bool priority, SourceType sourceType, UUID transactionID, AssetReceivedCallback callback)
{
AssetDownload transfer = new AssetDownload();
transfer.ID = transactionID;
transfer.AssetID = assetID;
//transfer.AssetType = type; // Set in TransferInfoHandler.
transfer.Priority = 100.0f + (priority ? 1.0f : 0.0f);
transfer.Channel = ChannelType.Asset;
transfer.Source = sourceType;
transfer.Simulator = Client.Network.CurrentSim;
transfer.Callback = callback;
// Check asset cache first
if (callback != null && Cache.HasAsset(assetID))
{
byte[] data = Cache.GetCachedAssetBytes(assetID);
transfer.AssetData = data;
transfer.Success = true;
transfer.Status = StatusCode.OK;
Asset asset = CreateAssetWrapper(type);
asset.AssetData = data;
asset.AssetID = assetID;
try { callback(transfer, asset); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
return;
}
// Add this transfer to the dictionary
lock (Transfers) Transfers[transfer.ID] = transfer;
// Build the request packet and send it
TransferRequestPacket request = new TransferRequestPacket();
request.TransferInfo.ChannelType = (int)transfer.Channel;
request.TransferInfo.Priority = transfer.Priority;
request.TransferInfo.SourceType = (int)transfer.Source;
request.TransferInfo.TransferID = transfer.ID;
byte[] paramField = taskID == UUID.Zero ? new byte[20] : new byte[96];
Buffer.BlockCopy(assetID.GetBytes(), 0, paramField, 0, 16);
Buffer.BlockCopy(Utils.IntToBytes((int)type), 0, paramField, 16, 4);
if (taskID != UUID.Zero)
{
Buffer.BlockCopy(taskID.GetBytes(), 0, paramField, 48, 16);
Buffer.BlockCopy(itemID.GetBytes(), 0, paramField, 64, 16);
Buffer.BlockCopy(assetID.GetBytes(), 0, paramField, 80, 16);
}
request.TransferInfo.Params = paramField;
Client.Network.SendPacket(request, transfer.Simulator);
}
/// <summary>
/// Request an asset download through the almost deprecated Xfer system
/// </summary>
/// <param name="filename">Filename of the asset to request</param>
/// <param name="deleteOnCompletion">Whether or not to delete the asset
/// off the server after it is retrieved</param>
/// <param name="useBigPackets">Use large transfer packets or not</param>
/// <param name="vFileID">UUID of the file to request, if filename is
/// left empty</param>
/// <param name="vFileType">Asset type of <code>vFileID</code>, or
/// <code>AssetType.Unknown</code> if filename is not empty</param>
/// <param name="fromCache">Sets the FilePath in the request to Cache
/// (4) if true, otherwise Unknown (0) is used</param>
/// <returns></returns>
public ulong RequestAssetXfer(string filename, bool deleteOnCompletion, bool useBigPackets, UUID vFileID, AssetType vFileType,
bool fromCache)
{
UUID uuid = UUID.Random();
ulong id = uuid.GetULong();
XferDownload transfer = new XferDownload();
transfer.XferID = id;
transfer.ID = new UUID(id); // Our dictionary tracks transfers with UUIDs, so convert the ulong back
transfer.Filename = filename;
transfer.VFileID = vFileID;
transfer.AssetType = vFileType;
// Add this transfer to the dictionary
lock (Transfers) Transfers[transfer.ID] = transfer;
RequestXferPacket request = new RequestXferPacket();
request.XferID.ID = id;
request.XferID.Filename = Utils.StringToBytes(filename);
request.XferID.FilePath = fromCache ? (byte)4 : (byte)0;
request.XferID.DeleteOnCompletion = deleteOnCompletion;
request.XferID.UseBigPackets = useBigPackets;
request.XferID.VFileID = vFileID;
request.XferID.VFileType = (short)vFileType;
Client.Network.SendPacket(request);
return id;
}
/// <summary>
///
/// </summary>
/// <param name="assetID">Use UUID.Zero if you do not have the
/// asset ID but have all the necessary permissions</param>
/// <param name="itemID">The item ID of this asset in the inventory</param>
/// <param name="taskID">Use UUID.Zero if you are not requesting an
/// asset from an object inventory</param>
/// <param name="ownerID">The owner of this asset</param>
/// <param name="type">Asset type</param>
/// <param name="priority">Whether to prioritize this asset download or not</param>
/// <param name="callback"></param>
public void RequestInventoryAsset(UUID assetID, UUID itemID, UUID taskID, UUID ownerID, AssetType type, bool priority, AssetReceivedCallback callback)
{
AssetDownload transfer = new AssetDownload();
transfer.ID = UUID.Random();
transfer.AssetID = assetID;
//transfer.AssetType = type; // Set in TransferInfoHandler.
transfer.Priority = 100.0f + (priority ? 1.0f : 0.0f);
transfer.Channel = ChannelType.Asset;
transfer.Source = SourceType.SimInventoryItem;
transfer.Simulator = Client.Network.CurrentSim;
transfer.Callback = callback;
// Check asset cache first
if (callback != null && Cache.HasAsset(assetID))
{
byte[] data = Cache.GetCachedAssetBytes(assetID);
transfer.AssetData = data;
transfer.Success = true;
transfer.Status = StatusCode.OK;
Asset asset = CreateAssetWrapper(type);
asset.AssetData = data;
asset.AssetID = assetID;
try { callback(transfer, asset); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
return;
}
// Add this transfer to the dictionary
lock (Transfers) Transfers[transfer.ID] = transfer;
// Build the request packet and send it
TransferRequestPacket request = new TransferRequestPacket();
request.TransferInfo.ChannelType = (int)transfer.Channel;
request.TransferInfo.Priority = transfer.Priority;
request.TransferInfo.SourceType = (int)transfer.Source;
request.TransferInfo.TransferID = transfer.ID;
byte[] paramField = new byte[100];
Buffer.BlockCopy(Client.Self.AgentID.GetBytes(), 0, paramField, 0, 16);
Buffer.BlockCopy(Client.Self.SessionID.GetBytes(), 0, paramField, 16, 16);
Buffer.BlockCopy(ownerID.GetBytes(), 0, paramField, 32, 16);
Buffer.BlockCopy(taskID.GetBytes(), 0, paramField, 48, 16);
Buffer.BlockCopy(itemID.GetBytes(), 0, paramField, 64, 16);
Buffer.BlockCopy(assetID.GetBytes(), 0, paramField, 80, 16);
Buffer.BlockCopy(Utils.IntToBytes((int)type), 0, paramField, 96, 4);
request.TransferInfo.Params = paramField;
Client.Network.SendPacket(request, transfer.Simulator);
}
public void RequestInventoryAsset(InventoryItem item, bool priority, AssetReceivedCallback callback)
{
RequestInventoryAsset(item.AssetUUID, item.UUID, UUID.Zero, item.OwnerID, item.AssetType, priority, callback);
}
public void RequestEstateAsset()
{
throw new Exception("This function is not implemented yet!");
}
/// <summary>
/// Used to force asset data into the PendingUpload property, ie: for raw terrain uploads
/// </summary>
/// <param name="assetData">An AssetUpload object containing the data to upload to the simulator</param>
internal void SetPendingAssetUploadData(AssetUpload assetData)
{
lock (PendingUploadLock)
PendingUpload = assetData;
}
/// <summary>
/// Request an asset be uploaded to the simulator
/// </summary>
/// <param name="asset">The <seealso cref="Asset"/> Object containing the asset data</param>
/// <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
/// in which the client was connected in addition to being stored on the asset server</param>
/// <returns>The <seealso cref="UUID"/> of the transfer, can be used to correlate the upload with
/// events being fired</returns>
public UUID RequestUpload(Asset asset, bool storeLocal)
{
if (asset.AssetData == null)
throw new ArgumentException("Can't upload an asset with no data (did you forget to call Encode?)");
UUID assetID;
UUID transferID = RequestUpload(out assetID, asset.AssetType, asset.AssetData, storeLocal);
asset.AssetID = assetID;
return transferID;
}
/// <summary>
/// Request an asset be uploaded to the simulator
/// </summary>
/// <param name="type">The <seealso cref="AssetType"/> of the asset being uploaded</param>
/// <param name="data">A byte array containing the encoded asset data</param>
/// <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
/// in which the client was connected in addition to being stored on the asset server</param>
/// <returns>The <seealso cref="UUID"/> of the transfer, can be used to correlate the upload with
/// events being fired</returns>
public UUID RequestUpload(AssetType type, byte[] data, bool storeLocal)
{
UUID assetID;
return RequestUpload(out assetID, type, data, storeLocal);
}
/// <summary>
/// Request an asset be uploaded to the simulator
/// </summary>
/// <param name="assetID"></param>
/// <param name="type">Asset type to upload this data as</param>
/// <param name="data">A byte array containing the encoded asset data</param>
/// <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
/// in which the client was connected in addition to being stored on the asset server</param>
/// <returns>The <seealso cref="UUID"/> of the transfer, can be used to correlate the upload with
/// events being fired</returns>
public UUID RequestUpload(out UUID assetID, AssetType type, byte[] data, bool storeLocal)
{
return RequestUpload(out assetID, type, data, storeLocal, UUID.Random());
}
/// <summary>
/// Initiate an asset upload
/// </summary>
/// <param name="assetID">The ID this asset will have if the
/// upload succeeds</param>
/// <param name="type">Asset type to upload this data as</param>
/// <param name="data">Raw asset data to upload</param>
/// <param name="storeLocal">Whether to store this asset on the local
/// simulator or the grid-wide asset server</param>
/// <param name="transactionID">The tranaction id for the upload <see cref="RequestCreateItem"/></param>
/// <returns>The transaction ID of this transfer</returns>
public UUID RequestUpload(out UUID assetID, AssetType type, byte[] data, bool storeLocal, UUID transactionID)
{
AssetUpload upload = new AssetUpload();
upload.AssetData = data;
upload.AssetType = type;
assetID = UUID.Combine(transactionID, Client.Self.SecureSessionID);
upload.AssetID = assetID;
upload.Size = data.Length;
upload.XferID = 0;
upload.ID = transactionID;
// Build and send the upload packet
AssetUploadRequestPacket request = new AssetUploadRequestPacket();
request.AssetBlock.StoreLocal = storeLocal;
request.AssetBlock.Tempfile = false; // This field is deprecated
request.AssetBlock.TransactionID = transactionID;
request.AssetBlock.Type = (sbyte)type;
bool isMultiPacketUpload;
if (data.Length + 100 < Settings.MAX_PACKET_SIZE)
{
isMultiPacketUpload = false;
Logger.Log(
String.Format("Beginning asset upload [Single Packet], ID: {0}, AssetID: {1}, Size: {2}",
upload.ID.ToString(), upload.AssetID.ToString(), upload.Size), Helpers.LogLevel.Info, Client);
Transfers[upload.ID] = upload;
// The whole asset will fit in this packet, makes things easy
request.AssetBlock.AssetData = data;
upload.Transferred = data.Length;
}
else
{
isMultiPacketUpload = true;
Logger.Log(
String.Format("Beginning asset upload [Multiple Packets], ID: {0}, AssetID: {1}, Size: {2}",
upload.ID.ToString(), upload.AssetID.ToString(), upload.Size), Helpers.LogLevel.Info, Client);
// Asset is too big, send in multiple packets
request.AssetBlock.AssetData = Utils.EmptyBytes;
}
// Wait for the previous upload to receive a RequestXferPacket
lock (PendingUploadLock)
{
const int UPLOAD_CONFIRM_TIMEOUT = 20 * 1000;
const int SLEEP_INTERVAL = 50;
int t = 0;
while (WaitingForUploadConfirm && t < UPLOAD_CONFIRM_TIMEOUT)
{
System.Threading.Thread.Sleep(SLEEP_INTERVAL);
t += SLEEP_INTERVAL;
}
if (t < UPLOAD_CONFIRM_TIMEOUT)
{
if (isMultiPacketUpload)
{
WaitingForUploadConfirm = true;
}
PendingUpload = upload;
Client.Network.SendPacket(request);
return upload.ID;
}
else
{
throw new Exception("Timeout waiting for previous asset upload to begin");
}
}
}
public void RequestUploadBakedTexture(byte[] textureData, BakedTextureUploadedCallback callback)
{
Uri url = null;
Caps caps = Client.Network.CurrentSim.Caps;
if (caps != null)
url = caps.CapabilityURI("UploadBakedTexture");
if (url != null)
{
// Fetch the uploader capability
CapsClient request = new CapsClient(url);
request.OnComplete +=
delegate(CapsClient client, OSD result, Exception error)
{
if (error == null && result is OSDMap)
{
UploadBakedTextureMessage message = new UploadBakedTextureMessage();
message.Deserialize((OSDMap)result);
if (message.Request.State == "upload")
{
Uri uploadUrl = ((UploaderRequestUpload)message.Request).Url;
if (uploadUrl != null)
{
// POST the asset data
CapsClient upload = new CapsClient(uploadUrl);
upload.OnComplete +=
delegate(CapsClient client2, OSD result2, Exception error2)
{
if (error2 == null && result2 is OSDMap)
{
UploadBakedTextureMessage message2 = new UploadBakedTextureMessage();
message2.Deserialize((OSDMap)result2);
if (message2.Request.State == "complete")
{
callback(((UploaderRequestComplete)message2.Request).AssetID);
return;
}
}
Logger.Log("Bake upload failed during asset upload", Helpers.LogLevel.Warning, Client);
callback(UUID.Zero);
};
upload.BeginGetResponse(textureData, "application/octet-stream", Client.Settings.CAPS_TIMEOUT);
return;
}
}
}
Logger.Log("Bake upload failed during uploader retrieval", Helpers.LogLevel.Warning, Client);
callback(UUID.Zero);
};
request.BeginGetResponse(new OSDMap(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
else
{
Logger.Log("UploadBakedTexture not available, falling back to UDP method", Helpers.LogLevel.Info, Client);
WorkPool.QueueUserWorkItem(
delegate(object o)
{
UUID transactionID = UUID.Random();
BakedTextureUploadedCallback uploadCallback = (BakedTextureUploadedCallback)o;
AutoResetEvent uploadEvent = new AutoResetEvent(false);
EventHandler<AssetUploadEventArgs> udpCallback =
delegate(object sender, AssetUploadEventArgs e)
{
if (e.Upload.ID == transactionID)
{
uploadEvent.Set();
uploadCallback(e.Upload.Success ? e.Upload.AssetID : UUID.Zero);
}
};
AssetUploaded += udpCallback;
UUID assetID;
bool success;
try
{
RequestUpload(out assetID, AssetType.Texture, textureData, true, transactionID);
success = uploadEvent.WaitOne(Client.Settings.TRANSFER_TIMEOUT, false);
}
catch (Exception)
{
success = false;
}
AssetUploaded -= udpCallback;
if (!success)
uploadCallback(UUID.Zero);
}, callback
);
}
}
#region Texture Downloads
/// <summary>
/// Request a texture asset from the simulator using the <see cref="TexturePipeline"/> system to
/// manage the requests and re-assemble the image from the packets received from the simulator
/// </summary>
/// <param name="textureID">The <see cref="UUID"/> of the texture asset to download</param>
/// <param name="imageType">The <see cref="ImageType"/> of the texture asset.
/// Use <see cref="ImageType.Normal"/> for most textures, or <see cref="ImageType.Baked"/> for baked layer texture assets</param>
/// <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
/// to prioritize the request before lower valued requests. An image already being transferred using the <see cref="TexturePipeline"/> can have
/// its priority changed by resending the request with the new priority value</param>
/// <param name="discardLevel">Number of quality layers to discard.
/// This controls the end marker of the data sent. Sending with value -1 combined with priority of 0 cancels an in-progress
/// transfer.</param>
/// <remarks>A bug exists in the Linden Simulator where a -1 will occasionally be sent with a non-zero priority
/// indicating an off-by-one error.</remarks>
/// <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
/// from the start of the asset texture</param>
/// <param name="callback">The <see cref="TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
/// will contain the result of the request and the texture asset data</param>
/// <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
/// The callback asset parameter will contain all previously received chunks of the texture asset starting
/// from the beginning of the request</param>
/// <example>
/// Request an image and fire a callback when the request is complete
/// <code>
/// Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
///
/// private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
/// {
/// if(state == TextureRequestState.Finished)
/// {
/// Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
/// asset.AssetID,
/// asset.AssetData.Length);
/// }
/// }
/// </code>
/// Request an image and use an inline anonymous method to handle the downloaded texture data
/// <code>
/// Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, delegate(TextureRequestState state, AssetTexture asset)
/// {
/// if(state == TextureRequestState.Finished)
/// {
/// Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
/// asset.AssetID,
/// asset.AssetData.Length);
/// }
/// }
/// );
/// </code>
/// Request a texture, decode the texture to a bitmap image and apply it to a imagebox
/// <code>
/// Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
///
/// private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
/// {
/// if(state == TextureRequestState.Finished)
/// {
/// ManagedImage imgData;
/// Image bitmap;
///
/// if (state == TextureRequestState.Finished)
/// {
/// OpenJPEG.DecodeToImage(assetTexture.AssetData, out imgData, out bitmap);
/// picInsignia.Image = bitmap;
/// }
/// }
/// }
/// </code>
/// </example>
public void RequestImage(UUID textureID, ImageType imageType, float priority, int discardLevel,
uint packetStart, TextureDownloadCallback callback, bool progress)
{
if (Client.Settings.USE_HTTP_TEXTURES &&
Client.Network.CurrentSim.Caps != null &&
Client.Network.CurrentSim.Caps.CapabilityURI("GetTexture") != null)
{
HttpRequestTexture(textureID, imageType, priority, discardLevel, packetStart, callback, progress);
}
else
{
Texture.RequestTexture(textureID, imageType, priority, discardLevel, packetStart, callback, progress);
}
}
/// <summary>
/// Overload: Request a texture asset from the simulator using the <see cref="TexturePipeline"/> system to
/// manage the requests and re-assemble the image from the packets received from the simulator
/// </summary>
/// <param name="textureID">The <see cref="UUID"/> of the texture asset to download</param>
/// <param name="callback">The <see cref="TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
/// will contain the result of the request and the texture asset data</param>
public void RequestImage(UUID textureID, TextureDownloadCallback callback)
{
RequestImage(textureID, ImageType.Normal, 101300.0f, 0, 0, callback, false);
}
/// <summary>
/// Overload: Request a texture asset from the simulator using the <see cref="TexturePipeline"/> system to
/// manage the requests and re-assemble the image from the packets received from the simulator
/// </summary>
/// <param name="textureID">The <see cref="UUID"/> of the texture asset to download</param>
/// <param name="imageType">The <see cref="ImageType"/> of the texture asset.
/// Use <see cref="ImageType.Normal"/> for most textures, or <see cref="ImageType.Baked"/> for baked layer texture assets</param>
/// <param name="callback">The <see cref="TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
/// will contain the result of the request and the texture asset data</param>
public void RequestImage(UUID textureID, ImageType imageType, TextureDownloadCallback callback)
{
RequestImage(textureID, imageType, 101300.0f, 0, 0, callback, false);
}
/// <summary>
/// Overload: Request a texture asset from the simulator using the <see cref="TexturePipeline"/> system to
/// manage the requests and re-assemble the image from the packets received from the simulator
/// </summary>
/// <param name="textureID">The <see cref="UUID"/> of the texture asset to download</param>
/// <param name="imageType">The <see cref="ImageType"/> of the texture asset.
/// Use <see cref="ImageType.Normal"/> for most textures, or <see cref="ImageType.Baked"/> for baked layer texture assets</param>
/// <param name="callback">The <see cref="TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
/// will contain the result of the request and the texture asset data</param>
/// <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
/// The callback asset parameter will contain all previously received chunks of the texture asset starting
/// from the beginning of the request</param>
public void RequestImage(UUID textureID, ImageType imageType, TextureDownloadCallback callback, bool progress)
{
RequestImage(textureID, imageType, 101300.0f, 0, 0, callback, progress);
}
/// <summary>
/// Cancel a texture request
/// </summary>
/// <param name="textureID">The texture assets <see cref="UUID"/></param>
public void RequestImageCancel(UUID textureID)
{
Texture.AbortTextureRequest(textureID);
}
/// <summary>
/// Requests download of a mesh asset
/// </summary>
/// <param name="meshID">UUID of the mesh asset</param>
/// <param name="callback">Callback when the request completes</param>
public void RequestMesh(UUID meshID, MeshDownloadCallback callback)
{
if (meshID == UUID.Zero || callback == null)
return;
if (Client.Network.CurrentSim.Caps != null &&
Client.Network.CurrentSim.Caps.CapabilityURI("GetMesh") != null)
{
// Do we have this mesh asset in the cache?
if (Client.Assets.Cache.HasAsset(meshID))
{
callback(true, new AssetMesh(meshID, Client.Assets.Cache.GetCachedAssetBytes(meshID)));
return;
}
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("GetMesh");
DownloadRequest req = new DownloadRequest(
new Uri(string.Format("{0}/?mesh_id={1}", url.ToString(), meshID.ToString())),
Client.Settings.CAPS_TIMEOUT,
null,
null,
(HttpWebRequest request, HttpWebResponse response, byte[] responseData, Exception error) =>
{
if (error == null && responseData != null) // success
{
callback(true, new AssetMesh(meshID, responseData));
Client.Assets.Cache.SaveAssetToCache(meshID, responseData);
}
else // download failed
{
Logger.Log(
string.Format("Failed to fetch mesh asset {0}: {1}",
meshID,
(error == null) ? "" : error.Message
),
Helpers.LogLevel.Warning, Client);
}
}
);
HttpDownloads.QueueDownload(req);
}
else
{
Logger.Log("GetMesh capability not available", Helpers.LogLevel.Error, Client);
callback(false, null);
}
}
/// <summary>
/// Fetach avatar texture on a grid capable of server side baking
/// </summary>
/// <param name="avatarID">ID of the avatar</param>
/// <param name="textureID">ID of the texture</param>
/// <param name="bakeName">Name of the part of the avatar texture applies to</param>
/// <param name="callback">Callback invoked on operation completion</param>
public void RequestServerBakedImage(UUID avatarID, UUID textureID, string bakeName, TextureDownloadCallback callback)
{
if (avatarID == UUID.Zero || textureID == UUID.Zero || callback == null)
return;
if (string.IsNullOrEmpty(Client.Network.AgentAppearanceServiceURL))
{
callback(TextureRequestState.NotFound, null);
return;
}
byte[] assetData;
// Do we have this image in the cache?
if (Client.Assets.Cache.HasAsset(textureID)
&& (assetData = Client.Assets.Cache.GetCachedAssetBytes(textureID)) != null)
{
ImageDownload image = new ImageDownload();
image.ID = textureID;
image.AssetData = assetData;
image.Size = image.AssetData.Length;
image.Transferred = image.AssetData.Length;
image.ImageType = ImageType.ServerBaked;
image.AssetType = AssetType.Texture;
image.Success = true;
callback(TextureRequestState.Finished, new AssetTexture(image.ID, image.AssetData));
FireImageProgressEvent(image.ID, image.Transferred, image.Size);
return;
}
CapsBase.DownloadProgressEventHandler progressHandler = null;
Uri url = new Uri(string.Format("{0}texture/{1}/{2}/{3}", Client.Network.AgentAppearanceServiceURL, avatarID, bakeName, textureID));
DownloadRequest req = new DownloadRequest(
url,
Client.Settings.CAPS_TIMEOUT,
"image/x-j2c",
progressHandler,
(HttpWebRequest request, HttpWebResponse response, byte[] responseData, Exception error) =>
{
if (error == null && responseData != null) // success
{
ImageDownload image = new ImageDownload();
image.ID = textureID;
image.AssetData = responseData;
image.Size = image.AssetData.Length;
image.Transferred = image.AssetData.Length;
image.ImageType = ImageType.ServerBaked;
image.AssetType = AssetType.Texture;
image.Success = true;
callback(TextureRequestState.Finished, new AssetTexture(image.ID, image.AssetData));
Client.Assets.Cache.SaveAssetToCache(textureID, responseData);
}
else // download failed
{
Logger.Log(
string.Format("Failed to fetch server bake {0}: {1}",
textureID,
(error == null) ? "" : error.Message
),
Helpers.LogLevel.Warning, Client);
callback(TextureRequestState.Timeout, null);
}
}
);
HttpDownloads.QueueDownload(req);
}
/// <summary>
/// Lets TexturePipeline class fire the progress event
/// </summary>
/// <param name="texureID">The texture ID currently being downloaded</param>
/// <param name="transferredBytes">the number of bytes transferred</param>
/// <param name="totalBytes">the total number of bytes expected</param>
internal void FireImageProgressEvent(UUID texureID, int transferredBytes, int totalBytes)
{
try { OnImageReceiveProgress(new ImageReceiveProgressEventArgs(texureID, transferredBytes, totalBytes)); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
// Helper method for downloading textures via GetTexture cap
// Same signature as the UDP variant since we need all the params to
// pass to the UDP TexturePipeline in case we need to fall back to it
// (Linden servers currently (1.42) don't support bakes downloads via HTTP)
private void HttpRequestTexture(UUID textureID, ImageType imageType, float priority, int discardLevel,
uint packetStart, TextureDownloadCallback callback, bool progress)
{
if (textureID == UUID.Zero || callback == null)
return;
byte[] assetData;
// Do we have this image in the cache?
if (Client.Assets.Cache.HasAsset(textureID)
&& (assetData = Client.Assets.Cache.GetCachedAssetBytes(textureID)) != null)
{
ImageDownload image = new ImageDownload();
image.ID = textureID;
image.AssetData = assetData;
image.Size = image.AssetData.Length;
image.Transferred = image.AssetData.Length;
image.ImageType = imageType;
image.AssetType = AssetType.Texture;
image.Success = true;
callback(TextureRequestState.Finished, new AssetTexture(image.ID, image.AssetData));
FireImageProgressEvent(image.ID, image.Transferred, image.Size);
return;
}
CapsBase.DownloadProgressEventHandler progressHandler = null;
if (progress)
{
progressHandler = (HttpWebRequest request, HttpWebResponse response, int bytesReceived, int totalBytesToReceive) =>
{
FireImageProgressEvent(textureID, bytesReceived, totalBytesToReceive);
};
}
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("GetTexture");
DownloadRequest req = new DownloadRequest(
new Uri(string.Format("{0}/?texture_id={1}", url.ToString(), textureID.ToString())),
Client.Settings.CAPS_TIMEOUT,
"image/x-j2c",
progressHandler,
(HttpWebRequest request, HttpWebResponse response, byte[] responseData, Exception error) =>
{
if (error == null && responseData != null) // success
{
ImageDownload image = new ImageDownload();
image.ID = textureID;
image.AssetData = responseData;
image.Size = image.AssetData.Length;
image.Transferred = image.AssetData.Length;
image.ImageType = imageType;
image.AssetType = AssetType.Texture;
image.Success = true;
callback(TextureRequestState.Finished, new AssetTexture(image.ID, image.AssetData));
FireImageProgressEvent(image.ID, image.Transferred, image.Size);
Client.Assets.Cache.SaveAssetToCache(textureID, responseData);
}
else // download failed
{
Logger.Log(
string.Format("Failed to fetch texture {0} over HTTP, falling back to UDP: {1}",
textureID,
(error == null) ? "" : error.Message
),
Helpers.LogLevel.Warning, Client);
Texture.RequestTexture(textureID, imageType, priority, discardLevel, packetStart, callback, progress);
}
}
);
HttpDownloads.QueueDownload(req);
}
#endregion Texture Downloads
#region Helpers
public Asset CreateAssetWrapper(AssetType type)
{
Asset asset;
switch (type)
{
case AssetType.Notecard:
asset = new AssetNotecard();
break;
case AssetType.LSLText:
asset = new AssetScriptText();
break;
case AssetType.LSLBytecode:
asset = new AssetScriptBinary();
break;
case AssetType.Texture:
asset = new AssetTexture();
break;
case AssetType.Object:
asset = new AssetPrim();
break;
case AssetType.Clothing:
asset = new AssetClothing();
break;
case AssetType.Bodypart:
asset = new AssetBodypart();
break;
case AssetType.Animation:
asset = new AssetAnimation();
break;
case AssetType.Sound:
asset = new AssetSound();
break;
case AssetType.Landmark:
asset = new AssetLandmark();
break;
case AssetType.Gesture:
asset = new AssetGesture();
break;
case AssetType.CallingCard:
asset = new AssetCallingCard();
break;
default:
asset = new AssetMutable(type);
Logger.Log("Unimplemented asset type: " + type, Helpers.LogLevel.Error);
break;
}
return asset;
}
private Asset WrapAsset(AssetDownload download)
{
Asset asset = CreateAssetWrapper(download.AssetType);
if (asset != null)
{
asset.AssetID = download.AssetID;
asset.AssetData = download.AssetData;
return asset;
}
else
{
return null;
}
}
private void SendNextUploadPacket(AssetUpload upload)
{
SendXferPacketPacket send = new SendXferPacketPacket();
send.XferID.ID = upload.XferID;
send.XferID.Packet = upload.PacketNum++;
if (send.XferID.Packet == 0)
{
// The first packet reserves the first four bytes of the data for the
// total length of the asset and appends 1000 bytes of data after that
send.DataPacket.Data = new byte[1004];
Buffer.BlockCopy(Utils.IntToBytes(upload.Size), 0, send.DataPacket.Data, 0, 4);
Buffer.BlockCopy(upload.AssetData, 0, send.DataPacket.Data, 4, 1000);
upload.Transferred += 1000;
lock (Transfers)
{
Transfers.Remove(upload.AssetID);
Transfers[upload.ID] = upload;
}
}
else if ((send.XferID.Packet + 1) * 1000 < upload.Size)
{
// This packet is somewhere in the middle of the transfer, or a perfectly
// aligned packet at the end of the transfer
send.DataPacket.Data = new byte[1000];
Buffer.BlockCopy(upload.AssetData, upload.Transferred, send.DataPacket.Data, 0, 1000);
upload.Transferred += 1000;
}
else
{
// Special handler for the last packet which will be less than 1000 bytes
int lastlen = upload.Size - ((int)send.XferID.Packet * 1000);
send.DataPacket.Data = new byte[lastlen];
Buffer.BlockCopy(upload.AssetData, (int)send.XferID.Packet * 1000, send.DataPacket.Data, 0, lastlen);
send.XferID.Packet |= (uint)0x80000000; // This signals the final packet
upload.Transferred += lastlen;
}
Client.Network.SendPacket(send);
}
private void SendConfirmXferPacket(ulong xferID, uint packetNum)
{
ConfirmXferPacketPacket confirm = new ConfirmXferPacketPacket();
confirm.XferID.ID = xferID;
confirm.XferID.Packet = packetNum;
Client.Network.SendPacket(confirm);
}
#endregion Helpers
#region Transfer Callbacks
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void TransferInfoHandler(object sender, PacketReceivedEventArgs e)
{
TransferInfoPacket info = (TransferInfoPacket)e.Packet;
Transfer transfer;
AssetDownload download;
if (Transfers.TryGetValue(info.TransferInfo.TransferID, out transfer))
{
download = (AssetDownload)transfer;
if (download.Callback == null) return;
download.Channel = (ChannelType)info.TransferInfo.ChannelType;
download.Status = (StatusCode)info.TransferInfo.Status;
download.Target = (TargetType)info.TransferInfo.TargetType;
download.Size = info.TransferInfo.Size;
// TODO: Once we support mid-transfer status checking and aborting this
// will need to become smarter
if (download.Status != StatusCode.OK)
{
Logger.Log("Transfer failed with status code " + download.Status, Helpers.LogLevel.Warning, Client);
lock (Transfers) Transfers.Remove(download.ID);
// No data could have been received before the TransferInfo packet
download.AssetData = null;
// Fire the event with our transfer that contains Success = false;
try { download.Callback(download, null); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
else
{
download.AssetData = new byte[download.Size];
if (download.Source == SourceType.Asset && info.TransferInfo.Params.Length == 20)
{
download.AssetID = new UUID(info.TransferInfo.Params, 0);
download.AssetType = (AssetType)(sbyte)info.TransferInfo.Params[16];
//Client.DebugLog(String.Format("TransferInfo packet received. AssetID: {0} Type: {1}",
// transfer.AssetID, type));
}
else if (download.Source == SourceType.SimInventoryItem && info.TransferInfo.Params.Length == 100)
{
// TODO: Can we use these?
//UUID agentID = new UUID(info.TransferInfo.Params, 0);
//UUID sessionID = new UUID(info.TransferInfo.Params, 16);
//UUID ownerID = new UUID(info.TransferInfo.Params, 32);
//UUID taskID = new UUID(info.TransferInfo.Params, 48);
//UUID itemID = new UUID(info.TransferInfo.Params, 64);
download.AssetID = new UUID(info.TransferInfo.Params, 80);
download.AssetType = (AssetType)(sbyte)info.TransferInfo.Params[96];
//Client.DebugLog(String.Format("TransferInfo packet received. AgentID: {0} SessionID: {1} " +
// "OwnerID: {2} TaskID: {3} ItemID: {4} AssetID: {5} Type: {6}", agentID, sessionID,
// ownerID, taskID, itemID, transfer.AssetID, type));
}
else
{
Logger.Log("Received a TransferInfo packet with a SourceType of " + download.Source.ToString() +
" and a Params field length of " + info.TransferInfo.Params.Length,
Helpers.LogLevel.Warning, Client);
}
}
download.HeaderReceivedEvent.Set();
}
else
{
Logger.Log("Received a TransferInfo packet for an asset we didn't request, TransferID: " +
info.TransferInfo.TransferID, Helpers.LogLevel.Warning, Client);
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void TransferPacketHandler(object sender, PacketReceivedEventArgs e)
{
TransferPacketPacket asset = (TransferPacketPacket)e.Packet;
Transfer transfer;
if (Transfers.TryGetValue(asset.TransferData.TransferID, out transfer))
{
AssetDownload download = (AssetDownload)transfer;
if (download.Size == 0)
{
Logger.DebugLog("TransferPacket received ahead of the transfer header, blocking...", Client);
// We haven't received the header yet, block until it's received or times out
download.HeaderReceivedEvent.WaitOne(TRANSFER_HEADER_TIMEOUT, false);
if (download.Size == 0)
{
Logger.Log("Timed out while waiting for the asset header to download for " +
download.ID.ToString(), Helpers.LogLevel.Warning, Client);
// Abort the transfer
TransferAbortPacket abort = new TransferAbortPacket();
abort.TransferInfo.ChannelType = (int)download.Channel;
abort.TransferInfo.TransferID = download.ID;
Client.Network.SendPacket(abort, download.Simulator);
download.Success = false;
lock (Transfers) Transfers.Remove(download.ID);
// Fire the event with our transfer that contains Success = false
if (download.Callback != null)
{
try { download.Callback(download, null); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
return;
}
}
// If packets arrive out of order, we add them to the out of order packet directory
// until all previous packets have arrived
try
{
if (download.nextPacket == asset.TransferData.Packet)
{
byte[] data = asset.TransferData.Data;
do
{
Buffer.BlockCopy(data, 0, download.AssetData, download.Transferred, data.Length);
download.Transferred += data.Length;
download.nextPacket++;
} while (download.outOfOrderPackets.TryGetValue(download.nextPacket, out data));
}
else
{
//Logger.Log(string.Format("Fixing out of order packet {0} when expecting {1}!", asset.TransferData.Packet, download.nextPacket), Helpers.LogLevel.Debug);
download.outOfOrderPackets.Add(asset.TransferData.Packet, asset.TransferData.Data);
}
}
catch (ArgumentException)
{
Logger.Log(String.Format("TransferPacket handling failed. TransferData.Data.Length={0}, AssetData.Length={1}, TransferData.Packet={2}",
asset.TransferData.Data.Length, download.AssetData.Length, asset.TransferData.Packet), Helpers.LogLevel.Error);
return;
}
//Client.DebugLog(String.Format("Transfer packet {0}, received {1}/{2}/{3} bytes for asset {4}",
// asset.TransferData.Packet, asset.TransferData.Data.Length, transfer.Transferred, transfer.Size,
// transfer.AssetID.ToString()));
// Check if we downloaded the full asset
if (download.Transferred >= download.Size)
{
Logger.DebugLog("Transfer for asset " + download.AssetID.ToString() + " completed", Client);
download.Success = true;
lock (Transfers) Transfers.Remove(download.ID);
// Cache successful asset download
Cache.SaveAssetToCache(download.AssetID, download.AssetData);
if (download.Callback != null)
{
try { download.Callback(download, WrapAsset(download)); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
}
}
}
#endregion Transfer Callbacks
#region Xfer Callbacks
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void InitiateDownloadPacketHandler(object sender, PacketReceivedEventArgs e)
{
InitiateDownloadPacket request = (InitiateDownloadPacket)e.Packet;
try
{
OnInitiateDownload(new InitiateDownloadEventArgs(Utils.BytesToString(request.FileData.SimFilename),
Utils.BytesToString(request.FileData.ViewerFilename)));
}
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void RequestXferHandler(object sender, PacketReceivedEventArgs e)
{
if (PendingUpload == null)
Logger.Log("Received a RequestXferPacket for an unknown asset upload", Helpers.LogLevel.Warning, Client);
else
{
AssetUpload upload = PendingUpload;
PendingUpload = null;
WaitingForUploadConfirm = false;
RequestXferPacket request = (RequestXferPacket)e.Packet;
upload.XferID = request.XferID.ID;
upload.Type = (AssetType)request.XferID.VFileType;
UUID transferID = new UUID(upload.XferID);
Transfers[transferID] = upload;
// Send the first packet containing actual asset data
SendNextUploadPacket(upload);
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void ConfirmXferPacketHandler(object sender, PacketReceivedEventArgs e)
{
ConfirmXferPacketPacket confirm = (ConfirmXferPacketPacket)e.Packet;
// Building a new UUID every time an ACK is received for an upload is a horrible
// thing, but this whole Xfer system is horrible
UUID transferID = new UUID(confirm.XferID.ID);
Transfer transfer;
AssetUpload upload = null;
if (Transfers.TryGetValue(transferID, out transfer))
{
upload = (AssetUpload)transfer;
//Client.DebugLog(String.Format("ACK for upload {0} of asset type {1} ({2}/{3})",
// upload.AssetID.ToString(), upload.Type, upload.Transferred, upload.Size));
try { OnUploadProgress(new AssetUploadEventArgs(upload)); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
if (upload.Transferred < upload.Size)
SendNextUploadPacket(upload);
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void AssetUploadCompleteHandler(object sender, PacketReceivedEventArgs e)
{
AssetUploadCompletePacket complete = (AssetUploadCompletePacket)e.Packet;
// If we uploaded an asset in a single packet, RequestXferHandler()
// will never be called so we need to set this here as well
WaitingForUploadConfirm = false;
if (m_AssetUploadedEvent != null)
{
bool found = false;
KeyValuePair<UUID, Transfer> foundTransfer = new KeyValuePair<UUID, Transfer>();
// Xfer system sucks really really bad. Where is the damn XferID?
lock (Transfers)
{
foreach (KeyValuePair<UUID, Transfer> transfer in Transfers)
{
if (transfer.Value.GetType() == typeof(AssetUpload))
{
AssetUpload upload = (AssetUpload)transfer.Value;
if ((upload).AssetID == complete.AssetBlock.UUID)
{
found = true;
foundTransfer = transfer;
upload.Success = complete.AssetBlock.Success;
upload.Type = (AssetType)complete.AssetBlock.Type;
break;
}
}
}
}
if (found)
{
lock (Transfers) Transfers.Remove(foundTransfer.Key);
try { OnAssetUploaded(new AssetUploadEventArgs((AssetUpload)foundTransfer.Value)); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
else
{
Logger.Log(String.Format(
"Got an AssetUploadComplete on an unrecognized asset, AssetID: {0}, Type: {1}, Success: {2}",
complete.AssetBlock.UUID, (AssetType)complete.AssetBlock.Type, complete.AssetBlock.Success),
Helpers.LogLevel.Warning);
}
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void SendXferPacketHandler(object sender, PacketReceivedEventArgs e)
{
SendXferPacketPacket xfer = (SendXferPacketPacket)e.Packet;
// Lame ulong to UUID conversion, please go away Xfer system
UUID transferID = new UUID(xfer.XferID.ID);
Transfer transfer;
XferDownload download = null;
if (Transfers.TryGetValue(transferID, out transfer))
{
download = (XferDownload)transfer;
// Apply a mask to get rid of the "end of transfer" bit
uint packetNum = xfer.XferID.Packet & 0x0FFFFFFF;
// Check for out of order packets, possibly indicating a resend
if (packetNum != download.PacketNum)
{
if (packetNum == download.PacketNum - 1)
{
Logger.DebugLog("Resending Xfer download confirmation for packet " + packetNum, Client);
SendConfirmXferPacket(download.XferID, packetNum);
}
else
{
Logger.Log("Out of order Xfer packet in a download, got " + packetNum + " expecting " + download.PacketNum,
Helpers.LogLevel.Warning, Client);
// Re-confirm the last packet we actually received
SendConfirmXferPacket(download.XferID, download.PacketNum - 1);
}
return;
}
if (packetNum == 0)
{
// This is the first packet received in the download, the first four bytes are a size integer
// in little endian ordering
byte[] bytes = xfer.DataPacket.Data;
download.Size = (bytes[0] + (bytes[1] << 8) + (bytes[2] << 16) + (bytes[3] << 24));
download.AssetData = new byte[download.Size];
Logger.DebugLog("Received first packet in an Xfer download of size " + download.Size);
Buffer.BlockCopy(xfer.DataPacket.Data, 4, download.AssetData, 0, xfer.DataPacket.Data.Length - 4);
download.Transferred += xfer.DataPacket.Data.Length - 4;
}
else
{
Buffer.BlockCopy(xfer.DataPacket.Data, 0, download.AssetData, 1000 * (int)packetNum, xfer.DataPacket.Data.Length);
download.Transferred += xfer.DataPacket.Data.Length;
}
// Increment the packet number to the packet we are expecting next
download.PacketNum++;
// Confirm receiving this packet
SendConfirmXferPacket(download.XferID, packetNum);
if ((xfer.XferID.Packet & 0x80000000) != 0)
{
// This is the last packet in the transfer
if (!String.IsNullOrEmpty(download.Filename))
Logger.DebugLog("Xfer download for asset " + download.Filename + " completed", Client);
else
Logger.DebugLog("Xfer download for asset " + download.VFileID.ToString() + " completed", Client);
download.Success = true;
lock (Transfers) Transfers.Remove(download.ID);
try { OnXferReceived(new XferReceivedEventArgs(download)); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void AbortXferHandler(object sender, PacketReceivedEventArgs e)
{
AbortXferPacket abort = (AbortXferPacket)e.Packet;
XferDownload download = null;
// Lame ulong to UUID conversion, please go away Xfer system
UUID transferID = new UUID(abort.XferID.ID);
lock (Transfers)
{
Transfer transfer;
if (Transfers.TryGetValue(transferID, out transfer))
{
download = (XferDownload)transfer;
Transfers.Remove(transferID);
}
}
if (download != null && m_XferReceivedEvent != null)
{
download.Success = false;
download.Error = (TransferError)abort.XferID.Result;
try { OnXferReceived(new XferReceivedEventArgs(download)); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
}
#endregion Xfer Callbacks
}
#region EventArg classes
// <summary>Provides data for XferReceived event</summary>
public class XferReceivedEventArgs : EventArgs
{
private readonly XferDownload m_Xfer;
/// <summary>Xfer data</summary>
public XferDownload Xfer { get { return m_Xfer; } }
public XferReceivedEventArgs(XferDownload xfer)
{
this.m_Xfer = xfer;
}
}
// <summary>Provides data for AssetUploaded event</summary>
public class AssetUploadEventArgs : EventArgs
{
private readonly AssetUpload m_Upload;
/// <summary>Upload data</summary>
public AssetUpload Upload { get { return m_Upload; } }
public AssetUploadEventArgs(AssetUpload upload)
{
this.m_Upload = upload;
}
}
// <summary>Provides data for InitiateDownloaded event</summary>
public class InitiateDownloadEventArgs : EventArgs
{
private readonly string m_SimFileName;
private readonly string m_ViewerFileName;
/// <summary>Filename used on the simulator</summary>
public string SimFileName { get { return m_SimFileName; } }
/// <summary>Filename used by the client</summary>
public string ViewerFileName { get { return m_ViewerFileName; } }
public InitiateDownloadEventArgs(string simFilename, string viewerFilename)
{
this.m_SimFileName = simFilename;
this.m_ViewerFileName = viewerFilename;
}
}
// <summary>Provides data for ImageReceiveProgress event</summary>
public class ImageReceiveProgressEventArgs : EventArgs
{
private readonly UUID m_ImageID;
private readonly int m_Received;
private readonly int m_Total;
/// <summary>UUID of the image that is in progress</summary>
public UUID ImageID { get { return m_ImageID; } }
/// <summary>Number of bytes received so far</summary>
public int Received { get { return m_Received; } }
/// <summary>Image size in bytes</summary>
public int Total { get { return m_Total; } }
public ImageReceiveProgressEventArgs(UUID imageID, int received, int total)
{
this.m_ImageID = imageID;
this.m_Received = received;
this.m_Total = total;
}
}
#endregion
}