scratch – Rev 117
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/*=========================
Controller
===========================*/
s.controller = {
LinearSpline: function (x, y) {
var binarySearch = (function() {
var maxIndex, minIndex, guess;
return function(array, val) {
minIndex = -1;
maxIndex = array.length;
while (maxIndex - minIndex > 1)
if (array[guess = maxIndex + minIndex >> 1] <= val) {
minIndex = guess;
} else {
maxIndex = guess;
}
return maxIndex;
};
})();
this.x = x;
this.y = y;
this.lastIndex = x.length - 1;
// Given an x value (x2), return the expected y2 value:
// (x1,y1) is the known point before given value,
// (x3,y3) is the known point after given value.
var i1, i3;
var l = this.x.length;
this.interpolate = function (x2) {
if (!x2) return 0;
// Get the indexes of x1 and x3 (the array indexes before and after given x2):
i3 = binarySearch(this.x, x2);
i1 = i3 - 1;
// We have our indexes i1 & i3, so we can calculate already:
// y2 := ((x2−x1) × (y3−y1)) ÷ (x3−x1) + y1
return ((x2 - this.x[i1]) * (this.y[i3] - this.y[i1])) / (this.x[i3] - this.x[i1]) + this.y[i1];
};
},
//xxx: for now i will just save one spline function to to
getInterpolateFunction: function(c){
if(!s.controller.spline) s.controller.spline = s.params.loop ?
new s.controller.LinearSpline(s.slidesGrid, c.slidesGrid) :
new s.controller.LinearSpline(s.snapGrid, c.snapGrid);
},
setTranslate: function (translate, byController) {
var controlled = s.params.control;
var multiplier, controlledTranslate;
function setControlledTranslate(c) {
// this will create an Interpolate function based on the snapGrids
// x is the Grid of the scrolled scroller and y will be the controlled scroller
// it makes sense to create this only once and recall it for the interpolation
// the function does a lot of value caching for performance
translate = c.rtl && c.params.direction === 'horizontal' ? -s.translate : s.translate;
if (s.params.controlBy === 'slide') {
s.controller.getInterpolateFunction(c);
// i am not sure why the values have to be multiplicated this way, tried to invert the snapGrid
// but it did not work out
controlledTranslate = -s.controller.spline.interpolate(-translate);
}
if(!controlledTranslate || s.params.controlBy === 'container'){
multiplier = (c.maxTranslate() - c.minTranslate()) / (s.maxTranslate() - s.minTranslate());
controlledTranslate = (translate - s.minTranslate()) * multiplier + c.minTranslate();
}
if (s.params.controlInverse) {
controlledTranslate = c.maxTranslate() - controlledTranslate;
}
c.updateProgress(controlledTranslate);
c.setWrapperTranslate(controlledTranslate, false, s);
c.updateActiveIndex();
}
if (Array.isArray(controlled)) {
for (var i = 0; i < controlled.length; i++) {
if (controlled[i] !== byController && controlled[i] instanceof Swiper) {
setControlledTranslate(controlled[i]);
}
}
}
else if (controlled instanceof Swiper && byController !== controlled) {
setControlledTranslate(controlled);
}
},
setTransition: function (duration, byController) {
var controlled = s.params.control;
var i;
function setControlledTransition(c) {
c.setWrapperTransition(duration, s);
if (duration !== 0) {
c.onTransitionStart();
c.wrapper.transitionEnd(function(){
if (!controlled) return;
if (c.params.loop && s.params.controlBy === 'slide') {
c.fixLoop();
}
c.onTransitionEnd();
});
}
}
if (Array.isArray(controlled)) {
for (i = 0; i < controlled.length; i++) {
if (controlled[i] !== byController && controlled[i] instanceof Swiper) {
setControlledTransition(controlled[i]);
}
}
}
else if (controlled instanceof Swiper && byController !== controlled) {
setControlledTransition(controlled);
}
}
};