pikeyd165 – Rev 2
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-=:[ About ]:=-
This is a fork of pikeyd[1] in order to get pi2jamma to work inside
an arcade machine. The bcm2835 and the original source code for
pikeyd165 is provided and ready to be compiled or cross-compiled to
match the target architecture. The sources have been modified to
create a static binary such that the result has no dependencies.
-=:[ Contents ]:=-
* bcm2835 library v1.71 @ https://www.airspayce.com/mikem/bcm2835/
* pikeyd165 @ https://github.com/xovox/regamebox_pikeyd165
-=:[ Usage ]:=-
1. Compile the bcm2835 library:
cd bcm2835
make clean
./configure --target=aarch64-linux-gnu --host=aarch64-linux-gnu
make
where "aarch64-linux-gnu" is the cross-compiler of choice.
2. Edit the pikeyd165 "Makefile" to change the compiler to the
desired cross-compiler:
pikeyd165/Makefile:
CC := aarch64-linux-gnu-gcc
and then compile pikeyd165:
cd pikeyd165
make clean
make
3. Copy pikeyd165 from the pikeyd165 directory to your pi2jamma
arcade machine.
-=:[ Credits ]:=-
All content is copyright to their corresponding authors.
Wizardry and Steamworks assmebled the various parts needed to get
pikeyd165 working on a modern build system and made a few
modifications to the build system such as creating a static binary.
-=:[ References ]:=-
1. https://github.com/mmoller2k/pikeyd