vanilla-wow-addons – Rev 1
?pathlinks?
<Ui
xmlns = "http://www.blizzard.com/wow/ui/"
xmlns:xsi = "http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation = "http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<Script file = "DepositBox.lua"/>
<Frame
name = "DepositBoxUI_Frame"
frameStrata = "HIGH"
toplevel = "true">
<Frames>
<Button
name = "DepositBoxUI_Main_BlockButton"
movable = "true"
frameStrata = "HIGH"
toplevel = "true"
hidden = "false"
parent = "UIParent"
enableMouse = "true">
<Size>
<AbsDimension x = "130" y = "32"/>
</Size>
<Anchors>
<Anchor point = "TOPLEFT" relativePoint = "TOPLEFT"></Anchor>
</Anchors>
<Backdrop
name = "$parentBackdrop"
bgFile = "Interface\TutorialFrame\TutorialFrameBackground"
edgeFile = "Interface\DialogFrame\UI-DialogBox-Border"
tile = "true">
<EdgeSize>
<AbsValue val = "16"/>
</EdgeSize>
<TileSize>
<AbsValue val = "32"/>
</TileSize>
<BackgroundInsets>
<AbsInset
left = "5"
right = "5"
top = "5"
bottom = "5"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level = "BACKGROUND">
<FontString
name = "DepositBoxUI_BlockButtonText"
inherits = "GameFontNormal"
nonspacewrap = "true"
text = "Deposit Box">
<Size>
<AbsDimension x = "90" y = "12"/>
</Size>
<Anchors>
<Anchor point = "CENTER">
<Offset>
<AbsDimension x = "0" y = "1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name = "DepositBoxUI_Main_MoneyDisplayFrame">
<Size>
<AbsDimension x = "170" y = "32"/>
</Size>
<Anchors>
<Anchor point = "TOP">
<Offset>
<AbsDimension x = "-30" y = "1"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Button name = "DepositBoxUI_Main_MoneyDisplayCopper">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT">
<Offset>
<AbsDimension x = "-2" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.5"
right = "0.75"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_Main_MoneyDisplayCopperText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "1" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<PushedTextOffset x = "0" y = "0"/>
<Scripts>
<OnClick>DepositBox_ToggleDepositBox();</OnClick>
<OnMouseUp>
if ( DepositBoxUI_Main_BlockButton.isMoving ) then
DepositBoxUI_Main_BlockButton:StopMovingOrSizing();
DepositBoxUI_Main_BlockButton.isMoving = false;
end
</OnMouseUp>
<OnDragStart>
DepositBoxUI_Main_BlockButton:StartMoving();
DepositBoxUI_Main_BlockButton.isMoving = true;
</OnDragStart>
<OnDragStop>
DepositBoxUI_Main_BlockButton:StopMovingOrSizing();
DepositBoxUI_Main_BlockButton.isMoving = false;
</OnDragStop>
<OnShow>this:RegisterForDrag("LeftButton");</OnShow>
</Scripts>
</Button>
<Button name = "DepositBoxUI_Main_MoneyDisplaySilver">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_Main_MoneyDisplayCopper"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-1" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.25"
right = "0.5"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_Main_MoneyDisplaySilverText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "1" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<PushedTextOffset x = "0" y = "0"/>
<Scripts>
<OnClick>DepositBox_ToggleDepositBox();</OnClick>
<OnMouseUp>
if ( DepositBoxUI_Main_BlockButton.isMoving ) then
DepositBoxUI_Main_BlockButton:StopMovingOrSizing();
DepositBoxUI_Main_BlockButton.isMoving = false;
end
</OnMouseUp>
<OnDragStart>
DepositBoxUI_Main_BlockButton:StartMoving();
DepositBoxUI_Main_BlockButton.isMoving = true;
</OnDragStart>
<OnDragStop>
DepositBoxUI_Main_BlockButton:StopMovingOrSizing();
DepositBoxUI_Main_BlockButton.isMoving = false;
</OnDragStop>
<OnShow>this:RegisterForDrag("LeftButton");</OnShow>
</Scripts>
</Button>
<Button name = "DepositBoxUI_Main_MoneyDisplayGold">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_Main_MoneyDisplaySilver"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-1" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0"
right = "0.25"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_Main_MoneyDisplayGoldText"
inherits = "NumberFontNormal"
justifyH = "RIGHT">
<Anchors>
<Anchor point = "RIGHT">
<Offset>
<AbsDimension x = "-15" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<PushedTextOffset x = "0" y = "0"/>
<Scripts>
<OnClick>DepositBox_ToggleDepositBox();</OnClick>
<OnMouseUp>
if ( DepositBoxUI_Main_BlockButton.isMoving ) then
DepositBoxUI_Main_BlockButton:StopMovingOrSizing();
DepositBoxUI_Main_BlockButton.isMoving = false;
end
</OnMouseUp>
<OnDragStart>
DepositBoxUI_Main_BlockButton:StartMoving();
DepositBoxUI_Main_BlockButton.isMoving = true;
</OnDragStart>
<OnDragStop>
DepositBoxUI_Main_BlockButton:StopMovingOrSizing();
DepositBoxUI_Main_BlockButton.isMoving = false;
</OnDragStop>
<OnShow>this:RegisterForDrag("LeftButton");</OnShow>
</Scripts>
</Button>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnClick>DepositBox_ToggleDepositBox();</OnClick>
<OnMouseUp>
if ( this.isMoving ) then
this:StopMovingOrSizing();
this.isMoving = false;
end
</OnMouseUp>
<OnDragStart>
this:StartMoving();
this.isMoving = true;
</OnDragStart>
<OnDragStop>
this:StopMovingOrSizing();
this.isMoving = false;
</OnDragStop>
<OnShow>this:RegisterForDrag("LeftButton");</OnShow>
</Scripts>
</Button>
<!--MINIMAP BUTTON -->
<Frame
name = "DepositBoxUI_Main_MiniMapButtonFrame"
parent = "Minimap"
enableMouse = "true"
hidden = "false"
frameStrata = "MEDIUM">
<Size>
<AbsDimension x = "32" y = "32"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "Minimap"
relativePoint = "RIGHT">
<Offset>
<AbsDimension x = "2" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Button name = "DepositBoxUI_Main_MiniMapButton">
<Size>
<AbsDimension x = "32" y = "32"/>
</Size>
<Anchors>
<Anchor point = "TOPLEFT">
<Offset>
<AbsDimension x = "0" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\AddOns\DepositBox\Images\DepositBoxMiniMapButton-Up"/>
<PushedTexture file = "Interface\AddOns\DepositBox\Images\DepositBoxMiniMapButton-Down"/>
<HighlightTexture alphaMode = "ADD" file = "Interface\Minimap\UI-Minimap-ZoomButton-Highlight"/>
<Scripts>
<OnClick>DepositBox_ToggleDepositBox();</OnClick>
<OnEnter>
GameTooltip:SetOwner(DepositBoxUI_Main_MiniMapButton, "ANCHOR_LEFT");
GameTooltip:SetText("Deposit Box");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
</Button>
</Frames>
</Frame>
<!--DEPOSIT BOX FRAME -->
<Frame
name = "DepositBoxUI_DepositBoxFrame"
frameStrata = "FULLSCREEN"
toplevel = "true"
parent = "UIParent"
enableMouse = "true">
<Size>
<AbsDimension x = "260" y = "260"/>
</Size>
<Backdrop
name = "DepositBox_Backdrop"
bgFile = "Interface\TutorialFrame\TutorialFrameBackground"
edgeFile = "Interface\Tooltips\UI-Tooltip-Border"
tile = "true">
<EdgeSize>
<AbsValue val = "16"/>
</EdgeSize>
<BackgroundInsets>
<AbsInset
left = "5"
right = "5"
top = "5"
bottom = "5"/>
</BackgroundInsets>
</Backdrop>
<Anchors>
<Anchor point = "TOP">
<Offset>
<AbsDimension x = "0" y = "-30"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name = "DepositBoxUI_DepositBox_MoneyStoredFrame">
<Size>
<AbsDimension x = "170" y = "32"/>
</Size>
<Anchors>
<Anchor point = "TOP">
<Offset>
<AbsDimension x = "25" y = "-7"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Button name = "DepositBoxUI_DepositBox_MoneyStoredCopper">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT">
<Offset>
<AbsDimension x = "-2" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.5"
right = "0.75"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_DepositBox_MoneyStoredCopperText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-3" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name = "DepositBoxUI_DepositBox_MoneyStoredSilver">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_DepositBox_MoneyStoredCopper"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-14" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.25"
right = "0.5"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_DepositBox_MoneyStoredSilverText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-3" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name = "DepositBoxUI_DepositBox_MoneyStoredGold">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_DepositBox_MoneyStoredSilver"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-14" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0"
right = "0.25"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_DepositBox_MoneyStoredGoldText"
inherits = "NumberFontNormal"
justifyH = "RIGHT">
<Anchors>
<Anchor point = "RIGHT">
<Offset>
<AbsDimension x = "-23" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name = "DepositBoxUI_DepositBox_MoneyStoredLabel">
<Size>
<AbsDimension x = "50" y = "13"/>
</Size>
<Anchors>
<Anchor
point = "LEFT"
relativeTo = "DepositBoxUI_DepositBox_MoneyStoredGold"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-88" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalText
name = "DepositBoxUI_DepositBox_MoneyStoredLabelText"
inherits = "GameFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT"/>
</Anchors>
</NormalText>
<Scripts>
<OnEnter>DepositBox_ShowTotalMoney();</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
</Button>
</Frames>
</Frame>
<Frame name = "DepositBoxUI_DepositBox_MoneyBagFrame">
<Size>
<AbsDimension x = "170" y = "32"/>
</Size>
<Anchors>
<Anchor
point = "TOPRIGHT"
relativeTo = "DepositBoxUI_DepositBox_MoneyStoredFrame"
relativePoint = "BOTTOMRIGHT">
<Offset>
<AbsDimension x = "0" y = "-20"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Button name = "DepositBoxUI_DepositBox_MoneyBagCopper">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT">
<Offset>
<AbsDimension x = "-2" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.5"
right = "0.75"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_DepositBox_MoneyBagCopperText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-3" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name = "DepositBoxUI_DepositBox_MoneyBagSilver">
<Size>
<AbsDimension x = "32" y = "12"/>
</Size>
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_DepositBox_MoneyBagCopper"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-14" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.25"
right = "0.5"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_DepositBox_MoneyBagSilverText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-3" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name = "DepositBoxUI_DepositBox_MoneyBagGold">
<Size>
<AbsDimension x = "32" y = "12"/>
</Size>
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_DepositBox_MoneyBagSilver"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-14" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0"
right = "0.25"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_DepositBox_MoneyBagGoldText"
inherits = "NumberFontNormal"
justifyH = "RIGHT">
<Anchors>
<Anchor point = "RIGHT">
<Offset>
<AbsDimension x = "-23" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name = "DepositBoxUI_DepositBox_MoneyBagLabel">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor
point = "LEFT"
relativeTo = "DepositBoxUI_DepositBox_MoneyBagGold"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-88" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalText
name = "DepositBoxUI_DepositBox_MoneyBagLabelText"
inherits = "GameFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT"/>
</Anchors>
</NormalText>
<Scripts>
<OnEnter>DepositBox_ShowTotalMoney();</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
</Button>
</Frames>
</Frame>
<Frame name = "DepositBoxUI_DepositBox_MoneyInputFrame" inherits = "MoneyInputFrameTemplate">
<Anchors>
<Anchor
point = "TOPRIGHT"
relativeTo = "DepositBoxUI_DepositBox_MoneyBagFrame"
relativePoint = "BOTTOMRIGHT">
<Offset>
<AbsDimension x = "9" y = "-30"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level = "ARTWORK">
<FontString
name = "DepositBoxUI_DepositBox_MoneyInputLabel"
inherits = "GameFontHighlightSmall"
text = "Money Input:">
<Anchors>
<Anchor point = "BOTTOMLEFT" relativePoint = "TOPLEFT">
<Offset>
<AbsDimension x = "-47" y = "6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name = "DepositBoxUI_DepositBox_ClearButton">
<Size>
<AbsDimension x = "32" y = "32"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_DepositBox_MoneyInputLabel"
relativePoint = "BOTTOMLEFT">
<Offset>
<AbsDimension x = "-5" y = "-3"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\Buttons\CancelButton-Up"/>
<PushedTexture file = "Interface\Buttons\CancelButton-Down"/>
<HighlightTexture alphaMode = "ADD" file = "Interface\Buttons\CancelButton-Highlight"/>
<Scripts>
<OnClick>
MoneyInputFrame_ResetMoney(DepositBoxUI_DepositBox_MoneyInputFrame);
MoneyInputFrame_ClearFocus(DepositBoxUI_DepositBox_MoneyInputFrame);
</OnClick>
<OnEnter>
if (DepositBox_Location == "ABOVELEFT" or DepositBox_Location == "BELOWLEFT") then
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPLEFT");
else
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPRIGHT");
end
GameTooltip:SetText("Clear Input");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
</Button>
<Button name = "DepositBoxUI_DepositBox_StoreButton">
<Size>
<AbsDimension x = "32" y = "32"/>
</Size>
<Anchors>
<Anchor
point = "LEFT"
relativeTo = "DepositBoxUI_DepositBox_MoneyBagFrame"
relativePoint = "CENTER">
<Offset>
<AbsDimension x = "15" y = "25"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\Buttons\UI-ScrollBar-ScrollUpButton-Up"/>
<PushedTexture file = "Interface\Buttons\UI-ScrollBar-ScrollUpButton-Down"/>
<HighlightTexture alphaMode = "ADD" file = "Interface\Buttons\UI-ScrollBar-ScrollUpButton-Highlight"/>
<Scripts>
<OnClick>
if (GetCursorMoney() > 0) then
DropCursorMoney();
end
DepositBox_StoreCash();
</OnClick>
<OnEnter>
if (DepositBox_Location == "ABOVELEFT" or DepositBox_Location == "BELOWLEFT") then
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPLEFT");
else
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPRIGHT");
end
GameTooltip:SetText("Deposit Money");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
</Button>
<Button name = "DepositBoxUI_DepositBox_RetrieveButton">
<Size>
<AbsDimension x = "32" y = "32"/>
</Size>
<Anchors>
<Anchor
point = "LEFT"
relativeTo = "DepositBoxUI_DepositBox_StoreButton"
relativePoint = "RIGHT">
<Offset>
<AbsDimension x = "10" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\Buttons\UI-ScrollBar-ScrollDownButton-Up"/>
<PushedTexture file = "Interface\Buttons\UI-ScrollBar-ScrollDownButton-Down"/>
<HighlightTexture alphaMode = "ADD" file = "Interface\Buttons\UI-ScrollBar-ScrollDownButton-Highlight"/>
<Scripts>
<OnClick>
if (GetCursorMoney() > 0) then
DropCursorMoney();
end
DepositBox_RetrieveCash();
</OnClick>
<OnEnter>
if (DepositBox_Location == "ABOVELEFT" or DepositBox_Location == "BELOWLEFT") then
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPLEFT");
else
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPRIGHT");
end
GameTooltip:SetText("Withdraw Money");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
</Button>
<CheckButton name = "DepositBoxUI_DepositBox_DirectCheckButton">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_DepositBox_ClearButton"
relativePoint = "BOTTOMLEFT">
<Offset>
<AbsDimension x = "3" y = "-25"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level = "ARTWORK">
<FontString
name = "DepositBoxDirectLabel"
inherits = "GameFontHighlightSmall"
text = "Direct Deposit:">
<Anchors>
<Anchor point = "BOTTOMLEFT" relativePoint = "TOPLEFT">
<Offset>
<AbsDimension x = "0" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>DepositBox_ToggleUsingDirectDeposit();</OnClick>
<OnEnter>
if (DepositBox_Location == "ABOVELEFT" or DepositBox_Location == "BELOWLEFT") then
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPLEFT");
else
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPRIGHT");
end
GameTooltip:SetText("Toggle Direct Deposit");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
<NormalTexture file = "Interface\Buttons\UI-CheckBox-UP">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor point = "TOPLEFT"/>
</Anchors>
</NormalTexture>
<HighlightTexture file = "Interface\Buttons\UI-CheckBox-Highlight" alphaMode = "ADD">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor point = "TOPLEFT">
<Offset>
<AbsDimension x = "0" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
<CheckedTexture name = "$parentCheck" file = "Interface\Buttons\UI-CheckBox-Check"/>
</CheckButton>
<Slider
name = "DepositBoxUI_DepositBox_PercentageSlider"
orientation = "HORIZONTAL"
minValue = "1"
maxValue = "100"
valueStep = "1"
defaultValue = "1">
<Size>
<AbsDimension x = "150" y = "16"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_DepositBox_DirectCheckButton"
relativePoint = "TOPLEFT">
<Offset>
<AbsDimension x = "50" y = "-5"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop
bgFile = "Interface\Buttons\UI-SliderBar-Background"
edgeFile = "Interface\Buttons\UI-SliderBar-Border"
tile = "true">
<EdgeSize>
<AbsValue val = "8"/>
</EdgeSize>
<TileSize>
<AbsValue val = "8"/>
</TileSize>
<BackgroundInsets>
<AbsInset
left = "3"
right = "3"
top = "6"
bottom = "6"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level = "ARTWORK">
<FontString name = "$parentText" inherits = "GameFontNormalSmall">
<Anchors>
<Anchor point = "BOTTOM" relativePoint = "TOP"/>
</Anchors>
</FontString>
<FontString inherits = "GameFontHighlightSmall" text = "1%">
<Anchors>
<Anchor point = "TOP" relativePoint = "BOTTOMLEFT"></Anchor>
</Anchors>
</FontString>
<FontString inherits = "GameFontHighlightSmall" text = "100%">
<Anchors>
<Anchor point = "TOP" relativePoint = "BOTTOMRIGHT"></Anchor>
</Anchors>
</FontString>
<FontString
name = "DepositBoxPercentageText"
inherits = "GameFontHighlightSmall"
text = "1%">
<Anchors>
<Anchor point = "BOTTOM" relativePoint = "TOP"></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnValueChanged>DepositBox_OnValueChanged();</OnValueChanged>
</Scripts>
<ThumbTexture file = "Interface\Buttons\UI-SliderBar-Button-Vertical">
<Size>
<AbsDimension x = "32" y = "32"/>
</Size>
</ThumbTexture>
</Slider>
<CheckButton name = "DepositBoxUI_DepositBox_ThresholdCheckButton">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_DepositBox_DirectCheckButton"
relativePoint = "BOTTOMLEFT">
<Offset>
<AbsDimension x = "0" y = "-20"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level = "ARTWORK">
<FontString
name = "DepositBoxThresholdLabel"
inherits = "GameFontHighlightSmall"
text = "Bag Threshold:">
<Anchors>
<Anchor point = "BOTTOMLEFT" relativePoint = "TOPLEFT">
<Offset>
<AbsDimension x = "0" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>DepositBox_ToggleUsingThreshold();</OnClick>
<OnEnter>
if (DepositBox_Location == "ABOVELEFT" or DepositBox_Location == "BELOWLEFT") then
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPLEFT");
else
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPRIGHT");
end
GameTooltip:SetText("Toggle Using a Bag Money Threshold");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
<NormalTexture file = "Interface\Buttons\UI-CheckBox-UP"/>
<HighlightTexture file = "Interface\Buttons\UI-CheckBox-Highlight" alphaMode = "ADD"/>
<CheckedTexture file = "Interface\Buttons\UI-CheckBox-Check"/>
<DisabledTexture file = "Interface\AddOns\DepositBox\Images\DepositBoxCheckDisabled">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor point = "CENTER">
<Offset>
<AbsDimension x = "0" y = "2"/>
</Offset>
</Anchor>
</Anchors>
</DisabledTexture>
<DisabledCheckedTexture file = "Interface\Buttons\UI-CheckBox-Disabled"/>
</CheckButton>
<Frame name = "DepositBoxUI_DepositBox_ThresholdFrame">
<Size>
<AbsDimension x = "170" y = "32"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_DepositBox_ThresholdCheckButton"
relativePoint = "TOPRIGHT">
<Offset>
<AbsDimension x = "13" y = "2"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Button name = "DepositBoxUI_DepositBox_ThresholdCopper">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT">
<Offset>
<AbsDimension x = "-2" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.5"
right = "0.75"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_DepositBox_ThresholdCopperText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-3" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name = "DepositBoxUI_DepositBox_ThresholdSilver">
<Size>
<AbsDimension x = "32" y = "12"/>
</Size>
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_DepositBox_ThresholdCopper"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-14" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.25"
right = "0.5"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_DepositBox_ThresholdSilverText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-3" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name = "DepositBoxUI_DepositBox_ThresholdGold">
<Size>
<AbsDimension x = "32" y = "12"/>
</Size>
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_DepositBox_ThresholdSilver"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-14" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0"
right = "0.25"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_DepositBox_ThresholdGoldText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-13" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
</Frames>
<Scripts>
<OnShow>DepositBox_UpdateThresholdDisplay();</OnShow>
</Scripts>
</Frame>
<!--<Frame name = "DepositBoxUI_DepositBox_ThresholdDisplayFrame">
<Size>
<AbsDimension x = "170" y = "32"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_DepositBox_ThresholdCheckButton"
relativePoint = "TOPRIGHT">
<Offset>
<AbsDimension x = "13" y = "1"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Button name = "DepositBoxUI_DepositBox_ThresholdCopper">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT">
<Offset>
<AbsDimension x = "-2" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.5"
right = "0.75"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_DepositBox_ThresholdCopperText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-3" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name = "DepositBoxUI_DepositBox_ThresholdSilver">
<Size>
<AbsDimension x = "32" y = "12"/>
</Size>
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_DepositBox_ThresholdCopper"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-14" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.25"
right = "0.5"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_DepositBox_ThresholdSilverText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-3" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name = "DepositBoxUI_DepositBox_ThresholdGold">
<Size>
<AbsDimension x = "32" y = "12"/>
</Size>
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_DepositBox_ThresholdSilver"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-14" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0"
right = "0.25"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_DepositBox_ThresholdGoldText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-13" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
</Frames>
<Scripts>
<OnShow>DepositBox_UpdateThresholdDisplay();</OnShow>
</Scripts>
</Frame>-->
<Frame name = "DepositBoxUI_DepositBox_ThresholdInputFrame" inherits = "MoneyInputFrameTemplate">
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_DepositBox_ThresholdFrame"
relativePoint = "TOPLEFT">
<Offset>
<AbsDimension x = "3" y = "-6"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnHide>
if (DepositBoxUI_DepositBox_ThresholdFrame ~= nil) then
DepositBoxUI_DepositBox_ThresholdFrame:Show();
end
</OnHide>
<OnShow>
if (DepositBoxUI_DepositBox_ThresholdFrame ~= nil) then
DepositBoxUI_DepositBox_ThresholdFrame:Hide();
end
</OnShow>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnShow>
if (DepositBoxUI_OptionsFrame ~= nil) then
DepositBoxUI_OptionsFrame:Hide();
end
if (DepositBoxUI_OptionsTab ~= nil) then
DepositBoxUI_OptionsTab:SetChecked(0);
end
if (DepositBoxUI_DepositBoxTab ~= nil) then
DepositBoxUI_DepositBoxTab:SetChecked(1);
end
</OnShow>
</Scripts>
</Frame>
<!--OPTIONS FRAME -->
<Frame
name = "DepositBoxUI_OptionsFrame"
frameStrata = "HIGH"
toplevel = "true"
parent = "UIParent"
enableMouse = "true">
<Size>
<AbsDimension x = "260" y = "260"/>
</Size>
<Backdrop
bgFile = "Interface\TutorialFrame\TutorialFrameBackground"
edgeFile = "Interface\Tooltips\UI-Tooltip-Border"
tile = "true">
<EdgeSize>
<AbsValue val = "16"/>
</EdgeSize>
<BackgroundInsets>
<AbsInset
left = "5"
right = "5"
top = "5"
bottom = "5"/>
</BackgroundInsets>
</Backdrop>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_DepositBoxFrame"
relativePoint = "TOPLEFT">
<Offset>
<AbsDimension x = "0" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnShow>
DepositBoxUI_DepositBoxFrame:Hide();
DepositBoxUI_OptionsTab:SetChecked(1);
DepositBoxUI_DepositBoxTab:SetChecked(0);
</OnShow>
<OnLoad>DepositBoxUI_OptionsFrame:Hide();</OnLoad>
</Scripts>
<Frames>
<Slider
name = "DepositBoxUI_Options_MiniMapSlider"
orientation = "HORIZONTAL"
minValue = "1"
maxValue = "360"
valueStep = "1"
defaultValue = "1">
<Size>
<AbsDimension x = "150" y = "16"/>
</Size>
<Anchors>
<Anchor point = "TOP" relativePoint = "TOP">
<Offset>
<AbsDimension x = "20" y = "-30"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop
bgFile = "Interface\Buttons\UI-SliderBar-Background"
edgeFile = "Interface\Buttons\UI-SliderBar-Border"
tile = "true">
<EdgeSize>
<AbsValue val = "8"/>
</EdgeSize>
<TileSize>
<AbsValue val = "8"/>
</TileSize>
<BackgroundInsets>
<AbsInset
left = "3"
right = "3"
top = "6"
bottom = "6"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level = "ARTWORK">
<FontString
name = "DepositBoxUI_Options_MiniMapLabel"
inherits = "GameFontHighlightSmall"
text = "Minimap Button:">
<Anchors>
<Anchor point = "BOTTOMRIGHT" relativePoint = "TOP">
<Offset>
<AbsDimension x = "-37" y = "10"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString inherits = "GameFontHighlightSmall" text = "1">
<Anchors>
<Anchor point = "TOP" relativePoint = "BOTTOMLEFT"></Anchor>
</Anchors>
</FontString>
<FontString inherits = "GameFontHighlightSmall" text = "360">
<Anchors>
<Anchor point = "TOP" relativePoint = "BOTTOMRIGHT"></Anchor>
</Anchors>
</FontString>
<FontString
name = "DepositBoxUI_Options_MiniMapSliderText"
inherits = "GameFontHighlightSmall"
text = "1">
<Anchors>
<Anchor point = "BOTTOM" relativePoint = "TOP"></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnValueChanged>DepositBox_MiniMapOnValueChanged();</OnValueChanged>
</Scripts>
<ThumbTexture file = "Interface\Buttons\UI-SliderBar-Button-Vertical">
<Size>
<AbsDimension x = "32" y = "32"/>
</Size>
</ThumbTexture>
</Slider>
<CheckButton name = "DepositBoxUI_Options_MiniMapCheckButton">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_Options_MiniMapLabel"
relativePoint = "BOTTOMLEFT">
<Offset>
<AbsDimension x = "-4" y = "-3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>DepositBox_ToggleMiniMapButton();</OnClick>
<OnEnter>
if (DepositBox_Location == "ABOVELEFT" or DepositBox_Location == "BELOWLEFT") then
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPLEFT");
else
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPRIGHT");
end
GameTooltip:SetText("Toggle MiniMap Button");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
<NormalTexture file = "Interface\Buttons\UI-CheckBox-UP">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor point = "TOPLEFT"/>
</Anchors>
</NormalTexture>
<HighlightTexture file = "Interface\Buttons\UI-CheckBox-Highlight" alphaMode = "ADD">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor point = "TOPLEFT">
<Offset>
<AbsDimension x = "0" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
<CheckedTexture name = "$parentCheck" file = "Interface\Buttons\UI-CheckBox-Check"/>
<DisabledTexture file = "Interface\AddOns\DepositBox\Images\DepositBoxCheckDisabled">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor point = "CENTER">
<Offset>
<AbsDimension x = "0" y = "1"/>
</Offset>
</Anchor>
</Anchors>
</DisabledTexture>
<DisabledCheckedTexture file = "Interface\Buttons\UI-CheckBox-Check-Disabled"/>
</CheckButton>
<!--Money Display -->
<Frame name = "DepositBoxUI_Options_MoneyDisplayFrame">
<Size>
<AbsDimension x = "60" y = "30"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_Options_MiniMapSlider"
relativePoint = "BOTTOMLEFT">
<Offset>
<AbsDimension x = "0" y = "-40"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level = "ARTWORK">
<FontString
name = "DepositBoxUI_Options_MoneyDisplayLabel"
inherits = "GameFontHighlightSmall"
text = "Money Display:">
<Anchors>
<Anchor point = "BOTTOMLEFT" relativePoint = "TOPLEFT">
<Offset>
<AbsDimension x = "-50" y = "6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<CheckButton name = "DepositBoxUI_Options_MoneyDisplayCheckButton">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_Options_MoneyDisplayLabel"
relativePoint = "BOTTOMLEFT">
<Offset>
<AbsDimension x = "-4" y = "-3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>DepositBox_ToggleUsingMoneyDisplay();</OnClick>
<OnEnter>
if (DepositBox_Location == "ABOVELEFT" or DepositBox_Location == "BELOWLEFT") then
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPLEFT");
else
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPRIGHT");
end
GameTooltip:SetText("Toggle Money Display");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
<NormalTexture file = "Interface\Buttons\UI-CheckBox-UP"/>
<HighlightTexture file = "Interface\Buttons\UI-CheckBox-Highlight" alphaMode = "ADD"/>
<CheckedTexture file = "Interface\Buttons\UI-CheckBox-Check"/>
<DisabledTexture file = "Interface\AddOns\DepositBox\Images\DepositBoxCheckDisabled">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor point = "CENTER">
<Offset>
<AbsDimension x = "0" y = "2"/>
</Offset>
</Anchor>
</Anchors>
</DisabledTexture>
<DisabledCheckedTexture file = "Interface\Buttons\UI-CheckBox-Check-Disabled"/>
</CheckButton>
<CheckButton name = "DepositBoxUI_Options_MoneyDisplay_BagCheckButton">
<Size>
<AbsDimension x = "20" y = "20"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_Options_MoneyDisplayCheckButton"
relativePoint = "TOPRIGHT">
<Offset>
<AbsDimension x = "40" y = "-6"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>DepositBox_ToggleMoneyDisplayType("Bag");</OnClick>
<OnEnter>
if (DepositBox_Location == "ABOVELEFT" or DepositBox_Location == "BELOWLEFT") then
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPLEFT");
else
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPRIGHT");
end
GameTooltip:SetText("Display Bag Money");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
<NormalTexture file = "Interface\Buttons\UI-CheckBox-UP"/>
<HighlightTexture file = "Interface\Buttons\UI-CheckBox-Highlight" alphaMode = "ADD"/>
<CheckedTexture file = "Interface\Buttons\UI-CheckBox-Check"/>
<DisabledTexture file = "Interface\AddOns\DepositBox\Images\DepositBoxCheckDisabled">
<Size>
<AbsDimension x = "20" y = "20"/>
</Size>
<Anchors>
<Anchor point = "CENTER">
<Offset>
<AbsDimension x = "0" y = "1"/>
</Offset>
</Anchor>
</Anchors>
</DisabledTexture>
<DisabledCheckedTexture file = "Interface\Buttons\UI-CheckBox-Check-Disabled"/>
<NormalText
inherits = "GameFontHighlightSmall"
justifyH = "LEFT"
text = "Bag:">
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_Options_MoneyDisplay_BagCheckButton"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "0" y = "2"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<PushedTextOffset x = "0" y = "0"/>
</CheckButton>
<CheckButton name = "DepositBoxUI_Options_MoneyDisplay_BoxCheckButton">
<Size>
<AbsDimension x = "20" y = "20"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_Options_MoneyDisplay_BagCheckButton"
relativePoint = "TOPRIGHT">
<Offset>
<AbsDimension x = "50" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>DepositBox_ToggleMoneyDisplayType("Box");</OnClick>
<OnEnter>
if (DepositBox_Location == "ABOVELEFT" or DepositBox_Location == "BELOWLEFT") then
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPLEFT");
else
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPRIGHT");
end
GameTooltip:SetText("Display Stored Money");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
<NormalTexture file = "Interface\Buttons\UI-CheckBox-UP"/>
<HighlightTexture file = "Interface\Buttons\UI-CheckBox-Highlight" alphaMode = "ADD"/>
<CheckedTexture file = "Interface\Buttons\UI-CheckBox-Check"/>
<DisabledTexture file = "Interface\AddOns\DepositBox\Images\DepositBoxCheckDisabled">
<Size>
<AbsDimension x = "20" y = "20"/>
</Size>
<Anchors>
<Anchor point = "CENTER">
<Offset>
<AbsDimension x = "0" y = "1"/>
</Offset>
</Anchor>
</Anchors>
</DisabledTexture>
<DisabledCheckedTexture file = "Interface\Buttons\UI-CheckBox-Check-Disabled"/>
<NormalText
inherits = "GameFontHighlightSmall"
justifyH = "LEFT"
text = "Stored:">
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_Options_MoneyDisplay_BoxCheckButton"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "0" y = "2"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<PushedTextOffset x = "0" y = "0"/>
</CheckButton>
</Frames>
</Frame>
<!--Money Alert / Storage Target Frame -->
<Frame name = "DepositBoxUI_Options_MoneyInputFrame" inherits = "MoneyInputFrameTemplate">
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_Options_MoneyDisplayFrame"
relativePoint = "BOTTOMLEFT">
<Offset>
<AbsDimension x = "0" y = "-20"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level = "ARTWORK">
<FontString
name = "DepositBoxUI_Options_MoneyAlertLabel"
inherits = "GameFontHighlightSmall"
text = "Storage Target:">
<Anchors>
<Anchor point = "BOTTOMLEFT" relativePoint = "TOPLEFT">
<Offset>
<AbsDimension x = "-50" y = "6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnHide>
if (DepositBoxUI_Options_MoneyAlertFrame ~= nil) then
DepositBoxUI_Options_MoneyAlertFrame:Show();
end
</OnHide>
<OnShow>
if (DepositBoxUI_Options_MoneyAlertFrame ~= nil) then
DepositBoxUI_Options_MoneyAlertFrame:Hide();
end
</OnShow>
</Scripts>
</Frame>
<CheckButton name = "DepositBoxUI_Options_MoneyAlertCheckButton">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_Options_MoneyAlertLabel"
relativePoint = "BOTTOMLEFT">
<Offset>
<AbsDimension x = "-4" y = "-3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>DepositBox_ToggleUsingMoneyAlert();</OnClick>
<OnEnter>
if (DepositBox_Location == "ABOVELEFT" or DepositBox_Location == "BELOWLEFT") then
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPLEFT");
else
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPRIGHT");
end
GameTooltip:SetText("Toggle Using a Storage Target");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
<NormalTexture file = "Interface\Buttons\UI-CheckBox-UP"/>
<HighlightTexture file = "Interface\Buttons\UI-CheckBox-Highlight" alphaMode = "ADD"/>
<CheckedTexture file = "Interface\Buttons\UI-CheckBox-Check"/>
<DisabledTexture file = "Interface\AddOns\DepositBox\Images\DepositBoxCheckDisabled">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor point = "CENTER">
<Offset>
<AbsDimension x = "0" y = "2"/>
</Offset>
</Anchor>
</Anchors>
</DisabledTexture>
<DisabledCheckedTexture file = "Interface\Buttons\UI-CheckBox-Disabled"/>
</CheckButton>
<Frame name = "DepositBoxUI_Options_MoneyAlertFrame">
<Size>
<AbsDimension x = "170" y = "32"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_Options_MoneyInputFrame"
relativePoint = "TOPLEFT">
<Offset>
<AbsDimension x = "-3" y = "6"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level = "ARTWORK">
<FontString inherits = "GameFontHighlightSmall" text = "Storage Target:">
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_Options_MoneyAlertLabel"
relativePoint = "TOPLEFT">
<Offset>
<AbsDimension x = "0" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name = "DepositBoxUI_Options_MoneyAlertCopper">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT">
<Offset>
<AbsDimension x = "-2" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.5"
right = "0.75"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_Options_MoneyAlertCopperText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-3" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name = "DepositBoxUI_Options_MoneyAlertSilver">
<Size>
<AbsDimension x = "32" y = "12"/>
</Size>
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_Options_MoneyAlertCopper"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-14" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.25"
right = "0.5"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_Options_MoneyAlertSilverText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-3" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<Button name = "DepositBoxUI_Options_MoneyAlertGold">
<Size>
<AbsDimension x = "32" y = "12"/>
</Size>
<Anchors>
<Anchor
point = "RIGHT"
relativeTo = "DepositBoxUI_Options_MoneyAlertSilver"
relativePoint = "LEFT">
<Offset>
<AbsDimension x = "-14" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0"
right = "0.25"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "DepositBoxUI_Options_MoneyAlertGoldText"
inherits = "NumberFontNormal"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "-13" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
</Frames>
<Scripts>
<OnShow>DepositBox_UpdateMoneyAlertDisplay();</OnShow>
</Scripts>
</Frame>
<Button
name = "DepositBoxUI_Options_HideButton"
inherits = "OptionsButtonTemplate"
text = "Hide">
<Size>
<AbsDimension x = "80" y = "20"/>
</Size>
<Anchors>
<Anchor
point = "TOPRIGHT"
relativeTo = "DepositBoxUI_Options_MoneyAlertFrame"
relativePoint = "BOTTOMRIGHT">
<Offset>
<AbsDimension x = "0" y = "-25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if (DepositBoxUI_Options_MoneyAlertCheckButton:GetChecked() ~= nil) then
DepositBox_PerformTargetHide();
end
</OnClick>
<OnEnter>
if (DepositBox_Location == "ABOVELEFT" or DepositBox_Location == "BELOWLEFT") then
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPLEFT");
else
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPRIGHT");
end
GameTooltip:SetText("Hide until target is reached");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
</Button>
<CheckButton name = "DepositBoxUI_Options_CompatableCheckButton">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_Options_MoneyAlertCheckButton"
relativePoint = "BOTTOMLEFT">
<Offset>
<AbsDimension x = "0" y = "-25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>DepositBox_ToggleACMode();</OnClick>
<OnEnter>
if (DepositBox_Location == "ABOVELEFT" or DepositBox_Location == "BELOWLEFT") then
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPLEFT");
else
GameTooltip:SetOwner(DepositBoxUI_DepositBoxFrame, "ANCHOR_TOPRIGHT");
end
GameTooltip:SetText("Toggle Compatibility with Accountant type Addons");
</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
<NormalTexture file = "Interface\Buttons\UI-CheckBox-UP">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor point = "TOPLEFT"/>
</Anchors>
</NormalTexture>
<HighlightTexture file = "Interface\Buttons\UI-CheckBox-Highlight" alphaMode = "ADD">
<Size>
<AbsDimension x = "30" y = "30"/>
</Size>
<Anchors>
<Anchor point = "TOPLEFT">
<Offset>
<AbsDimension x = "0" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
<CheckedTexture name = "$parentCheck" file = "Interface\Buttons\UI-CheckBox-Check"/>
<NormalText
inherits = "GameFontHighlightSmall"
justifyH = "LEFT"
text = "AC Mode:">
<Anchors>
<Anchor
point = "BOTTOMLEFT"
relativeTo = "DepositBoxUI_Options_CompatableCheckButton"
relativePoint = "TOPLEFT">
<Offset>
<AbsDimension x = "4" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<PushedTextOffset x = "0" y = "0"/>
</CheckButton>
</Frames>
</Frame>
<!--TABS -->
<Frame
name = "DepositBoxUI_Main_TabsFrame"
parent = "UIParent"
toplevel = "true"
frameStrata = "HIGH">
<Size>
<AbsDimension x = "200" y = "30"/>
</Size>
<Frames>
<!--Storage Tab -->
<CheckButton name = "DepositBoxUI_DepositBoxTab">
<Size>
<AbsDimension x = "80" y = "30"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_Main_TabsFrame"
relativePoint = "TOPLEFT">
</Anchor>
</Anchors>
<Backdrop
bgFile = "Interface\TutorialFrame\TutorialFrameBackground"
edgeFile = "Interface\Tooltips\UI-Tooltip-Border"
tile = "true">
<EdgeSize>
<AbsValue val = "16"/>
</EdgeSize>
<BackgroundInsets>
<AbsInset
left = "5"
right = "5"
top = "5"
bottom = "5"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level = "BACKGROUND">
<FontString
inherits = "GameFontNormal"
nonspacewrap = "true"
text = "Storage">
<Size>
<AbsDimension x = "90" y = "12"/>
</Size>
</FontString>
</Layer>
</Layers>
<CheckedTexture
name = "$parentCheck"
file = "Interface\Buttons\CheckButtonHilight"
alphaMode = "ADD">
<Size>
<AbsDimension x = "76" y = "26"/>
</Size>
<Anchors>
<Anchor point = "CENTER"/>
</Anchors>
</CheckedTexture>
<HighlightTexture
name = "$parentCheck"
file = "Interface\Buttons\ButtonHilight-Square"
alphaMode = "ADD">
<Size>
<AbsDimension x = "76" y = "26"/>
</Size>
<Anchors>
<Anchor point = "CENTER"/>
</Anchors>
</HighlightTexture>
<Scripts>
<OnClick>
if (DepositBoxUI_DepositBoxFrame:IsShown()) then
DepositBoxUI_DepositBoxTab:SetChecked(1);
end
DepositBoxUI_DepositBoxFrame:Show();
DepositBoxUI_OptionsTab:SetChecked(0);
</OnClick>
</Scripts>
</CheckButton>
<!--Options Tab -->
<CheckButton name = "DepositBoxUI_OptionsTab">
<Size>
<AbsDimension x = "80" y = "30"/>
</Size>
<Anchors>
<Anchor
point = "TOPLEFT"
relativeTo = "DepositBoxUI_DepositBoxTab"
relativePoint = "TOPRIGHT">
<Offset>
<AbsDimension x = "1" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop
bgFile = "Interface\TutorialFrame\TutorialFrameBackground"
edgeFile = "Interface\Tooltips\UI-Tooltip-Border"
tile = "true">
<EdgeSize>
<AbsValue val = "16"/>
</EdgeSize>
<BackgroundInsets>
<AbsInset
left = "5"
right = "5"
top = "5"
bottom = "5"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level = "BACKGROUND">
<FontString
inherits = "GameFontNormal"
nonspacewrap = "true"
text = "Options">
<Size>
<AbsDimension x = "90" y = "12"/>
</Size>
</FontString>
</Layer>
</Layers>
<CheckedTexture
name = "$parentCheck"
file = "Interface\Buttons\CheckButtonHilight"
alphaMode = "ADD">
<Size>
<AbsDimension x = "76" y = "26"/>
</Size>
<Anchors>
<Anchor point = "CENTER"/>
</Anchors>
</CheckedTexture>
<HighlightTexture
name = "$parentCheck"
file = "Interface\Buttons\ButtonHilight-Square"
alphaMode = "ADD">
<Size>
<AbsDimension x = "76" y = "26"/>
</Size>
<Anchors>
<Anchor point = "CENTER"/>
</Anchors>
</HighlightTexture>
<Scripts>
<OnClick>
if (DepositBoxUI_OptionsFrame:IsShown()) then
DepositBoxUI_DepositBoxTab:SetChecked(0);
DepositBoxUI_OptionsTab:SetChecked(1);
end
DepositBoxUI_DepositBoxTab:SetChecked(0);
DepositBoxUI_OptionsFrame:Show();
</OnClick>
</Scripts>
</CheckButton>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnLoad>
DepositBoxUI_DepositBox_MoneyStoredCopperText:SetText("0");
DepositBoxUI_DepositBox_MoneyStoredSilverText:SetText("0");
DepositBoxUI_DepositBox_MoneyStoredGoldText:SetText("0");
DepositBoxUI_DepositBox_MoneyStoredLabelText:SetText("Stored:");
DepositBoxUI_DepositBox_MoneyBagCopperText:SetText("0");
DepositBoxUI_DepositBox_MoneyBagSilverText:SetText("0");
DepositBoxUI_DepositBox_MoneyBagGoldText:SetText("0");
DepositBoxUI_DepositBox_MoneyBagLabelText:SetText("Bag:");
DepositBoxUI_DepositBoxFrame:Hide();
DepositBoxUI_OptionsFrame:Hide();
DepositBoxUI_Main_BlockButton:Hide();
DepositBoxUI_Main_MiniMapButtonFrame:Hide();
DepositBoxUI_Main_TabsFrame:Hide();
DepositBox_OnLoad();
</OnLoad>
<OnEvent>DepositBox_OnEvent();</OnEvent>
</Scripts>
</Frame>
<Frame parent = "UIParent">
<Frames>
<Button
name = "TitanPanelDepositBoxButton"
inherits = "TitanPanelComboTemplate"
frameStrata = "FULLSCREEN"
toplevel = "true">
<Frames>
<Button
name = "$parentGoldButton"
inherits = "TitanPanelChildButtonTemplate"
hidden = "false">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor
point = "LEFT"
relativeTo = "$parentText"
relativePoint = "RIGHT">
<Offset>
<AbsDimension x = "2" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if(TitanPanelBarButton~=nil) then
if (arg1 == "LeftButton") then
DepositBox_ToggleDepositBox();
end
TitanPanelButton_OnClick(arg1)
end
</OnClick>
</Scripts>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0"
right = "0.25"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "$parentText"
inherits = "GameFontHighlightSmall"
justifyH = "LEFT">
<Anchors>
<Anchor point = "RIGHT">
<Offset>
<AbsDimension x = "-14" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<PushedTextOffset x = "0" y = "0"/>
</Button>
<Button
name = "$parentSilverButton"
inherits = "TitanPanelChildButtonTemplate"
hidden = "false">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor
point = "LEFT"
relativeTo = "$parentGoldButton"
relativePoint = "RIGHT">
<Offset>
<AbsDimension x = "-1" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if(TitanPanelBarButton~=nil) then
if (arg1 == "LeftButton") then
DepositBox_ToggleDepositBox();
end
TitanPanelButton_OnClick(arg1)
end
</OnClick>
</Scripts>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.25"
right = "0.5"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "$parentText"
inherits = "GameFontHighlightSmall"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "3" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<PushedTextOffset x = "0" y = "0"/>
</Button>
<Button
name = "$parentCopperButton"
inherits = "TitanPanelChildButtonTemplate"
hidden = "false">
<Size>
<AbsDimension x = "32" y = "13"/>
</Size>
<Anchors>
<Anchor
point = "LEFT"
relativeTo = "$parentSilverButton"
relativePoint = "RIGHT">
<Offset>
<AbsDimension x = "-1" y = "0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if(TitanPanelBarButton~=nil) then
if (arg1 == "LeftButton") then
DepositBox_ToggleDepositBox();
end
TitanPanelButton_OnClick(arg1)
end
</OnClick>
</Scripts>
<NormalTexture file = "Interface\MoneyFrame\UI-MoneyIcons">
<Size>
<AbsDimension x = "13" y = "13"/>
</Size>
<Anchors>
<Anchor point = "RIGHT"/>
</Anchors>
<TexCoords
left = "0.5"
right = "0.75"
top = "0"
bottom = "1"/>
</NormalTexture>
<NormalText
name = "$parentText"
inherits = "GameFontHighlightSmall"
justifyH = "LEFT">
<Anchors>
<Anchor point = "LEFT">
<Offset>
<AbsDimension x = "3" y = "0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<PushedTextOffset x = "0" y = "0"/>
</Button>
</Frames>
<Scripts>
<OnLoad>
if(TitanPanelBarButton ~= nil) then
DepositBox_Titan_OnLoad();
TitanPanelButton_OnLoad();
end
</OnLoad>
<OnClick>
if(TitanPanelBarButton ~= nil) then
if (arg1 == "LeftButton") then
DepositBox_ToggleDepositBox();
end
TitanPanelButton_OnClick(arg1)
end
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Ui>