vanilla-wow-addons – Rev 1
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if GetLocale() == "deDE" then
--
-- German
--
CLEANPLAYERFRAME_MYADDONS_DESCRIPTION = "Entfernt den Text Gesundheit/Mana/Wut/Fokus/Energie vom Spielerportr\195\164t.";
--CLEANPLAYERFRAME_MYADDONS_RELEASEDATE = "30. August 2006";
CLEANPLAYERFRAME_CHATHELP = {
HIGHLIGHT_FONT_COLOR_CODE .. "/cleanplayerframe" .. LIGHTYELLOW_FONT_COLOR_CODE .. " - Einstellungen \195\164ndern."
};
CLEANPLAYERFRAME_COMBOTEXT = { "Nichts \195\164ndern", "Nur Text entfernen", "Nur aktuellen Wert anzeigen" };
CLEANPLAYERFRAME_COMBOLABLEL = "Spielerportr\195\164t:";
CLEANPLAYERFRAME_PARTYTEXT = { "Deaktiviert", "Gesundheitswert anzeigen", "Farbigen Gesundheitswert anzeigen", "Farbigen Gesundheitswert + Nachrichten anzeigen" };
CLEANPLAYERFRAME_PARTYLABEL = "Party:";
CLEANPLAYERFRAME_TARGETTEXT = { "Deaktiviert",
"Genauen Wert anzeigen wenn m\195\182glich, ansonsten Prozent",
"Immer Prozent anzeigen",
"Beides anzeigen" };
CLEANPLAYERFRAME_TARGETLABEL = "Zielinfo:"
CLEANPLAYERFRAME_FONTTEXT = { "Font ohne Umrandung", "Font mit Umrandung" };
CLEANPLAYERFRAME_FONTLABEL = "Font:";
CLEANPLAYERFRAME_COLORIZEBARS = "Farbige Gesundheitsbalken";
CLEANPLAYERFRAME_PARTYPERCENT = "Zeige Gesundheit der\nGrupppenmitglieder in Prozent";
CLEANPLAYERFRAME_SMALLFONT = "Verwende kleinen Font im Spielerporträt";
CLEANPLAYER_USEMODELS = "Verwende 3D-Modelle im Spieler-,\nParty- und Zielportr\195\164t";
-- If the health value of a party member drops below "percentWarn" then "warn" message is displayed.
-- If the health value of a party member drops below "percentDamger" then "danger" message is displayed.
-- The message depends on YOUR class, eg. if you play a priest and a party member health is at 10% the message "Heal NOW!" is displayed.
CLEANPLAYERFRAME_MESSAGES = {
PRIEST = {
warn = " Heilung empfohlen",
percentWarn = 45,
danger = " Heile JETZT!",
percentDanger = 30 },
ROGUE = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
WARRIOR = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
MAGE = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
DRUID = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
HUNTER = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
WARLOCK = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
SHAMAN = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
PALADIN = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 }};
else
--
-- English
--
CLEANPLAYERFRAME_MYADDONS_DESCRIPTION = "Removes text health/mana/rage/focus/energy from the player frame.";
--CLEANPLAYERFRAME_MYADDONS_RELEASEDATE = "August 30, 2006";
CLEANPLAYERFRAME_CHATHELP = {
HIGHLIGHT_FONT_COLOR_CODE .. "/cleanplayerframe" .. LIGHTYELLOW_FONT_COLOR_CODE .. " - Change setup."
};
CLEANPLAYERFRAME_COMBOTEXT = { "Leave untouched", "Hide text", "Show only current value" };
CLEANPLAYERFRAME_COMBOLABLEL = "Player frame:";
CLEANPLAYERFRAME_TARGETTEXT = { "Disabled",
"Show current value if possible, otherwise percent",
"Show always percent",
"Show both" };
CLEANPLAYERFRAME_TARGETLABEL = "Targetinfo:"
CLEANPLAYERFRAME_FONTTEXT = { "Use font without outline", "Use font with outline" };
CLEANPLAYERFRAME_FONTLABEL = "Font:";
CLEANPLAYERFRAME_PARTYTEXT = { "Disabled", "Show health values", "Show colorized health values", "Show colorized health values + assist messages" };
CLEANPLAYERFRAME_PARTYLABEL = "Party:";
CLEANPLAYERFRAME_COLORIZEBARS = "Colorize health bars";
CLEANPLAYERFRAME_PARTYPERCENT = "Show party member health in percent";
CLEANPLAYERFRAME_SMALLFONT = "Use small font for player frame";
CLEANPLAYER_USEMODELS = "Use 3D models in player, party\nand target frame";
-- If the health value of a party member drops below "percentWarn" then warn message is displayed.
-- If the health value of a party member drops below "percentDamger" then danger message is displayed.
-- The message depends on YOUR class, eg. if you play a priest and a party member health is at 10% the message "Heal NOW!" is displayed.
CLEANPLAYERFRAME_MESSAGES = {
PRIEST = {
warn = " Healing recommended",
percentWarn = 45,
danger = " Heal NOW!",
percentDanger = 30 },
ROGUE = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
WARRIOR = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
MAGE = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
DRUID = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
HUNTER = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
WARLOCK = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
SHAMAN = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 },
PALADIN = {
warn = "",
percentWarn = -1,
danger = "",
percentDanger = -1 }};
end
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