vanilla-wow-addons – Rev 1
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Change Log: cgCrafty
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[2006-10-14] 2.0.14
- Fixed an issue with the search list being rebuilt on every update unnecessarily. This
should fix FPS issues while scrolling through large lists of return results.
- Fixed cgCrafty hiding behind FizWidgets AutoCraft.
- Fixed a small bug with no result allowing the user to click.
[2006-10-14] 2.0b
- Fixed an issue which caused a currently selected item, when scrolled down, to error
a nil value when searching for it.
- Fixed an issue with header highlight textures being visible on non-header items after
a search.
- Fixed a typo in the "No Results" for crafting which may have been causing crashes as
it spiraled into an infinite loop.
- Added a tooltip to make it more clear what to type into the link to channel dialogue.
[2006-10-14] 2.0a
- Updated to Ace 2.0 and all the new libraries that entails; cgCrafty can now be
installed independetely of any other working Ace addons and should run without a hitch
- Now using Dewdrop instead of the UIDropDownMenu deafult to WoW.
- The actual cgCrafty frame is generated via LUA now. This means that if the mod is on
standby, the frame is not pollutting your memory space even if the crafting/tradeskill
frames are loaded.
- Fixed the game hard locking when searching by reagent.
- Fixed duplicate entries when searching for reagents which contained two of similarly
named object.
- Added a new feature: Linking reagents/items used in the creation of the currently selected
item. You can post this information to most chat venues, including any current channel
or whisper it to a user. Items which have more than 4 reagents will be linked on two lines.
- Made the border of the frame a grass like green for my personal amusement.
[2006-06-02] 1.2.2
- cgCrafty should now play nice with AutoCraft.
[2006-05-31] 1.2.1
- Fixed a few cases where the "Create All" button was not working properly.
[2006-05-27] 1.2.0
- LoadOnDemand
[2006-05-26] 1.1.4:
- Fixed regular interval trade/craft updates from throwing an error.
[2006-05-26] 1.1.3:
- Nil loading error quelled, for real this time. (Hopefully!)
[2006-05-26] 1.1.2:
- Enabling the mod while a tradeskill window is open will now properly show/hide the cgCrafty frame.
- Fixed an error that would occur when searching when only one of the craft/tradeskill frames has been loaded.
[2006-05-26] 1.1.1:
- Fixed a problem with the mod loading object references before the craft/tradeskill frames exist.
[2006-05-25] 1.1.0:
- Initial Release; the versioning is funky because I spent so much time bug testing myself.
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