vanilla-wow-addons – Rev 1
?pathlinks?
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<Script file="HA_BS_localization.lua"/>
<Script file="HA_BonusScanner.lua"/>
<Script file="HA_plugins.lua"/>
<Script file="HA_spells.lua"/>
<Script file="gui_localization.lua"/>
<Script file="localization.lua"/>
<Script file="HA_chronos.lua"/>
<Script file="HA_regexpr.lua"/>
<Script file="HA_gui.lua"/>
<Script file="HA_comm.lua"/>
<Script file="HealersAssist.lua"/>
<GameTooltip name="HealersAssistTooltip" parent="UIParent" inherits="GameTooltipTemplate" hidden="true"/>
<Frame name="HASystemFrame" frameStrata="LOW" enableMouse="false" hidden="false">
<Scripts>
<OnLoad>
HASystem_OnLoad();
</OnLoad>
<OnUpdate>
HASystem_OnUpdate(arg1);
</OnUpdate>
<OnEvent>
HASystem_OnEvent(event);
</OnEvent>
</Scripts>
</Frame>
<Button name="HAColumnHeaderTemplate" virtual="true">
<Size>
<AbsDimension x="10" y="16"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeft" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
<Size>
<AbsDimension x="5" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0" right="0.078125" top="0" bottom="0.75"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
<Size>
<AbsDimension x="53" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.078125" right="0.90625" top="0" bottom="0.75"/>
</Texture>
<Texture name="$parentRight" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
<Size>
<AbsDimension x="4" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.90625" right="0.96875" top="0" bottom="0.75"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
HAHeader_SortByName(this.sortType);
</OnClick>
</Scripts>
<NormalText inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="8" y="0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name="HAItemTemplate" virtual="true">
<Size>
<AbsDimension x="260" y="16"/>
</Size>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentState" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="CENTER">
<Size>
<AbsDimension x="58" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="71" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<StatusBar name="$parentMPBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="68" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="1" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetMinMaxValues(0, 100);
</OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0.1" g="0.1" b="0.9"/>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentText" inherits="GameFontNormalSmall" justifyH="LEFT">
<Size>
<AbsDimension x="68" y="14"/>
</Size>
</FontString>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentBG" file="Interface\TargetingFrame\UI-StatusBar">
<Size>
<AbsDimension x="68" y="12"/>
</Size>
</Texture>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="$parentHPBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="68" y="14"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMPBar" relativePoint="RIGHT">
<Offset>
<AbsDimension x="62" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetMinMaxValues(0, 100);
</OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentText" inherits="GameFontHighlightSmall" justifyH="CENTER">
<Size>
<AbsDimension x="68" y="14"/>
</Size>
</FontString>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentBG" file="Interface\TargetingFrame\UI-StatusBar">
<Size>
<AbsDimension x="68" y="12"/>
</Size>
</Texture>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="$parentCTBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="58" y="10"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentHPBar" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetMinMaxValues(0, 100);
</OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="1.0" g="0.7" b="0.2"/>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentText" inherits="GameFontHighlightSmall" justifyH="CENTER">
<Size>
<AbsDimension x="58" y="14"/>
</Size>
</FontString>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentBG" file="Interface\TargetingFrame\UI-StatusBar">
<Size>
<AbsDimension x="58" y="10"/>
</Size>
</Texture>
</Layer>
</Layers>
</StatusBar>
<Button name="$parentClassSpecific1">
<Size>
<AbsDimension x="14" y="14"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentMPBar" relativePoint="LEFT">
<Offset>
<AbsDimension x="-6" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentTexture">
<Size>
<AbsDimension x="14" y="14"/>
</Size>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnClick>
if(not this.isdead)
then
HA_GUI_ClassSpecificClick(this.ispell,this.me,this.cooldown);
end
</OnClick>
<OnEnter>
HA_GUI_ClassSpecificTooltip(this.spell,this.from,this.cooldown);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="$parentClassSpecific2">
<Size>
<AbsDimension x="14" y="14"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentClassSpecific1" relativePoint="LEFT">
<Offset>
<AbsDimension x="-4" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentTexture">
<Size>
<AbsDimension x="14" y="14"/>
</Size>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnClick>
if(not this.isdead)
then
HA_GUI_ClassSpecificClick(this.ispell,this.me,this.cooldown);
end
</OnClick>
<OnEnter>
HA_GUI_ClassSpecificTooltip(this.spell,this.from,this.cooldown);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Frame name="$parentClick" setAllPoints="true">
<Size>
<AbsDimension x="260" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<Frames>
<Button name="$parentFrame">
<Size>
<AbsDimension x="260" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<Scripts>
<OnLoad>
this:RegisterForClicks("LeftButtonDown", "RightButtonDown", "MiddleButtonDown", "Button4Down", "Button5Down");
</OnLoad>
<OnClick>
local stopDefaultBehaviour;
if ( type(HA_CustomOnClickFunction) == "function" ) then
stopDefaultBehaviour = HA_CustomOnClickFunction(arg1, this.unitid);
end
if ( not stopDefaultBehaviour ) then
if ( SpellIsTargeting() ) then
SpellTargetUnit(this.unitid);
else
TargetUnit(this.unitid);
end
end
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnLoad>
getglobal(this:GetName() .. "HPBarText"):SetVertexColor(1.0, 1.0, 1.0, 0.8);
getglobal(this:GetName() .. "MPBarBG"):SetVertexColor(0, 0, 1, 0.2);
getglobal(this:GetName() .. "HPBarBG"):SetVertexColor(0, 1, 0, 0.3);
getglobal(this:GetName() .. "CTBarBG"):SetVertexColor(1.0, 0.7, 0.2, 0.3);
</OnLoad>
</Scripts>
</Button>
<Button name="HAItemEmergencyTemplate" virtual="true">
<Size>
<AbsDimension x="260" y="16"/>
</Size>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentName" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="CENTER">
<Size>
<AbsDimension x="68" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="1" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentCount" inherits="GameFontHighlightSmall" justifyH="CENTER" justifyV="CENTER">
<Size>
<AbsDimension x="58" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="141" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentTotal" inherits="GameFontHighlightSmall" justifyH="CENTER" justifyV="CENTER">
<Size>
<AbsDimension x="58" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="201" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<StatusBar name="$parentHPBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="68" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="71" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetMinMaxValues(0, 100);
</OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentText" inherits="GameFontNormalSmall" justifyH="CENTER">
<Size>
<AbsDimension x="68" y="14"/>
</Size>
</FontString>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentBG" file="Interface\TargetingFrame\UI-StatusBar">
<Size>
<AbsDimension x="68" y="12"/>
</Size>
</Texture>
</Layer>
</Layers>
</StatusBar>
<Button name="$parentOvertime1">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentName" relativePoint="LEFT">
<Offset>
<AbsDimension x="-1" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentTexture">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
</Texture>
</Layer>
</Layers>
</Button>
<Button name="$parentOvertime2">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentOvertime1" relativePoint="LEFT">
<Offset>
<AbsDimension x="-1" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentTexture">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
</Texture>
</Layer>
</Layers>
</Button>
<Button name="$parentOvertime3">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentOvertime2" relativePoint="LEFT">
<Offset>
<AbsDimension x="-1" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentTexture">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
</Texture>
</Layer>
</Layers>
</Button>
<Button name="$parentOvertime4">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentOvertime3" relativePoint="LEFT">
<Offset>
<AbsDimension x="-1" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentTexture">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
</Texture>
</Layer>
</Layers>
</Button>
<Frame name="$parentClick" setAllPoints="true">
<Size>
<AbsDimension x="260" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<Frames>
<Button name="$parentFrame">
<Size>
<AbsDimension x="260" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<Scripts>
<OnLoad>
this:RegisterForClicks("LeftButtonDown", "RightButtonDown", "MiddleButtonDown", "Button4Down", "Button5Down");
</OnLoad>
<OnClick>
local stopDefaultBehaviour;
if ( type(HA_CustomOnClickFunction) == "function" ) then
stopDefaultBehaviour = HA_CustomOnClickFunction(arg1, this.unitid);
end
if ( not stopDefaultBehaviour ) then
if ( SpellIsTargeting() ) then
SpellTargetUnit(this.unitid);
else
TargetUnit(this.unitid);
end
end
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnLoad>
getglobal(this:GetName() .. "HPBarText"):SetVertexColor(1.0, 1.0, 1.0, 0.9);
getglobal(this:GetName() .. "HPBarBG"):SetVertexColor(0, 1, 0, 0.3);
</OnLoad>
</Scripts>
</Button>
<Frame name="HealersAssistMainFrame" frameStrata="MEDIUM" parent="UIParent" hidden="true" toplevel="true" enableMouse="true" movable="true">
<Size>
<AbsDimension x="330" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="100" y="-104"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop name="$parentBackdrop" bgFile="Interface\TutorialFrame\TutorialFrameBackground" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="3" right="5" top="3" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<FontString name="HealersAssistTitle" inherits="GameFontNormal" text="HA title">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="10" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="2" y="2"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<CheckButton name="$parentCollapseHealers">
<Size>
<AbsDimension x="16" y="16" />
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-90" y="-6" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" font="Fonts\FRIZQT__.TTF" text="HA_GUI_COLLAPSE">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="1" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="0.8" g="0.8" b="0.8" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>HA_Collapse_Healers_Click(this:GetChecked());</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<Button name="HAHeaderHealer" inherits="HAColumnHeaderTemplate" text="HA_GUI_HEALERS_HEALER">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="48" y="-25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
HASetColumnWidth(70);
this.sortType = true;
</OnLoad>
</Scripts>
</Button>
<Button name="HAHeaderState" inherits="HAColumnHeaderTemplate" text="HA_GUI_HEALERS_SPELL">
<Anchors>
<Anchor point="LEFT" relativeTo="HAHeaderHealer" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
HASetColumnWidth(60);
this.sortType = false;
</OnLoad>
</Scripts>
</Button>
<Button name="HAHeaderTarget" inherits="HAColumnHeaderTemplate" text="HA_GUI_HEALERS_TARGET">
<Anchors>
<Anchor point="LEFT" relativeTo="HAHeaderState" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
HASetColumnWidth(70);
this.sortType = false;
</OnLoad>
</Scripts>
</Button>
<Button name="HAHeaderCast" inherits="HAColumnHeaderTemplate" text="HA_GUI_HEALERS_CASTING">
<Anchors>
<Anchor point="LEFT" relativeTo="HAHeaderTarget" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
HASetColumnWidth(60);
this.sortType = false;
</OnLoad>
</Scripts>
</Button>
<Button name="HAItem_1" inherits="HAItemTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAHeaderHealer" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_2" inherits="HAItemTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_3" inherits="HAItemTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_2" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_4" inherits="HAItemTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_3" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_5" inherits="HAItemTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_4" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_6" inherits="HAItemTemplate" id="6">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_5" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_7" inherits="HAItemTemplate" id="7">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_6" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_8" inherits="HAItemTemplate" id="8">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_7" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_9" inherits="HAItemTemplate" id="9">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_8" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_10" inherits="HAItemTemplate" id="10">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_9" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_11" inherits="HAItemTemplate" id="11">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_10" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_12" inherits="HAItemTemplate" id="12">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_11" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_13" inherits="HAItemTemplate" id="13">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_12" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_14" inherits="HAItemTemplate" id="14">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_13" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_15" inherits="HAItemTemplate" id="15">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_14" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItem_16" inherits="HAItemTemplate" id="16">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_15" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<CheckButton name="$parentSetResting">
<Size>
<AbsDimension x="16" y="16" />
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="HAHeaderHealer" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="-29" y="0" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" font="Fonts\FRIZQT__.TTF" text="HA_GUI_RESTING">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="1" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="0.8" g="0.8" b="0.8" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>HA_SetRegenMode(this:GetChecked());</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<ScrollFrame name="HAItemScrollFrame" inherits="FauxScrollFrameTemplate">
<Size>
<AbsDimension x="280" y="160" />
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="HAHeaderCast" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-5" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(1, HA_UpdateList);
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
<Frame name="HAEmergencyFrame">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItem_16" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Button name="HAHeaderEmergencyName" inherits="HAColumnHeaderTemplate" text="HA_GUI_EMERG_NAME">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
HASetColumnWidth(70);
</OnLoad>
</Scripts>
</Button>
<Button name="HAHeaderEmergencyDeficit" inherits="HAColumnHeaderTemplate" text="HA_GUI_EMERG_DEFICIT">
<Anchors>
<Anchor point="LEFT" relativeTo="HAHeaderEmergencyName" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
HASetColumnWidth(70);
</OnLoad>
</Scripts>
</Button>
<Button name="HAHeaderEmergencyCount" inherits="HAColumnHeaderTemplate" text="HA_GUI_EMERG_COUNT">
<Anchors>
<Anchor point="LEFT" relativeTo="HAHeaderEmergencyDeficit" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
HASetColumnWidth(60);
</OnLoad>
</Scripts>
</Button>
<Button name="HAHeaderEmergencyIncoming" inherits="HAColumnHeaderTemplate" text="HA_GUI_EMERG_ESTIM">
<Anchors>
<Anchor point="LEFT" relativeTo="HAHeaderEmergencyCount" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
HASetColumnWidth(60);
</OnLoad>
</Scripts>
</Button>
<Button name="HAItemEmergency_1" inherits="HAItemEmergencyTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAHeaderEmergencyName" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItemEmergency_2" inherits="HAItemEmergencyTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItemEmergency_1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItemEmergency_3" inherits="HAItemEmergencyTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItemEmergency_2" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItemEmergency_4" inherits="HAItemEmergencyTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItemEmergency_3" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItemEmergency_5" inherits="HAItemEmergencyTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItemEmergency_4" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="HAItemEmergency_6" inherits="HAItemEmergencyTemplate" id="6">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HAItemEmergency_5" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnUpdate>
HA_OnUpdate(arg1);
</OnUpdate>
<OnLoad>
HA_OnLoad();
</OnLoad>
<OnEvent>
HA_OnEvent();
</OnEvent>
<OnShow>
HA_OnShow();
</OnShow>
<OnMouseUp>
if ( this.isMoving ) then
this:StopMovingOrSizing();
this.isMoving = false;
end
</OnMouseUp>
<OnMouseDown>
if ( ( ( not this.isLocked ) or ( this.isLocked == 0 ) ) and ( arg1 == "LeftButton" ) ) then
this:StartMoving();
this.isMoving = true;
end
</OnMouseDown>
<OnHide>
if ( this.isMoving ) then
this:StopMovingOrSizing();
this.isMoving = false;
end
HA_OnHide();
</OnHide>
</Scripts>
</Frame>
</Ui>